Author Topic: Generalized question  (Read 2603 times)

greywolf79

  • Lieutenant
  • *
  • Posts: 1150
Generalized question
« on: 25 June 2017, 21:14:41 »
What do you find is the most tedious/boring/time consuming item in playing the table top game that could be made easier or faster with a program (examples - generating an opposition force, starting funds for a unit, contracts for a mercenary unit, converting currency between the realms, etc)

Just curious what others find as the most bothersome part that might benefit from a simple program to help make it easier/faster.
GreyWolf.


Force of Nature

  • Lieutenant
  • *
  • Posts: 843
  • Battletech and Paintball. Life is good.
Re: Generalized question
« Reply #1 on: 26 June 2017, 13:10:31 »
Play Alpha Strike. Your welcome.

Death by Lasers

  • Master Sergeant
  • *
  • Posts: 297
Re: Generalized question
« Reply #2 on: 26 June 2017, 13:22:43 »
  The fire declaration and resolution system can be tedious in larger games.  To plan your attacks you need to mentally work out the target numbers, then you need to declare your shots, then you need to do that for all your units, then once you are done with all that and need to move on to fire resolution you have to go back and remember what you fired and what the to-hit number was.  Now you can write down everything but notation adds time.  It's not a big deal in small games but in larger ones it's easy to loose track and be forced to recalculate everything in your head.

  Digital record sheets that could fit on a tablet would be perfect for this.  It would have to be very streamlined though and be faster/easier than writing things down but something that you let you quickly tap your to-hit variables and save everything for later combat resolution would be great.  Something like what Megamek does for you but using inputs from tabletop.
“I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.”

J.R.R Tolikien, The Two Towers

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28991
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Generalized question
« Reply #3 on: 26 June 2017, 13:45:23 »
From what my wife said there is an app for that, I would have to ask what it is since I never used it.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Kit deSummersville

  • Precentor of Lies
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 10402
  • The epicness continues!
    • Insights and Complaints on Twitter
Re: Generalized question
« Reply #4 on: 26 June 2017, 14:14:11 »
When you come up with the app for creating more free time let me know.
Looking for an official answer? Check the Catalyst Interaction Forums.

Freelancer for hire, not an official CGL or IMR representative.

Everyone else's job is easy, so tell them how to do it, everyone loves that!

Millard Fillmore's favorite BattleTech writer.

Tai Dai Cultist

  • Lieutenant Colonel
  • *
  • Posts: 7127
Re: Generalized question
« Reply #5 on: 26 June 2017, 14:18:20 »
Play Alpha Strike. Your welcome.
  The fire declaration and resolution system can be tedious in larger games.  To plan your attacks you need to mentally work out the target numbers, then you need to declare your shots, then you need to do that for all your units, then once you are done with all that and need to move on to fire resolution you have to go back and remember what you fired and what the to-hit number was.  Now you can write down everything but notation adds time.  It's not a big deal in small games but in larger ones it's easy to loose track and be forced to recalculate everything in your head.

  Digital record sheets that could fit on a tablet would be perfect for this.  It would have to be very streamlined though and be faster/easier than writing things down but something that you let you quickly tap your to-hit variables and save everything for later combat resolution would be great.  Something like what Megamek does for you but using inputs from tabletop.

I don't really think DbL was repeating and confirming what FoN was saying, but he may as well have been.  One of the more subtle changes in Alpha Strike is the removal of a phase just for attacks declaration.  You could do the same thing in CBT/Boardgame BattleTech.  It will speed the game up, not just in a meta sense but also in a gameplay sense.  Watch targets melt much, much faster to enemy fire when you declare each shot after having seen the cumulative effect of the preceding ones.  Of course, that may or may not be a goal in "speeding up" CBT.

Cryhavok101

  • Captain
  • *
  • Posts: 1840
Re: Generalized question
« Reply #6 on: 26 June 2017, 15:01:12 »
Figuring out how/if fire spreads each turn once you set it. Tracking fire can take more time than the whole rest of the game, especially on paper mats you don't want to write on.

Highball

  • Master Sergeant
  • *
  • Posts: 267
Re: Generalized question
« Reply #7 on: 26 June 2017, 17:56:41 »
.
« Last Edit: 06 November 2019, 02:13:20 by Highball »
Marshal Russell Trest Oberlan. "War to the sword ..... the sword to the hilt!"

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40835
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Generalized question
« Reply #8 on: 26 June 2017, 18:43:10 »
Why are the DropShip templates different sizes when by the rules they all gave the same ground footprint? ???
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Tai Dai Cultist

  • Lieutenant Colonel
  • *
  • Posts: 7127
Re: Generalized question
« Reply #9 on: 26 June 2017, 18:44:59 »
Why are the DropShip templates different sizes when by the rules they all gave the same ground footprint? ???

Sometimes the rules themselves are wrong.

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40835
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Generalized question
« Reply #10 on: 26 June 2017, 18:52:35 »
Well until the errata gets pushed through, the rules is what they is.
« Last Edit: 26 June 2017, 18:56:34 by Weirdo »
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Tai Dai Cultist

  • Lieutenant Colonel
  • *
  • Posts: 7127
Re: Generalized question
« Reply #11 on: 26 June 2017, 19:36:54 »
Well machine guns being inaccurate at 91 meters and beyond is a rules thing that doesn't even represent the in-universe "reality".  90 meter wide dropships being crunched  inside a space 30 meters across is another time the rules "get it wrong", even if the construction rules do arguably imply that there is indeed matter compression technology at work in the BTU.  However having multi-hex dropships is a house rule that doesn't really do much harm, or at least as much harm as messing with the weapon ranges anyway.

Highball

  • Master Sergeant
  • *
  • Posts: 267
Re: Generalized question
« Reply #12 on: 26 June 2017, 19:59:58 »
Why are the DropShip templates different sizes when by the rules they all gave the same ground footprint? ???

Because I took the time to make sure they are all done to the proper scale and with the correct silhouette. I never passed them off as official, just more accurate. Maybe one day in the next TRO they are in someone will take the time to do them all accurately instead of quickly. Until then it is just a fan made contribution to any universe the fans wish to use them in.
Marshal Russell Trest Oberlan. "War to the sword ..... the sword to the hilt!"

Arkansas Warrior

  • Lieutenant Colonel
  • *
  • Posts: 9210
Re: Generalized question
« Reply #13 on: 26 June 2017, 22:49:22 »
Play Alpha Strike. Your welcome.
You find playing Alpha Strike to be the most tedious/boring/time consuming thing at the tabletop?  Interesting.
Sunrise is Coming.

All Hail First Prince Melissa Davion, the Patron Saint of the Regimental Combat Team, who cowed Dainmar Liao, created the Model Army, and rescued Robinson!  May her light ever guide the sons of the Suns, May our daughters ever endeavour to emulate her!

Kit deSummersville

  • Precentor of Lies
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 10402
  • The epicness continues!
    • Insights and Complaints on Twitter
Re: Generalized question
« Reply #14 on: 11 July 2017, 14:42:01 »
Well machine guns being inaccurate at 91 meters and beyond is a rules thing 

Not if you use all of the rules.
Looking for an official answer? Check the Catalyst Interaction Forums.

Freelancer for hire, not an official CGL or IMR representative.

Everyone else's job is easy, so tell them how to do it, everyone loves that!

Millard Fillmore's favorite BattleTech writer.

StoneRhino

  • Captain
  • *
  • Posts: 2269
Re: Generalized question
« Reply #15 on: 13 July 2017, 04:55:25 »
One of the more subtle changes in Alpha Strike is the removal of a phase just for attacks declaration.  You could do the same thing in CBT/Boardgame BattleTech.  It will speed the game up, not just in a meta sense but also in a gameplay sense.  Watch targets melt much, much faster to enemy fire when you declare each shot after having seen the cumulative effect of the preceding ones.  Of course, that may or may not be a goal in "speeding up" CBT.

We used to do that to speed things up, but when you have a player that keeps on firing at a single light mech until it is dead, it sucks the fun out of the game. It does so by reducing the necessary thought to select a target and assign the amount of fire that you believe will be needed to take it down. Having to choose to fire x amount of weapons at a light mech gives lighter units a chance to survive as the person can only adjust in the next turn instead of dumping more shots until they hit or run out of weapons to use.

Death by Lasers

  • Master Sergeant
  • *
  • Posts: 297
Re: Generalized question
« Reply #16 on: 13 July 2017, 05:43:30 »
We used to do that to speed things up, but when you have a player that keeps on firing at a single light mech until it is dead, it sucks the fun out of the game. It does so by reducing the necessary thought to select a target and assign the amount of fire that you believe will be needed to take it down. Having to choose to fire x amount of weapons at a light mech gives lighter units a chance to survive as the person can only adjust in the next turn instead of dumping more shots until they hit or run out of weapons to use.

  Yeah, as much as it slows down the game the targeting and firing resolution phases add a nice tactical element to it.  A big part of my game experience is trying to figure out just how much firepower is enough to get the job done.  You have turns where you blow an entire companies firepower on a lone mech for it to be dropped with the first shot by a gauss slug to the head and alternatively you turns where you try to distribute your shots just perfectly only for the targets to come out alive and returning fire the next turn.  It really makes you think carefully about just how much you want to throw into each target.
“I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.”

J.R.R Tolikien, The Two Towers

ActionButler

  • Global Moderator
  • Major
  • *
  • Posts: 5842
Re: Generalized question
« Reply #17 on: 13 July 2017, 18:52:39 »
I have solved that with a 60 second hourglass timer for movement and a 30 second hourglass timer for fire declaration.

That... is such a good idea.
Experimental Technical Readout: The School
http://bg.battletech.com/forums/index.php?topic=56420.0

Simon Landmine

  • Lieutenant
  • *
  • Posts: 1224
  • Enthusiastic mapmaker
Re: Generalized question
« Reply #18 on: 14 July 2017, 10:34:51 »
You have turns where you blow an entire companies firepower on a lone mech for it to be dropped with the first shot by a gauss slug to the head

(And, if you're playing MM, it will still calculate how many of the other shots hit, too, sometimes resulting in the target taking multiple forms of terminal damage in the same frenzy of destruction, just to really rub it in.)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Sartris

  • Codex Conditor
  • BattleTech Volunteer
  • Colonel
  • *
  • Posts: 19853
  • Cap’n-Generalissimost
    • Master Unit List
Re: Generalized question
« Reply #19 on: 14 July 2017, 20:34:22 »
I don't really think DbL was repeating and confirming what FoN was saying, but he may as well have been.  One of the more subtle changes in Alpha Strike is the removal of a phase just for attacks declaration.  You could do the same thing in CBT/Boardgame BattleTech.  It will speed the game up, not just in a meta sense but also in a gameplay sense.  Watch targets melt much, much faster to enemy fire when you declare each shot after having seen the cumulative effect of the preceding ones.  Of course, that may or may not be a goal in "speeding up" CBT.

We play cbt with alpha strike targeting. It allows me to plan much more ambitious scenarios for our relatively short three hour window. It doesn't suck too much tactical nuance out of the game.
« Last Edit: 14 July 2017, 20:36:50 by Sartris »

You bought the box set and are ready to expand your bt experience. Now what? | Modern Sourcebook Index | FASA Sourcebook Index | Print on Demand Index
Equipment Reference Cards | DIY Pilot Cards | PaperTech Mech and Vehicle Counters

Quote
Interviewer: Since you’ve stopped making art, how do you spend your time?
Paul Chan Breathers: Oh, I’m a breather. I’m a respirateur. Isn’t that enough?