Author Topic: Wrong stats Jupiter 3  (Read 244 times)

ianpelgrim

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Wrong stats Jupiter 3
« on: 19 May 2017, 05:55:34 »
I didn't know where to put this. But i compared the stats of the jupiter 3 to the weapons it has in battle tech.
In the MUL the damage is S7 M6 L7 this should be  S7 M7 L6. The flak is flk3/3/4 this should be flk 4/3/3.
Please correct me if i'm wrong.

Kit deSummersville

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Re: Wrong stats Jupiter 3
« Reply #1 on: 19 May 2017, 11:49:41 »
Over here.
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nckestrel

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Re: Wrong stats Jupiter 3
« Reply #2 on: 19 May 2017, 12:22:59 »
Long Range
Using long range weapons only, the Jupiter 3 does not overheat. 12 from HAGs, 12 from UACs = 24 + 2 movement - 4 "free is less than the 12(24) heat sinks it carries.
two HAG/30 = (2.4 + 2.4) *.75 (low ammo) = 3.6.  So the FLK at long range is 4 (round normal).
Add in the two UAC10s at 1.5 each, and you have 6.6, or round up to 7 base long range damage.

Unfortunately, at medium range, those ER MLs hurt it more than they help.  They push the heat up to 36 (12 from HAGs, 12 from UACs, 10 from ERMLs, 2 from movement).
6.6 + 1 = 7.6, or what would be an 8.  But 7.6 * 24 heat dissipation / 36 -4 "free" = exactly 6. So it only gets 6 at medium range, but OV2 from dropping from 8 to 6 due to heat.
The FLK is also reduced due to heat, 3.6 * 24 / 32 = 2.7, or a 3 at medium for FLK.

The increased damage for HAGs at short range then bump the short back up to 7 again and 4 for FLK at short.
Master Unit List website - where to find units, what factions use them, what's their BV?
http://www.masterunitlist.info
3025-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.
http://bg.battletech.com/forums/index.php?topic=1219.0

ianpelgrim

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Re: Wrong stats Jupiter 3
« Reply #3 on: 19 May 2017, 17:41:27 »
So it is wrong but different. I think the calculation on this one is really weird but i think you are correct.

 

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