Author Topic: MotW: QKD-** Quickdraw  (Read 12875 times)

sadlerbw

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Re: MotW: QKD-** Quickdraw
« Reply #30 on: 19 February 2018, 01:05:43 »
You know why might have been neat as a rear weapon on the QKD? And M-pod or two. Same weight as a medium laser or one shot SRM4, but it gets a -1 to-hit and can be real nasty if you try to get too close to backstab. I know the range sucks, but really, how often were we using those rear lasers or SRM effectively beyond 3 hexes anyway?

glitterboy2098

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Re: MotW: QKD-** Quickdraw
« Reply #31 on: 19 February 2018, 03:04:03 »
actually a OS SRM4 is 2.5 tons.

sadlerbw

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Re: MotW: QKD-** Quickdraw
« Reply #32 on: 19 February 2018, 11:18:09 »
actually a OS SRM4 is 2.5 tons.

First off...yeah, I was wrong on the weight. I've been grinding Huntsmen in MWO so my brain defaulted to clan SRM4 weight. That would have been 1.5T so I still should have been wrong. Even an improved one-shot wouldn't have been 1T, so I was just making up numbers because they looked pretty I guess!

Still, having 2.5T to play with is even better! Two rear-facing M-pods and a half ton of armor!

Empyrus

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Re: MotW: QKD-** Quickdraw
« Reply #33 on: 19 February 2018, 14:29:31 »
2.5 tons of armor is better than wasting time with one-shot weapons, unless you slap 5 front-facing RL-10s for maximum alpha strike.

UnLimiTeD

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Re: MotW: QKD-** Quickdraw
« Reply #34 on: 20 February 2018, 05:45:27 »
We have far too few designs with maximum alpha strike.
I think Rocket launchers would also make for a neat handheld?
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Wrangler

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Re: MotW: QKD-** Quickdraw
« Reply #35 on: 20 February 2018, 09:40:36 »
You certainly could put some Rocket Launchers into a handheld. Beats having refitting the mech to install it.

Both the Axman and the Quickdraw mechs that have the handhelds don't have them. They have like MMLs or LRMs.
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sadlerbw

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Re: MotW: QKD-** Quickdraw
« Reply #36 on: 20 February 2018, 13:06:56 »
2.5 tons of armor is better than wasting time with one-shot weapons, unless you slap 5 front-facing RL-10s for maximum alpha strike.

I don't disagree with you. I was just trying to think of what an interesting 'modern' interpretation of the rear-facing weapons could be. I'm not saying they are a better choice than more armor, or a forward facing weapon. However, unnecessary rearward-facing firepower is a pretty common quirk of the QKD series, and I thought the M-pod might be an interesting way to 'upgrade' the old ML or SRM while keeping the same flavor.

Empyrus

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Re: MotW: QKD-** Quickdraw
« Reply #37 on: 20 February 2018, 13:45:50 »
(ER) Medium laser is far more useful as a rear-facing weapon than M-pods. Hell, the SRM is far more useful than an M-pod. If there has to be rear-facing weapons for style, keep them as lasers.
Both range and logistics is at play here, more range is simply better and one-shot weapons are a logistical complication. A laser solves both very neatly.

A one-shot weapon is almost never an upgrade, and one-time potential for high damage is not really useful unless it is enough to breach enemy armor or even cripple them (massed rocket launchers).

Kit deSummersville

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Re: MotW: QKD-** Quickdraw
« Reply #38 on: 20 February 2018, 14:42:48 »
I always wanted to replace the cockpit with a small cockpit and cram the Zeus' larger laser in the head sideways and make a Quackdraw.
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Giovanni Blasini

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Re: MotW: QKD-** Quickdraw
« Reply #39 on: 20 February 2018, 14:52:17 »
I always wanted to replace the cockpit with a small cockpit and cram the Zeus' larger laser in the head sideways and make a Quackdraw.

I've been calling it a Quackdraw since the Battletech 3056 MUSE back in 1992.
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Alexander Knight

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Re: MotW: QKD-** Quickdraw
« Reply #40 on: 20 February 2018, 17:31:29 »
I've been calling it a Quackdraw since the Battletech 3056 MUSE back in 1992.

Jeebus, was it really that long ago?

Giovanni Blasini

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Re: MotW: QKD-** Quickdraw
« Reply #41 on: 21 February 2018, 00:03:02 »
Yes, yes it was. Scary, ain't it?
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MoneyLovinOgre4Hire

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Re: MotW: QKD-** Quickdraw
« Reply #42 on: 22 February 2018, 14:32:04 »
The thing I think about the most when I think about the Quickdraw was playing Mechwarrior 2 Mercenaries: Quickdraws were ridiculously easy to kill via headshot- the head location was relatively large and easy to hit, so I'd salvage lots of them mostly intact.
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