Author Topic: X-Wing and Starwars fleet scale game?  (Read 107486 times)

Charlie 6

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Re: X-Wing and Starwars fleet scale game?
« Reply #720 on: 25 August 2017, 19:12:01 »
I would have liked them to toss a couple of U-Wings, with a boarding mechanism for fighters, in with the MC-75.

glitterboy2098

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Re: X-Wing and Starwars fleet scale game?
« Reply #721 on: 25 August 2017, 19:19:23 »
well they've not shown the cards or other pack items for the MC75 yet, so maybe it will.

Charlie 6

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Re: X-Wing and Starwars fleet scale game?
« Reply #722 on: 25 August 2017, 19:35:20 »
well they've not shown the cards or other pack items for the MC75 yet, so maybe it will.
While that's an encouraging thought, for which I thank you, FFG tends to show the minis when they can.

Empyrus

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Re: X-Wing and Starwars fleet scale game?
« Reply #723 on: 08 September 2017, 17:27:19 »
And more new ships for X-wing. They revealed Wave XIII, early 2018. Has two ships, both from The Last Jedi. Kylo Ren's TIE/vn Silencer, and Resistance B/SF-17 Bomber (large base, large ship seen in the trailer).
The bad news is this: The TIE Silencer costs 30 dollars. It is a small base ship in a big package. I do wonder why... the ship is pretty big (and so is the model) but i wonder if it is that expensive really.

glitterboy2098

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Re: X-Wing and Starwars fleet scale game?
« Reply #724 on: 08 September 2017, 18:07:29 »
link:
https://www.fantasyflightgames.com/en/news/2017/9/8/finish-what-you-start/


well the cynic in me says "because it has 2 autothrusters and 2 Primed Thrusters", thus making it a must buy for arc dodgers.

but looking at it, i'd say it is probably a combination of lots of cards, and the fact it is actually a fairly large figure.. it looks to be similar in size to TIE Punisher and the K-wing.. very large figures on small bases that normally do cost more.

in fact, price wise it it is fairly close to the U-wing.. which while large base, had a similar count of cards and tokens.
TIE Punisher: 4 pilots, 9 upgrade cards, 18 tokens
U-wing: 4 pilots, 14 upgrade cards, 19 tokens
TIE Silencer: 4 pilots, 13 visible upgrade cards, 16 tokens visible (assuming the ID#74 has its partner)

and since FFg has left stuff out of the preview shots before, it may have a few we don't see..
« Last Edit: 08 September 2017, 18:26:21 by glitterboy2098 »

Scotty

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Re: X-Wing and Starwars fleet scale game?
« Reply #725 on: 08 September 2017, 18:09:27 »
Oh look, more bombs.  That's what this game needs.
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Re: X-Wing and Starwars fleet scale game?
« Reply #726 on: 08 September 2017, 22:03:34 »
Oh look, more bombs.



The Resistance Bomber might actually be the first TFA-era ship I pick up. I needs those Silos...

(...actually, I'm not seeing any new bombs, just repeats of older ones.)
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Scotty

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Re: X-Wing and Starwars fleet scale game?
« Reply #727 on: 08 September 2017, 22:12:58 »
We have new cards for "Extra Munitions, except for bombs only and even better", and "throw bombs in front of you a lot farther than you could previously drop them" and a new rebel big ship with 12 HP and the ideal combination of upgrade slots to use it all.

I'm not excited.
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glitterboy2098

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Re: X-Wing and Starwars fleet scale game?
« Reply #728 on: 08 September 2017, 22:30:09 »
good news is that the "silos" card is B/SF-17 Bomber only. so can't be applied to anything else. all it does is give one bomb slot 4 uses.. which is good because the upgrade fills the 2nd bomb slot.

the trajectory simulator tosses bombs forward.. but is a systems slot, which means only 3 ships can make full use of it. the B/SF-17 Bomber, the TIE Punisher, and the Scurrg H-6 w Havoc title. there are a couple vehicles that you could conceivably fit it to with some card combo's (sticking Sabine into a VCX-100 or a U-wing, or a B-wing w/B-wing/E2 title for example) but those would be far less viable an option, since you'd be giving up a lot of other options.


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Re: X-Wing and Starwars fleet scale game?
« Reply #729 on: 08 September 2017, 22:40:30 »
We have new cards for "Extra Munitions, except for bombs only and even better", and "throw bombs in front of you a lot farther than you could previously drop them" and a new rebel big ship with 12 HP and the ideal combination of upgrade slots to use it all.

I'm not excited.

The only way I could be more excited is if I could fit those Silos on my Punisher. As is, I think the trajectory thingy will give me a reason to actually use the non-unique Punishers.

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glitterboy2098

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Re: X-Wing and Starwars fleet scale game?
« Reply #730 on: 08 September 2017, 23:42:36 »
people on their forums had been calling for something to make the Punisher more useful for awhile. looks like they decided to actually do that.

as i pointed out on their forums earlier today, this would allow the Punisher (and the new bomber) to act like "artillery".. able to hurl bombs ahead into oncoming units. it is worth noting they specified no "action:" bombs.. so no proximity mines, conner nets, or cluster mines.. nothing that lingers on the battlefield. the ones it works with are the thermal detonators, Seismic charges, Ion Bombs, Proton bombs, and the new bomblet generator. all stuff that gets placed then explodes the same turn.

Sabelkatten

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Re: X-Wing and Starwars fleet scale game?
« Reply #731 on: 09 September 2017, 04:10:36 »
I really like bombs (can't use thought. But who cares, more BOOM! ;D) but the B-17 doesn't attract me despite the name. I might try to get one of those bomb launchers from someone else, thought.

HobbesHurlbut

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Re: X-Wing and Starwars fleet scale game?
« Reply #732 on: 09 September 2017, 07:35:16 »
but the B-17 doesn't attract me despite the name.
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Re: X-Wing and Starwars fleet scale game?
« Reply #733 on: 09 September 2017, 07:57:12 »
They already have some fighters from the Episode 8 for X-wing.
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Re: X-Wing and Starwars fleet scale game?
« Reply #734 on: 09 September 2017, 15:24:10 »
They already have some fighters from the Episode 8 for X-wing.
Only the TIE/fo and TIE/sf and T-70 X-wing.
(The A-wing from TLJ trailer and other pics looks subtly different from the one in ROTJ so i assume it is not RZ-1 A-Wing but a newer model.)

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Re: X-Wing and Starwars fleet scale game?
« Reply #735 on: 09 September 2017, 17:25:35 »
They already have some fighters from the Episode 8 for X-wing.

That's what we've been talking about for the last nine posts, did you miss them? ???
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Daemion

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Re: X-Wing and Starwars fleet scale game?
« Reply #736 on: 08 November 2017, 15:24:18 »
So, I picked up the Rogues and Villains and Imperial Squadrons II packs.

Interesting stuff - I've been having fun looking up the different bounty hunters and ships.

But, with the ImpSquadsII Pack, I didn't see any new squadrons for the ImpSquads1. But, I've seen reviews of a Black Squadron TIE Fighter unit, as well as Biggs Darklighter X-Wing squadron for the Rebels. How does one get ahold of those cards? Were they tournament prizes or con-exclusives?


Secondly, I like checking out the scale of the different ships to see how close or far apart they are to one another, and I made an interesting discovery: according to Legends lore on Wookiepedia, the HWK-290 is 29 meters long, and is effectively a cargo hauler. The Moldy Crow X-Wing model is more of a roomy fighter, and nowhere near 29 meters in length at 1/270. Now, I've already noted some minor scale discrepancies among other models, like Slave 1 looking a little too large for being 21.5 meters long. The die-cast metal toys they sold a while back are a little more in line, in my opinion, but it's only a matter of a cm or so. Something I can forgive.

But, the HWK-290 is almost in line with the undersized CR-90 Corvette. While I don't mind imagining the Moldy Crow as actually being nothing more than an oversized fighter/bomber like the Havoc, I am tempted to mod the one I have for deployment with my growing 1/500 scale fleet, and putting it on a big-ship base to be deployed with the 1/500 CR-90 I have. Although, I could leave it on the fighter base, as an indication of the ship's agility.

Don't know what I'll do about deploying it with the regular scale figures. Kitbashing feels like a lot of work, but, scale is one of my little manias.

Any suggestions?

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Re: X-Wing and Starwars fleet scale game?
« Reply #737 on: 08 November 2017, 15:59:49 »
Biggs comes in the Starter set
Black Squadron Ties come with EVERY TIE fighter: starter, expansion, and gozanti.


As for scale, I don't pay attention to it; the deckplates make every small craft the exact same size, and every large craft the exact same size.

Getting Xwing and Armada confused.
« Last Edit: 08 November 2017, 16:34:59 by (SMD)MadCow »

Sabelkatten

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Re: X-Wing and Starwars fleet scale game?
« Reply #738 on: 08 November 2017, 16:11:47 »
The extra unique squadrons for Armada apparently comes from the Corellian Campaign set.

glitterboy2098

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Re: X-Wing and Starwars fleet scale game?
« Reply #739 on: 08 November 2017, 16:44:31 »
Secondly, I like checking out the scale of the different ships to see how close or far apart they are to one another, and I made an interesting discovery: according to Legends lore on Wookiepedia, the HWK-290 is 29 meters long, and is effectively a cargo hauler. The Moldy Crow X-Wing model is more of a roomy fighter, and nowhere near 29 meters in length at 1/270. Now, I've already noted some minor scale discrepancies among other models, like Slave 1 looking a little too large for being 21.5 meters long. The die-cast metal toys they sold a while back are a little more in line, in my opinion, but it's only a matter of a cm or so. Something I can forgive.

But, the HWK-290 is almost in line with the undersized CR-90 Corvette. While I don't mind imagining the Moldy Crow as actually being nothing more than an oversized fighter/bomber like the Havoc, I am tempted to mod the one I have for deployment with my growing 1/500 scale fleet, and putting it on a big-ship base to be deployed with the 1/500 CR-90 I have. Although, I could leave it on the fighter base, as an indication of the ship's agility.

Don't know what I'll do about deploying it with the regular scale figures. Kitbashing feels like a lot of work, but, scale is one of my little manias.

Any suggestions?

realize that the 29 meter EU size is a faulty one coming from an old RPG book written before any actual information came out about the ship, and which has been contradicted in the source of the ship itself, and every product to use it since. (including other RPG books by the same company)
the official, and accurate to all uses, size is 16.5 meters. it is not a cargo carrier, it is basically a "civilian starfighter", meant for moving a couple people around. it is basically the microbus/minivan RV of the star wars galaxy. it is classified as a light freighter because there isn't a better category.

we actually had a bit of a discussion about this n another thread a little while ago.
http://bg.battletech.com/forums/index.php?topic=59115.msg1362757#msg1362757

the X-wing version is the accurate size, according to Lucasfilm. (which is who provided the scaling information to FFG)
« Last Edit: 08 November 2017, 17:15:54 by glitterboy2098 »

NeonKnight

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Re: X-Wing and Starwars fleet scale game?
« Reply #740 on: 08 November 2017, 17:51:18 »
So, I picked up the Rogues and Villains and Imperial Squadrons II packs.

Interesting stuff - I've been having fun looking up the different bounty hunters and ships.

But, with the ImpSquadsII Pack, I didn't see any new squadrons for the ImpSquads1. But, I've seen reviews of a Black Squadron TIE Fighter unit, as well as Biggs Darklighter X-Wing squadron for the Rebels. How does one get ahold of those cards? Were they tournament prizes or con-exclusives?


Secondly, I like checking out the scale of the different ships to see how close or far apart they are to one another, and I made an interesting discovery: according to Legends lore on Wookiepedia, the HWK-290 is 29 meters long, and is effectively a cargo hauler. The Moldy Crow X-Wing model is more of a roomy fighter, and nowhere near 29 meters in length at 1/270. Now, I've already noted some minor scale discrepancies among other models, like Slave 1 looking a little too large for being 21.5 meters long. The die-cast metal toys they sold a while back are a little more in line, in my opinion, but it's only a matter of a cm or so. Something I can forgive.

But, the HWK-290 is almost in line with the undersized CR-90 Corvette. While I don't mind imagining the Moldy Crow as actually being nothing more than an oversized fighter/bomber like the Havoc, I am tempted to mod the one I have for deployment with my growing 1/500 scale fleet, and putting it on a big-ship base to be deployed with the 1/500 CR-90 I have. Although, I could leave it on the fighter base, as an indication of the ship's agility.

Don't know what I'll do about deploying it with the regular scale figures. Kitbashing feels like a lot of work, but, scale is one of my little manias.

Any suggestions?

Corellion Conflict is a MUST buy.

If you are an Imperial Player, you get the Black Squadron, Gamma Squadron, a few others, as well as new Objective Cards.

http://starwars-armada.wikia.com/wiki/The_Corellian_Conflict_-_Epic_Campaign_Expansion
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Re: X-Wing and Starwars fleet scale game?
« Reply #741 on: 08 November 2017, 18:21:25 »
Actually, the main thing I love for Imp players out of CC is Tempest Squadron: for 1 point more it adds Bomber to the TIE/AD keyword.  The named AD ace, Zertik Strom, is also good for being an Escort with double Braces that isn't Darth Vader (and destined for better things). For a proper Rhymerball, you need at least one source of Escort anyway, and having it be a Bomber as well means that it's contributing to the mayhem. Saber Squadron (Interceptor) is the only source of Snipe the Imps get, and Ciena Ree is super, SUPER hard to kill; she counts as obstructed no matter what. Captain Jonus is really good with some fleet-heavy builds, he lets friendly ships that are targeting a ship within Range 1 of him turn a die to an Accuracy. Pop goes the flotilla! The standard TIE guys aren't all that great. Black Squadron gets Escort, which is pretty terrible on a 3-hull squadron, and Valen Rudor can't be attacked if you could attack another squadron instead - which works around the Counter keyword, but isn't all that great otherwise. He is cheap though.

The campaign itself...

Is pretty bare-bones and minimalistic, but that isn't bad. The main problem is that once a side gets an advantage, it starts snowballing really fast. There's no underdog tables like more established games have (Bloodbowl) and so if a player is doing badly or even just gets unlucky, then he will continue to do badly. I think if i were to homebrew something it'd be for that eventuality.

It also requires a fair number of players - and you want odd numbers on each side, NOT even, so at least 6 players, with at least 600 points of ships and squadrons each.

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Re: X-Wing and Starwars fleet scale game?
« Reply #742 on: 08 November 2017, 18:31:25 »
Actually, the main thing I love for Imp players out of CC is Tempest Squadron: for 1 point more it adds Bomber to the TIE/AD keyword.  The named AD ace, Zertik Strom, is also good for being an Escort with double Braces that isn't Darth Vader (and destined for better things). For a proper Rhymerball, you need at least one source of Escort anyway, and having it be a Bomber as well means that it's contributing to the mayhem. Saber Squadron (Interceptor) is the only source of Snipe the Imps get, and Ciena Ree is super, SUPER hard to kill; she counts as obstructed no matter what. Captain Jonus is really good with some fleet-heavy builds, he lets friendly ships that are targeting a ship within Range 1 of him turn a die to an Accuracy. Pop goes the flotilla! The standard TIE guys aren't all that great. Black Squadron gets Escort, which is pretty terrible on a 3-hull squadron, and Valen Rudor can't be attacked if you could attack another squadron instead - which works around the Counter keyword, but isn't all that great otherwise. He is cheap though.

The campaign itself...

Is pretty bare-bones and minimalistic, but that isn't bad. The main problem is that once a side gets an advantage, it starts snowballing really fast. There's no underdog tables like more established games have (Bloodbowl) and so if a player is doing badly or even just gets unlucky, then he will continue to do badly. I think if i were to homebrew something it'd be for that eventuality.

It also requires a fair number of players - and you want odd numbers on each side, NOT even, so at least 6 players, with at least 600 points of ships and squadrons each.

But you forgot all the COOL new Objective cards :D

Planetary ION cannons is great for an Imperial Force that also has an Interdictor as a way to help funnel them Rebel Scum to where YOU want them to come in.
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Daemion

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Re: X-Wing and Starwars fleet scale game?
« Reply #743 on: 09 November 2017, 14:00:06 »
...{R}ealize that the 29 meter EU size is a faulty one coming from an old RPG book written before any actual information came out about the ship...

the X-wing version is the accurate size, according to Lucasfilm. (which is who provided the scaling information to FFG)

See, without having looked anything up, that was what I had initially assumed - that it was a big fighter with ample leg room. Thanks for clearing that up. Still, I might get a second one now to use as a 29 meter deluxe version with my 1/500 scale stuff. ;)
« Last Edit: 09 November 2017, 14:01:59 by Daemion »
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Re: X-Wing and Starwars fleet scale game?
« Reply #744 on: 09 November 2017, 14:01:24 »
Corellion Conflict is a MUST buy.

If you are an Imperial Player, you get the Black Squadron, Gamma Squadron, a few others, as well as new Objective Cards.

http://starwars-armada.wikia.com/wiki/The_Corellian_Conflict_-_Epic_Campaign_Expansion

Ooooh. I had been eye-balling this for reasons to fill out on Armada. Now I have stronger reasons to pick it up.

Thanks.
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Re: X-Wing and Starwars fleet scale game?
« Reply #745 on: 09 November 2017, 16:33:51 »
What's the average cost someone would spend to start getting into these two games?
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Re: X-Wing and Starwars fleet scale game?
« Reply #746 on: 09 November 2017, 17:04:43 »
you can get into Xwing for less than $100. its about $40 (or less, on some online stores) for the starter set (either classic trilogy or Force Awakens), and the individual fighter expansions run $15 to $20, of which you will probably need 2-3. the Large packs (two fighter sets, or the freighters/shuttles) run about $30-40 but large ships easily can replace 2-3 individual fighters in terms of points, and the large packs (the Aces, Veterans, and heroes packs) usually have a ton of useful cards you can use to boost ships from the other expansions.

that will cover Imperial or Rebel.

Scum is actually the most difficult to get into, since you need the starter for the rules, the Most wanted set ($40) which gives you the core of the faction and 3 ships, and another 2-3 individual fighter expansions (and Scum is large ship heavy)

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Re: X-Wing and Starwars fleet scale game?
« Reply #747 on: 09 November 2017, 19:27:22 »
The detail of the miniatures are great for the price.
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Re: X-Wing and Starwars fleet scale game?
« Reply #748 on: 10 November 2017, 13:06:38 »
Whereas, I recall getting into Armada costing between 60-80 for the core box. I can't recall which I spent on it, and might have gotten lucky from the shop I bought it from. It's currently going on Amazon for around 70 USD. That gets you:

-Imperials-
1 Victory Class Star Destroyer
6 Tie Fighter Squadrons

-Rebellion-
1 CR-90 Corvette
1 Nebulon Frigate
4 X-Wing Squadrons

From there, you have Squadron Packs at around $20 US each, and individual ship expansions starting as low as $20 and going up from there. I believe the Imperial Star Destroyer has been $40 in any of the stores I've been to.

While the big ships look nice, the squadrons come unpainted. They look good painted, and coming unpainted means you can have fun customizing them. Imagine having a Gold marked X-Wing Squadron, or blue or green, instead of the ever present red.

Tertially, both games come with lots of cards, and you may want sleeves to protect them and maybe sheets to contain them. This isn't as big a hurdle as it might seem, since most 50 sleeve packs are around $2-3 apiece, and they do have small-card sheets. A store near me sells individual sheets for a quarter - when they have them.





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Re: X-Wing and Starwars fleet scale game?
« Reply #749 on: 10 November 2017, 14:48:03 »
Wow..  Seems rather pricy.  But then again it seemed that way for 10$ for a small lance pack of battle tech back in the day.
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