Author Topic: Is There Anybody Out There?  (Read 2762 times)

Easy

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Is There Anybody Out There?
« on: 14 June 2017, 12:25:08 »
Forward

For half my life, I've been a Mechwarrior. I've raged and cried and triumphed and fled and died on a hundred worlds. A thousand. The BattleTech Universe encourages encyclopedic knowledge, more than any one human mind could ever comprehend in scope and depth.

I love science fiction. And if you don't believe me, I'll say it again.

Writers need tools and anything is fair game, because when my character calls me on the comlink and says, "Send more 'Mechs!" I want to respond. So. I have one tool that's been my reliable crutch for many years. MekHQ, MegaMek and MekLab.

For the developers.

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Re: Is There Anybody Out There?
« Reply #1 on: 14 June 2017, 13:21:07 »
Low Orbit
Planet X
15 Jan 3146 

Sgt. Onel "Limbo" Limcangco watched his HUD with mild excitement. Pre-drop was always nerve-wracking and he exercised the breathing techniques that kept his heart-rate down. As orbital drops went, this was going to be a complicated one, owing to the special circumstances of the mission. Limbo's Squad and all the rest of the Ghost BattleArmor Company, callsign "Ghost", by tradition, were going in the first wave, and would be the first ones to touch the ground.

Under other circumstances, such as the presence of active enemy forces, the BattleMechs, callsign "Ranger", also by tradition, would go first, to help soak up some of the damage and give the smaller and less armored units a chance to hit dirt, form up and find some cover. Today, however, there had been no sign of anyone even near the dropzone. This afforded the Ghost Rangers an opportunity to go in quiet and with minimum fuss.

Limbo ran another diagnostic check. The time to determine if a critical system in either his Ghost BattleArmor or the DropPod was going to fail was now. As much as it would have killed him to miss a drop, Limbo knew better than to throw himself and his gear away on some broken piece of kit.

Everything looked A-OK.

"Two minutes!" came the voice of Ghost 1-1, or "Ghost Actual", Cpt. Belchoir "Rook" Ruchir, over the Company channel. Two minutes meant that, basically, come Hell or high water, the drop was a go.

Technically, although the Ghost BattleArmor Company was in the first wave of troops to touch ground, they were not the first ones to go down there and take a look. The Waneta LAM flight, callsign "Wayfarer", had, actually, been the first ones to enter the atmosphere proper and go down to the surface. They performed lightning fast overflights of the LZ, then shifted to land-air mode and quick-cruised over suspicious locations to scan out potential trouble spots.

It was a dangerous job, as they would be almost sure to draw the wrath of any enemy anti-air assets they might uncover. Fortunately for them, they would not be required to destroy any of those assets, but call in the BattleArmor, and possibly Mech, fire that would. Both they and code-word "Vagrant", the Zhen Niao EW Craft, were providing most of the imagery and data.

A new status update from Vagrant's Hyperspectral Imager, while not as good as a look from up close, reassured Limbo that the Wanetas were in position to check any ground forces that had been missed in the overflights and scans. Data feeds were up and reception was 5x5. Ready for drop.

Ghost 2-1, Master Sgt. Gudrun "Papa" Papanicolaou, called out for his Platoon's ready status when Ghost Two's turn in the checklist came.

"Ghost Two! Sound off!" 

When it was his turn, Limbo called out his part in the ritual.

"Ghost 2-2! Ready for drop!"

The Ghosts completed their pre-drop final check. 30 seconds. He could feel the inertial change of the DropShip's final-minute braking maneuver. There was nothing to do but wait, and breathe.

Then came the voice of "Ranger Actual", Lt. Col. Storm Douglass, greenlighting the whole parade.

"Ghost Rangers! Drop! Drop! Drop!"

Shoom! Limbo was suddenly in free fall as his DropPod was ejected away from the DropShip, callsign "Drifter", into the very upper limits of the atmosphere-space interface. He, the other 15 BattleArmor members of his Company, and their 4 Anhur-Ps, with 2-person crews, quickly approached terminal velocity in teardrop-shaped DropPods, gravity embracing them  in it's grip. He glanced at how the fall pattern was shaping up on his HUD. Everything looked good.

Timing was critical. In the next 4-5 minutes, several things had to happen correctly and in the right order. Limbo had the first couple of those minutes to continue to watch the line-up. Individual BattleArmor Pods fell just a bit slower, in the windy altitudes, than larger and heavier Anhur's, and so they had gone out first in squads, followed by the VTOLs in pairs. This allowed the Company to enter the final stage in roughly two flattened, parallel lines, platoon and VTOL, each.

The Purifier and Taranis Companies, callsigns "Gypsy", "Nomad" and "Rambler", would come next, in wave two. The difference being that those BattleArmor units would drop buttoned-up inside their Anhurs, to disembark after the VTOLs were clear of the DropPods and maneuvering under their own power, sketching an approximate box around the corners of the area that the Battalion was to secure. Unlike the Ghost Company, those suits didn't have specially designed BattleArmor VTOL thruster packs that allowed a suit to fly alongside a Anhur. It would accomplish little to deny those Squads the additional mobility afforded by staying mounted. In this sense, Ghost Company acted as a Pathfinder tactical element for the whole circus.

Below, skimming the treetops in land-air configuration, the Wanetas circled the field, playing their sensors over every nook and cranny to detect potential trouble. Corkscrewing down, roughly level with, and at the same rate of fall as the DropPods, CAS Flight "Vagabond", composed of two Scytha AeroSpace fighters, warded the dropping units against air interception. Up above, doing the same for Drifter, was the Interceptor flight, "Rover", composed of 2 Ostrogoth AeroSpace fighters. If there was opposition, the guns of all the AeroSpace elements, and the Wanetas, could be brought into play, and no one was without some kind of covering fire support.

This was the way you did it to prevent a catastrophe.
   
Before Limbo had time to appreciate all this, consciously, though he did by second nature, training, and briefing, Rook announced the next phase. They were near enough to the ground to be rid of the confining Pods.

"Ghost Company! Blow your Pods!"

Papa repeated the order for his Squad, as did the other Platoon and VTOL Flight Leaders. Limbo activated the system that would section his Pod and propel the pieces clear of his suit.

Snap! Crackle! Pop!
 
All that remained was the drag chute that would help to slow his rate of descent. It's purpose was limited, only to slow a dropping unit temporarily, so that when Limbo kicked in his suit's thruster pack, he wouldn't run the risk of overtaxing the motors before he was safely close enough to the ground to survive the fall, should one or both of the vectored thrust modules fail. The principle was the same for the Anhurs, it would allow them to spool up their own engines for a few moments and achieve an acceptable flight profile and angle of attack before they cut the chute loose. He felt the jerk of the sudden deceleration, then made his check-in in proper order.

"Ghost 2-2! Pod clear! Chute is deployed!"

He wouldn't need the chute for long. Once his rate of fall was reduced, he could activate his pack and enter powered flight. This was a luxury that no other BattleArmor, Mech or Vehicle had, except the Anhurs, and made Ghost BattleArmor somewhat special.

After a few seconds, Rook gave the final order of the dropping-from-orbit part, and the first of the what-we-are-here-to-do part.

"Ghost Company! Free to maneuver!"

This was it. All the Ghost Company units were now free to maneuver under the own power and deploy out to their assigned positions to prepare the area for the next wave. Limbo checked his geopositioning map, fed from his own sensors, those of their Anhurs, the Wanetas and the Hyperspectral Imaging feed coming from the Zhen Niao. Some of that data was probably being fed from Drifter as well as the large DropShip prepared to enter the atmosphere for it's own fast descent.

Right on target.

Although senior in rank to Papa, for the purpose of the maneuver, Warrant Officer Tierney Allen, pilot of the Squad's Anhur-P, deferred to him as Squad Two's ground force leader.

"Papa, I'm leading us out to our position."

 "Roger that, Ghost 2-5. Squad! Form up on 2-5 and let's move!",  Papa responded in kind

The squad made it's formation with two troopers slightly below and to each flank of the advancing Anhur-P stealth bird. They moved out to their corner of the LZ 'box' and took up their post. Doctrine called for the BattleArmor to ground, find some cover, and spot for the next wave of forces that would form the sides of the box.

The Anhur-P established a treetop orbit roughly over the top of their position, the pilot and gunner on vigilant scan to spot any approaching forces. Armed with 2 LRM-15 launchers and a Medium Pulse Laser and protected by a Gaurdian ECM system with Vehicular Stealth, an Anhur-P could carry up to 5 and a half tons, enough for the 4 troopers of Limbo's squad with some room to spare. It hit almost as hard as a medium sized Mech, and could be sneaky doing it. Mechs, of course, even small ones, were much more durable. Once detected and locked up, an Anhur could be something of a glass hammer and was incapable of withstanding sustained punishment. As a BA transport with some limited fire support and EW capability, however, it was unmatched.

Limbo and his Squad grounded in a copse of evergreen-looking trees and began scanning down their sector. They listened as WO Allen checked in with Wayfarer. Limbo watched one Wanata sail by out at the limit of his scanning range. Roughly twice the mass of an Anhur-P, a Waneta LAM in land-air mode had roughly the same flight profile. Coordination between the 2 Wanetas and the Anhur flight leaders was important to ensure maximum coverage of the ground. Higher overhead, the circling CAS flight was on call to rain doom upon anyone that dared to oppose.

There wasn't anybody there to take the dare, of course, all according to plan and intel, with one small exception: Unknown to Ghost Two, their chosen grounding spot was already occupied by a den of native mammals. They had been briefed on potential encounters with the wildlife, and Limbo had seen a short piece that included some video of the creatures while they had been burning towards the planet at one of the mandated 'orientation' sessions. It had mostly consisted of small groups sitting in a Squad Room watching public tri-vid news and entertainment shows that intel was picking up. One of the rougher running jokes had been the difficulty of telling the difference between some of the GeneCaste personalities and said wildlife. In a few cases, it took more than a passing glance.
   
Although this society did not hold itself as constrained, in regards to genetic engineering, as compared to the experience of any of the Rangers by a long-shot, there was a strong prohibition, punishable by severe penalties, against modification of the wildlife native to the world. By an overwhelming margin, where the GeneCastes used genetic splicing, it was from themselves and Terran-based stocks they had brought with them when the worlds of the system were colonized and before contact was lost.

This was held to be necessary for survival, as the delicate balances of any life sustaining planetary ecology that had evolved it's own higher order animals might not remain life sustaining, or not in any really useful way, with too much heavy handed treatment. It was a basic guiding principle of any colonized world. That ethic, of course, did not apply to what the locals did for themselves, or so it seemed to some of the Ghost Rangers. Although fairly open minded and optimistic as a rule, there were some intolerant attitudes. But they were Rangers first and obeyed their orders.

Ghost 2-3, Sgt. 1C Jung-Hye Chong, was the first to notice the partially covered opening of the animal's den. The creatures were roughly equivalent to Terran mountain lions, or cougars, as they are sometimes called. Unarmored and unarmed, a human would be  in mortal danger of an encounter with one. In BattleArmor, however, the troopers had little to fear. Sgt. Chong probed the opening of the den with the AP Gauss Rifle attached to his right arm, careful not to foul his barrel.

"Papa, we've got something here."

"Don't make a commotion. What is it?" Papa looked over his shoulder from where he crouched in defilade behind a fallen log. 

"Looks more like an animal den than an infantry spider hole. You can see where the animals burrow under the branches through the snow..." Limbo answered as Chong continued to probe.

Suddenly, before Limbo could finish answering, the snow and branch covered opening to the den exploded outward in a minor flurry. One of the creatures came leaping outward, crashing into Chong and knocking him off balance and onto his back. Chong warded off the animal's jaws with an armored glove and muzzle-thumped it with his Gauss. Little more than a grunt had escaped his lips.

"Hold your fire!" Papa called out over the Squad channel. WO Allen heard it and saw the flurry of activity down below.
   
 "What's going on down there? What have you got? Spider hole?" WO Allen was eager for action.
The Anhur-P swung over laterally and it's gunner, Pvt. 1C Hanna Johanson, rotated the Medium Pulse Laser towards the den.

"If you get back I can drill it," she said.

"Negative, negative," Papa replied, "we'll move." He barked an order to the rest of the squad, "Kick it off him."

Limbo stepped forward and delivered a gridiron-football-like punting kick to the animal's hind-quarter with a BattleArmor boot, not hard enough to kill it, he hoped, but hard enough to get it off Chong. The animal flew a meter or two from the impact,  with a snarling yelp, landed in the snow and stopped moving.  Chong rolled onto his side and got up. He didn't appear to be hurt,  the creature's fangs and claws could barely scratch Ghost BattleArmor.  He shook off his wounded pride quickly, like a Ranger should.

"Damn," he said, "How many more are in there?"

Pvt. 1C Isam stalked over to the animal and inspected it visually.

"It's still alive. I think you knocked it out, Limbo."

 "Good."

 Papa spoke up and settled the matter.

 "Okay, Rangers, listen up, this is what we're going to do. We're going to let this alone and displace over to that other group of trees 30 meters northwest, you see it?"

 "Aye. Roger that."

 The Squad stalked, like namesakes, their mimetic armor shifting in subtle ways to the white, brown and green, around a small clearing into another group of the evergreen-looking trees and settled into cover. This time they were careful to check for animal dens.

Hanna watched their movement from her perch in the Anhur-P's gunner station as she scanned the area for targets for her MPL.

"Welcome to Planet X. Enjoy your stay at our beautiful new home, and please, don't mind the cat."

That earned her a guffaw from Papa, "The cat was here first, Private."

Everyone knew weapons fire, or killing one of the animals out of hand, would be unnecessary and contrary to the goal of keeping their presence here as quiet as possible. The landing of the DropShip this afternoon and the construction of Camp Wilderness was going to stir up enough of the forest already and it was better that all the scouting possible be accomplished before those disruptive events. Besides, what was the point of disturbing things for no good reason? In fact, it gave Papa an idea. He went on to recommend to the Captain that a detail be set out to relocate all the ground animals like these as they set up camp.
   
The suggestion was so good to the Rangers, and word of Ghost Two's encounter so positively received, as it made it's way around the arriving forces, that it traveled all the way up the chain to Ranger Actual, who consequently and immediately made it a Standing Order for the whole Task Force to defend the native flora and fauna, except where it may endanger their objectives. Papa and Ghost Company Squad Two were officially appointed the Task Force "Park Wardens", to be referred to as "Warden" while on a rotating duty, and invested with some authority to see the Standing Order carried out, in the same manner as MP "Officers".

At an all-hands dinner and gathering celebrating the dedication of Camp Wilderness, after Camp construction had really begun in earnest, they were presented with official "Park Warden" badges to be worn on their fatigues while on duty. It was a title and duty each of them accepted solemnly and earned them the status of minor celebrities.

Warden Chong was once observed planting his unarmored self squarely in the path of a CON-9 ConstructionMech, driven by an impatient pilot, during a heated argument and threatening to call in the rest of the Ghost Company in their suits to pry that pilot out of the Mech, strip him naked, and make him stand an all night watch, before he would allow the Mech to destroy a den of woodland mammals that had not yet been relocated.

Although the CON-9 pilot's identity was kept anonymous, for the sake of the unit, there had been no doubt at all among the Rangers that the outcome of that unfortunate scenario would have been one shivering, and possibly frostbitten, Mech-qualified pilot and one CON-9 ConstructionMech in need of cockpit repairs.

Ghost Company Squad Two had become the Task Force's first, and unofficial, heroes.
« Last Edit: 19 June 2017, 23:33:12 by Easy »

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Re: Is There Anybody Out There?
« Reply #2 on: 14 June 2017, 17:00:58 »
Camp Wilderness
Planet X
29 Jan 3146

 For it's size, big enough to accomodate a 200 meter long DropShip and a 250 meter long landing strip for the Aeros, Camp Wilderness was an insignificant speck in the vast, untracked expanse of the mountain range. The shelved plateau upon which the Camp was built was approximately square, level and measuring more or less 1k along each side. To the north and east, the edge of the plateau rose abruptly towards the heights of the mountain, while to the south and west it fell off, just as abruptly, down towards a smaller shelf and onwards, down into a long alpine valley. It had taken intel some extra time to find a site as good as this, but it had been worth it.

Judicious use of the JabberWocky, the CON-9 and Anhurs rigged with slings, loads of snow and fallen trees were arranged to make the DropShip appear, at least from the air, to be a rather large, but unthreatening mound created by a moderately sized avalanche, with broken tree trunks and large rocks peppering the outer layers. Gun turrets and communication arrays were concealed under brush and more snow. To find the ship with a satallite, one would have to be looking particularly closely, and right at it.

The rest of the camp had more of the appearance of a winter hunting camp than a battalion sized operating base, but, again, time and care were exercised to conceal the most out-of-place looking equipment and whenever it was used for it's purpose, it was quickly returned to it's concealment.

Ramped access to the DropShip hangars made this task somewhat easier as all the very large units had ready storage areas. Structures constructed out of the abundant supply of evergreen-like trees and an ample supply of tons of snow provided for the rest. Longhouse style barracks supplemented the half-dozen GESV trailers that had been packed aboard Drifter and made comfortable lodges, workshops and storage areas.

Before long, and with the tacit approval and supervision of the Park Wardens, impromptu hunting parties were trying out the local game. Kitchen crews, under the watchful eye of the unit doctors, were experimenting with different ways of preparing what had been taken. A few of the animals were inedible due to biochemical processes that were just too alien to the human digestive system, but a few passed as acceptable game meat, and some of the vegetation was edible after proper preparation. This made stretching out the Field Rations that the Rangers had packed and transported with them less of a chore and a bore and more of a pleasure as fresh foods could supplement that which had been deep frozen and dehydrated.

First Sgt Cameron Haldar contemplated his duty as he inspected the log structure. A wooden box approximately 3 meters by 3 meters, two stories tall and constructed from unfinished logs would provide some protection from small arms but would quickly become untenable if they were to be attacked by a serious heavy weapon. That made their job there, out at the edge of the Cold Highland, as they had come to call their plateau, all the more important. The watchtower was one of a series that surrounded the Camp and provided both protection from the weather for the troopers on watch and a post that patrols could check into and out of on rounds.

"Top, you can go on down and have some chow if you want," Specialist Jordan Morrison offered helpfully, "I got the scanner."

Spc. Morrison spoke without pulling his eyes away from the tripod-mounted imager set up in one of the large open bay windows of the second floor. Their Squad ER Hvy Laser was set up there as well. Haldar decided that Morrison was right. He shouldered his laser rifle over his parka, told him he would be back upstairs later and went down to the first floor via the wooden ladder. Stepping off the bottom rung and glancing at his time-piece he figured now was as good a time as any.

The case of Field Rations they had brought with them on the ATVs sat next to the small camp stove kit they had set up. Sitting on top of it was a cooler full of juice and what a few troopers were calling 'turkey' sandwiches.

For a mountain infantry, though, the 'Top' was easy to please regarding chow, just let there be enough of it. They weren't really turkeys, but after too many worlds and too much strange food, you fell into the habit of just applying useful labels to things and not thinking too hard about it.

He brushed off the fallen bark, needles and sawdust that still occasionally drifted down from or fell off the newly built walls and ceiling, helped himself to two sandwiches, a container of juice and walked outside the tower to find a place to eat.

The other dozen soldiers of the Platoon were off on patrol and would be back in about an hour. When they returned, Staff Sergeant Fromme would get his down time and Haldar would be back on duty. Sergeant Chladkova would take a short break and then turn back out with 6 troopers for a night patrol. After they got back, the other 6 would go out on the dawn watch. The theory was, everyone got at least 7 hours of uninterrupted sleep. For the time being they did, but Haldar was experienced enough to know that when you got some down time, now, you took it, because it could be your last for a long time, and without warning.

He made his way past where the Platoon had parked the vehicles and, out of habit, given them the visual once over. Things looked reasonably in order, except that he was going to have to remind Specialist Joana Stoger one. more. time. that unless you wanted your ATV to roll away without you, you engaged the damned wheel locks when you parked it. It was a minor annoyance, but not really.

Really, they could have taken ATVs for the patrol, but it had seemed to be a good day for a hike, and the patrol had been eager to stretch it's legs. When Sgt. Fromme had asked, he'd said it was OK. The night patrols would go out on the ATVs.

He eventually made his way over to a tree stump left over from the engineer's detail. Sitting down on dry piles of sawdust left over from the felling, with his back resting against it, he unwrapped the sandwich and took a bite out of it. Pretty good. Two more bites followed it in succession. Not bad at all. Not only was the world pretty, the meat was decent, too. First Sergeant Cameron Haldar could get used to this place.
« Last Edit: 16 June 2017, 10:08:40 by Easy »

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Re: Is There Anybody Out There?
« Reply #3 on: 14 June 2017, 17:07:15 »
Twaisisk District, Darkglen
Planet X
29 Jan 3146
 
She felt at home here.

Lynna Bechtel had always loved Twaisisk. Betchel could be gracious, noble even, a beer drinker with skinny arms and steady hands. Friends down at The Vortex said she was for-real, just a rover-type. Once, she had even rescued an adored cripple person from a burning building on one of her early-dark-thirty jaunts. She was prone to disappear from time to time. In the Twaisisk, you didn't ask too many questions. A few of the wags were keen on rumors she was a closet prostitute but the regulars knew better. Lynna got respect.

Lynna walked over to the window. The hail pounded on the thin wall of her apartment but the chill failed to penetrate the aura of warmth generated by the space heater she ran in the evenings that spread through her studio. She looked out of the 3rd story window at a galaxy of strobing city light that penetrated the thickness of the storm. Nobody in their right mind was out on the street on a night like this, not even Lynna.

Then she saw something in the distance, or rather someone. It was the figure of Christian Cockle. Lynna knew Christian. Christian was the patient volcano with android arms and the talon-like fingers affected by cyber-avians who preferred it on the mechanical side.

Lynna swallowed dryly. She was not prepared for Christian. It was too soon. She decided the encounter would be better on the street than in the hallway, or worse, in her sanctum.

As Lynna stepped outside and Christian came closer, she could see the sad glint in his eye. Chris was a smart guy. Maybe he thought he could talk his way out.

Unlikely. The Will was at work.

"I want a resolution," Christian bellowed over the storm. He slammed his metallic fist against a power stantion. Maybe it was supposed to impress her. Maybe this drama was his last hope. She was unimpressed.

He realized that this had been a mistake.

"I hate you, Bechtel. I hate all of you. It's a scourge and it will fail."

Lynna pretended to listen, pretended to care about the words. She risked a glance backward, checking the street. She grew even more irritated at the awkwardness of this encounter and fingering the weathered gun in her jacket pocket.

"Christian, you will never escape us," she replied.

They looked at each other silently, like two rats at a discarded piece of cheese. Go for the food, and maybe get away, or wait for the other to make the move and go for the kill.

Suddenly a door pushed outward against the wind and a laughing couple emerged, half in and half out of each other's arms. Although it was difficult to see even as far as the other side of the street in the storm, and neither Lynna nor Christian had moved, it was evidently a very hilarious snow storm. Jazz music played in the background. The couple tried momentarily to stifle themselves, the tension evident, failed and lurched back inside. The door slammed closed.

Christian lunged forward. Reacting quickly, too quickly to be accounted for by the human nervous system, Lynna *blurred* & pulled the weathered pistol out of her jacket pocket and fired it into Christian's face as she slipped sideways.

Christian's metallic arms shook spasmodically and his taloned hands found nothing but falling hail. The body relaxed and fell headlong, a beautiful, broad blade. Christian Cockle was dead.

Lynna made the call to the cleaners and retreated back out of the storm, back to the sanctity of her apartment. There was nothing she could have done for Christian.

A will had been done.
« Last Edit: 14 June 2017, 18:10:08 by Easy »

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Re: Is There Anybody Out There?
« Reply #4 on: 14 June 2017, 17:29:02 »
Camp Wilderness
Planet X
29 Jan 3146

Back aboard the "Babylon Rocker", Lt Col Douglass, the command staff Captain Marjanna Kemboi and the S-4, WO Shaun Jones, stood before a hologram of Camp Wilderness and surrounding area.

Conquistador-class DropShips, like Drifter, were well known for the variety and quality of their command and control facilities. Storm made full use of Drifter's wherever possible. He reached out with his hands and holding one steady over the location of the camp, zoomed the map out in one direction stretching eastward until a coastal area and city was revealed by slowly moving the other away with a particular hand shape. As he did, he spoke to those present:

"This is Mela Caelora, the biggest city on the continent and capitol of the Kheadian Dynasty. It's a fuedal autocracy of about 20 million. Seems to be the planet's main agricultural power. The GeneCaste are mostly variations on a minotaur theme. Non-felinoid mammalian factions seem to favor the Kheadian Dynasty more than the others."
 
Douglass cleared his throat.

"The non-felinoid mammaliods seem to get along better with the larger of the two felenoid GeneCaste factions on the planet, the felenoid group centered around Rey, here," he scrolled the map with a tightening and drag of his fingers, "to the west across the ocean, but not too well with the other centered here," another drag, "at Hirago." He brought the focus back to Mela Caelora.

"They compose about half of Mela Caelora's population. The other half is a mix, mostly humanoids, including the so-called 'androids'. These are the ones with near total body replacements.

The term 'android' appears to be slang, we've seen no sapient robots. Only very thorough replacement. Like that Class 5 we saw on Holovid last night. I know you've seen these cybernetic cowboys and the GeneCastes, and the cross-overs, on the tri-vids, but it may be a different thing to see them in person. Be prepared for the unexpected.

We want to be extra careful with these 'androids'. If there are any Manei Domini active here, if they've been recruiting, they'll probably be hiding among the androids, and they'll be the first ones to recognize where we come from, and what we may be here to do."

Ranger Actual took a slow breath, letting it sink in, and then plowed on.

"Remember, and spread the word: Don't freak out. The majority are basically cosmetic and superficial changes, but some of these people, GeneCaste, Android or both, are barely human anymore. Most of the enhancements we've seen are cosmetic in nature and could pass as normal on a Canopian CruiseShip, and confer very limited advantages in combat, if any at all.

But more to the point, if you freak out it marks you as an alien, or a nut. Find out as much as you can before you react to something you didn't expect."

Captain Marjaana Kemboi responded immediately to the unspoken cue.

"Yes, sir. We're going to try and avoid any fighting at all on this outing, if I understand this plan correctly, sir."

"That is correct. This is a shopping trip and not a raid, Captain.  Defend yourselves if you have to and just run away if you don't. If we're going to fight anybody here, and we probably will, it's going to be on our terms, whenever possible, not in the middle of one of their big cities where they have the advantage of familiarity."

Storm zoomed the map of the city in.

"This district, Little Bealoc, is where we think you should focus your efforts. Little supervision, lots of hackers and mercs, lots of black market activity."

"Yes, sir." Kemboi responded enthusiastically. "We're from off-planet and we're trying to form a mercenary group to hire out to one of the Corporations. We're not looking to peel any territory from any of the locals, we're just trying to get an outfit together."

"Correct."

"If we get offered some kind of gig, though, do we take it?"

"Not yet. Your still getting your people and gear together. All your interested in is basic stuff like fatigues, flak jackets, kit, and maybe a few sidearms. Nothing else, but you will be back for more, and heavier, later. Whet their appetite for cash."

"Roger that. Now the big question, what if we run into the laws?"

"This is the part where we're going to have to trust you, Captain. It'll be awhile until we can get any kind of practical and believable identification together for anybody. Part of your job is going to be looking into that, so if you do bump into anybody with a badge. Act. Casual."

This earned Ranger Actual a stifled chuckle from the group. Captain Kemboi was a professional black ops soldier. Captain Kemboi could Act. Casual.

"Aye, sir."

"Your the ones that are going to be on the street, or in traffic, or what have you," he paused, "I'd really prefer you didn't kill anybody if you can help it. Your orders are to break contact and escape and evade at any sign of trouble. Taking extra time to work around bad scenes isn't going to hurt us."

Kemboi got the point.

"Aye, sir. We can be discreet. With the gold your giving us to exchange for local currency we can avoid financial institutions. That's a big advantage when your trying to stay lo-pro."

"Yeah. Fortunately, gold still seems to be a universal standard. Something in human nature, maybe."

"I wouldn't know, Colonel. If I were really in this for the money, I sure as hell wouldn't be a soldier."

Douglass almost let it slide.

"That's too bad, because as soldiers go, your worth your weight in gold. Go make us some connections, Captain."

"Yes, sir."

Later, as she prepared to pass along her orders, Marjaana considered her mission parameters. It paid to think ahead. Study of the culture had revealed that the world had a bustling economy with many opportunities for no-questions-asked procurement of the vast majority of things the Rangers were after.

The first order of business would be in the way of clothing and personal items for the 500-odd members of the Task Force. Although at first blush, this would not seem to be a high priority, it made reasonable sense. Given that their objective was to remain as anonymous and non-descript as they possibly could manage, before anyone could be turned loose to visit any inhabited areas, they would have to be able to pass as persons who had, one way or another, originated from within the system.

It would not do for some hapless Ghost Ranger to show up at a cafe with clothing and personal items no one could account for. Even something as simple as a pair of sunglasses or tablet computer had to have a plausible local origin. This had prompted Command to conduct a throughout survey of potential red flags. Interviews of the soldiers collected opinions about what kind of stuff they liked from watching the tri-vid. Shopping wish-lists were circulated around the camp at mealtimes. The lists were reviewed, some items added that had been overlooked, some removed that were obvious contraband, some that were probably included as a joke.

Nobody was buying Private Lorenz "a new pair". The lists were presented to Cpt. Kemboi. Kemboi and her team were to take an Anhur transport, fly to the city, hide it somewhere and then make their way in. They were to find some suppliers of military surplus and other items from the list, and fill up the Anhur. If possible they were to purchase a non-descript civilian transport vehicle, fill it up as well and return with the goods. Along the way, they were to make as many local contacts as they could without drawing undue suspicion.

Special Forces Captain Marjaana Kemboi was confident she and her team could do the job.

**********

After the briefing, and Captain Kemboi had been dismissed, the command officers had held their own private strategy session:
 
"We're monitoring their communications, public broadcasts, commercial traffic and a few military channels we've managed to decode."

"Military?"

A sheepish grin. "Nothing sensitive, just low level traffic anybody with off-the-shelf receivers and decoders could get. Day-in, day-out stuff. We're working on a theory of their encryption schemes. That might be awhile."
   
"So what's your take?"

"As we learn about them, we need to decide what and how they will learn about us."

"That's the real question, isn't it. Who are we? How did we get here? What are we doing here? How many more of us are there?"

"We need believable answers to give them, and we need to make sure everyone has the story straight."

"There's always the truth."

"Only the parts that aren't going to hurt us."

"Understood."

"Ostensibly, we are hunting for a Word of Blake colony. We have reason to believe that some of them may have escaped to this system in 3080. Granted, that was 60 years ago, why does it matter?  It matters that the Blakist program was an ideology of genocide. It matters that we are keeping a vow that they will be hunted down to the last for their crimes against humanity."

"Ok, sounds good, and partially true, as motives go. Maybe less threatening to the natives. Be particularly careful about this aspect with the GeneCastes. What about the WarShip, and JumpDrives?"

"That's the tricky part. We don't want them to know about it."

"And how do we manage that?"

"That's why we brought the Odyssey-class JumpShip. We're going to scuttle it at some random place in the system, away from any potential jump points we find. We'll make it look like the SuperJump destroyed it's drive and that we have neither the knowledge, nor the means to replace it. We'll be thorough, so that none of the technology can be recovered. We've started work now on disassembling the core and converting the hull into a habitat. We'll leave sufficient forces on and about it to ward off the curious. After all, it belongs to us and we're going to use it as a SpaceStation. We tell them that we had believed we had solved the SuperJump problem, but we were wrong and lost the drive. Now we cannot go back."

"And we hide the Robinson-class somewhere in the system."

"Correct. Or better, Jump it out somewhere close by. The people of this system must not know about it, until such a time as we wish to tell them. Anybody who discovers we are from out-system must believe that, like the Blakists, we cannot go back. One WarShip can irrevocably upset the balance of power in this unusual system, and probably plunge it into a war. Or a system-wide campaign against us. Maybe both."

"We're still coming to terms with the possibilities laid open by the fact that this technique does, actually, seem to work. Nobody else can know. Not here, and not there. We're not even sure we could reproduce it, anyway. But if we really can, then even in the eventuality that we have to run, going back to the Free Worlds League and telling everyone what happened may result in a sterilization fleet coming for us first, to get the drive technology, and then for these people here."

"Roger that. We're not going to be doing anybody any favors by spilling everything we know to everybody. Are we clear about that, yet?"

"Yes, sir." A chorus.

"Once we establish ourselves, we need to find the pirate group that the Wobblies encountered jumping in. They are the only ones who may have any clue about the real truth of any of it and corroborate what we might say about the Blakists. The arrival of a ship from the Inner Sphere after so long was the event of a generation. Now where'd that group go? For some reason, as far as we have been able to determine, they have kept their encounter to themselves. Maybe out of shame that they attacked? After 60 years, I'd think somebody would have talked.  And the Blakists seemed to have dropped off the edge of the map."

"I can understand the natives wanting to let it go, somewhat. With no ability to actually go back themselves, why stay excited about it? Another random arrival, now marooned here. Happens once every century or so."

"For now, they can be allowed to continue believing that. And given the nature of the GeneCastes, it might be for the best. How difficult would it be to convince people that there is a complex of worlds out here filled with mutant, genetically-engineered Blakists with JumpDrives that have 10x the range of anybody else. And that it's time to pre-empt the next nuclear war."

"What if that's just what we have here?"

"You've been watching the tri-vid, you tell me."

"Eh. No. These GeneCastes are weird, but otherwise they are pretty much like us."

"We're getting off track. Back to the pirates."

"So we believe that it was a pirate group."

"Unless we discover that any of the nationals or the GeneCaste factions are involved, yes. One has to believe that if anyone had gone public with that aspect of the encounter, that a ship remains unaccounted for, and maybe  had jumped back and survived, whatever ultimately happened, it would be part of the record."

"So far, other than that they were unknown pirates who remain unknown, nobody knows. The official story is that the JumpShip was destroyed. A serious analysis of the wreckage would show that all they had was the remains of one of the three DropShips. It implicates one of the national governments."

"That is correct. We've been monitoring for weeks now. Nothing."

"What matters is that there are Blakists hiding here, and they've had 60 years to prepare for anyone to come after them."

"It makes finding that pirate group our priority, and it must be done with the utmost discretion. Again, they are the only ones who can corroborate our counter-story about the Jihad."

"So. We're going to prepare a packaged story about how we got and drill everyone on the details for if and when we are discovered. Think it'll work?"

"I'm optimistic. The Wolf's Dragoons kept their secret for a long time, and the only reason anyone ever found out was that Jamie Wolf decided to tell them."

"Good point."

"Besides, we aren't actually leading an invasion."

"Not yet, anyways."

"Not ever, if we play our cards right. Perhaps that's one service we can provide."

"Ah. A noble purpose after-all."

"We're Ghost Rangers. You take it where you can get it."

"Honor the fallen."

"Honor the fallen, aye."
« Last Edit: 20 June 2017, 10:58:20 by Easy »

Easy

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Re: Is There Anybody Out There?
« Reply #5 on: 14 June 2017, 17:51:27 »
Snapshots. Your Guide To System X. Tonight's program tells the story of our origins, in a multi-part series brought to you by the Khaedian Crown. Our feature.

SLDF JumpShip "Eventide"
Nadir Jump Point, System X
23 Aug 2784

"It's over and we're leaving. "

The Eventide completed it's sail-folding operation and it's crew busied themselves with the impending jump. Crewed by a team of young Department of Communications spacers, the speaker was, apparently, the last SLDF officer to address anyone in System X. Ever. More than 300 years ago, when the last JumpShip belonging to the SLDF made it's final transmission before jumping away for the Exodus rally point.

The SLDF 17th Army garrison had been happy to go. Trapped in a secret colony 3 months from the nearest inhabited world had made System X a tense but quiet posting for the Kerensky loyalists who guarded the colony outpost. 60 years after the first landings, the colony had a standing militia, composed of retired and detached duty Dept of Communications weekend warriors. No one seriously considered System X a likely spot for a HPG, but postings to the colony complex of worlds was highly desired for advanced training. In the wake of the Star League Civil War, however, and the Great General Kerensky's retirement, Star League futures looked rotten.

It would be 12 years before another ship from outside was seen. This time a warship of the newly christened ComStar, and manned by former Star League navy personnel who swore loyalty to Jerome Blake, Conrad Toyama and Operation Silver Shield. The colonists would live under it's provision of information and technology for the 25 years following.

The Liaison kept his peace as he switched off the comms channel. It had been a safe posting for the most part. He recalled that the most violence he had ever seen was the drink thrown in his face the night they learned of the New Vandenberg Uprising. The start of the whole sorry mess that the last 20 years of Periphery service in the 17th Army had offered him.  He gave the final jump order. The Eventide vanished into the eternal night

*****

Prime Minister's Office, Crimson Union
Mela Caelora Colony,  System X
23 Aug 2784

"Now, who shall we turn to?" The Advisor asked rhetorically as the image of the Jumpship faded from the holotank.

"We must learn, again, to rely on ourselves." The Prime Minister replied quietly.

"He could have offered a word of encouragement."

"I don't hold it against him or any of his kind. We shall see how far to trust Terra anymore. His Army has fought only to survive, alone, out in the dark, against every hand turned against them. We must all accept the most basic facts. The Periphery never has, and never will, accept the authority of the Star League. Too much blood. Just too much blood."

"Your right, of course, Prime Minister. There is still hope, I think, though. The first generation of our 'designer baby' project is healthy and strong. Thier education and training proceeds apace. They will make fine citizens and soldiers."

"Then there is life. When there is life, there can be hope. This is what we will say about it."

Mela Caelora and the Crimson Union would survive the end of the Star League, the Prime Minister swore silently, they would keep the light alive in the long dark.

GeneCaste Advanced Tactical Training Net
Mela Caelora Colony, System X
27 Aug 2784

Chmeee gritted his teeth against the impact and noise of the LRMs against his virtual cockpit.

Train, train, train. All we ever do. All we ever will do. The war is over, the Star League is gone, Amaris is gone. The Rim Worlders, gone. The Concordat, gone. There's no one to fight. Just bandits. Maybe that's what we will be. The police.

Chmeee brought his head back into the game.

The recycle warning on his PPC chimed and he swung his Griffin's right arm at the Hunchback. 20 meters, not a good shot, weird angle and twist, but there's no time. That AC/20 is killing us. He pulled the trigger and melted an actuator on the HBK-4G's right leg.

Chmeee's lancemates would agree. Two of them, the Dervish and the Scorpion were already down, the DV with a destroyed gyro and the Scorpion minus half it's torso. The Hunchback Autocannon was merciless and it's pilot, an avian named Arthur, was a steady hand, kept his transversals low and burned ammo like it was the thing to do.

Chmeee suspected it was, as Arthur swung the HBK torso towards him and hosed his Griffin. The simpod HUD lit up and scrolled a long line of damage reportage and debugging info. Chmeee deduced he was dead when the controls failed to respond.

One more for Red Team. Chmeee took it stoically. Everyone agreed that Red Team had gotten the better of the 'Mech substitution phase of the war game. Blue Team's turn would come.

Chmeee stepped his 8 foot feline body out of the simpod. A 'designer baby', a GeneCaste, Chmeee had been enhanced along the theme of an old science fiction story his parents had loved as children, and had gotten his name from one of the old archived works of fiction. Chmeee and his generation represented what in the colony was called a better future.

Chmeee only wanted to be a good soldier. It was becoming increasingly urgent that the people of System X be prepared to face whatever lawlessness came in the vacuum created by the collapse of Star League authority.

As Chmeee reviewed his team's performance in the telemetry playback, he let his mind stray again. Yes, there would have to be order. The Kzin Mark I body flexed as he mentally took the sim apart step by step, tail twitching anxiously. The row of SimPods began to open and the GeneCast MechWarriors exited the Iron Teachers.

He and his people, the future, would see to it.
« Last Edit: 15 June 2017, 13:24:31 by Easy »

Easy

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Re: Is There Anybody Out There?
« Reply #6 on: 16 June 2017, 11:48:52 »
Zhen Niao Class Small Craft "Vagrant"
High Orbit, Planet X
02 Feb 3146

The electronic warfare officer activated the send command and the weekly status report was encoded and sent to both Camp Wilderness and the Odyssey-class still maneuvering away from the Jump point.

*****************
 
System X has 5 habitable worlds and two gas giants, with 2 or 3 moons per planet, and two asteroid belts. There is interplanetary travel within the system. Three habitable worlds are generally Terra-like with minor variations of atmospheric density and gravitational strength that are within normal human tolerances. Two of the habitable planets are not very Terra-like. There are several moon colonies and limited mining of the asteroid belts. All of the moon colonies are habitation modules of various kinds that depend on National and Corporate sponsors.

The populations are a mix of unaltered, GeneCastes and Android, a kind of 'CyberCaste' of the heavily cybered, divided into several nations and political factions. Individuals tend to have 2 major sources of identification, one to a nation and one to a faction, otherwise known as a 'Caste' and sometimes analogous to a tribe or clan.

The nations are led by governments which exercise territorial sovereignty, industrial, military and scientific power. Factions typically represent GeneCaste and Android affiliations and exercise cultural and economic power. Tensions and balance between the nations and castes are the most common sources of political activity.

There are cities of a continuum of sizes, populations and intensity of activity; metropolitan, residential, agricultural and industrial. There are also uninhabited and uninhabitable areas of varying sizes and severity.

None of the nations or castes have JumpDrives, but there is significant interplanetary traffic administered by national navies and a handful of asteroid-colony based coalitions. Within certain societies are persistent rumors that the knowledge of producing one exists, but is suppressed. A few academics endeavor to work on developing hyperdrive technology but have so far been unsuccessful despite technological advancement in almost every other field. It is unknown why the K-F theories that the system retains have so far failed. The generally received wisdom is that the technology is lost and may one day be rediscovered or arrive by ComStar or a similar mission. It's the subject of annual observances of prayer, fasting and vigils by several religious organizations, although there are few known prophetic traditions relating to it. A legacy of Mela Caelora's scientific heritage.

*[Only one group was encountered by the Blakists when they arrived, pirates who had subsequently disappeared. Hostilities had commenced immediately and only the Blakist survivors had been discovered by a patrol, and thus there were no other witnesses to the event. The government had reported the wreckage of what they believed to be a small JumpShip along with the survivors.]*

Planetary populations approach 100 million on the 3 Terra-like planets and significantly less on the other two. The other two planets, however, are populated by the most significantly altered, genetically, and there is much less information publicly available about them.

The report also summarized some observations of GeneCaste procreation:

GeneCastes have a normal range of human nature. Their personalities often reflect their typing and the Class level of thier alterations, but it is taught, learned and affected. The brain's psychological make-up remains too complex to make radical changes of a biological nature. GeneCaste children are born to "Iron Wombs", somewhat like the Clans, however, they are generally *not* raised in sibko-type environments, but are taken home by parents as soon as they are able.

In effect, a GeneCase is, indeed, more like a 'designer baby' than a separate species.

Some GeneCaste do nurture a goal of actually achieving reproduction, and even speciation, in a peaceful way, as is rumored to have occurred with the original  Frobishers. Political disagreement on this subject has resulted in more than one war in System X's history, and the subject is another political hotbutton that surfaces from era to era.

Included in the report was the beginning of a timeline of historic events:

2685 System X Discovered

Astronomical surveys revealed an unusual system with 5 planets in the habitable zone. The system was deemed a     risky prospect due to the distances involved. However, subsequent exploration of the system unveiled a unique treasure, a system with 5 inhabitable planets in stable orbits. This discovery had so much potential, economically,     that even from the first, powerful efforts were made to keep details sketchy and suppress knowledge of the system's existence, location and details.

2705 Mela Caelora Colony Established

Colonizers of Planet X. SLDF Space Engineers break ground on Planet X. Settlements on the remaining 4 planets followed and SLDF Garrision established. JumpShip traffic mostly consists of SLDF, who keep most details to themselves, given the potential scandal of the genetic engineering programs.

2768 The Crimson Union

First independent interplanetary central government officially receives it's mandate.   

2784 Contact Lost

Operation Exodus and HPG shutdowns culminate in failure of expected JumpShip arrivals. Contact severed for 12 years. Colonies learn self-sufficiency.

2790 The Integration Confederation

A series of agreements bring the outer settlements of System X into official alliance with the Crimson Union.

2790 The Resurrection Bond

An interplanetary trust is established to prevent the degradation of planetary scientific, industrial, academic and other ratings in the event of major war, accident or sabotage.

2796 Contact Re-Established
 
ComStar JumpShip arrives, bringing news and technological updates.

2820 Contact Lost

Toyama's reforms result in higher prices than colony will pay for service. ComStar unwilling to open colony to open trade with anyone else. Defacto interdiction of colony results in contact with the outside lost for the second time.

2821 War Of Erahs

The first war between the GeneCaste and Android ends the long period of interplanetary peace enjoyed  since the founding of Mela Caelora. Operation Silver Maniac. Operation Sandsnake.

2825 Contact Re-Established

A ComStar JumpShip promising regular visits arrives bearing news and technological updates. System inhabitants glad for contact, distrustful of ComStar's versions of news. ROM continues to 'bury' records of the colony's existence.

2825 The Utopian Treaty
2825 The Good Will Federation
2826 The Phoenix Union
2830 War Of Drouhs, Operation Green Shark

2873 Contact Lost Again, MoC 'Jules Verne' Disappears

ComStar interdiction of FWL results in failure of notification to renew schedule of contracted JumpShip visits. Contracts canceled and JumpShips do not return. ROM remains committed to keeping system secret. Rumors abound of a Canopian Aquilla-class JumpShip, the 'Jules Verne', hidden somewhere in the Asteroid Belts.

2873 Battle Of Wehl, Operation Gray Knight
2875 Siege Of Osk, Operation Virgo
2876 The System X Security Syndicate
2888 Siege Of Broken Bones, Operation Tomahawk
2902 ComStar Civil War Results In Destruction Of Records Of System X
3052 War Of Pests, Operation Plunder
3053 Record Of System X Recovered By WoB
3080 The Word Of Blake Incident
3101 The Integrity Syndicate
3128 Battle Of The Towers, Operation Cliffhanger
3128 The Empire Coalition
3136 War Of Exploding Mountains, Operation Abracadabra
3140 The Triple Nations
3140 Battle Of Chiefs, Operation Aries
3146 Siege Of Red Waters
« Last Edit: 16 June 2017, 14:03:10 by Easy »

croaker

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Re: Is There Anybody Out There?
« Reply #7 on: 16 June 2017, 17:10:08 »
Eeenterestink. Has promise, will be watching.

Dave Talley

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Re: Is There Anybody Out There?
« Reply #8 on: 16 June 2017, 17:59:28 »
Watching
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

Easy

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Re: Is There Anybody Out There?
« Reply #9 on: 17 June 2017, 11:54:47 »
Thanks. This one's going to be a bit less visceral in character than the Ghost Rangers origin stories.

I hope you enjoy System X.
« Last Edit: 17 June 2017, 12:03:05 by Easy »

Easy

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Re: Is There Anybody Out There?
« Reply #10 on: 18 June 2017, 14:58:45 »
Robinson-Class WarShip "Waimea"
Jump Point 3544, Marik System
30 May 3146

The analyst droned on.

"As soon as the military and political climate of the Free Worlds League settles down, the FWLM will likely concentrate on rebuilding and gearing up for a major offensive campaign. Common belief holds that the Warden-General will attempt to take the Regulan Fiefs or the Duchy of Andurien by force and coerce one of these prodigals to rejoin the League. If that occurs, the lone holdout would either return to the fold or risk crumbling beneath economic or military strain.

Another possible offensive military goal would be pushing back the Wolf Empire forces in an attempt to regain worlds of economic and historical importance to the League. Once the FWLM gains enough confidence to conduct a foreign campaign, systems such as Stewart, Helm, and Keystone remain plausible conquests.

One of the largest concerns when militarily approaching the Free Worlds League is the redistribution of forces intended to reinforce the FWLM as a federal institution. Although the vast majority of these relocations have not yet occurred due to the reality of maintaining the League's borders, speculation and intelligence estimates have identified a few rotations that may occur within the next year or two. One Rim Commonality Guard unit and at least one battalion of Orloff Grenadiers are up for consideration, but this remains to be seen. Analysts also predict one or more of the Clan Protectorate Clusters will be moved to a different region. If this occurs, some backlash within the Protectorate's forces is expected. The Spirit Cats seem to revel in Clan-versus-Clan engagements, so relocating a Protectorate unit away from the Wolf Empire front will likely have a drastic impact on morale."(1)

(1) This quoted section has a source I am having trouble locating. It's here somewhere. -- DL

Susannah Marie Halley and Norman Halley watched the show soberly.

"What about it, Susan? I'm meeting with the saFactor soon. Do we have any proposals?"

"Eh. I dunno. Grandfather was a Nova Cat. He didn't ever seem to 'revel in Clan versus Clan engagements'. Besides, it will take a hell of a lot of 'reveling' to distract Clan Wolf from the Lyran front," she paused for theatrical effect, "Alaric Ward wants to be Archon, you know."

Norman laughed in spite of himself, "Dad nearly choked when he heard that." 

"It was something of a shock on the heels of killing Archon Melissa in her own Palace with Elementals."

Norman became serious.

"Let's face it, the Lyrans are out for blood. Both Grandmother and Grandfather always spoke proudly of Coventry, outside of any grand politics. Even the elders still talk about it, sometimes."

"They do, but then, they were brought here as children. We all grew up listening to those stories. I trust Dad's judgment about it and I've heard nothing but agreement from Storm Sr. and Sandy. The Lyrans will not lie down. The League will move on Regulus before trying to evict the Wolf Empire or infuriate the Andurians. I suppose they could move on the independent worlds in the pocket first, but why? Regulus is the key."

"So we renegotiate..."

"We let that door swing open. We think the Captain-General will move against Cameron-Jones presently. The question for us isn't really whether we are going to take a contract, it's going to be with whom, the League, or the Clan Protectorate. If Atreus is going to merge Oriente in, the independent worlds will be cut off and isolated. They will fall in line without a shot fired. Or they will get crushed."

"Will the Clan Protectorate raise the Marik flag?"

"Unknown. They sort of already salute it. However it plays out, I think our better interest is in a renegotiation with the Sea Foxes. Better odds of keeping Ranger Base under wraps and more room to maneuver. The whole League will be in acquisition mode."

"I'll indicate our interest in a new Sea Fox deal."

"That'll probably be enough to pique the interest of the ovKhan. The saFactor seems shrewd but honest. We're interested, and if he suggests a meeting with the ovKhan, we accept the invitation."

"Fair enough."

Zenith Jump Point
Koln System, Free Worlds League
12 Jun 3146

"I can appreciate your position. It's a sketchy sector of space, saFactor. There's no telling which way things are going to go. One thing we can be sure of, Captain-General Jessica Marik will not sit idle for long. When she is done moving the pieces around, she will attack the Fiefs. The question is, of course, where the Wolf Empire will attack. Khan Ward seems content to sit on his lines in the Lyran Commonwealth, today, but his warriors crave action. The Clan Protectorate may be as likely to be hit as anywhere else if he decides he can get by raids what he cannot by trade."

"Often the most regrettable of decisions."

"Indeed, saFactor. I do think that the treaty he has with the League will keep his hand firm on the leash with regard to the League or Oriente Protectorate, leaving you still on the short list."

"True, Norman. Fortunately, the Lyrans will not, most likely, be content to sit on the lines. They will almost certainly launch an offensive against either the Wolf Empire or the Jade Falcons, or both. The only question may be with whom they will feel more confident in having outside support. Naturally, we would prefer the main Lyran effort be against Clan Wolf, as that will draw Alaric's warriors towards Tharkad, and away from us. The Lyrans, however, also have a history of being able to push the Falcons back in short order, and they may choose to draw on that, to score quicker victories, while they work to discredit Alaric Ward's claim on the Archonship."

"What do you think of the Rasalhague Dominion?"

"I have the impression that Rasalhague may be disinterested in conflict with the Combine and perhaps more interested in claiming Jade Falcon or Hell's Horses worlds. If they do, that may be the opportunity for the Lyrans to commit the greater balance of their forces against Clan Wolf."

"We believe Alaric's claim is weak, saFactor. It strikes a nerve within the Commonwealth because it threatens their core identity and may appeal to the disenfranchised. They all will presume that Khan Ward will seek to remake and stratify the Commonwealth on Clan Wolf bloodlines. This, Lyran patriots will never accept and Tharkad keenly fans that patriotic spirit.

Conversely, the Jade Falcons can be thought of as simply an old rival with whom the back and forth has become something of a Lyran tradition. While they may see the Falcons as an existential threat to the Commonwealth policy, I do not think that the Falcons pose the threat of altering their basic identity the way the Wolves do.

This persuades me that the essential thrust of the Lyrans will be at the Wolf Empire, and what gains can be made against the Jade Falcons be considered critical, but not, perhaps, as urgent."

"Aff. Your reasoning seems sound. That is the consensus among us, as well. In fact, I have heard Spirit Cat proposals that suggest a series of softening raids on Tiber. The Ghost Rangers were mentioned in that context, as well. Sea Fox interest, too, may lie in that direction. Surely the League would benefit from more 'politically neutral' and less partisan garrisons to calm the anxieties of the people.

Significantly, I submit, the Spirit Cat proposals are very pointed in their admonition that the people be treated with respect and honor as ovKhan Fergus Sennet would absolutely demand it. Although we are much more independent than other Clans, even the Spirit Cats, if the ovKhan believes a thing important enough, the Spina Khanate will follow. The Spirit Cats would have no reason to disagree with such a policy of tolerance."

"That means Colonel Wojtek Petrovski and probably two or three battalions of Steel Hussars, plus support. They are the best that the RSMC can field. May I observe something, saFactor?"

"Of course, Norman."

"It's probable that any offensive into Regulan space will be coupled with an announcement from Atreus that Jessica is officially merging the Oriente Protectorate into the League. Her strategy will surely be to capture Regulus and the surrounding worlds and resume bridging the League. Tiber will be one of those worlds. If this is indeed Captain-General Jessica's plan, I believe it will succeed. With the capitulation of Regulus and the integration of it's worlds, and Oriente's, into the League, the map will look very different, and will be a powerful inducement for Andurian and Tamerind to petition for membership."

"Aff, it would. I think I see your question. In such a sequence of events, it would be wise for the Clan Protectorate to maintain hospitable and collegial relations with Atreus at the very least and possibly even to petition for full membership ourselves."

"This would be your own decision, as far as the Ghosts are concerned. The League always had a reputation for, more or less, fair and profitable industry, and the saKhan sits at the League Parliament. We would not presume to know what is best for you, either way. The Sea Foxes and the Ghosts have been steadfast friends for a generation. We will do what is necessary for that to remain true, no matter the politics on Atreus."

"Good. A better friend than one who lets you make up your own mind one could not have. We have always believed so." The saFactor was aware that Norman's mother was a Sea Fox who had joined with the Ghosts, time ago, when they came for the Blakists.

With mercenaries, he would probably have withheld his favor. The Ghosts, however, were the nearest thing to a Clan Protectorate family, with a robust trade in captured and discovered WoB technology, that you could find that did not actually live on one of it's worlds. The man before him, and his family, were children of the Sea Fox. Norman's mother had not been a bondswoman. She had joined them willingly and bore them children. It made a difference. He paused meaningfully for a moment, then spoke.

"This all appears consistent with what I have surmised. We are of a mind. Let us talk again! I expect we will soon send someone to relay saKhan Fergus Sennet's formal invitation to you to join him as guests aboard the Voidswimmer. That may be a good time to discuss future contracts."

"I look forward to it, saFactor."
« Last Edit: 19 June 2017, 10:52:02 by Easy »

Easy

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Re: Is There Anybody Out There?
« Reply #11 on: 09 August 2017, 13:28:51 »
cleanup
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