Author Topic: WIP Command elements joining the battle.  (Read 2806 times)

marauder648

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WIP Command elements joining the battle.
« on: 14 August 2017, 09:45:43 »




Drawn by Matt Plog these are variants or re-works and different design takes on two familiar machines.  Hopefully they will be completed soon.
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

jimdigris

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Re: WIP Command elements joining the battle.
« Reply #1 on: 15 August 2017, 07:35:40 »
 O0

marauder648

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Re: WIP Command elements joining the battle.
« Reply #2 on: 15 August 2017, 09:02:11 »
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Vition2

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Re: WIP Command elements joining the battle.
« Reply #3 on: 15 August 2017, 12:02:43 »
It's the new "thumbs up" emoji.

Definitely looking forward to the end result, they look awesome in their rougher stage.

marauder648

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Re: WIP Command elements joining the battle.
« Reply #4 on: 16 August 2017, 02:28:18 »
It's the new "thumbs up" emoji.

Definitely looking forward to the end result, they look awesome in their rougher stage.

Thank ya :) I'm re-working the fluff for the designs too :)
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Hptm. Streiger

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Re: WIP Command elements joining the battle.
« Reply #5 on: 16 August 2017, 03:58:16 »
Looks great
I assume that the "strange looking" gun is a HAG

marauder648

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Re: WIP Command elements joining the battle.
« Reply #6 on: 16 August 2017, 04:02:18 »
Looks great
I assume that the "strange looking" gun is a HAG

You assume correctly, a HAG-20 replacing the dual UAC-5's of the standard Shrike.
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

marauder648

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Re: WIP Command elements joining the battle.
« Reply #7 on: 21 August 2017, 23:53:54 »
Or if you're in the DragonCat universe, the Shrike)

Although sharing some 'DNA' with the Onager, the Shrike is a different beast entirely.  At 95 tons it shares the weight bracket with the Turkina for heaviest front line Mech produced by Clan Jade Falcon, and indeed was built to supplement the older Mech, trading firepower for mobility and accuracy.
Built around an endo-steel skeleton and powered by a powerful 380 rated XL engine that can push the Shrike up to 64kph. The addition of a Partial Wing System allows for leaps of up to 120 meters with far greater control than the typical brute force required for normal jumps.

The Shrike also features a curiosity amongst The Clans, a full head ejection system.  The Mech was designed with an eye to it being the ride of an Officer, and with the Falcons suffering such heavy losses amongst their Officer corps something was needed to improve the life expectancy of the surviving officers.  Whilst somewhat controversial at first, it was recognised that Spheroid opponents would try targetting a Commanders Mech to weaken the Clans forces coordination and throw battle plans out of sync, so the system was accepted as a 'necessary evil'.

Built to engage at long range the Shrike is armed with a pair of ER Large lasers, each one mounted in a semi-gimbaled mount that allows them to fire at targets off center of without having to turn the Mech's torso, which is handy in a jump.  A HAG-20, currently imported from Clan Sea Fox provides additional long range firepower as well as acting as a lethal anti-aircraft weapon and sandblaster against heavily armoured targets.  The HAG is fed by three tons of ammunition, giving it long battlefield endurance.

For short range work a SRM-6 is also installed, which is useful when targets close or finishing off a weakened foe or one bold enough to try getting under the HAG's minimum range. 
The Shrike also features a potent electronics system, an ECM shields the Mech from hostile C3 systems and targetting equipment whilst a targeting computer is linked into the lasers and HAG.

Whilst lighter on firepower than the Turkina the Shrike's mobility and speed allow it to control the range against an opponent and it can jump a huge distance without relying on massively heavy Improved Jump Jets. 

Subject to a brutal trial by fire against a Turkina, the Shrike has started entering limited production with Clan Jade Falcon with one of the pre-production Mech's claimed by Khan Jaina Pryde.

Code: [Select]
Shrike

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3132
Cost: 30,163,120 C-Bills
Battle Value: 3,110

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters (150 meters)
Armor: Unknown Standard Armor
Armament:
    1  HAG-20
    2  ER Large Lasers
    1  SRM-6
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   145 points                5.00
    Internal Locations: 2 LT, 1 RT, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 (5) Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   8.00
Heat Sinks:         Double Heat Sink             13(29)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard w/ Full Head Ejection System                  3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 288                 18.00
    CASE Locations: LA, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           45       
                                 Center Torso (rear)                  14       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     16           32       
                                             L/R Leg     20           39       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
ER Large Laser                               RT        12        1         4.00
Targeting Computer                           RT        -         4         4.00
ER Large Laser                               LT        12        1         4.00
Partial Wing                                 LT/RT     -         3/3       5.00
SRM-6                                        RA        4         1         1.50
HAG-20                                       LA        4         6        10.00
@SRM-6 (15)                                  RA        -         1         1.00
@HAG-20 (18)                                 LA        -         3         3.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
4/5j       5       4       4       0      4     1   Structure:  5
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Quirks;

Distracting
Reinforced Legs
Command Battlemech
Static ammo feed - SRM
Difficult to maintain
Non-Standard parts

Features a Full Head ejection system




Drawn by the amazing Matt Plog, this version of the Shrike came of my desire to change the Mech around a bit, and as good as the original art was, I felt it was too flat and broad across the chest and just looked a bit off.  Plus the partial wings were way too small, a drawback of having to base the art on the clickytech models. 
Plog produced a much more angled and aggressive looking machine whilst keeping the same kind of feel for it. 

The negative quirks are due to it being pretty damn new, the non-standard parts would probably dissapear in a few years but these would almost certinally be the perview of Cluster and Trinary Commanders and above, so not that common really, with the Turkina likely to remain the Falcons big 'line trooper' assault Mech thanks to its greater firepower.

Thoughts and comments are always most welcome
 
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

 

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