Author Topic: The First Mechanised Brigade (The Rams Head)  (Read 3539 times)

The Purist

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Re: The First Mechanised Brigade (The Rams Head)
« Reply #90 on: 01 October 2017, 13:44:19 »
<<Game Note: The Third SW Campaign Game: Apr - Jun 3019>>

LC-DC Front: The series of Combine defeats on Lyons, Kimball II, Konstance and Alexandria had badly depleted the active regiments facing the Lyran sector of the Dieron District and few resources short of replacements could be sent to aid the defenders due to events on the Federated Suns front. While the commands were rebuilding as best they could Komephoros was attacked by the 32nd Lyran Guards in May.  The large garrison put up a spirited defence that did not collapse until June, badly damaging the attacking Lyran formations. Marfik was also attacked by the large elite 4th Skye Rangers and fell after a brief but bloody fight. By the end of June nine Combine commands had mustered to block any further advance into the district not knowing that eleven Lyran commands were preparing to exploit their success and extend their drive towards Kessel and beyond.
 
DC-FS Front: The planned Combine counteroffensive to retake Valentina and Delacruz was overtaken by renewed Federated Suns attacks that quickly took Capra and assaulted Waldheim. The 8th Sword of Light, 4th An Ting and 5th Galedon Regulars were badly mauled in the early fighting but special operations sabotage helped delay further AFFS attacks as reinforcements were directed to Galedon V and Kaznejov. A further attempt at counterattack was itself foiled by Federated Suns sabotage operations disrupting transportation networks behind the lines. By the end of June Weisau had also fallen to Federated Suns as both sides reinforced with additional ground and naval commands. 

FS-CC Front: With the Combine being hard pressed on two fronts the Capellan Confederation was forced to cancel plans to counterattack the FWL attack on Hall and redirect forces against the Federated Suns. The hastily prepared Capellan attacks were aimed at the Terran Corridor striking Formalhaut and Northwind in May. Better prepared attacks were directed against Caph and Saffel in June but fighting on both planets would continue into July. The attacks caught the Federated Suns off balance and it scrambled to redirect any nearby forces to prevent the loss of access to Terra. By the end of the June resistance on Caph was on the verge of collapse while the AFFS and CCAF both brought forward more troops and naval forces to feed the growing battles.

CC-FWL Front: With the calls from Luthien for support becoming more strident by the hour, Janos Marik sent a message to the Capellan Confederation offering to let the garrisons of the remaining five occupied League systems withdraw without interference. Maximillian Liao declined the offering stating, ‘Where a Capellan Mech places its foot, there it remains. No force in the galaxy can move it!’

Long in preparation the FWL launched a full assault by eight commands against Cronulla, Goodna and Kujari in April lead by Wolf's Dragoons and all three planets quickly fell to the attackers, their garrisons overrun and captured. Ventabren was attacked in May by three Oriente Hussar commands followed by a heavy assault on Suzano in June. As June came to a close the FWL was beginning to scale down operations on the Capellan front in order to support planned operations against the Lyran Commonwealth.

FWL-LC: The liberation of Galestio was launched in May by the 9th Orloff Grenadiers as a small opening move against the Lyran Commonwealth in support of the calls for aid from the Draconis combine. Recognizing the debt owed to Combine for support during the civil war and afterward the FWL concentrated six additional  commands near Uhuru, Shiloh and Stewart with plans to attack Rahneshire and threaten Hesperus II. Still more commands from the Capellan front, including a number of Guards units, had orders to shift towards Wing and Zosma for follow on attacks against the Isle of Skye.>>

Alexandretta, Alexandria, Apr-Jun, 3019

As news arrived from the front of Lyran advances into the Kessel Prefecture the command staff of the 1st Mechanised Brigade breathed a sigh of relief. The 1st Rifles third company arrived as planned in May and were hardly off their dropships when they were ordered out on full exercises to introduce to them to the brigades style of fighting wars. RHQ also received a replacement drone carrier and the 1st Horse Artillery received the last Sniper artillery system that they would see for some time. The 1st Service Battalion took possession of a full flight of four Planetlifter transport aircraft for heavy cargo lifts but the battalion was also to start training in lifting Mechs for the 13th Light Dragoons that would be assigned to support the airmobile scout infantry of 13th Commando.

Turning to commercial needs the brigade could now concentrate on the cadre and garrison mission it had signed on for back in December, 3018. As the Alexandria planetary garrison was rebuilding the brigade was tasked with training the new regiments and battalions and carrying out exercises was part of the program. This gave the command the opportunity to examine its own tactics and doctrine in order to evaluate how effective the brigade had been in past battles and where it could improve for future encounters.

The Combat Command organisation in use since 3016 had proved to be flexible in providing each of the reinforced battalions with a potent combined arms force. Despite the success of mixing Mech, armour and mechanised infantry companies into the battalion commands there had been instances where one of the companies got into trouble without the other companies being immediately able to come to its aid. It usually turned out that the infantry suffered the worst of the effects when coordination and cooperation broke down in the heat of battle but the tanks and Mechs had also had their share of trouble, especially in difficult terrain.

In order to try and counter the effects of having three differently armed companies finding themselves fighting separate battles on the same piece of ground it was decide to look at integrating the combined arms concept further down into the companies themselves. With each line company in the brigade consisting of four lances or platoons Colonel Bedford and Lieutenant-Colonel Talbot looked into examples from the past on how best to make this ‘square’ formation work best within a triangular, three-company battalion ‘Task Force’.  The particular tactic that was under consideration was known as “Caterpillar”.

The idea behind ‘caterpillar’ was to have a combined arms company-sized “combat team” consisting of two lances of medium and heavy Mechs, a platoon of heavy armour and a mechanised infantry platoon mounted in armoured personnel carriers or even heavier infantry fighting vehicles. The combat team would be broken into two manoeuvre teams, each with a Mech lance and conventional platoon. While one manoeuvre team advanced from one position to another it would be covered from an ‘overwatch’ position by the combat team’s other unit. Once in position the first manoeuvre team would cover the advance of the second until they reached their new position. The process would be repeated from one tactical bound to the next with each combat team in a task force advancing in line, with brigade support elements, RHQ and artillery, coming up from behind and reconnaissance troops out front.

The main problem with implementing the doctrine came from the current organisation of the brigade itself. Founded as a combined arms formation it had been organised around three battalions of three like companies plus supporting troops. Where the new theory called for a battalion task force to field six Mech lances, three tank and three infantry platoons, each balanced task force would actually field four Mech lances, four tank and four infantry platoons. There were not enough Mechs to meet requirements and too many tank and infantry platoons.

As nothing could be done about the current TO&E the brigade staff looked at modifying the combat teams and task forces to make best use of the equipment the brigade possessed. Lieutenant-Colonel Talbot’s HQs of the 1st Rifles was chosen to be the test bed for the new doctrine and was organised under the new guidelines.

Task Force 1.1 – HQ 1st Rifles (command)

Combat Team Alpha:
HQ Pltn, A Coy, 1st Rifles; 1st Trp, A Sqn, 11th Hussars; 2nd Lnc, A Coy, 17th Lancers; 3rd Lnc, A Coy, 17th Lancers

ACS Combat Team (+) Stats – Move: 4; TMM: 1; Armour: 17; Sh: 5; Md: 5; Lg: 4 Spec – IF1

Combat Team Bravo:
HQ Trp, A Sqn, 11th Hussars; 2nd Trp, A Sqn, 11th Hussars; 1st Pltn, A Coy, 1st Rifles; 1st Lnc, A Coy, 17th Lancers

ACS Combat Team (+) Stats – Move: 5; TMM; 2; Armour: 16; Sh: 5; Md: 5; Lg: 3 Spec – IF2

Combat Team Gamma:
HQ Lnc, A Coy, 17th Lancers; 3rd Trp, A Sqn, 11th Hussars; 2nd Pltn, A Coy, 1st Rifles; 3rd Pltn, A Coy, 1st Rifles

ACS Combat Team (+) Stats – Move: 5; TMM:2; Armour: 14; Sh: 5; Md: 5; Lg: 1 Spec – IF1

Task Force 1.1 ACS Combat Unit (+) Stats –

Move: 5; TMM: 2; Armour: 47; Sh: 15; Md:15; Lg: 9 [8], Special (IF1)

It was expected by the brigades’ command staff that the combat teams that had fewer Mech would be at a significant disadvantage in armour and firepower versus the team with a full two Mech lances but this did not prove to be the case. With the heavy tanks from the 11th Hussars and a handful of Goblin medium tanks carrying some of the 1st Rifles SRM and assault infantry, the conventional troops added some significant weight to the formations overall firepower. Task forces formed from other sub units would be lighter but should maintain similar characteristics in the own weight class.

With six months remaining on the current contract it was felt that, barring a new attack by the Draconis Combine, there would be ample time to test the theory and even rotate additional troops from the brigade’s other sub units through the new command. If the theory proved itself, the new organisation would not only be more economical but it would allow the task force to engage more conventionally organised Mech battalions of similar weight on at least an equal footing. The task force should also be superior in overall mobility to conventional armour in its weight class while maintaining a marked advantage in fire power. Lieutenant-Colonel Talbot’s task force would use the terms of the contract and fill the role of ‘enemy force’ in training the Lyran garrison troops. At the same time the Lyran facilities and training grounds could be used to introduce the brigade to the new organisation and tactics.
« Last Edit: 18 October 2017, 12:48:08 by The Purist »
Words ought to be a little wild for they are the assault of thought upon the unthinking - John Maynard Keynes.

"...Remember also the two "prime directives" in playing BattleTech:
1. HAVE FUN
2. DON'T LET YOURSELF GET SO CAUGHT UP IN THE RULES THAT YOU STOP HAVING FUN"
Page 168 - Reunification War

Daryk

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Re: The First Mechanised Brigade (The Rams Head)
« Reply #91 on: 01 October 2017, 14:04:17 »
Hmmm... I wonder how three lances of 'mechs, one lance of Goblin variants, and two Platoons of infantry (embarked in the Goblins... one MG variant per lance makes this work) would stack up...

snakespinner

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Re: The First Mechanised Brigade (The Rams Head)
« Reply #92 on: 01 October 2017, 20:08:14 »
Only one way to find out through the use of violence on the field of battle. }:)
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The Purist

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Re: The First Mechanised Brigade (The Rams Head)
« Reply #93 on: 12 October 2017, 10:13:26 »
<<Game Note: While campaign game grinds its way through the summer of 3019 and the brigade continues with its current contract there is time fill in the gaps in the history with some details that have an impact on the battles fought using SBF, Scaled SBF and ACS. Here is a bit concerning a command and control vehicle that fits into the game as a Tac HQ Lance at battalion level. It makes for a good objective for an enemy as the loss of MHQ levels, however small, can have serious impacts on SBF/ACS 'tactical' levels in formations.>>

Operational Command Control in the Universe of Lostech

Since the collapse of the Star League, Kerensky's departure and the depredations of the Succession Wars the availability of fully functional advanced Mobile Headquarters has become something of a rarity. They exist in various forms throughout great houses at the regimental level but what is not well documented is how battalion commanders manage to keep control of their sub units on a mobile battlefield. There are a small number of heavy and assault Mechs that mount computer equipment that add some advanced control but this is limited by to the nature of the Mech and its role as a combat vehicle first above all other tasks.

Since the early days of motorised warfare mobile tactical headquarters used to control battalion level actions have existed in various forms of soft-skinned and armoured vehicles packed with maps and radio equipment. Later on, even before space flight carried the military to the stars, basic computer systems and data analysis equipment were added, permitting enhanced command and control. The Star League saw this command ability peak with deployment of the Mobile Headquarters linked to satellite and warship data feeds from orbit. With the loss of advanced technologies armies had to revert to systems more basic but certainly more advanced than early map and radio tactical headquarters of the middle and late 20th century.

By the mid-3rd Succession War the Inner Sphere armies all deployed one version or another of a Mobile Command Vehicle that was economical and equipped with enough communication and basic computer equipment to improve the battalion commands view of the battlefield. The 15 ton version fielded by the 1st Mechanised Brigade was one of these vehicles.

Effectively an armoured box on tracks the MCV 15(s), short for "Mobile Command Vehicle, 15 ton, SRM", fills the role of a battalion level tactical headquarters vehicle (Tac HQ). With a movement rate of 6 it is fast enough to get out of trouble coming its way, especially if its escort is on hand. It carries 3 tons of communication equipment allowing the battalion commander some basic computer power to augment its directional radio suite and standard radio kit. With a crew of 5 headquarters staff including the adjutant, intel officer and three NCO technicians the MCV 15 could receive information from the battalion's company commanders as well as regimental headquarters and form a picture of what was going on around them. Armed with a forward and rear mounted machine gun with a half ton of ammunition and an SRM 2 (usually with one or both tubes loaded with smoke rounds), with one ton of ammunition, the vehicle was never intended to become involved in direct combat. The 3 tons of armour is heavy enough to absorb one or two solid hits from a light or the lighter medium Mechs and most light and medium tanks but its true survivability is based on speed and its escort vehicles.

In the case of the 1st Mechanised Brigade each battalion Tac HQ has been escorted by a Pack Rat reconnaissance vehicle mounting a medium laser and two standard models each carrying a heavy assault or SRM squad. In the brigade's three plus years in action this escort had proved to possess enough firepower to allow the Tac HQ to disengage and redeploy to a new position without loss.

MCV 15(s) - Alpha Strike  Stats:

Size: 1; Move: 6; TMM:2; Arm:2; Str:2; Sh:1; Md: 0*; Lg: 0 - Spec EE, MHQ3, SRCH

Cost: 207,000 C-Bills

PV: 12
« Last Edit: 18 October 2017, 12:49:54 by The Purist »
Words ought to be a little wild for they are the assault of thought upon the unthinking - John Maynard Keynes.

"...Remember also the two "prime directives" in playing BattleTech:
1. HAVE FUN
2. DON'T LET YOURSELF GET SO CAUGHT UP IN THE RULES THAT YOU STOP HAVING FUN"
Page 168 - Reunification War

Daryk

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Re: The First Mechanised Brigade (The Rams Head)
« Reply #94 on: 12 October 2017, 19:53:01 »
If the 15 ton version ever gets caught by a headhunter unit, you might consider taking an MG variant Goblin (the one with 5 tons of "infantry compartment") and tossing 3 tons of communications equipment into it.  That gives the vehicle the equivalent of 4 tons of comms gear (enough to leverage satellites), and two more tons for the staff and bodyguards.  Plus, the Goblin itself is respectably armed and armored for a C2 vehicle.

DOC_Agren

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Re: The First Mechanised Brigade (The Rams Head)
« Reply #95 on: 12 October 2017, 23:18:25 »
If the 15 ton version ever gets caught by a headhunter unit, you might consider taking an MG variant Goblin (the one with 5 tons of "infantry compartment") and tossing 3 tons of communications equipment into it.  That gives the vehicle the equivalent of 4 tons of comms gear (enough to leverage satellites), and two more tons for the staff and bodyguards.  Plus, the Goblin itself is respectably armed and armored for a C2 vehicle.
Interesting idea, stealing it
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

The Purist

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Re: The First Mechanised Brigade (The Rams Head)
« Reply #96 on: 13 October 2017, 11:57:22 »
The problem with this is that the design rules base IT# on tonnage with no accounting for volume. There just isn't room for 14-16 infantry in the space provided in a 45 ton vehicle. You just can't replace 1 ton of ammunition with a squad of infantry. Had the infantry compartment been tonnage and had that compartment taken up a significant volume (spaces) within a vehicle it would be ok but as it is,....

We limit infantry carriage to single squads (similar to the Bradley, Warrior, Marten, BMP IFVs).

We also wanted to keep the MCV from becoming an "advanced" system within the scope of late 3rd and 4th SW as well as the Brush Wars leading up to the introduction of recovered Lostech in the decade before the Clan Invasion.

After all, in the real world even a 65 ton Israeli Merkava only carries a squad and this cannot be altered by leaving out 12-15 rounds of 120mm ammunition. I know,... real world and BT Uni have issues but making minor adjustment for reality doesn't detract from the game much.  :)

Words ought to be a little wild for they are the assault of thought upon the unthinking - John Maynard Keynes.

"...Remember also the two "prime directives" in playing BattleTech:
1. HAVE FUN
2. DON'T LET YOURSELF GET SO CAUGHT UP IN THE RULES THAT YOU STOP HAVING FUN"
Page 168 - Reunification War

Daryk

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Re: The First Mechanised Brigade (The Rams Head)
« Reply #97 on: 13 October 2017, 18:15:17 »
I actually laid out a Goblin hull in Visio, and I think there actually is enough volume for the MG variant to work (i.e., 5 tons of foot infantry).  Don't get me wrong, it's REALLY tight, but it could be done...

DOC_Agren

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Re: The First Mechanised Brigade (The Rams Head)
« Reply #98 on: 16 October 2017, 17:54:35 »
The problem with this is that the design rules base IT# on tonnage with no accounting for volume. There just isn't room for 14-16 infantry in the space provided in a 45 ton vehicle. You just can't replace 1 ton of ammunition with a squad of infantry. Had the infantry compartment been tonnage and had that compartment taken up a significant volume (spaces) within a vehicle it would be ok but as it is,....

We limit infantry carriage to single squads (similar to the Bradley, Warrior, Marten, BMP IFVs).

We also wanted to keep the MCV from becoming an "advanced" system within the scope of late 3rd and 4th SW as well as the Brush Wars leading up to the introduction of recovered Lostech in the decade before the Clan Invasion.

After all, in the real world even a 65 ton Israeli Merkava only carries a squad and this cannot be altered by leaving out 12-15 rounds of 120mm ammunition. I know,... real world and BT Uni have issues but making minor adjustment for reality doesn't detract from the game much.  :)
So your MCV is basicly a Command Van, from the 1st edition Mechwarrior Game but able to do the job.  I like that
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

The Purist

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Re: The First Mechanised Brigade (The Rams Head)
« Reply #99 on: 21 October 2017, 12:58:26 »
<<Game Note: The Third SW Campaign Game: Jul-Sep 3019>>

LC-DC Front: With the fall of Marfik and Komepheros in June the Lyrans had removed all of the Combine bases from their path of advance towards Kessel. In July the LCAF struck at Kessel  with four command led by the elite Skye Rangers supported by five naval dropship commands. Waiting for them were 3 commands led by the 3rd Dieron Regulars supported by two naval dropship commands along with the timely arrival of two more commands (12th Dieron and 11th Legion of Vega). This set off a race towards the Kessel and triggered a massive aerospace battle in the atmosphere and near space around the planet.
Both combatants reinforced in August and by September ten Lyran and nine Combine commands were engaged with both sides suffering heavy losses. With numbers and an edge in overall unit quality favouring the LCAF it is likely the planet will fall if the DCMS cannot find fresh troops to bolster the defence.  A few commands from the Rasalhague district have been shuffled in order to free up the 1st Proserpina Hussars from Orestes and the 4th Arkab Legion has moved from the Benjamin district towards Vega to bolster the Dieron District defences. Whether this will be enough to halt the Lyran offensive remains to be seen.
 
DC-FS Front: The May and June offensive launched by Capellan Confederation likely spared the Galedon District from having to defend Kasnejov and Galedon V itself. When the July attack on these planets failed to materialize after the fall of Waldheim, Capra and Weisau the DMCS launched its own counterattack against Waldheim with four commands in August led by the veteran 5th Galedon Regulars, the 7th and 8th Sword of Light and 4th An Ting commands. Supported by more than half of the admiralty’s available assault dropship wings and their attendant fighters the attacking force found the Federated Suns had withdrawn. A follow up attack on Capra in September was less fortunate as the 1st Sword of Light, 12th Galedon Regulars and 15th Benjamin Regulars commands ran straight into the Eridani Light Horse, 3rd NAIS Cadre reinforced by the 42nd Avalon Hussars and 2nd Ceti Hussars. The latter two commands had been transiting through Capra after withdrawing from Waldheim and were resting when the attack came and after a sharp fight the Combine troops withdrew.

The DCMS has concentrated twelve Commands between Misery and Galedon V along with strong naval forces for a  counterattack. At the same time intelligence estimates the Federated Suns has a similar number of commands in the area but notes nearly half are smaller mercenary formations. With the collapse of the Capellan offensive in August time to take advantage of any federated Suns weakness opposite the Galedon District may be limited.

FS-CC Front: While the AFFS high command may have been caught off guard by the sudden Capellan offensive it did not take them long to recover. Supplies intended for the offensive against the Draconis Combine were diverted to the new combat front along with naval assault dropship reserves, the complete commands of the 12th Vegan Rangers, the Blue Star Irregulars and the Crater Cobras. By August the Capellan offensive was spent with most of the commands participating severely battered, some even needing to be ransomed and paroled when they found they could not withdraw from the planets they had invaded. Federated Suns losses were also high but with so many mercenary commands involved the regular army units were spared the worst of the casualties. By the end of September all four planets in the Terran Corridor had been liberated

CC-FWL Front: With the liberation of Suzano in July the last of the FWL planets occupied by the Capellan Confederation before and during the civil war of 3014-15  had been liberated but the cost had been high. Of the three Oriente Hussar commands that attacked Ventabren one will likely be disbanded to make up losses in the other two. At Suzano the 2nd Regulan Hussars and 3rd Guards also suffered heavy losses and it took the diversion of the 4th Marik Militia, headed for the offensive against the Lyran Commonwealth, to finally drive off Hurloc’s Hussars and Vincent’s Commandos. By August all fighting had ceased and this front fell silent for the first time in more than four years.

FWL-LC: With the offensive aimed at driving the Capellans back over the border finally nearing an end by July the FWLM was finally able to complete the concentrations of troops and supplies necessary to attack the Lyran Commonwealth.  Carefully staged preparations placed twelve federal, provincial and mercenary commands opposite the Isle of Skye and Rahne Shire districts. Notably absent was Wolf’s Dragoons, all five regimental commands were packing up to leave the Free Worlds League as the contract expired. The entire force boarded their dropships, rendezvoused at Park Place and jumped away, course unknown.

Lyran intelligence had spotted part of the buildup opposite Denebola and Wyatt and cancelled further transfers to the Draconis front but they missed the bulk of the troops massed opposite Rahne and Solaris. Even so, when the attacks fell on Wyatt and Phecda in August the Lyrans had no large reserves available. The 5th Donegal Guards were pummeled on Phecda III while 17th Arcturan Guards managed to execute a fighting withdrawal from Wyatt to Cor Coroli. Algorab and New Kyoto fell easily while Rahne’ s garrison put up a stout defence thanks to a recently constructed fortress build to protect the industrial complex outside the shire’s capital city. The 10th Skye Rangers on Solaris withdrew to Hesperus II in September in case the FWLM be thinking the unthinkable and attack the industrial heart of the Commonwealth.   

Lampole, Cuirusia, Alexandria, September 3019

As the summer months wore on and the brigade continued training both the Lyran planetary defence force as well as its own replacement troops and the newly minted Task Force 1.1 battalion combat unit. Colonel Bedford had only recently noted in a command staff meeting that the company and lance commanders needed to be wary of the creeping inefficiency that came with a unit slipping into ‘a routine’. He need not have worried.

In early August the news vids were full of reports of successful naval and ground actions against the Draconis Combine, especially the heavy fighting on Kessel. A week later word arrived at Alexandria that the Free Worlds League had launched a large and apparently successful offensive across their border with the Lyran Commonwealth. Unfortunately for the 1st Mechanised Brigade its personnel were still largely from the League planet of New Delos, although combat losses and attrition had thinned the numbers quite a bid since 3015. While the majority of the population understood that the brigade was not a branch of league’s military or government there were incidents whipped up by local provocateurs, Combine and Skye separatists certainly doing their best to undermine Tharkad’s grip on the planet.

While professional relationships with the garrison troops remain good over all it soon became necessary to restrict the movement of brigade troops when off base. Inevitably there were clashes and in late September riots broke out near the base used by the 4th Dragoon’s and a local armoury was ceased. The local police were incapable (or unwilling) to deal with the armed insurrectionists and the local reserve officer was loath to turn weapons against his neighbours. With nearly a thousand armed mean and women marching on the base Lieutenant-Colonel Beaufort ask brigade headquarters for instructions. He was told to defend his position with all means at his disposal but admonished to keep any loss of life to a minimum. With only four months to run in the contract Colonel Bedford did not want it to end with a large loss of life of ill-advised and gullible civilians.

Taking his cue from the colonel and with police and reserves unwilling to intervene, Lieutenant-Colonel Beaufort was able to convince the local police to turn over riot gear and crowd control gas to his unit so they might render ‘aid to civil power’, as the euphemism for use of troops in dealing with riots was termed. The battalion commander also ensured that every platoon and lance had video recording equipment, and strict orders to record everything, before he deployed the battalion.

The ‘rebels’ were largely on foot with only a handful of light armoured vehicles to support them. As they advanced on the base they were suddenly confronted by a lance of Mech, all carrying missile launchers. With a click they opened the tubes and fired off a number of projectiles that bracketed the march column, exploding into plumes of white tear gas that the wind carried into the formation. Hovercraft APCs then appeared on both flanks, deploying armed riot troops, each flank accompanied by another lance of Mechs, while a brace of Saladin hover tanks slid into view behind rebel column.

As the line of rebels milled about any semblance of discipline they might have had quickly began to break down. Before a true panic could set in that might lead to any loss of life Beaufort rolled forward in his command vehicle and through a load speaker called on the would be ‘patriots’ to drop their weapons and return peacefully to their homes. Not being total fools when confronted with the obvious firepower arrayed against most of the rebels dropped their weapons and headed home, many still gagging on the fumes, eyes burning from the riot gas.

A few hardcore instigators tried to stem the desertion but they were ignored by the retreating crowd. Their actions did, however, make them stand out and hovercraft APCs with snatch squads slid in to make the arrests. The day would have passed without bloodshed at all but for one diehard who possessed an SRM launcher. He fired both missiles at an APC and was fortunate enough to score a hit that disabled the vehicle, shrapnel from the explosion killing two troopers, wounding two others as well as three nearby unarmed rebels. It was all the Dragoons could do to prevent his erstwhile compatriots from lynching him on the spot. Lieutenant-Colonel Beaufort’s close proximity also allowed him to maintain control of his own troops, not a few who understandably wanted revenge.

A day after the ‘battle’, all the videos and audio recording were turned over to the local authorities who used the information to make further arrests. While some tried to make the event out to be a massacre of civilians by ‘barbarian mercenary scum’ there was plenty of evidence to the contrary and the board of inquiry was quickly concluded.

At a dinner held for the brigade’s senior officers at the end of September John Beaufort had to endure many jibes about the 4th Dragoons’ ‘first battle’ since becoming a permanent command within the brigade.

« Last Edit: 21 October 2017, 13:01:51 by The Purist »
Words ought to be a little wild for they are the assault of thought upon the unthinking - John Maynard Keynes.

"...Remember also the two "prime directives" in playing BattleTech:
1. HAVE FUN
2. DON'T LET YOURSELF GET SO CAUGHT UP IN THE RULES THAT YOU STOP HAVING FUN"
Page 168 - Reunification War

 

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