ty for all the help
now dont get me wrong i like AToW as a game system but the character creation has turned off everyone ive tried to get to play it.
i dont knw why they could not have keep 3rd ed gen with the 4th system ???
there were threads and threads about it.
what TPTB decided was that after a number of years of statflation moduleflation etc. 3rd edition (which came out in 1999) had gotten to the point that it was irrecoverably broken, in addition they looked at YEARS worth of grips and complaints about incompatibilities between the RPG, and the tactical board game, and tried to go back to what 1st and second edition had which was essentially direct rpg to board game skill translations which IMO they pretty much nailed. I don't consider flipping a sign on modifiers that big of a deal personally.
My biggest issues with ATOW have more to do with organization, the amount of space dedicated to various explanations (that arguably aren't needed) and the leaving out of numerous "GM quick roll" encounter tables and idea hook generators that have never been reprinted between editions.
for example first and second edition had 2d6 percentile tables, for things like random assignment tables, event tables, battlefield event/encounter tables, reinforcement tables etc. many of which boiled down to something like.
gm is stuck for ideas for what to have happen for tonight...
rolls on table 1
gets raid, or invasion, or vip, or reinforcements arrive, supplies arrive, lostech cache... etc.
then rolls details of the event, and on and on until they have the thread of an idea for a basic plan to have happen.