I like the last one the best as it improves the armor the most and adds the jets to get around in broken terrain. My issue with the Bandersnatch is it always seemed tried to do to much. This is my design that put forward the idea of getting more modern weapons to the battlefield in a cheaper package that won't break the bank. If you wanted a cheaper model or what would have been experimental tech replaced you simply downgrade the CASE II and Angel ECM. I went the idea of a pocket assault with the option of murdering, gassing, or melting any non mech unit.
Bandersnatch BNDR-03AO
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 0
Cost: 8,521,625 C-Bills
Battle Value: 2,024
Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
2 Plasma Rifles
2 Medium Lasers
6 MML-3s
1 Angel ECM
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 225 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 3.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 231 14.50
CASE II Locations: 1 LT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Plasma Rifle RA 10 2 6.00
Medium Laser LA 3 1 1.00
Plasma Rifle LA 10 2 6.00
3 MML-3s RT 6 6 4.50
3 MML-3s LT 6 6 4.50
TAG HD 0 1 1.00
Angel ECM RL 0 2 2.00
@Plasma Rifle (10) RA - 1 1.00
@Plasma Rifle (10) LA - 1 1.00
@MML-3 (LRM) (40) LT - 1 1.00
@MML-3 (SRM) (33) LT - 1 1.00
@Plasma Rifle (10) CT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 20
3j 4 4 1 0 3 1 Structure: 6
Special Abilities: AECM, TAG, CASEII, HT1, SRCH, ES, SEAL, SOA, IF 1