Author Topic: Star Fleet Universe  (Read 130592 times)

mdauben

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Re: Star Fleet Universe
« Reply #570 on: 12 December 2017, 17:32:11 »
Many of the ships originally due for release on the 1st of December went up early this morning, in time for Shapeways' Cyber Monday promotion.
They still had some left over for a December release on the 5th.  These included the Federation and Lyran Tugs, Romulan, WYN, Tholian and Kzini scouts, and new fighters for the Feds and Romulans. 
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Nerroth

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Re: Star Fleet Universe
« Reply #571 on: 19 December 2017, 12:03:12 »
My second trio of Shapeways minis arrived recently: a Romulan DemonHawk dreadnought, a Mæsron dreadnought, and a Vulpa blockade runner - all in 3125 Frosted Ultra Detail:



There are two versions of the DMH on the Shapeways storefront; this one is designed to match the "Mongoose" style in the metal Starline 2500s, while a more "classic" DMH is currently available in 3788 scale.

As for the others, the Mæsron DN has the same "floating" firing platform as the Mæsron heavy cruiser and light cruiser; whereas the Vulpa VBR is derived from the Mæsron destroyer, but with some heavy modifications (to incude the removal of said platform).
« Last Edit: 06 January 2018, 20:38:38 by Nerroth »

worktroll

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Re: Star Fleet Universe
« Reply #572 on: 21 December 2017, 13:40:04 »
It's over 30 years since I last played SFB, but ... merry Christmas!

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Re: Star Fleet Universe
« Reply #573 on: 21 December 2017, 13:52:27 »
Kinda surprised they didn't make Rudolph a Sensor box...or a Phaser-4. :)
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Blackhorse 6

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Re: Star Fleet Universe
« Reply #574 on: 21 December 2017, 16:32:40 »
I was thinking sensor... lol.

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Re: Star Fleet Universe
« Reply #575 on: 21 December 2017, 17:14:20 »
The card has a copyright of 2006...had they released sensor rules for FedCom by then?
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Nerroth

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Re: Star Fleet Universe
« Reply #576 on: 02 January 2018, 13:49:22 »
As noted earlier, I have six minis from Shapeways' ADB storefront I've been working on, all in 3125 scale Frosted Ultra Detail; a Federation galactic survey cruiser; a Romulan DemonHawk dreadnought; a Mæsron dreadnought, heavy cruiser, and light cruiser; and a Vulpa blockade runner.

This my current work-in-progress attempt at each:



Of the lot, I'd say that, thus far at least, I'm feeling relatively comfortable trying to work on the Mæsron and Vulpa ships.

In the case of the Mæsrons, I've been trying to follow the colour scheme shown in the cover art for SFB Module Omega 1, and particularly Adam Turner's cover art for Module Omega 5. I've painted the "city" sections of these hulls grey, with silver "buildings" and (on the CA and DN) black for the "recessed" sections. The "outer" hulls are painted red, with a clear red coating added – though it may not show all that clearly in my less-than-stellar picturing attempts.

For the Vulpa, I wanted to do something different, yet still reflecting their "post-Mæsron" status. So, I used the same colour pattern for the "city" portion of the blockade runner, as well as common weapon and engine colours. However, it took a while to figure out a half-decent alternate colour for the "outer" hull; by accident, I found that a coat of clear red over a layer of yellow produced a nice orange-ey look, which I feel helps distinguish the ship from its former Mæsron comrades. (As it happens, the relevant Omega hex maps show Vulpa territory in orange, as opposed to Mæsron red…)

In contrast, I'm much less happy with how the GSC and DMH are turning out thus far.

If I'm being honest, I've never been overly comfortable trying to paint the white (or very light grey) hulls on Star Fleet or Auroran Navy starships. In the case of the GSC, I made a mistake trying to figure out how to colour in the panel lines, and "doubled down" by trying to give the ship an overall "weathered" look, as if it has been away from a major fleet installation for a significant stretch of time – which, I suppose, would be an appropriate thing to say about the long-range survey missions your average GSC is liable to be sent out on.

In the case of the DMH, I wanted to go with a green colour, yet one which avoided looking too "Franchise-ey". One of my problems has been how to distinguish the SparrowHawk and SkyHawk modules, and other details such as the warp engines, without looking too garish relative to the main hull.

In all, I have much to do to try and tidy up even those minis I feel more comfortable with, let alone trying to salvage something out of the others. Oh well…


Has anyone else here tried painting any of ADB's Shapeways minis for themselves - and if so, in which material and scale did you work with?
« Last Edit: 06 January 2018, 20:38:04 by Nerroth »

Nerroth

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Re: Star Fleet Universe
« Reply #577 on: 06 January 2018, 20:53:53 »
The January 2018 Shapeways batch is up, which includes the "Franz Joseph" Federation starbase, the "Mongoose-style" Romulan SparrowHawk light cruiser, and the first (bio)ship for the Omega Octant's Alunda Host.

glitterboy2098

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Re: Star Fleet Universe
« Reply #578 on: 06 January 2018, 21:03:35 »
every time i see images of Mæsron ships, i think of this:

https://www.youtube.com/watch?v=JzBYJVa0qLw

Nerroth

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Re: Star Fleet Universe
« Reply #579 on: 09 January 2018, 13:41:21 »
For what it's worth, I have posted a few "before" and "during" pics of each individual ship to this thread over on ADB's FC forum; I didn't want to clog the thread here with those pics.

I'd certainly be keen to see more ships of the Mæsron fleet make it over to Shapeways. For one, I'd be curious as to how the Wallimi-hull survey cruiser might turn out; as with the old Terran CL in UFP and FRA service, the SRs were built by the bat-like Wallimi prior to the formal integration of the Mæsron armed forces, and was "inherited" by the unified Mæsron fleets. (There is a survey variant of the heavy cruiser in a recent issue of Captain's Log.)
« Last Edit: 09 January 2018, 13:43:05 by Nerroth »

Nerroth

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Re: Star Fleet Universe
« Reply #580 on: 02 March 2018, 10:12:36 »
The February and March uploads to Shapeways have gone live, with the likes of the "Franz Joseph" Federation dreadnought, the Klingon T7 tug (in both "-B" and "-K" varieties), and the first "volatile warp" gunboats for the Omega Octant.

Omega PFs work somewhat differently than their Alpha Octant counterparts. Their "volatile warp" engines are larger, allow for a broader variety of gunboat size (and corresponding flotilla size), and even have an Orion-esque "afterburner" function that provides 50% extra warp power on a given turn (with a subsequent "cool-off" turn before it can be used again). However, these engines are more vulnerable to damage, particularly when running the afterburners, and cannot make use of warp booster packs.
« Last Edit: 02 March 2018, 10:15:45 by Nerroth »

Nerroth

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Re: Star Fleet Universe
« Reply #581 on: 30 May 2018, 13:12:38 »
My latest Shapeways batch has arrived:



That is a Bolosco Merchant Cruiser and an Iridani Galleon, both in 3125 scale, plus an Omni scale set of Mæsron fast patrol ships - all in Frosted Ultra DetailSmooth Fine Detail Plastic*.

Note that the Mæsron PFs deploy in flotillas of four; the sprue has one PF leader, four standard PFs, a PF scout, and two missile PFs.

*Shapeways have re-named various materials one can make use of, so FUD is now SFDP, it would seem.
« Last Edit: 30 May 2018, 13:39:26 by Nerroth »

HobbesHurlbut

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Re: Star Fleet Universe
« Reply #582 on: 30 May 2018, 13:21:14 »
gorgeous looking unpainted miniature material.
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Re: Star Fleet Universe
« Reply #583 on: 07 January 2019, 11:36:47 »
A new trio of ships arrived recently: a Federation Heavy War Destroyer, a Neo-Tholian Survey Cruiser, and a Zosman Heavy Cruiser; all in 3125 Smooth Fine Detail Plastic:



The Fed HDW is a modular design, which has a series of reactor, non-weapon option, and weapon mounts, all on the secondary hull, which can be configured to serve a variety of roles: combat, survey, carrier, repair, and so on.

The Neo-Tholian NSR is a "mission variant" of the Neo-Tholian heavy cruiser, which was a "naval" ship used by the Tholians back in the home galaxy. While the NSR itself is listed in SFB as a conjectural design, I consider this mini to act as a stand-in for the Sojourner - a one-of-a-kind survey vessel which helped lead an exile group of Tholians to the Draco Dwarf galaxy.

The Zosman CA is also modular in design; it has two weapon modules and two system modules on the prow, which allows it to be configured in a variety of roles. The ship can land on planets, so the mini has a set of docking clamps on the ventral hull. Ships of this class can appear in the "on-map" Omega Octant as pirates or mercenaries (belonging to one of numerous Zosman Marauder cells), or in the "off-map" Phi Sector of the galaxy in the navies of the five independent Marauder worlds (which sponsor the various Marauder cells) or the Zosman Collective (the "main" Zosman star-nation, which officially condemns the pirates yet benefits indirectly from increased trade with the Marauder worlds nonetheless.)
« Last Edit: 07 January 2019, 12:20:50 by Nerroth »

Giovanni Blasini

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Re: Star Fleet Universe
« Reply #584 on: 26 June 2019, 00:36:30 »
But of a bump.

So, I've not played SFB before, and I've been looking at the Sub-light Battles rules posted here:

http://www.starfleetgames.com/sublight.shtml

After reading through them, I have a few questions:

1. Are any of those rules versions a complete rules set?

2. If not, for just getting a feel for the game, would those rules plus the Cadet Rules be enough to go by?

3. I get that the Federation sub-light CL is basically the Texas class "old CL" prior to later upgrades, but the sub-light CA leaves me confuzzled: I get that it's an early Republic/Constitution saucer with no secondary hull, but the SSD has APRs that almost look like nacelles. If I wanted to run minis of it, what would be the best way to represent them?
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Alexander Knight

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Re: Star Fleet Universe
« Reply #585 on: 27 June 2019, 13:54:32 »
Honestly, I would just suggest the Cadet Rules to get a feel for things, and then the Y-modules (Y1-Y3) if you want to fool around with 1st Romulan War era stuff.

Giovanni Blasini

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Re: Star Fleet Universe
« Reply #586 on: 01 July 2019, 01:52:30 »
Honestly, I would just suggest the Cadet Rules to get a feel for things, and then the Y-modules (Y1-Y3) if you want to fool around with 1st Romulan War era stuff.

I've thought about it, and if we get into it enough I might, but that's a bit more investment to start than I was looking to do. I was more looking at additional play options before investing much into it, and Sub-Light Battles actually seemed easier in some ways to learn than even the Cadet Edition.
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Re: Star Fleet Universe
« Reply #587 on: 06 August 2019, 14:50:28 »
<--- Returns from the Abyss

Saw the shapeways stuff on ADBs site during random browsing. Which materials are people getting? The options I see are Natural Versatile Plastic, Processed Versatile Plastic, PA12, and Smooth detail plastic.
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Nerroth

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Re: Star Fleet Universe
« Reply #588 on: 09 August 2019, 07:57:07 »
All of my Shapeways minis thus far have been in Smooth Fine Detail Plastic.


There are no formally published rules for the sub-light/Non-Tactical Warp era thus far, either in Star Fleet Battles or in some other game system.

That said, many of the W-era ships in the three Early Years modules for SFB are warp-refitted versions of sub-light hulls, to include "National Guard" ships for a number of Federation planets (such as Earth, Vulcan, and Andor). Notably, none of the planetary fleets used "saucer-and-nacelle" designs; in the SFU, those are the hallmark of the unified Star Fleet of the Y-era and beyond.

The "warp-driven" ships used by the five founding species of the Inter-Stellar Concordium are in a similar category to other empires' warp-refitted hulls technology-wise, though it took a while for those navies to work up the "warp-class" weapons (such as phasers) needed to take full advantage of tactical warp technology. Also notably, the "unified" ISC ships of the Y-era had two prongs, rather than the three prongs on "modern" ISC starships.

Technically, most separated Federation saucers (and most separated Klingon booms) are able to use their impulse drives to travel at non-tactical warp speeds in case of emergencies. The cover story in Captain's Log #25 shows just such an occasion, as the separated saucer of the USS Hood tried to make it back to friendly space after the rest of the ship was destroyed during the Klingon invasion of the Federation.
« Last Edit: 09 August 2019, 08:06:46 by Nerroth »

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Re: Star Fleet Universe
« Reply #589 on: 09 August 2019, 13:41:10 »
For Shapeways, I cannot emphasize strongly enough: Smooth Fine Detail or nothing. Anything more is incredibly expensive, and anything less is so grainy and loses so much detail that they might as well just stamp 'Buyer's Remorse' on every box shipped.
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Nerroth

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Re: Star Fleet Universe
« Reply #590 on: 11 August 2019, 08:45:17 »
A playtest file has been posted on Warehouse 23 for a new game system called Merchants of the Federation, a "trading game" set along the Federation-Klingon border. The playtest file allows for certain paper elements intended for playtesting; these would be replaced with "proper" items should this project evolve into a physical boxed game.
« Last Edit: 11 August 2019, 08:56:13 by Nerroth »

Nerroth

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Re: Star Fleet Universe
« Reply #591 on: 13 September 2019, 19:37:46 »
A major revision to the core rulebook for GURPS Prime Directive, 4th Edition was recently posted to Warehouse 23 and DriveThruRPG; the new incarnation is available either as a single (365-page!) document, or split into two separate volumes. Among other things, it's got more info on the five founding species of the Inter-Stellar Concordium, as well as adding links to the likes of Federation Commander, which had yet to be pubished when GPD4e was first printed.

Also, an "early bird" version of the second book for A Call to Arms: Star Fleet has itself been recently uploaded to W23 and DTRPG. It adds more ships and mission variants for the various empires in book 1.2; fleshes out the Orion and Tholian fleets (to include adding the various Neo-Tholian hulls); and introduces the Seltorians to the game system.

Both books should be committed to print in the near-to-mid future.

Nerroth

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Re: Star Fleet Universe
« Reply #592 on: 06 March 2020, 23:19:19 »
This month's batch of Shapeways uploads features, among other things, the initial wave of first-generation X-ships to be offered on the Shapeways storefront - not least of which being the Federation Vincennes-class advanced technology command cruiser.

The nacelles on the Shapeways CX model are similar to those shown on the cover art for Star Fleet Battles Module X1R, representing the next technology level from those to be found on the Constitution-class heavy cruiser. (in GURPS Prime Directive terms, the Federation CA is Tech Level 12, while the CX is TL 13.)

For anyone so interested, there is an excellent background article in Captain's Log #52 which explains the evolutionary history of Star Fleet's "saucer and nacelle" heavy cruisers, from the Republic-class ships of the Early Years (GPD TL 11) through to the Vincennes and her X-technology stablemates.
« Last Edit: 06 March 2020, 23:20:55 by Nerroth »

Nerroth

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Re: Star Fleet Universe
« Reply #593 on: 25 September 2020, 12:12:52 »
A trio of first-generation X-ships warped in earlier this week: a Vincennes-class Federation CX, a Klingon DX, and an Andromedan Conquistador-X. All three are in Smooth Fine Detail Plastic, and in 3125 scale.



The CX I consider to be NCC-1776 USS Bunker Hill, and the DX to be the Kumerian: the flagships for their respective empires' Operation Unity task forces. Not sure what name to assign to the Conquistador-X, though.

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Re: Star Fleet Universe
« Reply #594 on: 25 September 2020, 13:45:30 »
The only way "Bob" isn't a good choice is if you've already used it for that fleet. :)
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Nerroth

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Re: Star Fleet Universe
« Reply #595 on: 03 November 2020, 14:17:39 »
Another new batch has warped in this week:



That's Captain's Log #54; the Captain's Log #54 Supplemental File; Star Fleet Battles Module R6; plus the Assault and Last Stand modules for the Star Fleet Marines ground combat game system.

The cover story for CL54 is based on the scenario of that same name in SFB Module X1, and was written by... myself! (The story, I mean. The original SFB scenario was written by Christopher J. Cafiero.) This is the second "cover story" of mine in an issue of Captain's Log: the first was an historical file on the Andromedan War, which was published in Captain's Log #49.

Of course, I owe much to the folks at Amarillo for tidying things up and bringing this story up to ADB standards.

CL54 also includes a preview for Federation Commander: Gunboats Attack, plus a batch of preview material in Star Fleet Battles for one of the "Omega's lost futures" empires: the Paravians of the Omega Octant.
« Last Edit: 03 November 2020, 14:31:37 by Nerroth »

glitterboy2098

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Re: Star Fleet Universe
« Reply #596 on: 03 November 2020, 17:38:28 »
what are the "Master Starship Book" products they seem to be adding to their drivethru page? the description sound like they are lore only stuff?

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Re: Star Fleet Universe
« Reply #597 on: 03 November 2020, 17:59:37 »
They include all of the R-section data for a given empire (including first-generation X-ships, Early Years units, and ships from various issues of Captain's Log which have yet to be formally published in a Star Fleet Battles module) by the time of a given Master Starship Book's publication. There are no SSDs or (non-R-section) game rules in the MSSBs, though.

For example, the recently-uploaded Tholian Master Starship Book includes "Main Era" Tholian material from various SFB modules, as well as from the upcoming Module R4T. It also includes a number of Tholian-related background articles, an expanded look at the early Holdfast era, as well as a more in-depth look at the ships and support units used by the Tholians and their various subjugated species back in the M81 galaxy prior to the Seltorian Revolt.

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Re: Star Fleet Universe
« Reply #598 on: 03 November 2020, 19:57:34 »
so lore and TRO basically? as someone who doesn't play but is interested in their setting, would they be worth getting?
« Last Edit: 04 November 2020, 02:54:30 by glitterboy2098 »

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Re: Star Fleet Universe
« Reply #599 on: 26 March 2021, 17:27:58 »
The latest trio of new arrivals:



That's an Inter-Stellar Concordium Heavy War Cruiser, a Paravian Heavy Cruiser, and an Old Galaxy (M81) Pirate Raider.

In the standard SFU timeline, the ISC did not build any "wartime construction" hulls during the General War. They did build a prototype war cruiser during the Pacification Campaign, yet losses were deemed acceptable enough to avoid going any further. However, once the Andromedan invasion kicked off across the Alpha Octant, the embattled ISC set about fielding as many "war" hulls as they could in order to defend their home territory. The HCW is itself derived from the ISC CW design, with two frigate engines and two destroyer engines (as opposed to the three destroyer engines on the CW).

The Paravians are a bird-like species descended from a population of Gorns which had been driven to extinction by an asteroid impact. Of course, the Paravians had no memory of ever being Gorns; so far as they were concerned, the Gorn fossils on their home world were "demons" and "devils". (One can imagine how badly things went when a Gorn exploration ship showed up in Paravian territory...) In the standard timeline, the Paravians are considered to be extinct in the Alpha Octant, but later emerge as a major threat in the Omega Octant. Thus, the CA counts both as a "lost empire" ship from Star Fleet Battles Module C6, as well as a playtest antiproton variant for the Omega-Paravians in Captain's Log #54.

The story behind the M81 OGR is more convoluted. Back when the Tholians were busy conquering the home galaxy, one of the major enemies they fought in the Great Martial War were the Nebuline, who (as the name suggests) establish their home colonies inside various nebulae. While the Nebuline were defeated, the Tholians were not able to flush out all of their surviving colonies; some of these were still in existence by the onset of the Seltorian Revolt. The Nebuline converted "wingless" naval hulls into "winged" raiders; that massive port wing is designed to dock to a freighter, allowing it to be carried off in its entirety. The Nebuline later developed "export models", stripped of key Nebuline technology, for sale to bands of various outcasts and exiles from the Tholians' various subjugated species; thus, the OGR SSD and Ship Card in Captain's Log #40 is of the "export" model, as used by various M81 High Pirate Bands.

 

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