Evening from WA,
Someone sent me an email with the following example using the Engine Explosion optional rule on p. 78.
A DropShip carrying a Mech moves into a 500 meter aerospace hex containing a fleet and then the Mech explodes it's engine destroying the entire fleet.
I replied that my interpretation is that the Exploding Engine rule is designed for use on a battlefield map sheet's 30 meter hexes and does not apply to an aerospace 500 meter hex. I then went further by determining that one aerospace 500 meter hex equals 16.6667 battlefield map sheet 30 meter hexes. Based on the details for the Engine Explosion rule there was no way that all units could be destroyed.
The person's latest email indicates that the TO Engine Explosion rule makes the destruction of the fleet example legal to do so.
Can anyone let me know if I'm understanding the rule and that the engine explosion rule does not apply to aerospace 500 meter hexes please?
Update 10/26/17 2:18 PM Pacific Daylight Time:
As usual I missed a bit of information which is that a space hex is roughly 18 km or about 600 30 meter hexes which if I am not wrong about engine explosions there is even less of a chance of a single Mech in a DropShip taking out every ship in one space hex.