Just some fluff and updated stats:
Mass: 14 tons
Chassis: LND/14-Endo
Power Plant: 140 Fusion
Cruising Speed: 86 kph
Maximum Speed: 129 kph (172 kph)
Jump Jets: None
Jump Capacity: None
Armor: G4 EDP Armor
Armament:
2400 kg of pod space
Manufacturer: Beta Mobile Facility
Primary Factory: Unknown
Comm System: Proto-Type 4
T&T System: SAT-PM1
Overview
The Basilisk Quad was a prominent part of the Society's ProtoMech forces during the Rebellion and it had proven its effectiveness in many recorded engagements. However that design was fabricated using parts that couldn't be obtained after the Rebellion. This quickly relegated many of the remaining examples to training facilities.
This situation was unacceptable for the Society, so they decided to design an UltraProto to replace the Basilisk Quad. They called this heavier design the Lindworm. It was designed from the ground up to be manufactured by the Society, be compatible for a larger selection of pilots and to utilize the latest technological advancements.
Capabilities
The Lindworm doubles the tonnage of its predecessor, the increased weight was invested into doubling the maximum velocity and armor protection. This has made it far more effective at utilizing its Electric Discharge Armor. The loadout of the more conventional Prototype uses a ProtoMech Quad Melee Weapon System and a LRM-2, the latter being intended for harassing fire or using special munitions such as Smoke LRMs.
The prototype was quickly followed up by the production version which utilized ProtoMech Endosteel and Omnitechnology. The primary payload was nearly the identical but doubled the number of launch tubes and ammunition.
The first alternative loadout was designed to be a spotter for Nova networks. Understandably this variant is not very popular, as it is only armed with a single machine gun.
Alternate B is completely focused on producing the maximum amount of missile damage, through the use of a SRM-6. Tests have shown that it should also be very effective against enemy vehicles. Alt-C is similar but is focused upon making slashing attacks against enemy infantry formations.
Alternate D is an artillery spotter that is capable of making 240 meter jumps. Although the Lindworm is a very difficult target to hit, it is only armed with a single SRM-2 launcher, thus it relies on its allies to be a credible threat.
Deployment
The Lindworm has been in production for quite sometime, this has allowed any of the Society's inner facilities or task forces to have a sizeable group of these OmniProtos available. Its improved capabilities not only allowed it to replace the Basilisk Quad, but it has also taken many of the battlefield roles of fast light 'Mechs, sharply reducing the need for traditional light 'Mechs.
Type: Lindworm Prototype
Technology Base: Clan
Tonnage: 14
Equipment Mass
Internal Structure: STD 1400 kg
Engine: 140 5000 kg
Walking MP: 8
Running MP: 12 (16)
Myomer Booster: 350 kg
Heat Sinks: 0 0 kg
Cockpit: 750 kg
Armor Factor:EDP 64 4800 kg
IS Armor
Head 4 8
Torso 14 28
Legs 16 28
All Weapons and Ammo Location Mass
ProtoMech QMWS T 1000 kg
LRM 2 T 400 kg
Ammo (LRM) 18 T 300 kg
Type: Lindworm OmniProto
Technology Base: Clan
Tonnage: 14
Equipment: Mass
Internal Structure: PES 700 kg
Engine: 140 5000 kg
Walking MP: 8
Running MP: 12 (16)
Myomer Booster: 350 kg
Heat Sinks: 0 0 kg
Cockpit: 750 kg
Armor Factor:EDP 64 4800 kg
Structure Armor
Head 4 8
Torso 14 28
Legs 16 28
All Weapons and Ammo Location Mass
Primary
ProtoMech QMWS T 1000 kg
LRM 4 T 800 kg
Ammo (LRM) 18 T 600 kg
Alternate-A
Nova CEWS T 1500 kg
2 Heat Sinks - 500 kg
Machine Gun T 250 kg
Ammo (MG) 30 - 150 kg
Alternate-B
SRM 6 T 1500 kg
Ammo (SRM) 15 - 900 kg
Alternate-C
3 AP Gauss Rifles T 1500 kg
Ammo (APG) 12 - 900 kg
Alternate-D
Light TAG T 500 kg
8 Jump Jets - 1200 kg
SRM 2 T 500 kg
Ammo (SRM) 10 - 200 kg