Author Topic: MWO Roughneck unveiled  (Read 20813 times)

martian

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MWO Roughneck unveiled
« on: 03 December 2016, 14:57:00 »
Roughneck





Roughneck

Description


Almost all variants are centered around ballistic hardpoints with either energy or missile hardpoints thrown in.

One Reinforcements model is pure energy boat with seven energy hardpoints.

Hero 'Mech with a mixed loadout.

No ECM or Jump Jets.
« Last Edit: 03 December 2016, 15:11:47 by martian »

Cyc

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Re: MWO Roughneck unveiled
« Reply #1 on: 03 December 2016, 15:57:30 »
Okay, not within valid era for HBS game, but will it be ported back to tabletop I wonder?

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Re: MWO Roughneck unveiled
« Reply #2 on: 03 December 2016, 15:59:08 »
Nice to see the priority the HBS folks are paying to the old, seemingly discarded canon history.  ::)
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Bren

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Re: MWO Roughneck unveiled
« Reply #3 on: 03 December 2016, 16:13:59 »
Piranha Games, no?

martian

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Re: MWO Roughneck unveiled
« Reply #4 on: 03 December 2016, 16:15:19 »
PGI can keep that piece of junk.

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Re: MWO Roughneck unveiled
« Reply #5 on: 03 December 2016, 16:30:26 »
I have to ask what's the history of this thing? Is it form some obscure piece of FASA-era fluff? Or some Battletechnology or whatever else article?
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martian

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Re: MWO Roughneck unveiled
« Reply #6 on: 03 December 2016, 16:39:22 »
I have to ask what's the history of this thing? Is it form some obscure piece of FASA-era fluff? Or some Battletechnology or whatever else article?
You have the link in the first post.

Bren

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Re: MWO Roughneck unveiled
« Reply #7 on: 03 December 2016, 16:41:24 »
Its lineage is more obvious in this image:
https://static.mwomercs.com/packages/roughneck/img/slide2-roughneck.jpg

Maybe HBS really wanted a series of IndustrialMechs for their campaign and worked this out with PGI.

edit: fixed typo, thanks kurt
« Last Edit: 03 December 2016, 17:04:05 by Bren »

kurtl000

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Re: MWO Roughneck unveiled
« Reply #8 on: 03 December 2016, 17:02:25 »
I think there are alot of people confused about the difference between PGI and HBS. As for your comment worktroll i dont get it haha

Dmon

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Re: MWO Roughneck unveiled
« Reply #9 on: 03 December 2016, 17:07:06 »
Considering the fact that the 'Mechs ar the only real connection that MWO seems to have to the wider BattleTech universe I guess it was only a matter of time before they decided to drop that and just start inventing their own 'Mechs and save a tidy sum of licensing the IP.

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Re: MWO Roughneck unveiled
« Reply #10 on: 03 December 2016, 17:07:32 »
I guess they want start seeding their own designs now.  Is their contract on the franchise running out or something?
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Re: MWO Roughneck unveiled
« Reply #11 on: 03 December 2016, 17:17:42 »
Second look it appears to be made for the Solaris arena.

From jabber over on MWO forum, they don't seem to be digging it at the moment. XL engines, double Ultras, some "special" lasers like ER Large Lasers or something. (or breaking canon ER Medium lasers, or it could be clan. That would timeline make sense)
« Last Edit: 04 December 2016, 23:49:53 by Wrangler »
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Caedis Animus

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Re: MWO Roughneck unveiled
« Reply #12 on: 03 December 2016, 18:26:00 »
While I absolutely love the design, I just don't think it could be that good. Unfortunate, because I really want it to be.

If they bothered to add melee, based off of the whole Solaris thing as well as the looks of this 'mech, I would be a bit more happy about it-but as it stands, thanks but no thanks, PGI.

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Re: MWO Roughneck unveiled
« Reply #13 on: 03 December 2016, 18:51:03 »
Okay, not within valid era for HBS game, but will it be ported back to tabletop I wonder?
sure, but considering we cannot use anything based on or close to their art, I don't see it worth any effort.
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martian

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Re: MWO Roughneck unveiled
« Reply #14 on: 04 December 2016, 03:16:57 »
I guess they want start seeding their own designs now.  Is their contract on the franchise running out or something?
They have the licence until 2018 or 2020 or so.

DarkSpade

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Re: MWO Roughneck unveiled
« Reply #15 on: 04 December 2016, 12:10:39 »
I like the design aside from the stubby hands.  I'm not sure what use those would be to either an industrial or battle mech.

I'm confused about all the comments mentioning HBS though.  What do they have to do with this?
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martian

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Re: MWO Roughneck unveiled
« Reply #16 on: 04 December 2016, 12:23:01 »
I'm confused about all the comments mentioning HBS though.  What do they have to do with this?
HBS has nothing to do with this 'Mech.

NeonKnight

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Re: MWO Roughneck unveiled
« Reply #17 on: 04 December 2016, 13:15:57 »
I'll be honest, I like it, and I want to see to PGI Succeed? I honestly don;t get why we as a fanbase so desperately want to see parts of this franchise fail?

To me we are in a New Renaissance of the game. Three different companies with their own individual licenses working together to make the game we apparently all love, and yet, people seem to hope one part or another fails and withers and dies.

I just don;t understand it. I'll give my money, maybe use it Solaris for funsies, I'll whimper and cry as I wait for 2018 and MW5 to roll out, I'll curl into a ball and hope to sleep until Feb of Next year for BETA for HBS's Battletech.

Again, if you don;t like it, fine, but honestly, lets stop with the Condemnation for companies trying to push our game forward and bring their own mark to it.
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Wrangler

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Re: MWO Roughneck unveiled
« Reply #18 on: 04 December 2016, 13:37:19 »
If this thing was first unit that can do physical attacks, i'd be more all for it.

Solaris is very close-up and personal fight.  I remember MW4 expansions online it was just about only game most of the remaining surviving player base was doing was Solaris.

It's obscure Industrial Mech, Randall did nice write up on it making the fluff story really enjoyable to read.
I can see it being slipped into canon, if there no licensing issues.  Lord knows we don't want MORE unseens.

I'm curious how their going handle it's armor?  65 ton industrial mech, only Heavy Industrial Armor (aka standard armor)?
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MarauderD

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Re: MWO Roughneck unveiled
« Reply #19 on: 04 December 2016, 13:46:45 »
I am disappoint. If I wanted another IS heavy, I'd say Crusader. I was excited for a new IS light like the Javelin, but no, that got put off. I'm a whale, but apparently I've beached myself because my wallet has been closed for the last seven mechs or so:

martian

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Re: MWO Roughneck unveiled
« Reply #20 on: 04 December 2016, 13:57:19 »
About 24 hours ago I was ready to buy 2-3 Clan Hero 'Mechs - actually, I was preparing my credit card. I wouldn't have a problem with buying the (possible) Crusader either.

But after this .... my wallet is closed and it is going to stay so.

Bren

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Re: MWO Roughneck unveiled
« Reply #21 on: 04 December 2016, 15:19:08 »
HBS has nothing to do with this 'Mech.

The reason I floated the HBS thought was that it seemed to make little sense to bring a brand new IndustrialMech (sorta) into MWO. Anyone that follows the game and buys 'Mechs will tell you PGI will make more ROI from a hundred existing BattleMech designs than the Roughneck. The only thing that made sense to me was PGI cross-pollination (single player world/campaign).

Now that MechWarrior 5 is announced and having the work that goes into this 'Mech for;
  • MWO Solaris
  • PGI campaign asset
  • MW5 campaign asset

It makes a lot more sense.

martian

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Re: MWO Roughneck unveiled
« Reply #22 on: 04 December 2016, 16:05:17 »
The reason I floated the HBS thought was that it seemed to make little sense to bring a brand new IndustrialMech (sorta) into MWO.
Russ Bullock's MWO ideas often seem to make a little sense.

Caedis Animus

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Re: MWO Roughneck unveiled
« Reply #23 on: 04 December 2016, 17:27:52 »
I'll be honest, I like it, and I want to see to PGI Succeed? I honestly don;t get why we as a fanbase so desperately want to see parts of this franchise fail?

To me we are in a New Renaissance of the game. Three different companies with their own individual licenses working together to make the game we apparently all love, and yet, people seem to hope one part or another fails and withers and dies.

I just don;t understand it. I'll give my money, maybe use it Solaris for funsies, I'll whimper and cry as I wait for 2018 and MW5 to roll out, I'll curl into a ball and hope to sleep until Feb of Next year for BETA for HBS's Battletech.

Again, if you don;t like it, fine, but honestly, lets stop with the Condemnation for companies trying to push our game forward and bring their own mark to it.
This. While I'm not really on PGI's side either, the constant complaining about everything they do-seemingly good or bad-is pretty annoying.

SteveRestless

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Re: MWO Roughneck unveiled
« Reply #24 on: 04 December 2016, 17:33:10 »
About 24 hours ago I was ready to buy 2-3 Clan Hero 'Mechs - actually, I was preparing my credit card. I wouldn't have a problem with buying the (possible) Crusader either.

But after this .... my wallet is closed and it is going to stay so.

Agreed, when there are so many existing mechs that could be added, this is ridiculous
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Wrangler

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Re: MWO Roughneck unveiled
« Reply #25 on: 04 December 2016, 18:29:54 »
Russ Bullock must have plans for something in the future.  Arming a industrial mech and saying's bad ass heavy mech with mediocre weapons dumb.  Unless he's planning to limit amount of weapons hard points per solaris mechs.  Keeping the ubber machines on the battlefield.
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Caedis Animus

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Re: MWO Roughneck unveiled
« Reply #26 on: 04 December 2016, 19:16:07 »
I think it's actually supposed to be a heavy battlemech based off an industrial 'mech, not an industrial 'mech stated to be a heavy battlemech.

The_Caveman

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Re: MWO Roughneck unveiled
« Reply #27 on: 04 December 2016, 22:40:04 »
Just further proof that while Alex Iglesias is a very technically competent artist, he can only draw variations of the same 'Mech.

This thing looks so much like the MWO Shadowhawk I thought it was a SHD hero 'Mech at first.
Half the fun of BattleTech is the mental gymnastics required to scientifically rationalize design choices made decades ago entirely based on the Rule of Cool.

The other half is a first-turn AC/2 shot TAC to your gyro that causes your Atlas to fall and smash its own cockpit... wait, I said fun didn't I?

worktroll

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Re: MWO Roughneck unveiled
« Reply #28 on: 04 December 2016, 23:04:10 »
With you there, Caveman. Had the same thought - "gun's meant to be on the left, correct?"
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Caedis Animus

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Re: MWO Roughneck unveiled
« Reply #29 on: 04 December 2016, 23:14:31 »
Just further proof that while Alex Iglesias is a very technically competent artist, he can only draw variations of the same 'Mech.

This thing looks so much like the MWO Shadowhawk I thought it was a SHD hero 'Mech at first.
Wait, what?

I'm not sure if you know what a Shadowhawk is anymore, considering the vast differences between this and the Shadowhawk. It does (Barely, if you squint your eyes real tight) ape the Shadow Hawk in terms of armament, but that seems to be the similarity's end.

As for his art, it's less "Variations on the same 'mech" and more "'Mechs in a specific style".
« Last Edit: 05 December 2016, 00:16:27 by Caedis_Animus »

martian

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Re: MWO Roughneck unveiled
« Reply #30 on: 05 December 2016, 02:10:45 »
It's more like Alex Iglesias' discarded concept.

Sharpnel

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Re: MWO Roughneck unveiled
« Reply #31 on: 05 December 2016, 12:26:30 »
I've done up all of the Roughneck variants with SSW. Link is below

http://bg.battletech.com/forums/index.php?topic=55668.0
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Re: MWO Roughneck unveiled
« Reply #32 on: 05 December 2016, 12:45:34 »
Wait, what?

I'm not sure if you know what a Shadowhawk is anymore, considering the vast differences between this and the Shadowhawk. It does (Barely, if you squint your eyes real tight) ape the Shadow Hawk in terms of armament, but that seems to be the similarity's end.

As for his art, it's less "Variations on the same 'mech" and more "'Mechs in a specific style".



You're seriously telling me you can't see the resemblance? Aside from the weird gorilla arms and the wasp waist they're very similar. All the Roughneck is missing is a boxy cowl over its cockpit instead of the roll cage.

All the humanoid 'Mechs in MWO look so much alike to me that I have trouble with target identification without the help of the HUD. I didn't have that problem with previous MW games despite the vastly inferior graphics fidelity (MW2 has basically a bunch of cubes stuck together like early Plog art, but you can still tell what's what), so clearly the problem is in the designs for MWO.
Half the fun of BattleTech is the mental gymnastics required to scientifically rationalize design choices made decades ago entirely based on the Rule of Cool.

The other half is a first-turn AC/2 shot TAC to your gyro that causes your Atlas to fall and smash its own cockpit... wait, I said fun didn't I?

Jayof9s

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Re: MWO Roughneck unveiled
« Reply #33 on: 05 December 2016, 12:53:54 »
You're seriously telling me you can't see the resemblance? Aside from the weird gorilla arms and the wasp waist they're very similar. All the Roughneck is missing is a boxy cowl over its cockpit instead of the roll cage.

I'm completely with you on this. I thought it was a Hero Shadow Hawk with weird arms.

I mean, I see the differences with them next to each other but the similarities are pretty glaring.

NeonKnight

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Re: MWO Roughneck unveiled
« Reply #34 on: 05 December 2016, 12:54:36 »
All the humanoid 'Mechs in MWO look so much alike to me that I have trouble with target identification without the help of the HUD.

I Know EXACTLY what you mean. It's so nice the real world is nothing like that!



vs



vs




But, thankfully we have:



vs



vs



Which we can all see look nothing at alike and the uninitiated can easily tell from a distance which is which ;)

Seriously, in truth, I care nothing about care, and until I get close enough to look at the logo, could not tell aside from the super sports versions one car type from another, so...yeah.
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Mech42ace

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Re: MWO Roughneck unveiled
« Reply #35 on: 05 December 2016, 17:29:22 »
I think it's more of the fact that Iglesias' has designed all of the mechs in MW:O. When you're one artist doing all the work on a game you're bound to have elements from different mechs show up again in your concepts. Compare some of the earlier concepts to each other, say two mediums like the Hunchback and Centurion who are both bipeds; or a heavy and assault Mech who are both chicken walkers, such as the Stalker and Catapult. These examples are different from each other, and it's easy to tell the difference.

But when you compare some of the recent designs to each other, my point becomes apparent... they seem to blur together. It's really a matter of how many mechs are in the game already.
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Re: MWO Roughneck unveiled
« Reply #36 on: 05 December 2016, 17:35:07 »
I Know EXACTLY what you mean. It's so nice the real world is nothing like that!

In the real world car companies put a lot of effort into chasing trends. Fictional art assets for a video game are supposed to be designed so the player can tell them apart.
Half the fun of BattleTech is the mental gymnastics required to scientifically rationalize design choices made decades ago entirely based on the Rule of Cool.

The other half is a first-turn AC/2 shot TAC to your gyro that causes your Atlas to fall and smash its own cockpit... wait, I said fun didn't I?

Caedis Animus

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Re: MWO Roughneck unveiled
« Reply #37 on: 05 December 2016, 18:20:50 »
You're seriously telling me you can't see the resemblance? Aside from the weird gorilla arms and the wasp waist they're very similar. All the Roughneck is missing is a boxy cowl over its cockpit instead of the roll cage.

All the humanoid 'Mechs in MWO look so much alike to me that I have trouble with target identification without the help of the HUD. I didn't have that problem with previous MW games despite the vastly inferior graphics fidelity (MW2 has basically a bunch of cubes stuck together like early Plog art, but you can still tell what's what), so clearly the problem is in the designs for MWO.
You know what? I'm going to challenge you on this.

First off-the Shadowhawk image you chose is the first result on Google Images. And it's flipped, thus inaccurate. The main gun is on the right side, when it's supposed to be on the left.

And yes-the waist and arms of the Shadow Hawk and Roughneck are different, obviously so.

Image One - Cockpit Assembly. The Shadow Hawk's cockpit is upright, surrounded by plating on all four sides, and is box-shaped for the most part-with a missile rack to the right and an antennae on top, it sticks out from the chest despite the lack of a neck. This is consistent with original artwork, where-while having a neck-the cockpit was recessed into the head. Meanwhile, the Roughneck, while also lacking a neck, has a much more exposed cockpit, much closer to the Huntsman in location/position, but it juts out at the bottom. A bar is located above it mounting the laser, the bottom is exposed and juts, the glass is reinforced. Although, it also has an antennae-a much larger one at a 45 degree angle from the top of the head. Two large metal struts run from either side of the head providing a "Collar" not much unlike the Executioner, but less pronounced and at a parallel angle.

Image Two - Chest. The chest/torso of the Shadow Hawk is smooth, with a recessed missile rack on the right side for the LRM-5, a small bump in the center, and two vents on the underside of the chest. The chest of the Roughneck, on the other hand, has a large pit down the center thanks to the struts to the side of the cockpit. The missile rack on the left side is on the shoulder, and two beam mounts are on the left "breast". Meanwhile, the right shoulder is dominated by a gun in a mounting at the same height. This is a reversal of the Shadow Hawk's gun position, true, but sizewise the gun is much larger and more obnoxious.

Image Three - The legs. Oh my. The Shadow Hawk's leg has a massive heel, a thick front, and a humanoid-biped design. Simple and to the point, with chunkiness in spades. While the Roughneck's leg is similarly chunky, it is digitigrade in design, lacking a "Heel" in the vein of the Shadow Hawk. This is probably-aside from the lumbering arms-the most glaring portion of the 'mech.

Image Four - Groin.I don't want to talk about this one much due to the inherent awkwardness of the image, but the Shadow Hawk's groin is larger, being taller than the Roughneck's wider hips.
« Last Edit: 05 December 2016, 18:34:34 by Caedis_Animus »

IAMCLANWOLF

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Re: MWO Roughneck unveiled
« Reply #38 on: 05 December 2016, 18:25:29 »
Thank you, Caedis Animus. Could not have said it any better... [applause]

Caedis Animus

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Re: MWO Roughneck unveiled
« Reply #39 on: 05 December 2016, 18:32:43 »
Removed due to being overly salty.
« Last Edit: 05 December 2016, 18:35:19 by Caedis_Animus »

worktroll

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Re: MWO Roughneck unveiled
« Reply #40 on: 05 December 2016, 18:42:23 »
Lack of salt is a good thing.

That's your opinion, CA. Unfortunately, my instant thought was also "modded Shadow Hawk?" Simple left/right inversion doesn't invalidate such a perception, nor do specific differences of detail, otherwise it'd have been much easier to deal with the whole Unseen problem in past decades.

I think it's more a comment on the artist's style. See also the MWO Assassin, which ended up with legs like the MWO Huntsman. Or the MWO Cyclops, that has to some a significant similarity to the MWO Archer. If the artist uses certain stylistic components repeatedly, this will crop up from time to time.

You're allowed to find it cool. Others, including myself, are also allowed to find it derivative. It's a big universe.
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Burning Chrome

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Re: MWO Roughneck unveiled
« Reply #41 on: 05 December 2016, 21:14:13 »
I think it's more a comment on the artist's style. See also the MWO Assassin, which ended up with legs like the MWO Huntsman. Or the MWO Cyclops, that has to some a significant similarity to the MWO Archer. If the artist uses certain stylistic components repeatedly, this will crop up from time to time.

Yep, don't like the Assassin's legs either, but I still bought it cuz it's an Assassin...with Huntsman's legs... :-\

Cyclops has always had similarity with the Archer, even in 3025...so two artist recycling stuff?  :o

I find the Roughneck to be more of a re-use of the Warhammer chassis then anything.  Almost looks like the WHM-8M in a way.

You're allowed to find it cool. Others, including myself, are also allowed to find it derivative. It's a big universe.

 ??? :) ;D :)) :D

I hope this thing is about the size of the T-bolt, the other 65-tonner I like piloting.  O0

« Last Edit: 05 December 2016, 21:17:06 by Burning Chrome »
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Bren

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Re: MWO Roughneck unveiled
« Reply #42 on: 05 December 2016, 21:43:52 »
If that shoulder autocannon was gone I can't imagine anyone seeing that 'Mech and thinking 'Shadow Hawk'.

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Re: MWO Roughneck unveiled
« Reply #43 on: 05 December 2016, 23:47:51 »
Personally I think it looks more like the Hound than the Shadow Hawk




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Re: MWO Roughneck unveiled
« Reply #44 on: 06 December 2016, 12:42:04 »
ugh. i like his work on a technical level, but as a designer Iglesias work is a pile of ugly choices put together as blandly and roughly as he can manage. can't even imagine what use those clamps serve, maybe it's supposed to hold things in place while better-designed 'mechs do the real work?
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Mech42ace

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Re: MWO Roughneck unveiled
« Reply #45 on: 06 December 2016, 15:39:37 »
can't even imagine what use those clamps serve, maybe it's supposed to hold things in place while better-designed 'mechs do the real work?
Primitive hand actuators that aren't advanced as mech actuators, that don't have to be quite as precise? I think they're appropriate for the astetic of the Mech, considering it's origin. It was probably used to pick up and move cargo with minimal maintanence... it is based off an industrialmech after all.
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Re: MWO Roughneck unveiled
« Reply #46 on: 06 December 2016, 17:52:15 »
Couldn't resist.  I like the design too much to pass on it and think it will be fun.

The long paddle like arms with clamps on the ends make it look like its designed to move large Conex containers and the like, using the clamps to secure it.  Other items suggest different utilities.  The name is kinda lame, but whatever.  Hope the in-game model captures the concept art well.

So I ordered the standard pack so far, and was about to order the reinforcements but then I thought about the inbound quirk changes...

You won't need to get 3 mechs in the future to master them so how will that impact future mech packs? 

Will each mech be priced individually? 

Mechs ala-cart?

Where will the cost be made up?

As far as I can tell, the grind to what is considered "mastered" will become much more "grindy", time consuming and costly in both GXP, XP and MC...though nothing final has been announced yet. 

How will that affect matchmaking and the current tier system?

Taking a new mech out at Tier 2 isn't to bad for me as I have enough modules I can apply and GXP to unlock anchor turn or what ever I choose...but once the new system is in-place... :-\

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Re: MWO Roughneck unveiled
« Reply #47 on: 06 December 2016, 20:08:25 »
...
« Last Edit: 07 December 2016, 13:45:36 by IAMCLANWOLF »

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Re: MWO Roughneck unveiled
« Reply #48 on: 06 December 2016, 22:22:57 »
Yeah, I kinda don't want many configs. I did have an idea for the standard involving medium-caliber autocannons, so I mostly just want that one and one other. That said, three 'mechs to play with isn't the worst thing.

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Re: MWO Roughneck unveiled
« Reply #49 on: 07 December 2016, 11:20:26 »
That said, three 'mechs to play with isn't the worst thing.

Well, it would be four in my case (as I have my eye on the Reaver) but, yeah. 

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Re: MWO Roughneck unveiled
« Reply #50 on: 12 December 2016, 15:36:41 »
It'll be 5 for me... :-\.

I wonder if we'll be able to change our choices if the new system goes into place before this mech is released?

Like ala-cart, 1 or two from the standard, and 1 or two from the reinforcements and the hero?  One from each plus the hero equals $25.00 or $30.00?

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Re: MWO Roughneck unveiled
« Reply #51 on: 31 March 2017, 22:40:30 »
Latest NGNG Competitive Roundtable steam had some images of the Roughneck, so its quite advanced production wise. The torso hardpoint placement, wow.





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Re: MWO Roughneck unveiled
« Reply #52 on: 31 March 2017, 23:58:20 »
I feel like some earlier critics of the Roughneck may be a little more sour now. That energy placement is astounding.

Doesn't look half bad, either.

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Re: MWO Roughneck unveiled
« Reply #53 on: 01 April 2017, 09:27:52 »
That energy placement is astounding.
Of course it is. They have to make their own design take advantage of their game mechanics to be more popular.

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Re: MWO Roughneck unveiled
« Reply #54 on: 01 April 2017, 11:00:39 »
Isn't this thing suppose to be crappy because it's a industrialMech armored up?
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Re: MWO Roughneck unveiled
« Reply #55 on: 01 April 2017, 16:49:01 »
Heh.  Vise-clamp arms.  Those will be real handy in metal shop.   :)

Not that much dorkier than some of the canon designs, I suppose.

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Re: MWO Roughneck unveiled
« Reply #56 on: 01 April 2017, 17:34:15 »
Of course it is. They have to make their own design take advantage of their game mechanics to be more popular.
Well, it's an IS low-end heavy. Even if it wasn't a homebrewed design it needed something going towards it.

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Re: MWO Roughneck unveiled
« Reply #57 on: 01 April 2017, 22:58:16 »
Glorious!

Looks like it could be fun!

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Re: MWO Roughneck unveiled
« Reply #58 on: 02 April 2017, 18:50:12 »
Isn't this thing suppose to be crappy because it's a industrialMech armored up?

and same with tabletop, fluff can say stuff that often is not reflected in actual game stats. Unlike many of the Industrial/PrimitiveMech conversions to standard tech, I seriously doubt the Roughneck was ever stated up as anything other than a true BattleMech.

It has very good torso hardpoints (can expose weps while minimising torso exposure aka hill humping) and its lengthy forearms look great from a shielding perspective, the only lacks the Roughneck would have in MWO is that its not 75 tons and that of many of its variants starting single heat sinks and without Endo or Ferro, and the later is a quick fix really if you have the C-Bills.

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Re: MWO Roughneck unveiled
« Reply #59 on: 10 April 2017, 20:36:35 »
New April/May/Beyond Roadmap has a 'Mech Bay shot


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Re: MWO Roughneck unveiled
« Reply #60 on: 12 April 2017, 18:50:09 »
Hello,



Countdown begins - https://mwomercs.com/forums/topic/248620-countdown-to-roughneck-release-april-18th/

Standard Title - The Wrench


Collector Title - The Roughneck

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Re: MWO Roughneck unveiled
« Reply #61 on: 13 April 2017, 19:51:47 »
Paint scheme time (and config hardpoint reveals)







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Re: MWO Roughneck unveiled
« Reply #62 on: 13 April 2017, 23:20:39 »
Kind of regretting not preordering it; That is one sexy mech.

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Re: MWO Roughneck unveiled
« Reply #63 on: 14 April 2017, 11:57:23 »
Damn... I really enjoyed the Roughneck concept when it actually looked like a walking piece of industrial equipment from the BTU. They shrunk up the arms so much that it just looks like "X" generic PoS mech to my eyes. Super grateful I didn't swoon myself into a pre-order for this one... #P #P #P #P #P #P

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Re: MWO Roughneck unveiled
« Reply #64 on: 14 April 2017, 14:27:15 »
So, IndustrialMech in DBOG colours?
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Re: MWO Roughneck unveiled
« Reply #65 on: 14 April 2017, 18:44:49 »
It is not as "svelte" as I had hoped, and the cockpit plus the ugly "BLOCK" mount for the MG under the AC are disappointing, I'm still looking forward to it on the 18th.

The Assassin is fun, and I hope this will be as well.

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Re: MWO Roughneck unveiled
« Reply #66 on: 15 April 2017, 00:09:24 »
Scale comparisons - Price of those shield arms, among the tallest in the 65 ton weight bracket





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Re: MWO Roughneck unveiled
« Reply #67 on: 15 April 2017, 17:46:12 »
They shrunk up the arms so much that it just looks like "X" generic PoS mech to my eyes.

With the comparison pics, do you still feel the same way? 

I tried to post them yesterday but I couldn't get it to work cuz my "img-fu" sucks so eventually Cyc did it...   :-[
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Cyc

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Re: MWO Roughneck unveiled
« Reply #68 on: 16 April 2017, 05:59:28 »
Not really insane quirks (and Mech Bay shots, again showing off the variant hardpoint placement)







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Re: MWO Roughneck unveiled
« Reply #69 on: 16 April 2017, 11:38:00 »
Some of the quirks are really odd choices.

I'm glad to see the armor and structure bonuses to reflect the "rugged" nature of the chassis.

Cockpit and the Hero strutting vids are up on MWO.
« Last Edit: 16 April 2017, 16:28:56 by Burning Chrome »
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Re: MWO Roughneck unveiled
« Reply #70 on: 16 April 2017, 16:42:40 »
Like most of recent 'Mechs, they are avoiding quirks that would amplify the effects of boating massed numbers of weapons, and try to make any single hardpoint more worth using in the first place. The structure quirks will make it a beast though.

Animation preview - https://www.youtube.com/watch?v=8x4Bawmyn3Q

Cockpit preview - https://www.youtube.com/watch?v=ii--ueudefo

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Re: MWO Roughneck unveiled
« Reply #71 on: 17 April 2017, 00:45:49 »
Gotta say, they nailed the cockpit view. Not normally one for big, open cockpits, but the Roughneck's nails the sci-fi industrial tone.

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Re: MWO Roughneck unveiled
« Reply #72 on: 17 April 2017, 19:24:20 »
and last up - youtube version of the NGNG preview stream - https://www.youtube.com/watch?v=aHRAopCpn9s

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Re: MWO Roughneck unveiled
« Reply #73 on: 18 April 2017, 15:43:14 »
Cockpit reminds of Megabot that suppose to use irl fight a japanese piloted robot in a melee battle.
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Re: MWO Roughneck unveiled
« Reply #74 on: 18 April 2017, 16:04:04 »
Cockpit reminds of Megabot that suppose to use irl fight a japanese piloted robot in a melee battle.
I could see that... especially seeing that Iglesias also did the concept art for Megabots.
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Re: MWO Roughneck unveiled
« Reply #75 on: 19 April 2017, 14:04:21 »
Fun ride so far.

Still tinkering with weapon configurations, but believe the Roughneck will have a more efficient use of hardpoints and effective loadout with the oncoming 3060 tech a few months from now.

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