When Edge is Doubled Edged.

`Weapon Attack Phase`

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Weapons fire for Warhammer WHM-6R (Wrangler)

PPC at Marauder MAD-3M (Max); needs 9, rolls 6 : misses

Weapons fire for Griffin GRF-1N (Max)

PPC at Warhammer WHM-6R (Wrangler); needs 7, rolls 7 : hits RT

Warhammer WHM-6R (Wrangler) takes 10 damage to RT.

Armor destroyed.

14 Internal Structure remaining.

Critical hit on RT. Roll is 10; 2 locations.

CRITICAL HIT on Medium Laser.

CRITICAL HIT on SRM 6.

Weapons fire for BattleMaster BLR-1G (Wrangler)

PPC at Marauder MAD-3M (Max); needs 7, rolls 8 : hits RA

Marauder MAD-3M (Max) takes 10 damage to RA.

7 Armor remaining.

SRM 6 at Marauder MAD-3M (Max); needs 9, rolls 9 : 4 missile(s) hit. <---This is where it went all wrong for Max.

Marauder MAD-3M (Max) takes hit at HD, but it is rerolled with edge.

Marauder MAD-3M (Max) has 0 edge remaining.

Marauder MAD-3M (Max) takes 2 damage to HD

7 Armor remaining.

Pilot of Marauder MAD-3M (Max) "Heather Vance" takes 1 damage (1 total hits).

Pilot of Marauder MAD-3M (Max) "Heather Vance" needs a 3 to stay conscious. Rolls 2 : blacks out.

Marauder MAD-3M (Max) takes 2 damage to CT.

19 Armor remaining.

Marauder MAD-3M (Max) takes 2 damage to RL.

14 Armor remaining.

Marauder MAD-3M (Max) takes 2 damage to LA.

19 Armor remaining.

Medium Laser at Marauder MAD-3M (Max); needs 9, rolls 2 : misses

Weapons fire for Marauder MAD-3M (Max)

Large Laser at Warhammer WHM-6R (Wrangler); needs 9, rolls 2 : misses

Large Laser at Warhammer WHM-6R (Wrangler); needs 9, rolls 7 : misses

AC/5 at Warhammer WHM-6R (Wrangler); needs 9, rolls 4 : misses

Medium Laser at Warhammer WHM-6R (Wrangler); needs 11, rolls 10 : misses

Weapons fire for Archer ARC-2R (Wrangler)

LRM 20 at Marauder MAD-3M (Max); needs 7, rolls 7 : 12 missile(s) hit.

Marauder MAD-3M (Max) takes 5 damage to RA.

2 Armor remaining.

Marauder MAD-3M (Max) takes 5 damage to RT.

7 Armor remaining.

Marauder MAD-3M (Max) takes 2 damage to RL.

12 Armor remaining.

LRM 20 at Marauder MAD-3M (Max); needs 7, rolls 7 : 16 missile(s) hit.

Marauder MAD-3M (Max) takes 5 damage to CT.

14 Armor remaining.

Marauder MAD-3M (Max) takes 5 damage to LL.

11 Armor remaining.

Marauder MAD-3M (Max) takes 5 damage to CT.

9 Armor remaining.

Marauder MAD-3M (Max) takes 1 damage to RT.

6 Armor remaining.

Weapons fire for Wolverine WVR-7M (Max)

ER Large Laser at Warhammer WHM-6R (Wrangler); needs 10, rolls 4 : misses

ER Large Laser at Warhammer WHM-6R (Wrangler); needs 10, rolls 8 : misses

Marauder MAD-3M (Max) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).

Marauder MAD-3M (Max) falls on its left side, suffering 8 damage.

Marauder MAD-3M (Max) takes 5 damage to LL.

6 Armor remaining.

Marauder MAD-3M (Max) takes 3 damage to LA.

16 Armor remaining.

Pilot of Marauder MAD-3M (Max) "Heather Vance" cannot avoid damage.

Pilot of Marauder MAD-3M (Max) "Heather Vance" takes 1 damage (2 total hits).

**Dialog**

Max: That moment when Edge makes the situation worse.

Wrangler: ?

Wrangler: I Got lucky

Max: Edge stopped a Head hit, which allowed a roll of a Head hit. Character fails black out roll, but no longer has Edge to re-roll it.

Wrangler: Evils of MegaMek...