Author Topic: Alpha Strike QuickStart Rules?  (Read 26646 times)

Adrian Gideon

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Alpha Strike QuickStart Rules?
« on: 29 January 2015, 11:25:27 »
What should be in it? The complete first chapter of Alpha Strike? Some cards?
Appreciate any and all input.
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Azakael

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Re: Alpha Strike QuickStart Rules?
« Reply #1 on: 29 January 2015, 14:28:22 »
Easy enough. Basic Alpha Strike, Cards to match the Introductory Box Set, Play Aid (Tables), and maybe some terrain "templates" to stand in for rough terrain or woods. (Not buildings or hills though, those really need to be 3D to be useful.)

Atlas3060

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Re: Alpha Strike QuickStart Rules?
« Reply #2 on: 29 January 2015, 22:18:43 »
The simple rules of initiative, move, and shoot.
Maybe a few basic wood templates.
Two lances of AS sheets that can be found on the MUL.
A small page talking about the MUL and the helpful Battletech forums.
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

Weirdo

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Re: Alpha Strike QuickStart Rules?
« Reply #3 on: 30 January 2015, 01:10:16 »
I would advise that the amount of specials on the 'mech cards chosen be kept to a minimum, if possible. Probably keep some specials in to give the 'mechs more variation(such as IF), but the less specials need to be explained, the less room they'd take up in the QSR.
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Knightmare

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Re: Alpha Strike QuickStart Rules?
« Reply #4 on: 03 February 2015, 17:32:28 »
Cards to match the Introductory Box Set.

 This for sure. O0
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Re: Alpha Strike QuickStart Rules?
« Reply #5 on: 04 February 2015, 01:09:19 »
I would advise that the amount of specials on the 'mech cards chosen be kept to a minimum, if possible. Probably keep some specials in to give the 'mechs more variation(such as IF), but the less specials need to be explained, the less room they'd take up in the QSR.

You could probably get away with some interesting specials if you actually printed the rules for those specials on the card, like on the back of it. Then you could even have a "basic / advanced" setup where for the advanced rules, you use both sides of the card.

Little kids play Magic and Pokémon. If they have trouble figuring anything out, it's not going to be model-specific special rules. >_>

Megamandinga

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Re: Alpha Strike QuickStart Rules?
« Reply #6 on: 20 April 2015, 18:35:27 »
To add to what others have mentioned I think the terrain to hex conversion should be included. This way it matches more seamlessly with the intro box set.
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bastion1

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Re: Alpha Strike QuickStart Rules?
« Reply #7 on: 21 April 2015, 04:48:15 »
What about a printable ruler? Might sound dumb, but on the off chance that someone playing this is tabletop gaming for the first time, he/she might not have immediate access to a measuring tape. Maybe break it into short, medium, and long segments.

Weirdo

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Re: Alpha Strike QuickStart Rules?
« Reply #8 on: 21 April 2015, 06:58:22 »
What about a printable ruler?

This idea is the exact opposite of dumb. [applause]

Sure, the ranges of your typical AS game are a lot longer than anything you can fit onto letter-sized paper, but if you have a page or two of ruler segments that can be overlapped and glued/taped together, a paper ruler could easily last for a few games, long enough to convince folks that the relatively minor expense of a measuring tape is worth it. O0
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Sereglach

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Re: Alpha Strike QuickStart Rules?
« Reply #9 on: 24 April 2015, 01:26:01 »
I'm going to presume we're talking about having a downloadable PDF akin to the free Battletech Quick-Start rules.  If that's the case, I have to agree with most of what has been said so far.  Just to reiterate the points and add a few others:

-The Introductory Alpha Strike Rules:  This is a given and a must.  It's the same amount of playable quality in rules when compared to the Battletech Quick-Start rules.

-Succession Wars Cards for the Introductory Box Set Mechs:  Use the same variants from said box set's record sheets to provide familiarity and let players get a feel for how things convert and play differently.

-A Quick Reference Page of the most basic Alpha Strike Tables: TMM, Attack Rolls, Mech Crits, and the very few specials mentioned in the intro rules (CASE/II, ENE, HT, MEL, and OVL).

-Barebones Battletech Universe Lore akin to what's in Alpha Strike p. 142-153:  You already include about as much lore and stories in the Battletech Quick Start Rules.  For people without the introductory box set it also gives a feel for what's out there and what they'd want to play as.

-A Page with Other Pertinent Information and Products:  MUL Link (along with a brief description of it's gloriousness), Battletech Main Site and Forums Links (given), a list of Catalyst Products (namely the lance packs and the intro set that this complements with descriptions), and an IWM link.

-A Page each of sample Rough, Woods, and basic Water terrain templates:  They're all covered in the Introductory rules and three 8.5x11 pages worth of terrain is plenty for an introductory lance vs. lance or company vs. company game.

-The aforementioned printable ruler:  Even with .5 inch margins you can get 70 inches (7"x10" in 3/4" wide strips with 1/4" spacing) onto one sheet which can then be cut out and laid together, taped, stapled, etc.  That's also far more then anyone would actually need . . . so you have even more room to work with if necessary.

-A page of printable mech tokens for the cards in hex format:  It might seem stupid, but not everyone downloading this will have the intro set (or their own minis), and it also matches the way the sample pictures for the rules are displayed.  TRO images shrunk down onto a little hex with a bolded border over 50%, to indicate the firing arc/front, is all that's needed.


Now, if this were ever to be an actual purchasable supplement to the Introductory Box Set I'd make the following changes:

-Small printed pamphlet of the Introductory Rules.

-Nice color cardstock cards of the mechs from the Introductory Box Set in the same style as the Lance Packs (Succession Wars on one side and Clan Invasion on the other).

-Four Cards (one for each weight class) for mechs that aren't in the Introductory Box Set or Lance Packs (like the extra Lance Pack cards).

-A small Card Stock quick reference sheet of the aforementioned tables from the Introductory Rules.

-Some terrain templates, in the same quality as the hex-maps of the Introductory Box Set, for woods, rough terrain, and basic water.

-A 60" tailor's tape that's simple and of durable material.

This is a little bit of a pipe-dream, I know, but it'd still be Amazing if we could buy a supplement like this for the Introductory Box Set . . . if I could get this I'd buy a new Intro Set and one of these in a heartbeat.
« Last Edit: 24 April 2015, 01:28:31 by Sereglach »
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Scorpion

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Re: Alpha Strike QuickStart Rules?
« Reply #10 on: 04 May 2015, 20:52:36 »
I recently got into Battletech from knowing nothing about wargames and little about tabletop games in general. Even though I ended up playing Alpha Strike, the CBT Quick Strike rules downloadable pdf was a BIG help in getting me started. Just yesterday I was thinking about how much I want an Alpha Strike Quick Start PDF to get my friends into it too and I am very glad to see there is already discussion on the topic.

Anyway, on to the details. I think the main thing to consider is simplicity. The CBT Quick Start rules were simplified Introductory Rules and I think the same should be made for AS.
Also, I loved the printable playing pieces and map, I can't explain how great it was to start playing the game without having to pay any money whatsoever. A lot of my friends are on tight budgets and this would be a great help. I'm not sure how the map would work since AS in it's basic form doesn't use hexes. Maybe it could just be some printable forest areas, or it could just say to use books and stuff for terrain.
You might be able to kill 2 birds with one stone by not including elevation changes in the rules to keep the rules simpler and make terrain easier.
That's about all I have to say, just remember to keep it simple and self contained and it will be a lot easier to get new players to join.

Vandervecken

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Re: Alpha Strike QuickStart Rules?
« Reply #11 on: 28 May 2015, 19:58:09 »
I would really appreciate it that if you include templates for rivers, forests, etc, that these templates be roughly usable on hexed mapboards.

That's not to say they should be shaped into precise hex grids, they clearly need to be smooth.
But if I were to lay them down on a hex map, I should have no difficulty telling which hex is covered by forest and which isn't.

five_corparty

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Re: Alpha Strike QuickStart Rules?
« Reply #12 on: 11 June 2015, 22:32:22 »
everything they've said, and I want to double-tap the quick reference guide.  a lot of other games will put all the tables you need on the last page of the instructions; I happen to have both the Btech and A-strike quick-cards and NEVER play without them.  quick references are a must.

and everything else everyone else said: cards for the mechs in the intro set, printable terrain, ruler, etc.

If I may- one thing I LOVED about the printed book versions of RS 3039 is it had a TRO sheet of the "next" bad guy.  3039 had a Madcat and you can see the sheer level of power between it and the rest of the book.  recommend if space permits, a brief blurb about the history of the universe and a card for at least the madcat, if not a star (madcat, loki, thor, Blackhawk and daishi are my thoughts off my head)  There is a staggering difference in both btech and alpha strike when a 3/4 madcat takes on 4/5 IS anythings, and it'd be good to give them just a taste of what's out there...

doulos05

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Re: Alpha Strike QuickStart Rules?
« Reply #13 on: 05 August 2015, 05:28:46 »
I second everything here. The ruler idea is sheer genius. Most important thing thing to me is that someone can download the ASQS rules and have everything they need to play the game. To play your first game of AS, you need rules, quick reference sheets, AS Cards for two reasonably balanced forces (preselected for you), terrain (2 hills, 2 woods, 2 water features as a minimum), ruler(!!), pencils, dice, and two people. The more things from that list you can get into the PDF, the better.
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cmoreland

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Re: Alpha Strike QuickStart Rules?
« Reply #14 on: 03 September 2015, 17:09:23 »
I don't get the ruler thing, who doesn't have a ruler laying around?

ColBosch

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Re: Alpha Strike QuickStart Rules?
« Reply #15 on: 03 September 2015, 17:11:25 »
I don't.
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Tai Dai Cultist

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Re: Alpha Strike QuickStart Rules?
« Reply #16 on: 03 September 2015, 17:46:34 »
I don't get the ruler thing, who doesn't have a ruler laying around?

A ruler that measures in inches might be hard to find across the pond, as well.

Weirdo

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Re: Alpha Strike QuickStart Rules?
« Reply #17 on: 03 September 2015, 18:50:19 »
I don't get the ruler thing, who doesn't have a ruler laying around?

People at a game store that might not sell rulers?

(Been in this exact situation myself. The store did sell rulers, but only the super-expensive GW ones.)
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

ConstableBrew

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Re: Alpha Strike QuickStart Rules?
« Reply #18 on: 10 September 2015, 00:47:54 »
The printable ruler should also include simple shading to make it super easy to spot check short, medium, and long ranges without having to count.

Adrian Gideon

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Re: Alpha Strike QuickStart Rules?
« Reply #19 on: 29 September 2015, 11:52:11 »
« Last Edit: 29 September 2015, 11:56:36 by Adrian Gideon »
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