Author Topic: The Crazy Hits Thread - Reborn!  (Read 219862 times)

Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #810 on: 15 May 2017, 13:54:42 »
Not sure whether it counts as 'crazy' or just 'messy', but this happened ...

Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for Rifleman RFL-4D ID:7 (Sniper)
    PPC at Marauder MAD-5M ID:2 (Simon); needs 10, rolls 6 : misses


Weapons fire for Archer ARC-5R ID:1 (Simon)
    ER Large Laser at Rifleman RFL-4D ID:7 (Sniper); needs 10, rolls 9 : misses


    LRM 15 (Artemis-capable ammo) at Rifleman RFL-4D ID:7 (Sniper); needs 10, rolls 7 : misses


    LRM 15 (Artemis-capable ammo) at Longbow LGB-0W ID:8 (Missile); needs 8, rolls 10 : 9 missile(s) hit (w/ +2 bonus).

        Longbow LGB-0W ID:8 (Missile) takes 5 damage to CT.
            5 Armor remaining.

        Longbow LGB-0W ID:8 (Missile) takes 4 damage to RA.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on RA. Roll is 7; no effect.


Weapons fire for Longbow LGB-0W ID:8 (Missile)
    Small Laser at Hatchetman HCT-3F ID:4 (Simon); needs 6, rolls 7 : hits  RL
        Hatchetman HCT-3F ID:4 (Simon) takes 4 damage to RL.
            6 Armor remaining.


    LRM 5 at Hatchetman HCT-3F ID:4 (Simon); needs 12, rolls 4 : misses


    LRM 5 at Hatchetman HCT-3F ID:4 (Simon); needs 12, rolls 9 : misses


Weapons fire for Marauder MAD-5M ID:2 (Simon)
    Large Pulse Laser at Rifleman RFL-4D ID:7 (Sniper); needs 6, rolls 8 : hits  RT
        Rifleman RFL-4D ID:7 (Sniper) takes 9 damage to RT.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on RT. Roll is (10+1) = 11; 2 locations.
            Location is empty, so criticals transfer to CT.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Standard Gyro.


    Medium Pulse Laser at Rifleman RFL-4D ID:7 (Sniper); needs 6, rolls 5 : misses


    LB 10-X AC at Rifleman RFL-4D ID:7 (Sniper); needs 6, rolls 3 : misses


    Large Pulse Laser at Longbow LGB-0W ID:8 (Missile); needs 6, rolls 7 : hits  (using Right Side table) LTR
        Longbow LGB-0W ID:8 (Missile) takes 9 damage to LTR.
            Armor destroyed.
             16 Internal Structure remaining.
            Critical hit on LT. Roll is (12+1) = 13; 3 locations.
            CRITICAL HIT on LRM 20 Ammo (1).
            *** LRM 20 Ammo EXPLODES!  20 DAMAGE! ***
                Longbow LGB-0W ID:8 (Missile) takes 20 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                4 damage transfers to CT.
                    Critical hit on LT.         Roll is (6+3) = 9;         1 location.
                    CRITICAL HIT on +LRM 5.
                Longbow LGB-0W ID:8 (Missile) takes 4 damage to CT.
                     23 Internal Structure remaining.
                    Critical hit on CT.         Roll is (6+3) = 9;         1 location.
                    CRITICAL HIT on Engine.

        Pilot of Longbow LGB-0W ID:8 (Missile) "Margaret Njama" takes 2 damage (2 total hits).
       
Pilot of Longbow LGB-0W ID:8 (Missile) "Margaret Njama" needs a 3 to stay conscious.  Rolls 7 : successful!
       
Pilot of Longbow LGB-0W ID:8 (Missile) "Margaret Njama" needs a 5 to stay conscious.  Rolls 11 : successful!

            Location has no more hittable critical slots.


    Medium Pulse Laser at Longbow LGB-0W ID:8 (Missile); needs 6, rolls 12 :  - Direct Blow - hits  (using Right Side table) RL
        Longbow LGB-0W ID:8 (Missile) takes 8 damage to RL.
            2 Armor remaining.


Weapons fire for Hatchetman HCT-3F ID:4 (Simon)
    Medium Laser at Longbow LGB-0W ID:8 (Missile); needs 7, rolls 7 :  - Glancing Blow - hits  (using Right Side table) RT
        Longbow LGB-0W ID:8 (Missile) takes 3 damage to RT.
            12 Armor remaining.


    AC/10 at Longbow LGB-0W ID:8 (Missile); needs 7, rolls 10 :  - Direct Blow - hits  (using Right Side table) LTR
        Longbow LGB-0W ID:8 (Missile) takes 11 damage to LTR.
        11 damage transfers to CTR.
        Longbow LGB-0W ID:8 (Missile) takes 11 damage to CTR.
            Armor destroyed.
             22 Internal Structure remaining.
            Critical hit on CT. Roll is (8+3) = 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on LRM 5 Ammo (24).
            *** LRM 5 Ammo EXPLODES!  120 DAMAGE! ***
                Longbow LGB-0W ID:8 (Missile) takes 120 damage to CT.
                     SECTION DESTROYED.
                Longbow LGB-0W ID:8 (Missile) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 10.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
        *** Longbow LGB-0W ID:8 (Missile) DESTROYED by engine explosion! ***

                Start Secondary Damage Report.
                Light Standard Building #1378150260 absorbs 34 points of damage.
                 BUILDING DESTROYED
                Medium Standard Bridge #1854138366 absorbs 17 points of damage.
                Light Standard Building #2076398824 absorbs 34 points of damage.
                 BUILDING DESTROYED
                Light Standard Building #486420739 absorbs 34 points of damage.
                 BUILDING DESTROYED
                Light Standard Building #916546053 absorbs 34 points of damage.
                 BUILDING DESTROYED
                Fire at 1208 was started due to an engine explosion!
                    Fire started in hex 1208.
                Hex 1208: terrain takes 340 damage.
                Hex 1308: terrain takes 34 damage.
                Hex 1109: terrain takes 34 damage.
                Hex 1407: terrain takes 17 damage.
                Hex 1408: terrain takes 17 damage.
                Hex 1409: terrain takes 17 damage.
                Hex 1310: terrain takes 17 damage.
                Hex 1210: terrain takes 17 damage.
                Hex 1110: terrain takes 17 damage.
                Hex 1009: terrain takes 17 damage.
                Hex 1205: terrain takes 8 damage.
                Hex 1507: terrain takes 8 damage.
                Hex 1509: terrain takes 8 damage.
                Hex 1410: terrain takes 8 damage.
                Hex 1311: terrain takes 8 damage.
                Hex 1211: terrain takes 8 damage.
                Hex 1111: terrain takes 8 damage.
                Hex 1010: terrain takes 8 damage.
                Hex 0910: terrain takes 8 damage.
                Hex 0909: terrain takes 8 damage.
                Hex 1006: terrain takes 8 damage.
                Hex 1106: terrain takes 8 damage.
                Marauder MAD-5M ID:2 (Simon) is hit for 17 damage!
                Marauder MAD-5M ID:2 (Simon) takes 5 damage to LA.
                    14 Armor remaining.
                Marauder MAD-5M ID:2 (Simon) takes 5 damage to LA.
                    9 Armor remaining.
                Marauder MAD-5M ID:2 (Simon) takes 5 damage to LA.
                    4 Armor remaining.
                Marauder MAD-5M ID:2 (Simon) takes 2 damage to RA.
                    20 Armor remaining.

                Hatchetman HCT-3F ID:4 (Simon) is hit for 34 damage!
                Hatchetman HCT-3F ID:4 (Simon) takes 5 damage to LT.
                    Armor destroyed.
                     7 Internal Structure remaining.
                    Critical hit on LT.         Roll is 4;         no effect.
                Hatchetman HCT-3F ID:4 (Simon) takes 5 damage to LT.
                     2 Internal Structure remaining.
                    Critical hit on LT.         Roll is 10;         1 location.
                    CRITICAL HIT on Heat Sink.
                Hatchetman HCT-3F ID:4 (Simon) takes 5 damage to CT.
                    2 Armor remaining.
                Hatchetman HCT-3F ID:4 (Simon) takes 5 damage to CT.
                    Armor destroyed.
                     11 Internal Structure remaining.
                    Critical hit on CT.         Roll is 6;         no effect.
                Hatchetman HCT-3F ID:4 (Simon) takes 5 damage to RA.
                    1 Armor remaining.
                Hatchetman HCT-3F ID:4 (Simon) takes 5 damage to CT (critical).
                     6 Internal Structure remaining.
                    Critical hit on CT.         Roll is 10;         1 location.
                    CRITICAL HIT on Engine.
                    Critical hit on CT.         Roll is 4;         no effect.
                Hatchetman HCT-3F ID:4 (Simon) takes 4 damage to RL.
                    2 Armor remaining.

                Wolfhound WLF-1 ID:6 (Striker) is hit for 17 damage!
                Wolfhound WLF-1 ID:6 (Striker) takes 5 damage to LL.
                    5 Armor remaining.
                Wolfhound WLF-1 ID:6 (Striker) takes 5 damage to LA.
                5 damage transfers to LT.
                Wolfhound WLF-1 ID:6 (Striker) takes 5 damage to LT.
                5 damage transfers to CT.
                Wolfhound WLF-1 ID:6 (Striker) takes 5 damage to CT.
                     3 Internal Structure remaining.
                    Critical hit on CT.         Roll is 8;         no effect.
                Wolfhound WLF-1 ID:6 (Striker) takes 5 damage to LT.
                5 damage transfers to CT.
                Wolfhound WLF-1 ID:6 (Striker) takes 5 damage to CT.
                     SECTION DESTROYED.
                Wolfhound WLF-1 ID:6 (Striker) has taken 4 engine hits this phase.
                Checking for engine explosion on 10, roll is 3.
                Engine safety systems remain in place.
        *** Wolfhound WLF-1 ID:6 (Striker) DESTROYED by damage! ***
                    Critical hit on CT.         Roll is 2;         no effect.
                Wolfhound WLF-1 ID:6 (Striker) takes 2 damage to LT.
                2 damage transfers to CT.
                Wolfhound WLF-1 ID:6 (Striker) takes 2 damage to CT.


                End Secondary Damage Report.
                    Critical hit on CT.         Roll is (4+4) = 8;         no effect.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Light Standard Building #1378150260 absorbs 6 points of damage.
                Light Standard Building #2076398824 absorbs 6 points of damage.
                Light Standard Building #486420739 absorbs 6 points of damage.
                Light Standard Building #916546053 absorbs 6 points of damage.
                Hex 1208: terrain takes 12 damage.
                Hex 1308: terrain takes 6 damage.
                Hex 1109: terrain takes 6 damage.
                Hatchetman HCT-3F ID:4 (Simon) is hit for 6 damage!
                Hatchetman HCT-3F ID:4 (Simon) takes 5 damage to CT.
                     1 Internal Structure remaining.
                    Critical hit on CT.         Roll is 8;         no effect.
                Hatchetman HCT-3F ID:4 (Simon) takes 1 damage to LL.
                    1 Armor remaining.


                End Secondary Damage Report.

        Pilot of Longbow LGB-0W ID:8 (Missile) "Margaret Njama" is already dead, so no damage is dealt!




Building #916546053 collapses due to damage.

Building #2076398824 collapses due to damage.

Building #1378150260 collapses due to damage.

Building #486420739 collapses due to damage.

Hatchetman HCT-3F ID:4 (Simon) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage) + 0 (weight class modifier)); needs 7, rolls 8 : succeeds.


TL:DR version - Unlucky Longbow ...
A hit by a Marauder 5M's Large Pulse Laser caused a left torso ammo explosion (1 load of LRM20) which removed the left arm and destroyed the left torso.
Which was followed by a hit from a Hatchetman's AC/10, which transferred to the CT, critting the LRM5 ammo (24 shots), coring the Longbow and causing a Stackpole.
Stackpole damage levelled four surrounding buildings, sanded the Marauder's armour, and critted the Hatchetman's engine. And destroyed the nearby shut-down Wolfhound from the Longbow's lance.
Secondary damage from the ammo explosion reduced the Hatchetman to 1 internal structure on the CT. Very close ...

(Ignore the flattened Sentinel on the map - that was an earlier victim of the MAD-5M/HCT-3F double-team. Bizarrely, as that was already 'destroyed' before the blast, it could be salvaged, while the Wolfhound was wrecked, despite being further away.)

You know the Longbow pilot is worried when they're firing LRMs at a 'mech standing next to them!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #811 on: 21 May 2017, 09:57:15 »
Just a little fender bender...

Possible collision between Jengiz B #2 (Delta Galaxy) and Lyonesse Escort (Standard) #2 (Ryland's Roughnecks)!
        Jengiz B #2 (Delta Galaxy) has no thrust left to spend and cannot avoid collision.
    Attacker takes 105 damage.
        Jengiz B #2 (Delta Galaxy) takes 105 damage to NOS.
            Armor destroyed.
 34 damage transfers to the SI. 0 SI remaining.
*** Jengiz B #2 (Delta Galaxy) DESTROYED by Structural Integrity Collapse! ***
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Fire Control System Hit!
            Possible critical hit (SI damaged); needs 8, rolls 5 : no effect.
    Defender takes 48 damage .
        Lyonesse Escort (Standard) #2 (Ryland's Roughnecks) takes 48 damage to NOS.
            116 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.


Agent # 703

mighty midget

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Re: The Crazy Hits Thread - Reborn!
« Reply #812 on: 26 May 2017, 18:50:04 »
Yet another example of why javelin catching never caught on:
Code: [Select]
Corsair CSR-V14 (Browncoats) must make 2 control roll(s) (critical hit; damage threshold exceeded).
The base target is 3 [2 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (critical hit) + 0 (damage threshold exceeded)].
    Roll #1, (critical hit); needs 3, rolls 2 : out of control
 *Corsair CSR-V14 (Browncoats) loses 6 elevation*    
Corsair CSR-V14 (Browncoats) crashes, suffering 40 damage!
        Corsair CSR-V14 (Browncoats) takes 10 damage to NOS.
            35 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
        Corsair CSR-V14 (Browncoats) takes 10 damage to RWG.
            32 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Corsair CSR-V14 (Browncoats) takes 10 damage to NOS.
            25 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.
        Corsair CSR-V14 (Browncoats) takes 10 damage to NOS.
            15 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
    
Fenris (Ice Ferret) Prime (Word of Blake) must roll a 2 or lower to avoid 20 damage, rolls a 3: hit by crash!
        Fenris (Ice Ferret) Prime (Word of Blake) takes 5 damage to RA.
        5 damage transfers to RT.
        Fenris (Ice Ferret) Prime (Word of Blake) takes 5 damage to RT.
        5 damage transfers to CT.
        Fenris (Ice Ferret) Prime (Word of Blake) takes 5 damage to CT.
            3 Armor remaining.
        Fenris (Ice Ferret) Prime (Word of Blake) takes 5 damage to LA.
             SECTION DESTROYED.
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on +ER PPC.
        Fenris (Ice Ferret) Prime (Word of Blake) takes 5 damage to CT.
            Armor destroyed.
             12 Internal Structure remaining.
            Critical hit on CT. Roll is 7; no effect.
        Fenris (Ice Ferret) Prime (Word of Blake) takes 5 damage to LT.
             SECTION DESTROYED.
            Critical hit on LT. Roll is 8; no effect.
*** Fenris (Ice Ferret) Prime (Word of Blake) DESTROYED by engine destruction! ***
Slavish adherance to formal ritual is a sign that one has nothing better to think about.

Wolf_Lord

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Re: The Crazy Hits Thread - Reborn!
« Reply #813 on: 12 June 2017, 14:45:34 »
Yeah, the Elementals died, but their handiwork was unmistakable. Also, that same game, two other Elementals had headshot kills while swarming their targets.



Weapons fire for Elemental Battle Armor [Laser] #2 (Trevor Kabrinski)
    Small Laser at Panther PNT-9R #2 (Draconis Combine); needs 5, rolls 7 : 2 troopers hit
        Panther PNT-9R #2 (Draconis Combine) takes 3 damage to LL.
            4 Armor remaining.

        Panther PNT-9R #2 (Draconis Combine) takes 3 damage to RT.
            5 Armor remaining.


    SRM 2 at Panther PNT-9R #2 (Draconis Combine); needs 5, rolls 9 :  - Direct Blow - 6 missile(s) hit (w/ +2 bonus).

        Panther PNT-9R #2 (Draconis Combine) takes 2 damage to LT.
             2 Internal Structure remaining.
            Critical hit on LT. Roll is (11+1) = 12; 3 locations.
            CRITICAL HIT on SRM 4 Ammo (23).
            *** SRM 4 Ammo EXPLODES!  184 DAMAGE! ***
                >Panther PNT-9R #2 (Draconis Combine) suffers catastrophic damage, but the autoeject system was engaged.
            
Panther PNT-9R #2 (Draconis Combine) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : succeeds.
                    The pilot ejects safely!
        *** Panther PNT-9R #2 (Draconis Combine) DESTROYED by ejection! ***
                Panther PNT-9R #2 (Draconis Combine) takes 184 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                182 damage transfers to CT.
                    Critical hit on LT.         Roll is 4;         no effect.
                Panther PNT-9R #2 (Draconis Combine) takes 182 damage to CT.
                     SECTION DESTROYED.
                Panther PNT-9R #2 (Draconis Combine) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 11.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

                Start Secondary Damage Report.
                Fire at 2133 was started due to an engine explosion!
                    Fire started in hex 2133.
                Hex 2130: terrain takes 3 damage.
                Hex 1931: terrain takes 3 damage.
                Hex 2030: terrain takes 3 damage.
        *** Elemental Battle Armor [Laser] #2 (Trevor Kabrinski) DESTROYED by explosion proximity! ***

                End Secondary Damage Report.
                    Critical hit on CT.         Roll is 3;         no effect.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Elemental Battle Armor [Laser] #2 (Trevor Kabrinski) is hit for 18 damage!
                Elemental Battle Armor [Laser] #2 (Trevor Kabrinski) takes 5 damage to Trooper 1.
                    Armor destroyed.
                     TROOPER KILLED,
                Elemental Battle Armor [Laser] #2 (Trevor Kabrinski) takes 5 damage to Trooper 1.
                Elemental Battle Armor [Laser] #2 (Trevor Kabrinski) takes 5 damage to Trooper 1.
                Elemental Battle Armor [Laser] #2 (Trevor Kabrinski) takes 3 damage to Trooper 1.


                End Secondary Damage Report.

        Pilot of Panther PNT-9R #2 (Draconis Combine) "Rune Torroais" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.


Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #814 on: 13 June 2017, 09:53:40 »
Yesh, that was brutal.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
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"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #815 on: 17 July 2017, 20:00:59 »
This was ironic and cruel...
Code: [Select]
eapon Attack Phase
-------------------

Weapons fire for Ymir BWP-2B (Max)
    AC/5 at Crossbow CRS-6B (Wrangler.2); needs 7, rolls 10 : hits  CT
        Crossbow CRS-6B (Wrangler.2) takes 5 damage to CT.
            Armor destroyed.
             17 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.


Weapons fire for Crossbow CRS-6B (Wrangler.2)
    LRM 10 at Banshee BNC-3E (Max); needs 8, rolls 5 : misses


    PPC at Banshee BNC-3E (Max); needs 10, rolls 6 : misses

Weapons fire for Gladiator GLD-4R (Max)
    PPC at Gladiator GLD-2R (Wrangler.2); needs 6, rolls 8 : hits  HD
        Gladiator GLD-2R (Wrangler.2) takes 10 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 9; 1 location.

            CRITICAL HIT on Heat Sink.

        Pilot of Gladiator GLD-2R (Wrangler.2) "Luka Pakpahan" takes 1 damage (1 total hits).
        
Pilot of Gladiator GLD-2R (Wrangler.2) "Luka Pakpahan" needs a 3 to stay conscious.  Rolls 3 : successful!
Code: [Select]

Weapons fire for Banshee BNC-3E (Max)
    AC/5 at Gladiator GLD-2R (Wrangler.2); needs 10, rolls 12 : hits  CT
        Gladiator GLD-2R (Wrangler.2) takes 5 damage to CT.
            2 Armor remaining.


    PPC at Gladiator GLD-2R (Wrangler.2); needs 10, rolls 5 : misses


    Small Laser at Gladiator GLD-2R (Wrangler.2); needs 7, rolls 2 : misses


Weapons fire for Gladiator GLD-2R (Wrangler.2)
    Medium Laser at Banshee BNC-3E (Max); needs 6, rolls 7 : hits  LL
        Banshee BNC-3E (Max) takes 5 damage to LL.
            8 Armor remaining.


    Medium Laser at Banshee BNC-3E (Max); needs 6, rolls 7 : hits  LL
        Banshee BNC-3E (Max) takes 5 damage to LL.
            3 Armor remaining.


    Large Laser at Banshee BNC-3E (Max); needs 6, rolls 4 : misses




Crossbow CRS-6B (Wrangler.2) must make 1 piloting skill roll(s) (gyro hit).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (gyro hit)); needs 8, rolls 5 : falls.
    Crossbow CRS-6B (Wrangler.2) falls on its front, suffering 6 damage.
        Crossbow CRS-6B (Wrangler.2) takes 5 damage to RA.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on RA. Roll is 3; no effect.
        Crossbow CRS-6B (Wrangler.2) takes 1 damage to RT.
             8 Internal Structure remaining.
            Critical hit on RT. Roll is 7; no effect.

Pilot of Crossbow CRS-6B (Wrangler.2) "Banyu Siannas" must roll 8 to avoid damage; rolls 9 : succeeds.

Dialog
Wrangler - Critical Hit...to the head...to a heat sink.
Max - The ice in your drink is not so cool now.
Wrangler - Darn, there goes my thermos!
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Wrangler

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  • Dang it!
    • Battletech Fanon Wiki
Re: The Crazy Hits Thread - Reborn!
« Reply #816 on: 17 July 2017, 20:49:39 »
Now the icing on the cake.  :P

Code: [Select]
Crossbow CRS-6B (Wrangler.2) must make a piloting skill check (running with damaged hip actuator or gyro).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (running with damaged hip actuator or gyro)], rolls 8 : succeeds.

Gladiator GLD-2R (Wrangler.2) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 0 (getting up)], rolls 5 : falls.
    Gladiator GLD-2R (Wrangler.2) falls on its front, suffering 6 damage.
        Gladiator GLD-2R (Wrangler.2) takes 5 damage to RA.
        5 damage transfers to RT.
        Gladiator GLD-2R (Wrangler.2) takes 5 damage to RT.
            7 Armor remaining.
        Gladiator GLD-2R (Wrangler.2) takes 1 damage to LT.
            0 Armor remaining.

Pilot of Gladiator GLD-2R (Wrangler.2) "Luka Pakpahan" must roll 6 to avoid damage; rolls 11 : succeeds.

Gladiator GLD-2R (Wrangler.2) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 0 (getting up)], rolls 5 : falls.
    Gladiator GLD-2R (Wrangler.2) falls on its front, suffering 6 damage.
        Gladiator GLD-2R (Wrangler.2) takes 5 damage to HD.
             SECTION DESTROYED.
*** Gladiator GLD-2R (Wrangler.2) DESTROYED by damage! ***
            Critical hit on HD. Roll is 8; 1 location.
            CRITICAL HIT on Standard Cockpit.

        Pilot of Gladiator GLD-2R (Wrangler.2) "Luka Pakpahan" is already dead, so no damage is dealt!
        Gladiator GLD-2R (Wrangler.2) takes 1 damage to LL.
             8 Internal Structure remaining.
            Critical hit on LL. Roll is 5; no effect.

Pilot of Gladiator GLD-2R (Wrangler.2) "Luka Pakpahan" must roll 6 to avoid damage; rolls 10 : succeeds.

Please Note: I'm not making up this dialog. It what was written.

Dialog
Wrangler - Darn it! First my heat sink, now this!
Max - Yeah
Wrangler - How am I suppose to keep ahead of you!
Max - Keeping your chin up?
Wrangler - Chin up? I think it did back flips behind the mech!
Max - Looked that way in the end.
Wrangler - hands down and face in the dirt. My story of my sorry megamek life!  ::)
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

scJazz

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Re: The Crazy Hits Thread - Reborn!
« Reply #817 on: 25 August 2017, 13:54:10 »
Epic Fail!

Physical attacks for Wasp WSP-1A (Halpert's Halberdiers)
    Attempting death from above on Shadow Hawk C (Snimm); needs 8, rolls 4 : misses.
    Shadow Hawk C (Snimm) is displaced into hex 6861.
    Wasp WSP-1A (Halpert's Halberdiers) falls into hex 6860.
        Wasp WSP-1A (Halpert's Halberdiers) falls on its rear, suffering 5 damage.
            Wasp WSP-1A (Halpert's Halberdiers) takes 5 damage to HD.
                 SECTION DESTROYED.
    *** Wasp WSP-1A (Halpert's Halberdiers) DESTROYED by damage! ***
                Critical hit on HD.     Roll is 8;     no effect.

            Pilot of Wasp WSP-1A (Halpert's Halberdiers) "Private Julie Jiménez" is already dead, so no damage is dealt!
    
Pilot of Wasp WSP-1A (Halpert's Halberdiers) "Private Julie Jiménez" must roll 8 to avoid damage; rolls 5 : fails.
            Pilot of Wasp WSP-1A (Halpert's Halberdiers) "Private Julie Jiménez" is already dead, so no damage is dealt!

Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #818 on: 27 August 2017, 08:15:28 »
Ouch!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Andras

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  • Posts: 827
Re: The Crazy Hits Thread - Reborn!
« Reply #819 on: 03 September 2017, 18:57:44 »
Man, I hate it when the bot uses one of our own designs against you. I guess I had karma on my side because it whiffed with the Gauss Rifle on even low to hit numbers except for one hit, right on the CT, which left my Warhammer with 2 IS hits remaining. It got smoked by a ERLL later on.




BrotherofRandis

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Re: The Crazy Hits Thread - Reborn!
« Reply #820 on: 04 September 2017, 03:59:09 »
This stalker just fired at my Merc commanding officer, caused a TAC which my commander rerolled with edge.  The reroll?  Hits head, goes internal and rolls box cars blowing off the head killing my merc commander in the process since he only had 1 edge reroll.   ::)

Karma is coming however:

Code: [Select]
Physical Attack Phase
-------------------

Physical attacks for Wolverine WVR-6K (Blackhart's Buccaneers)
    Punch (Left Arm) at Stalker STK-3F (Federated Suns); needs 7, rolls 12 :  - Direct Blow - hits (using Rear Punch table) HD
        Stalker STK-3F (Federated Suns) takes 7 damage to HD.
            2 Armor remaining.

        Pilot of Stalker STK-3F (Federated Suns) "Tristan Gaillard" takes 1 damage (1 total hits).
        Pilot of Stalker STK-3F (Federated Suns) "Tristan Gaillard" needs a 3 to stay conscious.  Rolls 6 : successful!


Physical attacks for Locust LCT-1S (Blackhart's Buccaneers)
    Kick (Left leg) at Stalker STK-3F (Federated Suns); needs 5, rolls 7 : hits (using Left Side Kick table) LL
        Stalker STK-3F (Federated Suns) takes 4 damage to LL.
            14 Armor remaining.


Stalker STK-3F (Federated Suns) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (was kicked) - 2 (weight class modifier -2)); needs 2, rolls 2 Fumble!: falls.
    Stalker STK-3F (Federated Suns) falls on its right side, suffering 9 damage.
        Stalker STK-3F (Federated Suns) takes 5 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Stalker STK-3F (Federated Suns) DESTROYED by damage! ***
            Critical hit on HD. Roll is 11; 2 locations.
            CRITICAL HIT on Standard Cockpit.
            CRITICAL HIT on Life Support.

        Pilot of Stalker STK-3F (Federated Suns) "Tristan Gaillard" is already dead, so no damage is dealt!
        Stalker STK-3F (Federated Suns) takes 4 damage to RA.
            12 Armor remaining.

Pilot of Stalker STK-3F (Federated Suns) "Tristan Gaillard" must roll 2 to avoid damage; rolls 8 : succeeds.

Obvious

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Re: The Crazy Hits Thread - Reborn!
« Reply #821 on: 04 September 2017, 08:27:54 »
All in one round:


Weapons fire for Black Knight BL-9-KNT (Hammer)
Large Pulse Laser at Warhammer WHM-6R ID:3 (Obvious); needs 5, rolls 7 : hits  HD
        Warhammer WHM-6R ID:3 (Obvious) takes 10 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on Life Support.
...
Medium Pulse Laser at Warhammer WHM-6R ID:3 (Obvious); needs 5, rolls 7 : hits  CT
        Warhammer WHM-6R ID:3 (Obvious) takes 7 damage to CT.
            Armor destroyed.
             17 Internal Structure remaining.
            Critical hit on CT. Roll is (11+1) = 12; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

...

Physical attacks for Black Knight BL-9-KNT (Hammer)
    Kick (Left leg) at Warhammer WHM-6R (Obvious); needs 5, rolls 8 :  - Direct Blow - hits (using Kick table) RL
        Warhammer WHM-6R ID:3 (Obvious) takes 16 damage to RL.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on RL. Roll is (10+4) = 14; 3 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Hip.
            CRITICAL HIT on Upper Leg.

...
Warhammer WHM-6R ID:3 (Obvious) gains 32 heat, sinks 17 heat and is now at 15 heat.
Warhammer WHM-6R ID:3 (Obvious) needs a 4+ to avoid shutdown, rolls 5 : avoids successfully!
Warhammer WHM-6R ID:3 (Obvious) has 15 or higher heat and damaged life support.  Mechwarrior takes 1 damage.
        Pilot of Warhammer WHM-6R ID:3 (Obvious) "Roll Fizzlebeef" takes 1 damage (2 total hits).
        Pilot of Warhammer WHM-6R ID:3 (Obvious) "Roll Fizzlebeef" needs a 5 to stay conscious.  Rolls 4 : blacks out.

It is better to be lucky than an idiot.

BLOODWOLF

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Re: The Crazy Hits Thread - Reborn!
« Reply #822 on: 04 September 2017, 12:14:27 »
That 'mech just got HAMMERED!

« Last Edit: 04 September 2017, 12:36:03 by BLOODWOLF »

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #823 on: 14 September 2017, 08:42:49 »
Code: [Select]
Weapons fire for Locust LCT-1V (Fiona's Furies - Succession Wars)
    Medium Laser at LRM Carrier (Standard) (Federated Suns); needs 7, rolls 3 : misses


    Machine Gun at LRM Carrier (Standard) (Federated Suns); needs 7, rolls 11 :  - Direct Blow - hits  (using Rear table) RR
        LRM Carrier (Standard) (Federated Suns) takes 3 damage to RR.
            1 Armor remaining.


    Machine Gun at LRM Carrier (Standard) (Federated Suns); needs 7, rolls 8 : hits  (using Rear table) RR
        LRM Carrier (Standard) (Federated Suns) takes 2 damage to RR.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on RR. Roll is 11; Ammunition Hit!
*** LRM 20 Ammo EXPLODES!  60 DAMAGE! ***
*** LRM 20 Ammo EXPLODES!  120 DAMAGE! ***
*** LRM 20 Ammo EXPLODES!  120 DAMAGE! ***
*** LRM 20 Ammo EXPLODES!  120 DAMAGE! ***
        LRM Carrier (Standard) (Federated Suns) takes 420 damage to RR.
             SECTION DESTROYED.
*** LRM Carrier (Standard) (Federated Suns) DESTROYED by damage! ***
            Critical hit on RR. Roll is 10; Engine destroyed.  Immobile.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Hex 2404: terrain takes 42 damage.
        Locust LCT-1V (Fiona's Furies - Succession Wars) is hit for 21 damage!
        Locust LCT-1V (Fiona's Furies - Succession Wars) takes 5 damage to CT.
            5 Armor remaining.
        Locust LCT-1V (Fiona's Furies - Succession Wars) takes 5 damage to LT.
            3 Armor remaining.
        Locust LCT-1V (Fiona's Furies - Succession Wars) takes 5 damage to LL.
            3 Armor remaining.
        Locust LCT-1V (Fiona's Furies - Succession Wars) takes 5 damage to LT.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on LT. Roll is 9; 1 location.
            Location is empty, so criticals transfer to CT.
            CRITICAL HIT on Machine Gun Ammo (198).
            *** Machine Gun Ammo EXPLODES!  396 DAMAGE! ***
                >Locust LCT-1V (Fiona's Furies - Succession Wars) suffers catastrophic damage, but the autoeject system was engaged.
            
Locust LCT-1V (Fiona's Furies - Succession Wars) must make a piloting skill check (landing in clear terrain).
            Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds.
                    The pilot ejects safely!
        *** Locust LCT-1V (Fiona's Furies - Succession Wars) DESTROYED by ejection! ***
                Locust LCT-1V (Fiona's Furies - Succession Wars) takes 396 damage to CT.
                     SECTION DESTROYED.

                    Critical hit on CT.         Roll is (7+4) = 11;         2 locations.
                    CRITICAL HIT on Standard Gyro.
                    CRITICAL HIT on Standard Gyro.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 2404: terrain takes 19 damage.
                LRM Carrier (Standard) (Federated Suns) is hit for 19 damage!
                LRM Carrier (Standard) (Federated Suns) takes 5 damage to RR.
                LRM Carrier (Standard) (Federated Suns) takes 5 damage to RR.
                LRM Carrier (Standard) (Federated Suns) takes 5 damage to RR.
                LRM Carrier (Standard) (Federated Suns) takes 4 damage to RR.


                End Secondary Damage Report.

        Pilot of Locust LCT-1V (Fiona's Furies - Succession Wars) "Pippino Laspiga" has ejected, so no damage is dealt!

        Locust LCT-1V (Fiona's Furies - Succession Wars) takes 1 damage to RT.
            7 Armor remaining.


        End Secondary Damage Report.

Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #824 on: 14 September 2017, 10:41:09 »
Reminds me of playing DOOM II, and standing too close to a barrel ...
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Andras

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Re: The Crazy Hits Thread - Reborn!
« Reply #825 on: 17 September 2017, 18:12:30 »
Had some nice combat results today while trying out a new design. (40ton miniWarhammer w LPPCs and MML7s)

First round of effective fire (i.e. needed less the 11s to hit), two hits on a Valkyrie's head from different mechs via LRMs.

Code: [Select]
MML 7 at Valkyrie VLK-Q1-UK (Princess); needs 4, rolls 9 : 4 missile(s) hit.

        Valkyrie VLK-Q1-UK (Princess) takes 4 damage to HD.
            5 Armor remaining.

        Pilot of Valkyrie VLK-Q1-UK (Princess) "Amanda Kangas" takes 1 damage (1 total hits).
        Pilot of Valkyrie VLK-Q1-UK (Princess) "Amanda Kangas" needs a 3 to stay conscious.  Rolls 8 : successful!
Code: [Select]
MML 7 at Valkyrie VLK-Q1-UK (Princess); needs 6, rolls 8 : 6 missile(s) hit.

        Valkyrie VLK-Q1-UK (Princess) takes 5 damage to HD.
            0 Armor remaining.

        Pilot of Valkyrie VLK-Q1-UK (Princess) "Amanda Kangas" takes 1 damage (2 total hits).
        Pilot of Valkyrie VLK-Q1-UK (Princess) "Amanda Kangas" needs a 5 to stay conscious.  Rolls 5 : successful!


Next round got it in the head with an SRM and popped the cockpit
Code: [Select]
      Valkyrie VLK-Q1-UK (Princess) takes 2 damage to HD.
             1 Internal Structure remaining.
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Standard Cockpit.

*** Valkyrie VLK-Q1-UK (Princess) DESTROYED by pilot death! ***

        Pilot of Valkyrie VLK-Q1-UK (Princess) "Amanda Kangas" is already dead, so no damage is dealt!

Punched a miniWarhammer in head and torso and got the ammo.

Code: [Select]
Physical attacks for Tomahawk MBR-04 MML7 #4 (Eclipse)
    Punch (Left Arm) at Warhammer WHM-Mini-45 (Princess); needs 8, rolls 12 : hits (using Punch table) HD
        Warhammer WHM-Mini-45 (Princess) takes 4 damage to HD.
            3 Armor remaining.

        Pilot of Warhammer WHM-Mini-45 (Princess) "Hi Thuc" takes 1 damage (2 total hits).
        Pilot of Warhammer WHM-Mini-45 (Princess) "Hi Thuc" needs a 5 to stay conscious.  Rolls 11 : successful!

    Punch (Right Arm) at Warhammer WHM-Mini-45 (Princess); needs 8, rolls 12 : hits (using Punch table) RT
        Warhammer WHM-Mini-45 (Princess) takes 4 damage to RT.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on SRM 4 Ammo (23).
            *** SRM 4 Ammo EXPLODES!  184 DAMAGE! ***
                Warhammer WHM-Mini-45 (Princess) takes 184 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                    remaining 176 damage prevented by CASE.
                    Critical hit on RT.         Roll is 8;         1 location.
                    CRITICAL HIT on +SRM 4.

Pilot of Warhammer WHM-Mini-45 (Princess) "Hi Thuc" takes 1 damage (3 total hits).
        Pilot of Warhammer WHM-Mini-45 (Princess) "Hi Thuc" needs a 7 to stay conscious.  Rolls 2 : blacks out.

            Location has no more hittable critical slots.

Got a Jaegermech with infernos and double engine crits in the same round, for 51 heat w 20 sinked= auto-shutdown

Code: [Select]
MML 7 at JagerMech JM6-H (Princess); needs 7, rolls 7 : 4 inferno missile(s) hit.

        Target gains 8 more heat during heat phase.



    MML 7 at JagerMech JM6-H (Princess); needs 7, rolls 9 : 4 inferno missile(s) hit.

        Target gains 8 more heat during heat phase.
...

MML 7 at JagerMech JM6-H (Princess); needs 5, rolls 10 : 3 missile(s) hit.

        JagerMech JM6-H (Princess) takes 2 damage to CT (critical).
            19 Armor remaining.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
...

JagerMech JM6-H (Princess) gains 51 heat, sinks 20 heat and is now at 31 heat.
JagerMech JM6-H (Princess) automatically shuts down.

JagerMech JM6-H (Princess) must make 1 piloting skill roll(s) (reactor shutdown).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (reactor shutdown)); needs 8, rolls 6 : falls.
    JagerMech JM6-H (Princess) falls on its front, suffering 7 damage.
        JagerMech JM6-H (Princess) takes 5 damage to LT.
            9 Armor remaining.
        JagerMech JM6-H (Princess) takes 2 damage to LA.
            3 Armor remaining.

Pilot of JagerMech JM6-H (Princess) "Olga Warui" must roll 8 to avoid damage; rolls 7 : fails.
        Pilot of JagerMech JM6-H (Princess) "Olga Warui" takes 1 damage (2 total hits).
        Pilot of JagerMech JM6-H (Princess) "Olga Warui" needs a 5 to stay conscious.  Rolls 9 : successful!

JagerMech JM6-H (Princess) needs a 8+ to avoid ammo explosion, rolls 8 : avoids successfully!

Also got a single head hit with an SRM that round.

Later got a 3rd engine crit to finish that one off. The miniWarhammer woke up, tried to run, and I got it w several hits CTR to destroy it.

Just an asskicking all around.


celem

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Re: The Crazy Hits Thread - Reborn!
« Reply #826 on: 18 September 2017, 10:00:48 »
Code: [Select]
Initiative Phase for Round #1
-------------------

...

Wind direction is North.  Wind strength is Tornado F4.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.

Peregrine Attack VTOL (Kurita) (Draconis Combine) is in a tornado and cannot survive there!!!.
*** Peregrine Attack VTOL (Kurita) (Draconis Combine) DESTROYED by tornado! ***

Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) is in a tornado and cannot survive there!!!.
*** Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) DESTROYED by tornado! ***

...

Draconis Combine: 6219 BV remaining (100.0% of 6219 initially) 0 BV fled
Knocked 'em right out of their TO&E

Silly Princess...I chose not to deploy my two Warrior H-7's.

edit: wow that made for a weird match, Tornado is odd. Mechs only, walking only, energy weapons only.  Luckily the lance in question contained 2 pccs and some fast MLas wielders.
« Last Edit: 18 September 2017, 10:38:01 by celem »

Kentares

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Re: The Crazy Hits Thread - Reborn!
« Reply #827 on: 18 September 2017, 15:37:35 »
Just last night in my AtB campaign all of the opposing forces got destroyed by a tornado. Not sure why... (I think only mechs can be used in a tornado) but it was nice.
Star Wars ST and Star Trek current shows are crap.

BLOODWOLF

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Re: The Crazy Hits Thread - Reborn!
« Reply #828 on: 19 September 2017, 15:13:03 »
Quote
Hover, VTOL, WiGE, Airship and Infantry Units: These units
cannot operate in Tornado F1–F3 conditions.

AtB shouldnt even allow that to happen IMO.

Kentares

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Re: The Crazy Hits Thread - Reborn!
« Reply #829 on: 19 September 2017, 18:23:53 »
Thats explains it then...
Star Wars ST and Star Trek current shows are crap.

celem

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Re: The Crazy Hits Thread - Reborn!
« Reply #830 on: 20 September 2017, 03:33:12 »
AtB shouldnt even allow that to happen IMO.

Yeah AtB does not smoothly handle the Tornado edge-case, besides deploying invalid units:

Any units fragged by the tornado will be presented as undamaged battlefield salvage after the match.  Total Destruction (unsalvagable) seems more appropriate.

If the player forgets to remove vulnerable units before starting the match, but uses 'Remove Unit' during Deployment Phase to skip them then MekHQ will consider them KIA, if you change their hits from 'Dead' to '0' during the battleresolution then MekHQ will actually retire them instead.  No matter what I tried, I had to pay off those vee crews.

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #831 on: 20 September 2017, 06:01:44 »
With GM mode you can just set the payment value to 0 and then switch them back to active afterwards. I had that happen to me when I didn't deploy reinforcements because it was pointless by then.

Kentares

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Re: The Crazy Hits Thread - Reborn!
« Reply #832 on: 20 September 2017, 13:08:19 »
Yeah AtB does not smoothly handle the Tornado edge-case, besides deploying invalid units:

I just assume the enemy was caught by an unexpected climate change  ;D
Star Wars ST and Star Trek current shows are crap.

celem

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Re: The Crazy Hits Thread - Reborn!
« Reply #833 on: 22 September 2017, 06:22:20 »
Code: [Select]
Commando COM-2D (Mercenary (Federated Suns)) must make a piloting skill check while moving in hex 0964 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 3 : falls.
Commando COM-2D (Mercenary (Federated Suns)) falls 0 level(s) into hex 0964
    Commando COM-2D (Mercenary (Federated Suns)) falls on its left side, suffering 3 damage.
        Commando COM-2D (Mercenary (Federated Suns)) takes 3 damage to LT (critical).
            3 Armor remaining.
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on SRM 6 Ammo (15).
            *** SRM 6 Ammo EXPLODES!  180 DAMAGE! ***
                >Commando COM-2D (Mercenary (Federated Suns)) suffers catastrophic damage, but the autoeject system was engaged.
            
Commando COM-2D (Mercenary (Federated Suns)) must make a piloting skill check (landing in a building).
            Needs 19 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 8 (landing in a building)], rolls 4 : fails.

                Pilot of Commando COM-2D (Mercenary (Federated Suns)) "Richard Denison" takes 7 damage, killing the pilot (6 total hits).
        *** Commando COM-2D (Mercenary (Federated Suns)) DESTROYED by pilot death! ***
                Commando COM-2D (Mercenary (Federated Suns)) takes 180 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                174 damage transfers to CT.
                    Critical hit on LT.         Roll is 8;         1 location.
                    CRITICAL HIT on Heat Sink.
                Commando COM-2D (Mercenary (Federated Suns)) takes 174 damage to CT.
                     SECTION DESTROYED.
                Commando COM-2D (Mercenary (Federated Suns)) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 7.
                Engine safety systems remain in place.
                    Critical hit on CT.         Roll is 9;         1 location.
                    CRITICAL HIT on Standard Gyro.

        Pilot of Commando COM-2D (Mercenary (Federated Suns)) "Richard Denison" is already dead, so no damage is dealt!

Untouched mech TAC'd to death on tarmac.  I'll never take my high piloting skill for granted again.

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #834 on: 22 September 2017, 07:23:52 »
At least that engine didn't blow up!

celem

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Re: The Crazy Hits Thread - Reborn!
« Reply #835 on: 22 September 2017, 10:40:51 »
I realise in retrospect this is probably the origin of crossing guards.  It's not the cars, whose drivers know they are not allowed to run over little kids.  It's to stop little Bobby ammo'ing himself on his way home from school.

celem

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Re: The Crazy Hits Thread - Reborn!
« Reply #836 on: 24 September 2017, 10:02:50 »
Code: [Select]
Weapons fire for Peregrine Attack VTOL (Kurita) #3 (Corsairs)
    Medium Laser at Hunchback HBK-4G (Capellan Confederation); needs 6, rolls 4 : misses


    Medium Laser at Hunchback HBK-4G (Capellan Confederation); needs 6, rolls 9 : hits  (using Rear table) RTR
        Hunchback HBK-4G (Capellan Confederation) takes 5 damage to RTR.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on +AC/20.
            CRITICAL HIT on +AC/20.


    SRM 4 at Hunchback HBK-4G (Capellan Confederation); needs 6, rolls 9 : 4 missile(s) hit (using Rear table).

        Hunchback HBK-4G (Capellan Confederation) takes 2 damage to RTR.
             9 Internal Structure remaining.
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on +AC/20.
            CRITICAL HIT on +AC/20.

        Hunchback HBK-4G (Capellan Confederation) takes 2 damage to RA.
            14 Armor remaining.

        Hunchback HBK-4G (Capellan Confederation) takes 2 damage to LTR.
            2 Armor remaining.

        Hunchback HBK-4G (Capellan Confederation) takes 2 damage to RTR.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is 5; no effect.

I hoped to distract it, the gunner was ludicrously thorough in de-fanging the Hunchie.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #837 on: 25 September 2017, 19:27:05 »
Mission: Scan Enemy and Retreat
I was defeated as i desperately try take down someone before everyone left the field.

That's be saying, my opponent got quite a bit out of me before leaving.

Code: [Select]
Initiative Phase for Round #12
-------------------
Max rolls a 8[8+0].
Wrangler rolls a 6[6+0].

The turn order for movement is:
  Wrangler,  Max, Wrangler, Max, Wrangler, Max, Max

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.
Max: 4157 BV remaining (83.0% of 4970 initially) 0 BV fled
Wrangler: 3068 BV remaining (61.0% of 4997 initially) 583 BV fled

Targeting Phase
-------------------
 

Movement Phase
-------------------

Ostroc OSR-3C (Wrangler) must make a piloting skill check while moving in hex 0313 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.


Quickdraw QKD-4G (Max) flees the battlefield.

Griffin GRF-1N (Max) flees the battlefield.

Trebuchet TBT-5S (Wrangler) must make a piloting skill check while moving in hex 0305 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.


Stinger STG-3R (Max) flees the battlefield.

Offboard Attack Phase
-------------------
 

Weapon Attack Phase
-------------------

Weapons fire for Ostroc OSR-3C (Wrangler)
    Large Laser at Marauder MAD-3M (Max); needs 12, rolls 6 : misses


    Large Laser at Marauder MAD-3M (Max); needs 12, rolls 3 : misses


    Large Laser at Marauder MAD-3M (Max); needs 12, rolls 8 : misses


Weapons fire for Trebuchet TBT-5S (Wrangler)
    SRM 6 at Marauder MAD-3M (Max); needs 5, rolls 9 : 2 missile(s) hit.

        Marauder MAD-3M (Max) takes 2 damage to CT.
            33 Armor remaining.

        Marauder MAD-3M (Max) takes 2 damage to RT.
            15 Armor remaining.


    Medium Laser at Marauder MAD-3M (Max); needs 5, rolls 8 : hits  RA
        Marauder MAD-3M (Max) takes 5 damage to RA.
            13 Armor remaining.


    SRM 6 at Marauder MAD-3M (Max); needs 5, rolls 9 : 3 missile(s) hit.

        Marauder MAD-3M (Max) takes 2 damage to LA.
            20 Armor remaining.

        Marauder MAD-3M (Max) takes 2 damage to RL.
            14 Armor remaining.

        Marauder MAD-3M (Max) takes 2 damage to RA.
            11 Armor remaining.


Weapons fire for Wasp WSP-1A (Wrangler)
    SRM 2 at Marauder MAD-3M (Max); needs 11, rolls 9 : misses


    Medium Laser at Marauder MAD-3M (Max); needs 11, rolls 6 : misses


Weapons fire for Marauder MAD-3M (Max)
    Large Laser at Trebuchet TBT-5S (Wrangler); needs 7, rolls 10 : hits  RA
        Trebuchet TBT-5S (Wrangler) takes 8 damage to RA.
        8 damage transfers to RT.
        Trebuchet TBT-5S (Wrangler) takes 8 damage to RT.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is 4; no effect.


    Medium Laser at Trebuchet TBT-5S (Wrangler); needs 7, rolls 5 : misses


    Large Laser at Trebuchet TBT-5S (Wrangler); needs 7, rolls 9 : hits  RT
        Trebuchet TBT-5S (Wrangler) takes 8 damage to RT.
             SECTION DESTROYED.
        3 damage transfers to CT.
            Critical hit on RT. Roll is 3; no effect.
        Trebuchet TBT-5S (Wrangler) takes 3 damage to CT.
            15 Armor remaining.


    Medium Laser at Trebuchet TBT-5S (Wrangler); needs 7, rolls 9 : hits  LT
        Trebuchet TBT-5S (Wrangler) takes 5 damage to LT.
             SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on SRM 6 Ammo (0).
            CRITICAL HIT on Heat Sink.


    AC/5 at Trebuchet TBT-5S (Wrangler); needs 8, rolls 8 : hits  CT
        Trebuchet TBT-5S (Wrangler) takes 5 damage to CT.
            10 Armor remaining.




Trebuchet TBT-5S (Wrangler) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 4 : falls.
    Trebuchet TBT-5S (Wrangler) falls on its left side, suffering 5 damage.
        Trebuchet TBT-5S (Wrangler) takes 5 damage to LL.
            0 Armor remaining.

Pilot of Trebuchet TBT-5S (Wrangler) "Yic Chen" must roll 5 to avoid damage; rolls 8 : succeeds.


Physical Attack Phase
-------------------
 

Heat Phase
-------------------
Marauder MAD-3M (Max) gains 24 heat, sinks 20 heat and is now at 8 heat.
Ostroc OSR-3C (Wrangler) gains 26 heat, sinks 15 heat and is now at 31 heat.
Ostroc OSR-3C (Wrangler) automatically shuts down.

[u]Ostroc OSR-3C (Wrangler) must make 1 piloting skill roll(s) (reactor shutdown).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 3 (reactor shutdown)); needs 7, rolls 8 : succeeds.
Ostroc OSR-3C (Wrangler) needs a 8+ to avoid ammo explosion, rolls 6 : fails to avoid explosion.
    Luckily, there is no ammo to explode.[/u]
Trebuchet TBT-5S (Wrangler) gains 13 heat, sinks 14 heat and is now at 1 heat.
Wasp WSP-1A (Wrangler) gains 9 heat, sinks 9 heat and is now at 0 heat.

My Ost was trying to get one...last...shot in...Thank Kerensky it didn't have ammo in it!  I wish they had made upgrade of the thing, be interesting if it had double heat sinks in later era.  However, the departing raiders only had my Trebuchet to shoot at.  While i never really used missile based mechs in this era much, i found close-quarters firepower nice with this 5S. However, like anyone in this situation, she was curved up really good when i tried to go for the interception.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
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"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #838 on: 27 September 2017, 08:11:01 »
I really need to stop fielding any Crusader's I capture.  This happens nearly every time.

Code: [Select]
Weapons fire for Crusader CRD-3R (Federated Suns)
    Medium Laser at Crusader CRD-3R (Fiona's Furies - Succession Wars); needs 1, rolls 9 :  - Direct Blow - hits  LA
        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 8 damage to LA.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on LA. Roll is (7+3) = 10; 1 location.
            CRITICAL HIT on LRM 15.


    Machine Gun at Crusader CRD-3R (Fiona's Furies - Succession Wars); needs 1, rolls 6 :  - Direct Blow - hits  CT
        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 3 damage to CT.
            27 Armor remaining.


    Machine Gun at Crusader CRD-3R (Fiona's Furies - Succession Wars); needs 1, rolls 8 :  - Direct Blow - hits  LA
        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 4 damage to LA.
             SECTION DESTROYED.
        1 damage transfers to LT.
            Critical hit on LA. Roll is (6+2) = 8; no effect.
        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 1 damage to LT.
            0 Armor remaining.


    SRM 6 at Crusader CRD-3R (Fiona's Furies - Succession Wars); needs 1, rolls 7 :  - Direct Blow - 4 missile(s) hit (w/ +3 bonus).

        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 2 damage to RA.
             4 Internal Structure remaining.
            Critical hit on RA. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on LRM 15.

        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 2 damage to LA.
        2 damage transfers to LT.
        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 2 damage to LT.
             13 Internal Structure remaining.
            Critical hit on LT. Roll is (6+1) = 7; no effect.

        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 2 damage to RA.
             2 Internal Structure remaining.
            Critical hit on RA. Roll is (7+1) = 8; no effect.

        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 2 damage to LA.
        2 damage transfers to LT.
        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 2 damage to LT.
             11 Internal Structure remaining.
            Critical hit on LT. Roll is (12+1) = 13; 3 locations.
            CRITICAL HIT on LRM 15 Ammo (5).
            *** LRM 15 Ammo EXPLODES!  75 DAMAGE! ***
                >Crusader CRD-3R (Fiona's Furies - Succession Wars) suffers catastrophic damage, but the autoeject system was engaged.
           
Crusader CRD-3R (Fiona's Furies - Succession Wars) must make a piloting skill check (landing in clear terrain).
            Needs 12 [5 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : fails.

                Pilot of MechWarrior Blazej Visnovsky (Fiona's Furies - Succession Wars) "Blazej Visnovsky" takes 3 damage (5 total hits).
                    The pilot ejects safely!
        *** Crusader CRD-3R (Fiona's Furies - Succession Wars) DESTROYED by ejection! ***
                Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 75 damage to LT.
                     SECTION DESTROYED.
                64 damage transfers to CT.
                    Critical hit on LT.         Roll is (10+4) = 14;         3 locations.
                    Location has no more hittable critical slots.
                Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 64 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is (6+4) = 10;         1 location.
                    CRITICAL HIT on Machine Gun Ammo (192).
                    *** Machine Gun Ammo EXPLODES!  384 DAMAGE! ***
                        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 384 damage to CT.

                        Ammo explosion damages nearby units.

                        Start Secondary Damage Report.
                        Hex 1121: terrain takes 38 damage.
                        Crusader CRD-3R (Federated Suns) is hit for 19 damage!
                        Crusader CRD-3R (Federated Suns) takes 5 damage to RA.
                            15 Armor remaining.
                        Crusader CRD-3R (Federated Suns) takes 5 damage to RL.
                            11 Armor remaining.
                        Crusader CRD-3R (Federated Suns) takes 5 damage to LA.
                            12 Armor remaining.
                        Crusader CRD-3R (Federated Suns) takes 4 damage to LT.
                            15 Armor remaining.

                        Assassin ASN-21 (Federated Suns (Reinforcements)) is hit for 19 damage!
                        Assassin ASN-21 (Federated Suns (Reinforcements)) takes 5 damage to RL.
                            1 Armor remaining.
                        Assassin ASN-21 (Federated Suns (Reinforcements)) takes 5 damage to RL.
                            Armor destroyed.
                             6 Internal Structure remaining.
                            Critical hit on RL.                 Roll is 3;                 no effect.
                        Assassin ASN-21 (Federated Suns (Reinforcements)) takes 5 damage to RL.
                             1 Internal Structure remaining.
                            Critical hit on RL.                 Roll is 7;                 no effect.
                        Assassin ASN-21 (Federated Suns (Reinforcements)) takes 4 damage to LA.
                             1 Internal Structure remaining.
                            Critical hit on LA.                 Roll is 5;                 no effect.


                        End Secondary Damage Report.

                Pilot of Crusader CRD-3R (Fiona's Furies - Succession Wars) "Blazej Visnovsky" has ejected, so no damage is dealt!


                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 1121: terrain takes 7 damage.
                Crusader CRD-3R (Federated Suns) is hit for 3 damage!
                Crusader CRD-3R (Federated Suns) takes 3 damage to CT.
                    30 Armor remaining.

                Assassin ASN-21 (Federated Suns (Reinforcements)) is hit for 3 damage!
                Assassin ASN-21 (Federated Suns (Reinforcements)) takes 3 damage to RL.
                     SECTION DESTROYED.
                2 damage transfers to RT.
                    Critical hit on RL.         Roll is 9;         1 location.
                    CRITICAL HIT on Hip.
                Assassin ASN-21 (Federated Suns (Reinforcements)) takes 2 damage to RT.
                    8 Armor remaining.


                End Secondary Damage Report.

        Pilot of Crusader CRD-3R (Fiona's Furies - Succession Wars) "Blazej Visnovsky" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.

Weapons fire for Marauder MAD-3R (Federated Suns)
    PPC at Crusader CRD-3R (Fiona's Furies - Succession Wars); needs 4, rolls 6 : hits  RT
        Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 10 damage to RT.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on RT. Roll is (9+1) = 10; 1 location.
            CRITICAL HIT on LRM 15 Ammo (8).
            *** LRM 15 Ammo EXPLODES!  120 DAMAGE! ***
                Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 120 damage to RT.
                     SECTION DESTROYED.
                109 damage transfers to CT.
                    Critical hit on RT.         Roll is (4+4) = 8;         no effect.
                Crusader CRD-3R (Fiona's Furies - Succession Wars) takes 109 damage to CT.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 1121: terrain takes 12 damage.
                Crusader CRD-3R (Federated Suns) is hit for 6 damage!
                Crusader CRD-3R (Federated Suns) takes 5 damage to RL.
                    6 Armor remaining.
                Crusader CRD-3R (Federated Suns) takes 1 damage to CT.
                    29 Armor remaining.

                Assassin ASN-21 (Federated Suns (Reinforcements)) is hit for 6 damage!
                Assassin ASN-21 (Federated Suns (Reinforcements)) takes 5 damage to LT.
                    5 Armor remaining.
                Assassin ASN-21 (Federated Suns (Reinforcements)) takes 1 damage to RA.
                    5 Armor remaining.


                End Secondary Damage Report.

        Pilot of Crusader CRD-3R (Fiona's Furies - Succession Wars) "Blazej Visnovsky" has ejected, so no damage is dealt!
Code: [Select]
Crusader CRD-3R (Federated Suns) must make 7 piloting skill roll(s) and automatically fails (Pilot unconscious).
    Crusader CRD-3R (Federated Suns) falls on its rear, suffering 7 damage.
        Crusader CRD-3R (Federated Suns) takes 5 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 7; no effect.

        Pilot of Crusader CRD-3R (Federated Suns) "Reva  Sudhakar" takes 1 damage (3 total hits).
        Crusader CRD-3R (Federated Suns) takes 2 damage to LTR.
            4 Armor remaining.
    
Pilot of Crusader CRD-3R (Federated Suns) "Reva  Sudhakar" cannot avoid damage.
        Pilot of Crusader CRD-3R (Federated Suns) "Reva  Sudhakar" takes 1 damage (4 total hits).
« Last Edit: 27 September 2017, 08:13:42 by Southernskies »

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #839 on: 02 October 2017, 21:15:20 »
Funny dialog improved things...despite my predictable ending.  #P

Code: [Select]
Weapons fire for Wolverine WVR-7M (Max)
    ER Large Laser at Hatchetman HCT-3F (Wrangler); needs 9, rolls 5 : misses

    SRM 6 at Hatchetman HCT-3F (Wrangler); needs 9, rolls 9 : 4 missile(s) hit (using Left Side table).

        Hatchetman HCT-3F (Wrangler) takes 2 damage to CT.
            12 Armor remaining.
        Hatchetman HCT-3F (Wrangler) takes 2 damage to LA.
            9 Armor remaining.
        Hatchetman HCT-3F (Wrangler) takes 2 damage to RL.
            9 Armor remaining.
        Hatchetman HCT-3F (Wrangler) takes 2 damage to RA.
            9 Armor remaining.

    Medium Pulse Laser at Hatchetman HCT-3F (Wrangler); needs 7, rolls 7 : hits  (using Left Side table) RA
        Hatchetman HCT-3F (Wrangler) takes 6 damage to RA.
            3 Armor remaining.
    Medium Pulse Laser at Hatchetman HCT-3F (Wrangler); needs 7, rolls 12 : hits  (using Left Side table) RA
        Hatchetman HCT-3F (Wrangler) takes 6 damage to RA.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on Hatchet.
            CRITICAL HIT on Shoulder.
Quote from: MegaMek
Wrangler: Not my Hatchet!
Max: It got worse
Quote
Code: [Select]
Wolverine WVR-7M (Max) must make 1 piloting skill roll(s) (20+ damage).
The base target is 6 [6 (Base piloting skill)].
    Roll #1, (6 (Base piloting skill) + 1 (20+ damage)); needs 7, rolls 8 : succeeds.

Hatchetman HCT-3F (Wrangler) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
    Roll #1, (2 (Base piloting skill) + 1 (20+ damage)); needs 3, rolls 5 : succeeds.

Physical Attack Phase
-------------------

Physical attacks for Wolverine WVR-7M (Max)
    Kick (Left leg) at Hatchetman HCT-3F (Wrangler); needs 8, rolls 8 : hits (using Left Side Punch table) HD
        Hatchetman HCT-3F (Wrangler) takes 11 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Hatchetman HCT-3F (Wrangler) DESTROYED by damage! ***
        >Hatchetman HCT-3F (Wrangler) suffers catastrophic damage, but the autoeject system was engaged.
    
Hatchetman HCT-3F (Wrangler) must make a piloting skill check (landing in clear terrain).
    Needs 4 [2 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 3 : fails.
 
       Pilot of Hatchetman HCT-3F (Wrangler) "Saidah Habibu" takes 6 damage, killing the pilot (6 total hits).
            Critical hit on HD. Roll is 5; no effect.

        Pilot of Hatchetman HCT-3F (Wrangler) "Saidah Habibu" is already dead, so no damage is dealt!
Quote from: Megamek
Wrangler: but the hatchet...oh right that.  #P
Max: Yeah...
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