Hi all,
so I finally bought the core book a few months ago, and only now I have had the time to actually read it, and I have decided to give it a go as soon as possible (being married with a day job and children the scale of the "soon" word is very flexible...)
Anyway.
The first thing I noticed is that the game's contents are very "sparse" compared to MW 2e and MW 1e, when it comes to actually implementing the "classical" Mechwarrior tropes (i.e. unit design, assets, repair, management etc.) Ideally, I'd like content along the lines of MW 1e+Mercenary's Handbook 1e.
So, my question is: how well do the AToW rules "interface" with older material? I appreciate the game uses the d6 mechanics, and looking at the Tactical Combat chapter I see it tries to interface with the Battletech tactical rules in a consistent way (though it refers to Total Warfare; not sure how it would work with previous editions of the Battletech rules?) It seems doable in principle, although I don't have a good "feel" for how it actually works in practice.
Note I don't plan to buy any other of the "modern" books (so, no Total Warfare, no Strategic Operations, no Tactical Operations etc.), as I'd like to use the following:
1) Battletech Compendium (product code 1640; love it because it's compact and fairly complete)
2) Battlespace
3) Mercenary's Handbook 1e and/or MH 3055
4) TR 3025, 2750, 3057, 3050 (original printing)
I am still undecided on the setting, it will probably be Reunification War or 4th Succession War.
Thanks in advance for any comments!
Antonio