The merc unit I ran for a campaign years ago was in the FedCom breakup days- the colonel was in his 60s at that point (he was more just a device to deliver briefings and such to the players, who controlled one of the unit companies).
...........
HOWEVER, prior to his death, as recently as a few days prior, he was still an active Mechwarrior in a modified Black Knight, still regularly taking the field with his command lance, and still regularly finding himself being used by the GM as both a macguffin to rescue the players from bad situations and in turn as a plot device needing rescue himself from the players now and then. #P
This sounds a lot like our old MW1 campaign, albeit a bit later in the timeline, we were 3028-3057 era.
What started as a lance of MW1 RPG characters turned into a much larger mech unit where in the end the RPG characters would rarely be on the BT board at the same time as they had been promoted over time to higher & higher ranks & instead we would only use 1-2 characters on the board (Company CO + Battalion CO for example) with the rest of the group essentially just playing w/ mechs in CBT scale & rotating who was pulling GM/OP4 duty.
That said, I've often wondered what events in the canon timeline the unit would have participated in had we been playing 20 years later.
I think parts of Bulldog & FCCW, and based on what happens in the Jihad, I think they would end up spending most of that decade defending Skye after being booted off their garrison worlds by the WoB expanding the Protectorate.
Post Jihad is kind of a mess, much of the unit would retire. Some would join the Republic military as either line units or RSG for their homeworld.
For my main character, I think invest heavily in Astroid mining & spend his final years trying to buy his way into some gene therapy from the Belters to achieve immortality, or at least a couple more centuries of life, on or the other ;)