So basically 3 Sprites hanging back and providing fire support for Bogarts and that other quad with melee system and methed out rabid pilots.
That's what you guys came up with???
Yep!
So my mech is dealing with 60 LRM's, 3 plasma cannons (or MPLs), 12 SRM's, and 3 robotic rabid wolves trying to rip its face off.
60 LRMs, 9 Plasma Cannons*, and 9 rabid wolves.
Trying to take down 1 BattleMech at a time. If sheer firepower doesn't drop them, the heat should be an issues, and the Basilisks should be creating some interesting leg-related piloting problems.
* Well, a Trey of Boggarts will most likely hose down multiple 'Mech targets to reduce their efficiency, or group to wreck vehicles/battle armor quickly. You only need 2 Plasma Cannon hits on average to hit the max, call it 3 hits on target to seal the deal.
I feel no shame in building uber custom Night Gyr's, Blood Asp's etc in SSW and pointing them at any Society formation. (Before one of you jokers talks asymmetrical check the colors, I'll add SC's flamers, pulse, and any other munchy way to deal with asymetrical, I'm an Adder damnit!)
Well, don't forget that most Society Mech formations average to 4/5 skills, most ProtoMech formations average to 3/4, and most vehicle formations to 5/6 at best. Battle Armor was too sporadic to factor in.
So, I would expect to see that opposed by 2/3 skills or better.
For example, the Society vs Steel Viper game I'm running tomorrow will have the above averages, while the Viper Fusiliers average to 1/2 skills. The Society has 1 MechWarrior in that league (2/3), everyone else is worse. Meanwhile, they're facing a whole Cluster of 1/2 murderers.