Author Topic: The Crazy Hits Thread - Reborn!  (Read 71339 times)

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #840 on: 04 October 2017, 07:54:28 »
How to disarm a Loki in one easy step: Use an LB 10.
Bonus points for the head hit.


The Loki lost its head in the same turn to my Archers  LRMs, so it didn't matter, but it was funny anyway. The LB 10 was from a Crockett.

Andras

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Re: The Crazy Hits Thread - Reborn!
« Reply #841 on: 12 October 2017, 22:59:25 »
Nice Vtol you have there.
Quote
Weapons fire for Medium (HRR) BattleArmor
    Recoilless Rifle (Heavy) at Sprint Scout Helicopter (Laser) (Princess); needs 9, rolls 10 : 3 troopers hit (using Left Side table)
        Sprint Scout Helicopter (Laser) (Princess) takes 1 damage to RO.
            1 Armor remaining.
             Rotor damaged!

        Sprint Scout Helicopter (Laser) (Princess) takes 1 damage to RO.
            0 Armor remaining.
             Rotor damaged!

        Sprint Scout Helicopter (Laser) (Princess) takes 1 damage to RO.
             SECTION DESTROYED.
*** Sprint Scout Helicopter (Laser) (Princess) DESTROYED by damage! ***
             Rotor damaged!
            Critical hit on RO. Roll is 7; Rotor damaged!

err, never mind.


Man of the Match:
Assault (HFlamer/SuPPC) BattleArmor
Kills : 4

Quote
Raptor RTX1-OA (Princess)
Pilot : Wilburt Buchalter [4/5]
Kills : 0
Destroyed by Assault (HFlamer/SuPPC) BattleArmor

Savannah Master Hovercraft (Interdictor) (Princess)
Driver : Dan Natrio [4/5]
Kills : 0
Destroyed by Assault (HFlamer/SuPPC) BattleArmor

Motorized Platoon (MG) (Princess)
Gunnery Skill : 4Kills : 0
Destroyed by Assault (HFlamer/SuPPC) BattleArmor

Gray Death Standard Suit [SRM] (Princess)
Gunnery Skill : 4Kills : 0
Destroyed by Assault (HFlamer/SuPPC) BattleArmor
« Last Edit: 12 October 2017, 23:04:45 by Andras »

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #842 on: 16 October 2017, 09:04:43 »
Base Attack (Attacker) Round 9.
Crazy game for head hits.  At least one (often two) each round; none of them fatal until this one...

Collapsed the building under him from weapons fire and then:
Code: [Select]
Physical attacks for Shadow Hawk SHD-2H (Fiona's Furies - Succession Wars)
    Kick (Left leg) at Enforcer ENF-4R #2 (Federated Suns); needs 2, rolls 8 :  - Direct Blow - hits (using Left Side table) HD
        Enforcer ENF-4R #2 (Federated Suns) takes 13 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Enforcer ENF-4R #2 (Federated Suns) DESTROYED by damage! ***
        >Enforcer ENF-4R #2 (Federated Suns) suffers catastrophic damage, but the autoeject system was engaged.
    
Enforcer ENF-4R #2 (Federated Suns) must make a piloting skill check (landing in a building).
    Needs 19 [6 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) + 4 (landing in a building)], rolls 6 : fails.

        Pilot of MechWarrior Waseem bin Nazeem (Federated Suns) "Waseem bin Nazeem" takes 6 damage, killing the pilot (8 total hits).
*** MechWarrior Waseem bin Nazeem (Federated Suns) DESTROYED by pilot death! ***
            Critical hit on HD. Roll is (5+4) = 9; 1 location.
            CRITICAL HIT on Standard Cockpit.

        Pilot of Enforcer ENF-4R #2 (Federated Suns) "Waseem bin Nazeem" is already dead, so no damage is dealt!

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #843 on: 16 October 2017, 21:19:53 »
When Edge is Doubled Edged.

Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for Warhammer WHM-6R (Wrangler)
    PPC at Marauder MAD-3M (Max); needs 9, rolls 6 : misses

Weapons fire for Griffin GRF-1N (Max)
    PPC at Warhammer WHM-6R (Wrangler); needs 7, rolls 7 : hits  RT
        Warhammer WHM-6R (Wrangler) takes 10 damage to RT.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Medium Laser.
            CRITICAL HIT on SRM 6.

Weapons fire for BattleMaster BLR-1G (Wrangler)
    PPC at Marauder MAD-3M (Max); needs 7, rolls 8 : hits  RA
        Marauder MAD-3M (Max) takes 10 damage to RA.
            7 Armor remaining.
   
SRM 6 at Marauder MAD-3M (Max); needs 9, rolls 9 : 4 missile(s) hit.  <---This is where it went all wrong for Max.
     
Marauder MAD-3M (Max) takes hit at HD, but it is rerolled with edge.
       
Marauder MAD-3M (Max) has 0 edge remaining.
        Marauder MAD-3M (Max) takes 2 damage to HD
            7 Armor remaining.

        Pilot of Marauder MAD-3M (Max) "Heather Vance" takes 1 damage (1 total hits).
        Pilot of Marauder MAD-3M (Max) "Heather Vance" needs a 3 to stay conscious.  Rolls 2 : blacks out.

        Marauder MAD-3M (Max) takes 2 damage to CT.
            19 Armor remaining.
        Marauder MAD-3M (Max) takes 2 damage to RL.
            14 Armor remaining.
        Marauder MAD-3M (Max) takes 2 damage to LA.
            19 Armor remaining.
    Medium Laser at Marauder MAD-3M (Max); needs 9, rolls 2 : misses


Weapons fire for Marauder MAD-3M (Max)
    Large Laser at Warhammer WHM-6R (Wrangler); needs 9, rolls 2 : misses
    Large Laser at Warhammer WHM-6R (Wrangler); needs 9, rolls 7 : misses
    AC/5 at Warhammer WHM-6R (Wrangler); needs 9, rolls 4 : misses
    Medium Laser at Warhammer WHM-6R (Wrangler); needs 11, rolls 10 : misses


Weapons fire for Archer ARC-2R (Wrangler)
    LRM 20 at Marauder MAD-3M (Max); needs 7, rolls 7 : 12 missile(s) hit.
        Marauder MAD-3M (Max) takes 5 damage to RA.
            2 Armor remaining.
        Marauder MAD-3M (Max) takes 5 damage to RT.
            7 Armor remaining.
        Marauder MAD-3M (Max) takes 2 damage to RL.
            12 Armor remaining.

    LRM 20 at Marauder MAD-3M (Max); needs 7, rolls 7 : 16 missile(s) hit.
        Marauder MAD-3M (Max) takes 5 damage to CT.
            14 Armor remaining.
        Marauder MAD-3M (Max) takes 5 damage to LL.
            11 Armor remaining.
        Marauder MAD-3M (Max) takes 5 damage to CT.
            9 Armor remaining.
        Marauder MAD-3M (Max) takes 1 damage to RT.
            6 Armor remaining.

Weapons fire for Wolverine WVR-7M (Max)
    ER Large Laser at Warhammer WHM-6R (Wrangler); needs 10, rolls 4 : misses
    ER Large Laser at Warhammer WHM-6R (Wrangler); needs 10, rolls 8 : misses

Marauder MAD-3M (Max) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
    Marauder MAD-3M (Max) falls on its left side, suffering 8 damage.
        Marauder MAD-3M (Max) takes 5 damage to LL.
            6 Armor remaining.
        Marauder MAD-3M (Max) takes 3 damage to LA.
            16 Armor remaining.
   
Pilot of Marauder MAD-3M (Max) "Heather Vance" cannot avoid damage.
        Pilot of Marauder MAD-3M (Max) "Heather Vance" takes 1 damage (2 total hits).
Dialog
Max: That moment when Edge makes the situation worse.
Wrangler: ?
Wrangler: I Got lucky
Max: Edge stopped a Head hit, which allowed a roll of a Head hit.  Character fails black out roll, but no longer has Edge to re-roll it.
Wrangler: Evils of MegaMek...
« Last Edit: 16 October 2017, 21:22:55 by Wrangler »
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NickAragua

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Re: The Crazy Hits Thread - Reborn!
« Reply #844 on: 16 October 2017, 23:38:08 »
Only slightly less embarrassing than getting blown up by a machine gun...

Code: [Select]
Weapons fire for Vedette Medium Tank (AC2) (Magistracy of Canopus)
    AC/2 at Thunderbolt TDR-5SE #2 (1st Octopus Overlords); needs 9, rolls 10 : hits CT (critical)
        Thunderbolt TDR-5SE #2 (1st Octopus Overlords) takes 2 damage to CT (critical).
            9 Armor remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on LRM 10 Ammo (12).
            *** LRM 10 Ammo EXPLODES! 120 DAMAGE! ***
                >Thunderbolt TDR-5SE #2 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
           
Thunderbolt TDR-5SE #2 (1st Octopus Overlords) must make a piloting skill check (landing in a building).
            Needs 8 [4 (ejecting) + 1 (automatic ejection) + 3 (landing in a building)], rolls 8 : succeeds.
                    The pilot ejects safely!
        *** Thunderbolt TDR-5SE #2 (1st Octopus Overlords) DESTROYED by ejection! ***
                Thunderbolt TDR-5SE #2 (1st Octopus Overlords) takes 120 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 8;         1 location.
                    CRITICAL HIT on Engine.

        Pilot of Thunderbolt TDR-5SE #2 (1st Octopus Overlords) "Captain Rayhan Ashimov" has ejected, so no damage is dealt!

Terrace

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Re: The Crazy Hits Thread - Reborn!
« Reply #845 on: 17 October 2017, 00:18:10 »
Only slightly less embarrassing than getting blown up by a machine gun...

Code: [Select]
Weapons fire for Vedette Medium Tank (AC2) (Magistracy of Canopus)
    AC/2 at Thunderbolt TDR-5SE #2 (1st Octopus Overlords); needs 9, rolls 10 : hits CT (critical)
        Thunderbolt TDR-5SE #2 (1st Octopus Overlords) takes 2 damage to CT (critical).
            9 Armor remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on LRM 10 Ammo (12).
            *** LRM 10 Ammo EXPLODES! 120 DAMAGE! ***
                >Thunderbolt TDR-5SE #2 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
           
Thunderbolt TDR-5SE #2 (1st Octopus Overlords) must make a piloting skill check (landing in a building).
            Needs 8 [4 (ejecting) + 1 (automatic ejection) + 3 (landing in a building)], rolls 8 : succeeds.
                    The pilot ejects safely!
        *** Thunderbolt TDR-5SE #2 (1st Octopus Overlords) DESTROYED by ejection! ***
                Thunderbolt TDR-5SE #2 (1st Octopus Overlords) takes 120 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 8;         1 location.
                    CRITICAL HIT on Engine.

        Pilot of Thunderbolt TDR-5SE #2 (1st Octopus Overlords) "Captain Rayhan Ashimov" has ejected, so no damage is dealt!

I've heard of Golden BBs, but that takes the cake! I knew there was a reason I turned off TACs during my copy of MegaMek!

Andras

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Re: The Crazy Hits Thread - Reborn!
« Reply #846 on: 26 October 2017, 16:11:42 »
I just had an Assault BA squad drop two mechs in successive turns with Engine Crits.

Code: [Select]
Weapons fire for Quad Assault (SRM5/HF) BattleArmor (A)
    SRM 5 at MiniRifleman RFL-M1N1 (Princess); needs 6, rolls 9 : 21 missile(s) hit.
...
 MiniRifleman RFL-M1N1 (Princess) takes 2 damage to CT.
             8 Internal Structure remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** MiniRifleman RFL-M1N1 (Princess) DESTROYED by engine destruction! ***


next turn
Code: [Select]
Weapons fire for Quad Assault (SRM5/HF) BattleArmor (A)
    SRM 5 at Griffin GRF-1DS (Princess); needs 9, rolls 12 : 16 missile(s) hit.

        Griffin GRF-1DS (Princess) takes 2 damage to RA.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on RA. Roll is 7; no effect.

        Griffin GRF-1DS (Princess) takes 2 damage to CT.
             14 Internal Structure remaining.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

       ...
        Griffin GRF-1DS (Princess) takes 2 damage to CT.
             8 Internal Structure remaining.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
*** Griffin GRF-1DS (Princess) DESTROYED by engine destruction! ***
   

This is right after my last mech went down to a combination of a LL and ML to the face.

Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #847 on: 29 October 2017, 12:36:10 »
Good be a long day when....

Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for Annihilator ANH-1A (Eclipse)
    AC/10 (Caseless  ammo) at 'OMEGA' SHP-4X (Eclipse.2); needs 3, rolls 9 : hits  CT (critical)
        'OMEGA' SHP-4X (Eclipse.2) takes 10 damage to CT (critical).
            50 Armor remaining.
            Critical hit on CT. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Gauss Rifle.
            *** Gauss Rifle EXPLODES!  20 DAMAGE! ***
                'OMEGA' SHP-4X (Eclipse.2) takes 20 damage to CT.
                    remaining 19 damage redirected by CASE II.
        critical hit nullified by CASE II on an 8+ rolls 3.
                     44 Internal Structure remaining.
                    Critical hit on CT.         Roll is (11+2) = 13;         3 locations.
                    CRITICAL HIT on Gauss Rifle.
                    CRITICAL HIT on Superheavy Gyro.
                    CRITICAL HIT on Engine.

        Pilot of 'OMEGA' SHP-4X (Eclipse.2) "Kristi Williams" takes 2 damage (2 total hits).
        Pilot of 'OMEGA' SHP-4X (Eclipse.2) "Kristi Williams" needs a 3 to stay conscious.  Rolls 11 : successful!
        Pilot of 'OMEGA' SHP-4X (Eclipse.2) "Kristi Williams" needs a 5 to stay conscious.  Rolls 6 : successful!



    AC/10 (Caseless  ammo) at 'OMEGA' SHP-4X (Eclipse.2); needs 3, rolls 7 : hits  CT
        'OMEGA' SHP-4X (Eclipse.2) takes 10 damage to CT.
            40 Armor remaining.


    AC/10 (Caseless  ammo) at 'OMEGA' SHP-4X (Eclipse.2); needs 3, rolls 6 : hits  LL
        'OMEGA' SHP-4X (Eclipse.2) takes 10 damage to LL.
            52 Armor remaining.


    AC/10 (Caseless  ammo) at 'OMEGA' SHP-4X (Eclipse.2); needs 3, rolls 11 : hits  RA
        'OMEGA' SHP-4X (Eclipse.2) takes 10 damage to RA.
            34 Armor remaining.




'OMEGA' SHP-4X (Eclipse.2) must make 2 piloting skill roll(s) (gyro hit; 40+ damage).
The base target is 6 [5 (Base piloting skill) + 1 (hard to pilot)].
    Roll #1, (5 (Base piloting skill) + 1 (hard to pilot) + 3 (gyro hit) + 2 (40+ damage)); needs 11, rolls 6 : falls.
    'OMEGA' SHP-4X (Eclipse.2) falls on its right side, suffering 15 damage.
        'OMEGA' SHP-4X (Eclipse.2) takes 5 damage to LTR.
            14 Armor remaining.
        'OMEGA' SHP-4X (Eclipse.2) takes 5 damage to RL.
            57 Armor remaining.
        'OMEGA' SHP-4X (Eclipse.2) takes 5 damage to CTR.
            Armor destroyed.
             40 Internal Structure remaining.
            Critical hit on CT. Roll is (6+2) = 8; 1 location.
            CRITICAL HIT on Superheavy Gyro.

Pilot of 'OMEGA' SHP-4X (Eclipse.2) "Kristi Williams" must roll 11 to avoid damage; rolls 11 : succeeds
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #848 on: 30 October 2017, 06:51:34 »
Wow. That brutal on the pilot. Hard to pilot quirk is nasty when that kind damage happens.  Glad the pilot survived!
« Last Edit: 22 December 2017, 10:17:21 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #849 on: 01 November 2017, 08:18:46 »
Not exactly a 'crazy hit', but this pilot has been in the infirmary for months.

Code: [Select]
Lt JG Lee tai hoi Sa
16 October 3028
Returned from combat with the following new injuries:
A sprained right leg
Chronic traumatic encephalopathy

Its now 24 January 3029 and she *still* has another 83 days in hospital.  Its faster to heal an amputated limb.

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #850 on: 01 November 2017, 18:31:32 »
It is also chronic. I had two of those in successive battles. I hope the people in the care homes are nice to them.

Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #851 on: 03 November 2017, 23:20:29 »
Man...I hate it when that happens

Weapons fire for Mad Cat Mk II Hyper #2 (Eclipse)
    RISC Hyper Laser at Mad Cat Mk II Hyper (Eclipse); needs 3, rolls 7 : hits  CT
        Mad Cat Mk II Hyper (Eclipse) takes 20 damage to CT.
            18 Armor remaining.


    RISC Hyper Laser at Mad Cat Mk II Hyper (Eclipse); needs 3, rolls 7 : hits  HD
        Mad Cat Mk II Hyper (Eclipse) takes 20 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Mad Cat Mk II Hyper (Eclipse) DESTROYED by damage! ***
            Critical hit on HD. Roll is 3; no effect.

        Pilot of Mad Cat Mk II Hyper (Eclipse) "Aatifa Abdul-Hakam" is already dead, so no damage is dealt!
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Easy

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Re: The Crazy Hits Thread - Reborn!
« Reply #852 on: 04 November 2017, 00:48:48 »
*cough* You let Mad Cats shoot 20 pt lasers at you on 3s, you got it coming. *cough*

I mean, no apologies, Hammer, but I won't do a campaign anymore that isn't more than a one-off without automatic ejection and head/crit edge. It's just not worth the time assembling and customizing units, leveling pilots, etc just to lose them to headshots all the time.

IMO, this is why these optional rules exist, to reflect the very real principle that pilots will try to protect themselves by whatever means they can.

I'm not trying to stump on your misfortune, but losing favorite pilots all the time...

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #853 on: 04 November 2017, 07:51:48 »
Easy, I have a guy i run Op force for.  He uses Edge to save the commanders he operates. Frankly it worked well given the nature of MM random kills to it's commander.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants

Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #854 on: 04 November 2017, 10:32:31 »
*cough* You let Mad Cats shoot 20 pt lasers at you on 3s, you got it coming. *cough*

I mean, no apologies, Hammer, but I won't do a campaign anymore that isn't more than a one-off without automatic ejection and head/crit edge. It's just not worth the time assembling and customizing units, leveling pilots, etc just to lose them to headshots all the time.

IMO, this is why these optional rules exist, to reflect the very real principle that pilots will try to protect themselves by whatever means they can.

I'm not trying to stump on your misfortune, but losing favorite pilots all the time...

Or maybe there is something in those attacks about stuff we are working on for Megamek. 
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Easy

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Re: The Crazy Hits Thread - Reborn!
« Reply #855 on: 04 November 2017, 11:50:03 »
Ah. I haven't been on the Slack for awhile...

Obvious

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Re: The Crazy Hits Thread - Reborn!
« Reply #856 on: 07 November 2017, 02:12:59 »
7/8 super ultra green pilot gets her first kill

Code: [Select]
Weapons fire for Firestarter FS9-H ID:22 (TBA)
    Medium Laser at Maxim Heavy Hover Transport (Standard) ID:27 (Federated Commonwealth); needs 11, rolls 12 : hits  (using Left Side table) TU (critical)
        Maxim Heavy Hover Transport (Standard) ID:27 (Federated Commonwealth) takes 5 damage to TU (critical).
            11 Armor remaining.
            Critical hit on TU. Roll is 11; Ammunition Hit!
*** Machine Gun Ammo EXPLODES!  400 DAMAGE! ***
*** SRM 6 Ammo EXPLODES!  168 DAMAGE! ***
*** SRM 2 Ammo EXPLODES!  200 DAMAGE! ***
*** LRM 5 Ammo EXPLODES!  110 DAMAGE! ***
        Maxim Heavy Hover Transport (Standard) ID:27 (Federated Commonwealth) takes 878 damage to TU.
             SECTION DESTROYED.
*** Maxim Heavy Hover Transport (Standard) ID:27 (Federated Commonwealth) DESTROYED by damage! ***
            Critical hit on TU. Roll is 10;Critical hit on Machine Gun.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Hex 1225: terrain takes 43 damage.
        Jenner JR7-D ID:31 (Federated Commonwealth) is hit for 43 damage!
        Jenner JR7-D ID:31 (Federated Commonwealth) takes 5 damage to RA.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on +Medium Laser.
        Jenner JR7-D ID:31 (Federated Commonwealth) takes 5 damage to HD.
            2 Armor remaining.

        Pilot of Jenner JR7-D ID:31 (Federated Commonwealth) "Fadey Daminov" takes 1 damage (1 total hits).
        
Pilot of Jenner JR7-D ID:31 (Federated Commonwealth) "Fadey Daminov" needs a 3 to stay conscious.  Rolls 11 : successful!
        Jenner JR7-D ID:31 (Federated Commonwealth) takes 5 damage to LL.
            1 Armor remaining.
        Jenner JR7-D ID:31 (Federated Commonwealth) takes 5 damage to RA.
             SECTION DESTROYED.
            Critical hit on RA. Roll is 7; no effect.
        Jenner JR7-D ID:31 (Federated Commonwealth) takes 5 damage to CT.
            5 Armor remaining.
        Jenner JR7-D ID:31 (Federated Commonwealth) takes 5 damage to CT.
            0 Armor remaining.
        Jenner JR7-D ID:31 (Federated Commonwealth) takes 5 damage to RL.
            1 Armor remaining.
        Jenner JR7-D ID:31 (Federated Commonwealth) takes 5 damage to RL.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RL. Roll is 7; no effect.
        Jenner JR7-D ID:31 (Federated Commonwealth) takes 3 damage to LL.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on LL. Roll is 7; no effect.

   Scimitar Medium Hover Tank (Standard) ID:35 fails to take shelter from the blast!

        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) is hit for 43 damage!
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 5 damage to TU.
            16 Armor remaining.
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 5 damage to RR.
            13 Armor remaining.
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 5 damage to RR.
            8 Armor remaining.
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 5 damage to RS.
            13 Armor remaining.
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 5 damage to RS.
            8 Armor remaining.
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 5 damage to RR.
            3 Armor remaining.
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 5 damage to RR.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on RR. Roll is 6; Engine destroyed.  Immobile.
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 5 damage to RR.
             SECTION DESTROYED.
*** Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) DESTROYED by damage! ***
            Chance for motive system damage. Roll is 10; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
            Critical hit on RR. Roll is 7; Ammunition Hit!
*** SRM 2 Ammo EXPLODES!  192 DAMAGE! ***
*** AC/5 Ammo EXPLODES!  95 DAMAGE! ***
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 287 damage to RR.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Hex 1225: terrain takes 14 damage.
        Hex 1024: terrain takes 14 damage.
        Maxim Heavy Hover Transport (Standard) ID:27 (Federated Commonwealth) is hit for 14 damage!
        Maxim Heavy Hover Transport (Standard) ID:27 (Federated Commonwealth) takes 5 damage to LS.
            15 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Maxim Heavy Hover Transport (Standard) ID:27 (Federated Commonwealth) takes 5 damage to LS.
            10 Armor remaining.
        Maxim Heavy Hover Transport (Standard) ID:27 (Federated Commonwealth) takes 4 damage to FR.
            16 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

        Darter Scout Car (Standard) ID:32 (Federated Commonwealth) is hit for 14 damage!
        Darter Scout Car (Standard) ID:32 (Federated Commonwealth) takes 5 damage to RR.
            3 Armor remaining.
        Darter Scout Car (Standard) ID:32 (Federated Commonwealth) takes 5 damage to RR (critical).
            Armor destroyed.
             SECTION DESTROYED.
*** Darter Scout Car (Standard) ID:32 (Federated Commonwealth) DESTROYED by damage! ***
            Critical hit on RR. Roll is 6; Engine destroyed.  Immobile.
            Critical hit on RR. Roll is 11; Ammunition Hit!
*** Machine Gun Ammo EXPLODES!  398 DAMAGE! ***
        Darter Scout Car (Standard) ID:32 (Federated Commonwealth) takes 398 damage to RR.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Hex 1024: terrain takes 19 damage.
        Phoenix Hawk PXH-1 ID:23 (TBA) is hit for 19 damage!
        Phoenix Hawk PXH-1 ID:23 (TBA) takes 5 damage to LA.
            5 Armor remaining.
        Phoenix Hawk PXH-1 ID:23 (TBA) takes 5 damage to CT.
            18 Armor remaining.
        Phoenix Hawk PXH-1 ID:23 (TBA) takes 5 damage to LL.
            10 Armor remaining.
        Phoenix Hawk PXH-1 ID:23 (TBA) takes 4 damage to LL.
            6 Armor remaining.

        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) is hit for 19 damage!
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 5 damage to TU.
            11 Armor remaining.
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 5 damage to FR.
            16 Armor remaining.
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 5 damage to FR.
            11 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 4 damage to FR.
            7 Armor remaining.


        End Secondary Damage Report.
        Darter Scout Car (Standard) ID:32 (Federated Commonwealth) takes 4 damage to RR.


        End Secondary Damage Report.
        Scimitar Medium Hover Tank (Standard) ID:35 (Federated Commonwealth) takes 3 damage to RR.


        End Secondary Damage Report.
It is better to be lucky than an idiot.

Obvious

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Re: The Crazy Hits Thread - Reborn!
« Reply #857 on: 07 November 2017, 02:20:14 »
When you try throwing someone off a cliff into the sea but uh...

Code: [Select]
Physical attacks for Locust LCT-1E ID:10 (TBA)
    Charging Vulcan VL-2T ID:44 (Federated Commonwealth (Reinforcements)) ID:44; needs 5, rolls 4 :
misses.
    Locust LCT-1E ID:10 (TBA) is displaced into hex 1830, violating stacking with Locust LCT-1S ID:33 (TBA).
        Locust LCT-1S ID:33 (TBA) is unable to step out of the domino effect!
Locust LCT-1S ID:33 (TBA) falls 3 level(s) into hex 1730
    Locust LCT-1S ID:33 (TBA) falls on its rear, suffering 3 damage when hitting the water surface and 2 when hitting the ground.
        Locust LCT-1S ID:33 (TBA) takes 3 damage to CTR.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on CT. Roll is 6; no effect.
        Locust LCT-1S ID:33 (TBA) takes 2 damage to LL.
            4 Armor remaining.
            Possible breach on LL. Roll is 2: no breach.
 Locust LCT-1S ID:33 CT BREACHED
*** Locust LCT-1S ID:33 (TBA) DESTROYED by hull breach! ***
It is better to be lucky than an idiot.

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #858 on: 07 November 2017, 08:20:10 »
That's a *really* big crater from one medium laser.  O0

Easy

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Re: The Crazy Hits Thread - Reborn!
« Reply #859 on: 20 November 2017, 01:42:10 »
Shadow Hawk SHD-2H "Ninety Eight"


Code: [Select]
Physical attacks for Shadow Hawk SHD-2H ID:98 (My Campaign)
    Attempting death from above on Kintaro KTO-19 ID:231 (Rim Worlds Republic) ID:231; needs 4, rolls 7 : hits.
        Defender takes 17 damage  (using Punch table).
        Kintaro KTO-19 ID:231 (Rim Worlds Republic) takes 5 damage to CT.
            21 Armor remaining.
        Kintaro KTO-19 ID:231 (Rim Worlds Republic) takes 5 damage to LT.
            1 Armor remaining.
        Kintaro KTO-19 ID:231 (Rim Worlds Republic) takes 5 damage to LA.
            13 Armor remaining.
        Kintaro KTO-19 ID:231 (Rim Worlds Republic) takes 2 damage to LT.
            Armor destroyed.
             12 Internal Structure remaining.
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on SRM 6 Narc-capable Ammo (11).
            *** SRM 6 Narc-capable Ammo EXPLODES!  132 DAMAGE! ***
                >Kintaro KTO-19 ID:231 (Rim Worlds Republic) suffers catastrophic damage, but the autoeject system was engaged.
           
Kintaro KTO-19 ID:231 (Rim Worlds Republic) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
                    The pilot ejects safely!
        *** Kintaro KTO-19 ID:231 (Rim Worlds Republic) DESTROYED by ejection! ***
                Kintaro KTO-19 ID:231 (Rim Worlds Republic) takes 132 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                120 damage transfers to CT.
                    Critical hit on LT.         Roll is 5;         no effect.
                Kintaro KTO-19 ID:231 (Rim Worlds Republic) takes 120 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 10;         2 locations.
                    CRITICAL HIT on Standard Gyro.
                    CRITICAL HIT on Standard Gyro.

        Pilot of Kintaro KTO-19 ID:231 (Rim Worlds Republic) "Charisma Theodoratos" has ejected, so no damage is dealt!

    Kintaro KTO-19 ID:231 (Rim Worlds Republic) is displaced into hex 1610.
        Attacker takes 11 damage.
        Shadow Hawk SHD-2H ID:98 (My Campaign) takes 5 damage to RL.
            11 Armor remaining.
        Shadow Hawk SHD-2H ID:98 (My Campaign) takes 5 damage to LL.
            11 Armor remaining.
        Shadow Hawk SHD-2H ID:98 (My Campaign) takes 1 damage to RL.
            10 Armor remaining.

    Shadow Hawk SHD-2H ID:98 (My Campaign) is displaced into hex 1510.


Physical Attack Phase
-------------------

Physical attacks for Guillotine GLT-3N ID:232 (Rim Worlds Republic)
    Kick (Right leg) at Shadow Hawk SHD-2H ID:98 (My Campaign) ID:98; needs 7, rolls 5 : misses.
Physical attacks for Shadow Hawk SHD-2H ID:98 (My Campaign)
    Punch (Left Arm) at Guillotine GLT-3N ID:232 (Rim Worlds Republic) ID:232; needs 3, rolls 6 : hits (using Punch table) HD
        Guillotine GLT-3N ID:232 (Rim Worlds Republic) takes 6 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Guillotine GLT-3N ID:232 (Rim Worlds Republic) DESTROYED by damage! ***
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Sensors.
        Pilot of Guillotine GLT-3N ID:232 (Rim Worlds Republic) "Erwin Zhào" is already dead, so no damage is dealt!
    Punch (Right Arm) at Guillotine GLT-3N ID:232 (Rim Worlds Republic) ID:232; needs 3, rolls 8 : hits (using Punch table) RA
        Guillotine GLT-3N ID:232 (Rim Worlds Republic) takes 6 damage to RA.
            6 Armor remaining.

« Last Edit: 20 November 2017, 13:05:09 by Easy »

Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #860 on: 20 November 2017, 18:58:56 »
Shadow Hawk SHD-2H "Ninety Eight"

Nice one, Ninety-eight! That's proper 'mech brawling!
"That's Lieutenant Faceplant to you, Corporal!"
Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

Deadborder

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  • Out beyond beyond
    • Elmer Studios Blog
Re: The Crazy Hits Thread - Reborn!
« Reply #861 on: 20 November 2017, 20:14:55 »
Shadow Hawk SHD-2H "Ninety Eight"


I hereby award Ninety-Eight with the Disproportionate Carnage award for taking down two 'Mechs, both with physcal attacks. And, by the way, looking amazing while doing it.

Also, he gets the Kevin Sembedia's Revenge award for purely silly reasons.
Author of BattleCorps stories Grand Theft Agro and Zero Signal



Whenever you use terms like 'fiat' or 'stupid pills', you render your argument invalid

How to Draw MegaMek Icons the Deadborder Way

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #862 on: 20 November 2017, 22:21:45 »
Well, i was playing op force for a friend.  He's doing campaign.  He using edge to protect him from the unfortunate effects of MegaMek dice rolling. Didn't do any of any good!!! But he dodged the bullet the literally.

Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for Griffin GRF-1N (Max)
    PPC at Victor VTR-9B (Wrangler); needs 5, rolls 7 : hits  RT
        Victor VTR-9B (Wrangler) takes 10 damage to RT.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is 4; no effect.


Weapons fire for Archer ARC-2R (Wrangler)
    LRM 20 at Crusader CRD-5M (Max); needs 8, rolls 8 : AMS engaged! 12 missile(s) hit (w/ -4 malus).
        Crusader CRD-5M (Max) takes 5 damage to CT.
            15 Armor remaining.
        Crusader CRD-5M (Max) takes 5 damage to RT.
            7 Armor remaining.
        Crusader CRD-5M (Max) takes 2 damage to LL.
             SECTION DESTROYED.
        1 damage transfers to LT.
            Critical hit on LL. Roll is 8; 1 location.
            CRITICAL HIT on +Streak SRM 2.
        Crusader CRD-5M (Max) takes 1 damage to LT.
            8 Armor remaining.
    LRM 20 at Crusader CRD-5M (Max); needs 8, rolls 7 : misses

Weapons fire for Crusader CRD-5M (Max)
    Streak SRM 2 at Victor VTR-9B (Wrangler); needs 7, rolls 10 : 2 missile(s) hit.

        Victor VTR-9B (Wrangler) takes 2 damage to RT.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on AC/20 Ammo (4).
            *** AC/20 Ammo EXPLODES!  80 DAMAGE! ***
                >Victor VTR-9B (Wrangler) suffers catastrophic damage, but the autoeject system was engaged.
            
Victor VTR-9B (Wrangler) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 11 : succeeds.
                    The pilot ejects safely!
        *** Victor VTR-9B (Wrangler) DESTROYED by ejection! ***
                Victor VTR-9B (Wrangler) takes 80 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                75 damage transfers to CT.
                    Critical hit on RT.         Roll is 8;         1 location.
                    CRITICAL HIT on AC/20 Ammo (5).
                    *** AC/20 Ammo EXPLODES!  100 DAMAGE! ***
                        Victor VTR-9B (Wrangler) takes 100 damage to RT.
                        100 damage transfers to CT.
                        Victor VTR-9B (Wrangler) takes 100 damage to CT.
                             SECTION DESTROYED.
                            Critical hit on CT.                 Roll is 4;                 no effect.

                Pilot of Victor VTR-9B (Wrangler) "Steve Craske" has ejected, so no damage is dealt!

                Victor VTR-9B (Wrangler) takes 75 damage to CT.

        Pilot of Victor VTR-9B (Wrangler) "Steve Craske" has ejected, so no damage is dealt!

        Victor VTR-9B (Wrangler) takes 2 damage to LL.
            3 Armor remaining.

    Streak SRM 2 at Victor VTR-9B (Wrangler); needs 7, rolls 6 : fails to achieve lock.

    Medium Laser at Victor VTR-9B (Wrangler); needs 7, rolls 10 : hits  LL (critical)
        Victor VTR-9B (Wrangler) takes 5 damage to LL (critical).
            Armor destroyed.
             15 Internal Structure remaining.
            Critical hit on LL. Roll is 7; no effect.
            Critical hit on LL. Roll is 7; no effect.

    Medium Laser at Victor VTR-9B (Wrangler); needs 7, rolls 7 : hits  LL
        Victor VTR-9B (Wrangler) takes 5 damage to LL.
             10 Internal Structure remaining.
            Critical hit on LL. Roll is 3; no effect.

    Flamer at Victor VTR-9B (Wrangler); needs 11, rolls 10 : misses


    Machine Gun at Victor VTR-9B (Wrangler); needs 11, rolls 2 : misses

    LRM 15 at Stalker STK-3F (Wrangler); needs 8, rolls 12 : 9 missile(s) hit.

        Stalker STK-3F (Wrangler) takes 5 damage to LT.
            20 Armor remaining.

        Stalker STK-3F (Wrangler) takes 4 damage to RL.
            21 Armor remaining.


Weapons fire for Victor VTR-9B (Wrangler)
    Medium Laser at Crusader CRD-5M (Max); needs 7, rolls 2 : misses


    Medium Laser at Crusader CRD-5M (Max); needs 7, rolls 6 : misses


    AC/20 at Crusader CRD-5M (Max); needs 7, rolls 7 : hits  RL
        
Crusader CRD-5M (Max) takes hit at HD, but it is rerolled with edge.
        
Crusader CRD-5M (Max) has 0 edge remaining.
        Crusader CRD-5M (Max) takes 20 damage to RL.
            Armor destroyed.
             10 Internal Structure remaining.
            Critical hit on RL. Roll is 10; 2 locations.
            CRITICAL HIT on Streak SRM 2.
            CRITICAL HIT on Hip.


    SRM 4 at Crusader CRD-5M (Max); needs 7, rolls 7 : 3 missile(s) hit.

        Crusader CRD-5M (Max) takes 2 damage to LT.
            6 Armor remaining.

        Crusader CRD-5M (Max) takes 2 damage to CT (critical).
            13 Armor remaining.
            Critical hit on CT. Roll is 4; no effect.

        Crusader CRD-5M (Max) takes 2 damage to RT.
            5 Armor remaining.


Weapons fire for Wolverine WVR-7M (Max)
    SRM 6 at Victor VTR-9B (Wrangler); needs 9, rolls 6 : misses


    Medium Pulse Laser at Victor VTR-9B (Wrangler); needs 9, rolls 9 : hits  CT
        Victor VTR-9B (Wrangler) takes 6 damage to CT.


    Medium Pulse Laser at Victor VTR-9B (Wrangler); needs 9, rolls 10 : hits  RT
        Victor VTR-9B (Wrangler) takes 6 damage to RT.
        6 damage transfers to CT.
        Victor VTR-9B (Wrangler) takes 6 damage to CT.


    ER Large Laser at Victor VTR-9B (Wrangler); needs 9, rolls 7 : misses


Weapons fire for Stalker STK-3F (Wrangler)
    LRM 10 at Crusader CRD-5M (Max); needs 7, rolls 7 : 6 missile(s) hit (using Partial cover (horizontal 50%) table).

        Crusader CRD-5M (Max) takes 5 damage to RT.
            0 Armor remaining.

        Crusader CRD-5M suffers no damage. (LL behind cover)


    LRM 10 at Crusader CRD-5M (Max); needs 7, rolls 4 : misses


    Large Laser at Crusader CRD-5M (Max); needs 9, rolls 5 : misses




Crusader CRD-5M (Max) must make 3 piloting skill roll(s) (leg destroyed; hip actuator hit; 20+ damage).
The base target is 6 [4 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed)].
    Roll #1, (leg destroyed); automatically fails.
    Crusader CRD-5M (Max) falls on its right side, suffering 7 damage.
        Crusader CRD-5M (Max) takes 5 damage to LT.
            1 Armor remaining.
        Crusader CRD-5M (Max) takes 2 damage to RA.
            11 Armor remaining.

Pilot of Crusader CRD-5M (Max) "Lieutenant Ethan Vance" must roll 14 to avoid damage; rolls 3 : fails.
        Pilot of Crusader CRD-5M (Max) "Lieutenant Ethan Vance" takes 1 damage (2 total hits).
        Pilot of Crusader CRD-5M (Max) "Lieutenant Ethan Vance" needs a 5 to stay conscious.  Rolls 3 : blacks out.
[Code]
Edge to the rescue!
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #863 on: 04 December 2017, 21:51:03 »
Dueling Griffins...duel does not go well.  :o
Don't feel too bad for Max, he waxed all the other members of my Lance.  Griffin i was destroyed by him using last of his LRM Ammo in this turn.

Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for Griffin GRF-1N (Max)
    PPC at Griffin GRF-1DS (Wrangler); needs 7, rolls 7 : hits  LA
        Griffin GRF-1DS (Wrangler) takes 10 damage to LA.
             SECTION DESTROYED.
        2 damage transfers to LT.
            Critical hit on LA. Roll is 5; no effect.
        Griffin GRF-1DS (Wrangler) takes 2 damage to LT.
            3 Armor remaining.


    LRM 10 at Griffin GRF-1DS (Wrangler); needs 9, rolls 6 : misses


Weapons fire for Griffin GRF-1DS (Wrangler)
    LRM 20 at Griffin GRF-1N (Max); needs 9, rolls 5 : misses


    Large Pulse Laser at Griffin GRF-1N (Max); needs 7, rolls 9 : hits  RT (critical)
        Griffin GRF-1N (Max) takes 9 damage to RT (critical).
            Armor destroyed.
             12 Internal Structure remaining.
            Critical hit on RT. Roll is 7; no effect.
            Critical hit on RT. Roll is 12; 3 locations.
            CRITICAL HIT on Jump Jet.
           
Critical hit at explosive equipment. Edge used for reroll. 0 edge remaining.
            CRITICAL HIT on LRM 10 Ammo (8).
            *** LRM 10 Ammo EXPLODES!  80 DAMAGE! ***
                >Griffin GRF-1N (Max) suffers catastrophic damage, but the autoeject system was engaged.
           
Griffin GRF-1N (Max) must make a piloting skill check (landing off the board).
            Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing off the board)], rolls 8 : succeeds.
                    The pilot ejects safely and lands far from the battle!
        *** Griffin GRF-1N (Max) DESTROYED by ejection! ***
                Griffin GRF-1N (Max) takes 80 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                68 damage transfers to CT.
                    Critical hit on RT.         Roll is 7;         no effect.
                Griffin GRF-1N (Max) takes 68 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 5;         no effect.

        Pilot of Griffin GRF-1N (Max) "Sergeant Michelle Wilkins" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.
« Last Edit: 17 December 2017, 14:13:43 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants

Qwertronix

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Re: The Crazy Hits Thread - Reborn!
« Reply #864 on: 08 December 2017, 02:13:27 »
I'm early into a ComStar-sponsored Pirate Hunting contract when an Allied Traitors special mission comes up. Uh oh. I roll up to see which 'Mech gets ambushed... 1. Crap. That's my unit commander in an Archer. My opposition is one heavily-armed Black Knight BL-6-KNT (more armor, more weapons, more heatsinks, and more speed than my archer...) and one MAD-1R. My only advantages here are that it's pitch black, and the unit commander is a pretty good pilot.

I win initiative for both deployment and the first round (whew) and, since I've still got those four lasers and battle fists after all... I make a beeline for the Marauder, hoping I can at least take out some of the weapons on the thing then I can focus on the Black Knight.

Well, I guess that worked, in a sense.

Code: [Select]
Physical Attack Phase
-------------------

Physical attacks for Archer ARC-2R Mk II (Grim Ronin)
    Kick (Left leg) at Marauder MAD-1R (ComStar); needs 4, rolls 8 :  - Direct Blow - hits (using Punch table) HD
        Marauder MAD-1R (ComStar) takes 15 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Marauder MAD-1R (ComStar) DESTROYED by damage! ***
            Critical hit on HD. Roll is (5+3) = 8; no effect.

        Pilot of Marauder MAD-1R (ComStar) "Malorie  Winter" is already dead, so no damage is dealt!

Baktru

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Re: The Crazy Hits Thread - Reborn!
« Reply #865 on: 17 December 2017, 11:33:23 »
In my AtB campaign I finally saved up to buy a brand new Thunderbolt.  Then it goes to fight against some vehicles...  And in turn 1...

Code: [Select]
Weapons fire for Scorpion Light Tank (Standard) (Lyran Commonwealth)
    AC/5 at Thunderbolt TDR-5S (Shakira's Wrath); needs 9, rolls 6 : misses


    Machine Gun at Thunderbolt TDR-5S (Shakira's Wrath); needs 6, rolls 7 : hits  CT (critical)
        Thunderbolt TDR-5S (Shakira's Wrath) takes 2 damage to CT (critical).
            28 Armor remaining.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on LRM 15 Ammo (8).
            *** LRM 15 Ammo EXPLODES!  120 DAMAGE! ***
                >Thunderbolt TDR-5S (Shakira's Wrath) suffers catastrophic damage, but the autoeject system was engaged.

That's right...  Brand new mech, ammo cooks up the first time it's hit!

I want my moneyz back..

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #866 on: 19 December 2017, 07:56:10 »
Round 1:
Code: [Select]
Weapons fire for Javelin JVN-10N (Federated Suns)
    SRM 6 at Panther PNT-9R (Fiona's Furies - Succession Wars); needs 6, rolls 9 :  - Direct Blow - 6 missile(s) hit (w/ +3 bonus).

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to CT.
            12 Armor remaining.

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Panther PNT-9R (Fiona's Furies - Succession Wars) "Wilmar Kohlsaat" takes 1 damage (1 total hits).
       
Pilot of Panther PNT-9R (Fiona's Furies - Succession Wars) "Wilmar Kohlsaat" needs a 3 to stay conscious.  Rolls 5 : successful!

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to RA.
            8 Armor remaining.

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to RL.
            10 Armor remaining.

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to RL.
            8 Armor remaining.

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to CT.
            10 Armor remaining.


    SRM 6 at Panther PNT-9R (Fiona's Furies - Succession Wars); needs 6, rolls 7 : 6 missile(s) hit (w/ +1 bonus).

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to HD.
            5 Armor remaining.

        Pilot of Panther PNT-9R (Fiona's Furies - Succession Wars) "Wilmar Kohlsaat" takes 1 damage (2 total hits).
       
Pilot of Panther PNT-9R (Fiona's Furies - Succession Wars) "Wilmar Kohlsaat" needs a 5 to stay conscious.  Rolls 8 : successful!

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to RL.
            6 Armor remaining.

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to HD.
            3 Armor remaining.

        Pilot of Panther PNT-9R (Fiona's Furies - Succession Wars) "Wilmar Kohlsaat" takes 1 damage (3 total hits).
       
Pilot of Panther PNT-9R (Fiona's Furies - Succession Wars) "Wilmar Kohlsaat" needs a 7 to stay conscious.  Rolls 4 : blacks out.

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to RT.
            8 Armor remaining.

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to CT.
            8 Armor remaining.

        Panther PNT-9R (Fiona's Furies - Succession Wars) takes 2 damage to LL.
            10 Armor remaining.

Round 2:
Code: [Select]
Weapons fire for Javelin JVN-10N (Federated Suns)
    SRM 6 at Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars); needs 7, rolls 10 :  - Direct Blow - 6 missile(s) hit (w/ +3 bonus).

        Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) takes 2 damage to LT.
            13 Armor remaining.

        Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) takes 2 damage to LT.
            11 Armor remaining.

        Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) takes 2 damage to RL.
            13 Armor remaining.

        Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) takes 2 damage to LL.
             9 Internal Structure remaining.
            Critical hit on LL. Roll is (5+1) = 6; no effect.

        Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) takes 2 damage to HD.
            4 Armor remaining.

        Pilot of Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) "Lieutenant JG Antje Fleischer" takes 1 damage (1 total hits).
       
Pilot of Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) "Lieutenant JG Antje Fleischer" needs a 3 to stay conscious.  Rolls 5 : successful!

        Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) takes 2 damage to RT.
            12 Armor remaining.


    SRM 6 at Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars); needs 7, rolls 7 :  - Glancing Blow - 4 missile(s) hit (w/ -3 malus).

        Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) takes 2 damage to LA.
             4 Internal Structure remaining.
            Critical hit on LA. Roll is (7-2) = 5; no effect.

        Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) takes 2 damage to LL.
             7 Internal Structure remaining.
            Critical hit on LL. Roll is (7-2) = 5; no effect.

        Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) takes 2 damage to RT.
            10 Armor remaining.

        Phoenix Hawk PXH-1 (Fiona's Furies - Succession Wars) takes 2 damage to RT.
            8 Armor remaining.

4 shots, 4 head hits...

And to rub it in:
Code: [Select]
Javelin JVN-10N (Federated Suns) must make 5 piloting skill roll(s) (was kicked; missed a kick; hip actuator hit; leg/foot actuator hit; was kicked).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 0 (missed a kick) + 2 (hip actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 7, rolls 7 : succeeds.
    Roll #2, (4 (Base piloting skill) + 0 (missed a kick) + 0 (was kicked) + 2 (hip actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 7, rolls 8 : succeeds.
    Roll #3, (4 (Base piloting skill) + 2 (hip actuator hit) + 0 (was kicked) + 0 (missed a kick) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 7, rolls 7 : succeeds.
    Roll #4, (4 (Base piloting skill) + 1 (leg/foot actuator hit) + 0 (was kicked) + 0 (missed a kick) + 2 (hip actuator hit) + 0 (was kicked)); needs 7, rolls 12 : succeeds.
    Roll #5, (4 (Base piloting skill) + 0 (was kicked) + 0 (was kicked) + 0 (missed a kick) + 2 (hip actuator hit) + 1 (leg/foot actuator hit)); needs 7, rolls 7 : succeeds.

Round 3: Revenge!   >:D
Code: [Select]
Weapons fire for Vindicator VND-1R #2 (Fiona's Furies - Succession Wars)
    PPC at Javelin JVN-10N (Federated Suns); needs 7, rolls 12 :  - Direct Blow - hits  (using Left Side table) LT
        Javelin JVN-10N (Federated Suns) takes 11 damage to LT.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LT. Roll is (9+3) = 12; 2 locations.
            CRITICAL HIT on SRM 6 Ammo (11).
            *** SRM 6 Ammo EXPLODES!  132 DAMAGE! ***
                >Javelin JVN-10N (Federated Suns) suffers catastrophic damage, but the autoeject system was engaged.
            
Javelin JVN-10N (Federated Suns) must make a piloting skill check (Low-G).
            Needs 5 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain) + 2 (Low-G)], rolls 7 : succeeds.
                    The pilot ejects safely!
        *** Javelin JVN-10N (Federated Suns) DESTROYED by ejection! ***
                Javelin JVN-10N (Federated Suns) takes 132 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                128 damage transfers to CT.
                    Critical hit on LT.         Roll is (7+4) = 11;         2 locations.
                    CRITICAL HIT on SRM 6.
                    CRITICAL HIT on SRM 6.
                Javelin JVN-10N (Federated Suns) takes 128 damage to CT.
                     SECTION DESTROYED.

                    Critical hit on CT.         Roll is (5+4) = 9;         1 location.
                    CRITICAL HIT on Engine.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Valkyrie VLK-QA (Federated Suns) is hit for 6 damage!
                Valkyrie VLK-QA (Federated Suns) takes 5 damage to LL.
                    7 Armor remaining.
                Valkyrie VLK-QA (Federated Suns) takes 1 damage to LA.
                    8 Armor remaining.


                End Secondary Damage Report.

        Pilot of Javelin JVN-10N (Federated Suns) "Dan Banks" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.
« Last Edit: 19 December 2017, 08:02:41 by Southernskies »

Baktru

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Re: The Crazy Hits Thread - Reborn!
« Reply #867 on: 20 December 2017, 12:30:41 »
Yeah I have a javelin on my team now (to replace that Thunderbolt that was oneshot by a machinegun...).  It's a nasty little mech.

Hythos

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Re: Skidding?!
« Reply #868 on: 21 December 2017, 14:15:19 »
Is this even possible, even on a critical failure?
** Note - the unit had moved 3 hexes forward before making a turn...

Quote
Commando COM-4H #2 must make a piloting skill check while moving in hex 0906 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 0 (running & turning on pavement)], rolls 2 : falls.
Commando COM-4H #2 falls 0 level(s) into hex 0906
    Commando COM-4H #2 falls on its front, suffering 3 damage.
        Commando COM-4H #2 takes 3 damage to CT.
            5 Armor remaining.

Pilot of Commando COM-4H #2 "Lieselotte Thorbjørnsen" must roll 5 to avoid damage; rolls 4 : fails.
        Pilot of Commando COM-4H #2 "Lieselotte Thorbjørnsen" takes 1 damage (1 total hits).
        
Pilot of Commando COM-4H #2 "Lieselotte Thorbjørnsen" needs a 3 to stay conscious.  Rolls 7 : successful!

    Skids into Building #483009518 in hex 0907.
        Hardened Standard Building #483009518 absorbs 5 points of damage.
        Commando COM-4H #2 takes 100 damage to LA.
            Armor destroyed.
             SECTION DESTROYED.
        90 damage transfers to LT.
            Critical hit on LA. Roll is (5+4) = 9; 1 location.
            CRITICAL HIT on Upper Arm.
        Commando COM-4H #2 takes 90 damage to LT.
            Armor destroyed.
             SECTION DESTROYED.
        78 damage transfers to CT.
            Critical hit on LT. Roll is (6+4) = 10; 1 location.
            CRITICAL HIT on Heat Sink.
        Commando COM-4H #2 takes 78 damage to CT.
            Armor destroyed.
             SECTION DESTROYED.
        Commando COM-4H #2 has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 9.
        Engine safety systems remain in place.
*** Commando COM-4H #2 DESTROYED by damage! ***
            
Lieselotte Thorbjørnsen has abandoned Commando COM-4H #2.
            Critical hit on CT. Roll is (6+4) = 10; 1 location.
            CRITICAL HIT on Engine.

Building #483009518 in Hex 0907 is entered and has unknown basement, rolls 7: no basement.
    Commando COM-4H #2 suffers 0 damage from the skid.
Agent 722
Salt Lake City / Utah
Have 'Mech, will travel.

BATTLEMASTER

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Re: The Crazy Hits Thread - Reborn!
« Reply #869 on: 22 December 2017, 23:16:32 »
An airmech strike against a fresh Hunchback...

Quote
Weapon Attack Phase
-------------------

Weapons fire for Stinger LAM STG-A5 #2 (Harold)
    Medium Laser at Hunchback HBK-4G (Princess); needs 7, rolls 7 : hits  CT (critical)
        Hunchback HBK-4G (Princess) takes 5 damage to CT (critical).
            21 Armor remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** Hunchback HBK-4G (Princess) DESTROYED by engine destruction! ***


    Medium Laser at Hunchback HBK-4G (Princess); needs 7, rolls 5 : misses


    Medium Laser at Hunchback HBK-4G (Princess); needs 7, rolls 5 : misses
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