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I'd say reducing the chance of breach to only on '2' (unless you mount Hargel) would be the best step. Compartments can flood when armor is breached without Hargel which I think is fair. Half speed without UMUs are fine, pilot checks each hex though are not. I think having a IUMU might even be better as it allows for speedy underwater movement for even large mechs. I'm also pretty okay with the energy weapon range reduction. The real problem is Sensors, EWAR, and LOS (this is also true of the game as a whole), as well as the interaction with the surface. We have the equipment to manage most everything else (MASS, UMUs, Hargel).

There is no reason not to just use LRTs at present but I think there needs to be some other drawback like a -4 cluster reduction that gives you a reason to use something else. I think LRTs should actually have half range as they are very lightweight torpedoes. It should make more sense to use a Seabolt (from my Battlesea mod) and maybe have a MPM (the Undine aquatic missile launcher) ammo loadout for SRMs as that gives lightweight mechs the ability to strike from below. You could even have say super-cavitating ballistic ammo (at half load) which could make things interesting as that might allow ballistics to possess their full range giving you are reason to use a cannon underwater.
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Give this a read:  The major issue we see is not doing the reboots and not doing Step 6.

https://github.com/MegaMek/megamek/wiki/Updating-to-Adoptium
Ah, I actually already solved my issue. I had simply forgotten to uninstall a conflicting Java version.
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Fan Fiction / Re: Opalescent Reflections
« Last post by smdvogrin on Today at 07:11:18 »
Topaz been confusing me. I tried looking the world up on sarna and not found it. Is this a fan made Clan world?

It is an uninhabited world, named for the taskforce:

Quote
“Over the two months of this phase of operations, Task Force Topaz will move to this system, which has been assigned the name Fisher.” A new golden light sprang to life on the edge of the Kerensky Cluster. “One of the Explorer Corps ships scouted the system and identified that it has a marginally habitable world - codenamed Topaz, in honor of our task force - with no Clan presence, probably because it isn’t suited for colonization.
(emphasis mine)
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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by Minemech on Today at 07:08:11 »
 Yeah, I want to field the Yeoman version that arises from these changes.
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BattleTech's current underwater rules in a nutshell:
- Half of your weapons no longer work.
- You could catastrophically implode at any moment.
- If it makes you feel any better, your mech runs slightly cooler.

Needless to say, I don't like it. These rules just aren't fun... Like they're purposefully designed to make you NOT want to play underwater.

I'm of the opinion that these rules need a significant overhaul... But I don't know where to start. Suggestions?
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chambarlain was a classics made into coloring for kids version still it kept the core of the book
speaking of chambrlain loved his version f count of monte cristo 1975....and tony curtis adds that special spice
Well the first Shogun adaptation was designed to be an introduction to Japanese history since most of the audience back then didnt know much about it. This new version has Toranaga as the main character, whereas Blackthorn was the main POV in the original.

Also, this new Blackthorn is more opportunistic and cynical. Chamberlain played him as honest and noble, though somewhat naive.

I agree that Chamberlain's Monte Critso was the best adaptation so far, but I beg to differ on Tony Curtis, his hammy style was the worst part of an otherwise exceptional show. 
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BattleTech Miniatures / Re: LCT-1E Locust
« Last post by jimdigris on Today at 06:31:29 »
 :smilie_happy_thumbup:
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BattleTech Miniatures / Re: Glory FST
« Last post by jimdigris on Today at 06:31:06 »
 :smilie_happy_thumbup:
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