Northwind StalemateMission Synopsis: October, 3075. The Word of Blake struck quickly, assault DropShips capturing the Northwind Highlanders' JumpShips and isolating the world itself. But the Blakists have so far failed to crush the Highlander ground forces. Now they think they have the Highlanders in a trap; the Highlanders, however, see their position more as a target-rich environment...
Date & Time: Saturday, March 12. We are scheduled to start at 1:00pm; last round will be called at about 6:00pm.
Unit selection: Miniatures & record sheets for pre-made forces will be provided, or players may bring their own.
Attacker (WoB): 5500 BV.
Defender (Highlanders): 4500 BV.
Both: Max three units; bringing over three units incurs a penalty: for each unit over three, the total BV available is reduced by 10% (450/550 BV). Infantry counts as half a unit per stand, but only half your force (rounded up) may be infantry.
Piloting/Driving/AntiMech and Gunnery Skills may not differ by more than two.
All units must be selected from the faction list at
http://www.masterunitlist.info. Set search filters to the appropriate faction (Inner Sphere General for both; Federated Suns and Mercenary for the defenders, and Word of Blake for the attackers.) and set the era to "Jihad." No Advanced/Experimental units, and all units are limited to Inner Sphere technology.
Make the GM's life easy by making forces for both sides; if you have a preference, show up a little early. Sides will be determined by preference first, but an attempt will be made to keep the sides even in numbers.
Bringing assembled miniatures that match units your force will give each "correct" model one point of Edge, usable to re-roll one roll directly affecting it once during the battle. This does not apply to forces provided by the GM.
Terrain and setup description: The battle will be held on a 4’ x 6’ map (2” hexes; 24x36). Expect mountainous terrain The Highlanders will set up anywhere on the board more at least 8 hexes from a short edge. The WoB attackers will move on from the short edges. Each attacking player must choose only one of the short edges, and the players must be split as evenly as possible.
Victory Conditions: Victory points are scored equal to the BV of destroyed units plus one half the BV of crippled or withdrawn units.
Special Rules: With a few exceptions, only Total Warfare rules will be used.
There is no “edge of the world.” If a 'mech is up against a map edge, the three hexes that would be surrounding the 'mech off the board are now legal hexes for movement; occupying any of those hexes opens up more hexes, etc.
The following rules from Tactical Operations will be used: Floating Crits, Sprinting, Evading, Crawling, Careful Stand, Firing When Down, ECCM, Expanded Backward Movement, Expanded Stacking, Gauss Shut Off, Active Probe Targeting.
No linking of C3 between multiple players.
The attackers are at the end of a long supply chain, hold the high ground, and are willing to play the long game. Therefore they are subject to Forced Withdrawal. The defenders are not, and will fight to the bitter end.