Author Topic: MotW upgrade thread: ANH-** Annihilator  (Read 7617 times)

Kiesel

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Re: MotW upgrade thread: ANH-** Annihilator
« Reply #30 on: 19 April 2012, 15:43:52 »
Very nice, although I would have gone with another two tons of ammo instead of the extra lasers or one ton of ammo and no CASE for extra endurance.  LFF armor would also have been nice because the crits are there and extra protection is never a bad thing, but that would have pushed production back a decade.
I generally consider 12-15 shots to be the sweet spot for most games, so the 4 tons is was already erring on the side of caution with 16 shots each.   
Although In a campaign or 1v1 duel against another sniper I can see the reasoning.
(I was the one that did the math in the fight night Stalker Vs Annihilator showing that in a 1v1 on 2 mapsheets, the stalker could expect to run the 10 shot AC-10 annihilator out of ammo without dying as long as it stayed out of medium laser range.)

If I was going to pull the 2 extra mediums for 8 extra turns endurance, I would probably swap the CT ones out for ERs.  Their medium range syncs up well with the short range on the light gauss rifles.

My reasoning for the 6 mediums was to keep the close range performance from dropping below that of the basic model while still making full use of the improved heat sinks.  The basic can put out 60 DPS heat neutral with a burst of 70 for 6 overheat, while my version fires a 62-62-57 pattern (60.33 avg).  Swapping the CT lasers for ERs results in 50 damage heat neutral.

Sabelkatten

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Re: MotW upgrade thread: ANH-** Annihilator
« Reply #31 on: 19 April 2012, 16:06:13 »
With only LGRs in the side torsos CASE isn't really needed IMHO. There usually isn't much spillover damage from that (comparatively) small explosion on an assault mech. And dropping the CASE lets you load 18 rounds per gun.

EDIT: That should, of course, be 20 rounds per gun now that I'm not sleep-posting... #P
« Last Edit: 20 April 2012, 03:01:57 by Sabelkatten »

Diablo48

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Re: MotW upgrade thread: ANH-** Annihilator
« Reply #32 on: 19 April 2012, 17:18:49 »
Dropping the CASE gives 20 salvos by my math, and the LGR is unusual in that it really can use significantly more ammo than other weapons thanks to the extreme range.  It is very common to come across machines like the Thunder Hawk or Pillager dug into good defensive terrain to make the enemy come to them, but if you have LGRs you can park outside their range and lay into them until they move.  If they are smart, they will realize that they can generally weather 16 rounds of LGR fire and stay put until you run dry so you want significantly more ammo to let you wear them down and force them to move up to engage the rest of your forces which should be dug into good positions just outside their range.  Thus many players like to carry 24 or even 32 rounds for their LGRs to allow them to inflict as much damage as possible before the enemy gets frustrated enough to engage.  The Medium Lasers on the other hand are really not doing that much for you because this 'Mech does not want to be that close to the enemy if it (or more accurately, its allies) can avoid it, so trading them for extra ammo does not really cost you very much.

That said, I am happy with my own -2M variant which takes things a different direction by building off the -2A (modified to use an Endo-Steel chassis) so it uses a quartet of MPLs for short ranged firepower which gives it more accuracy which helps against the fast movers that will be trying to pick it off at the cost of a bit of raw damage.  Seven tons of ammo give it 28 rounds of endurance on the guns and 18.5 tons of armor make bringing it down difficult.

Code: [Select]
Annihilator ANH-2M

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3070
Cost: 8,836,667 C-Bills
Battle Value: 1,920

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    4  Light Gauss Rifles
    4  Medium Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   152 points                5.00
    Internal Locations: 1 LT, 1 RT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             Fusion Engine                200                       8.50
    Walking MP: 2
    Running MP: 3
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 296                 18.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           46       
                                 Center Torso (rear)                  15       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           37       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light Gauss Rifle                            RA        1         5        12.00
Medium Pulse Laser                           RA        4         1         2.00
Light Gauss Rifle                            LA        1         5        12.00
Medium Pulse Laser                           LA        4         1         2.00
Light Gauss Rifle                            RT        1         5        12.00
Light Gauss Rifle                            LT        1         5        12.00
2 Medium Pulse Lasers                        CT        8         2         4.00
@Light Gauss Rifle (48)                      RT        -         3         3.00
@Light Gauss Rifle (48)                      LT        -         3         3.00
@Light Gauss Rifle (16)                      HD        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 19
2          6       6       4       0      4     0   Structure:  8
Special Abilities: SRCH, ES, SEAL, SOA


View my design musings or request your own custom ride here.

mbear

  • Stood Far Back When The Gravitas Was Handed Out
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  • Posts: 4498
    • Tower of Jade
Re: MotW upgrade thread: ANH-** Annihilator
« Reply #33 on: 19 May 2017, 14:51:30 »
Sorry for the thread necro, but here's my take on a FWL/LGR Annihilator. IMHO, if it's going to be a sniper style 'Mech, it should use every advantage it can to get good hits, so there's a targeting computer in there. My mental backstory is that Wolf's Dragoons left an Annihilator chassis behind after the joined on with House Steiner. The chassis sat empty on Keystone until the Jihad when they pulled it out of deep storage, dusted it off, slapped their new wonder-guns on it. It made the perfect test-bed for the targeting computer designs Word of Blake ROM provided.

Code: [Select]
Annihilator-LG ANH-1AFWL

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 8,261,667 C-Bills
Battle Value: 1,618

Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    4  Light Gauss Rifles
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 2
    Running MP: 3
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 CT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Light Ferro-Fibrous          AV - 212                 12.50
    Armor Locations: 1 HD, 3 LA, 3 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           31       
                                 Center Torso (rear)                  8         
                                           L/R Torso     21           28       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     17           21       
                                             L/R Leg     21           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light Gauss Rifle                            RA        1         5        12.00
Light Gauss Rifle                            LA        1         5        12.00
Targeting Computer                           RT        -         12       12.00
2 Light Gauss Rifles                         LT        2         10       24.00
@Light Gauss Rifle (16)                      RA        -         1         1.00
@Light Gauss Rifle (16)                      LA        -         1         1.00
@Light Gauss Rifle (32)                      LT        -         2         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
2          3       4       4       0      4     0   Structure:  8
Special Abilities: SRCH, ES, SEAL, SOA

Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Tymers Realm

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  • Posts: 1292
Re: MotW upgrade thread: ANH-** Annihilator
« Reply #34 on: 19 May 2017, 15:52:13 »
Yea, the necro of this and the MotW thread got me looking at what I reworked up for the Annihilator as well.

My ANH-3P/PC is much like Kojak's upthread: 300 XFE, LB 10-X x 4, and Med. Laser x 4. My difference is using 11 DHS and 18.5 tons of regular armor. This way the 3P/PC can run and alpha and stay heat neutral. I think the lighting up of the CT Rear armor and the legs should be ok for this design.

I'm putting up the 3PC (cluster) just to show where I would of mounted cluster ammo.
So here's my ANH-3PC Annihilator:
Code: [Select]
Annihilator ANH-3PC

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3045
Cost: 23,602,000 C-Bills
Battle Value: 1,967

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    4  LB 10-X ACs
    4  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 296                 18.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           50       
                                 Center Torso (rear)                  11       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           33       
                                             L/R Leg     21           38       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RA        2         6        11.00
Medium Laser                                 RA        3         1         1.00
LB 10-X AC                                   LA        2         6        11.00
Medium Laser                                 LA        3         1         1.00
LB 10-X AC                                   RT        2         6        11.00
LB 10-X AC                                   LT        2         6        11.00
2 Medium Lasers                              CT        6         2         2.00
@LB 10-X (Slug) (10)                         RA        -         1         1.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 20
3          5       5       3       0      4     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 2/2/2

Enjoy...