One of the few groups I liked in warhammer 40 was because of their battlesuits, and I decided to recreate them for use in battletech.
Crisis Assault Armor
The premier battlesuit of the elite warriors of the Tau Third Sphere Expansion forces, the Crisis Assault Armor is a deadly combatant. With three modular weapon mounts and 386kg of space, it can be configured for a variety of roles. Despite being a heavy 2 ton frame, it is surprisingly agile, outpacing nearly anything it's size thanks to it's jump booster letting it jump a whooping 90 meters, the gold standard of battle armor mobility with clan and inner sphere armors.
The base chassis comes standard with 8 points of armor, enough to survive a large laser blast the same as inner sphere standard, along with improved sensors and a squad support light tag, letting it operate in a search and destroy role quite effectively.
There is no real primary configuration, with a plethora of variations seen regularly in use. Instead it has a standard list of weapons that The Tau Empire makes available to it's warriors for these suits. With 386kg and 3 modular mounts, there is a lot of room for variation, especially if enterprising inner sphere mercenaries got their hands on these.
The weapons that are commonly found in configurations on this suit are:
- Plasma Rifles at 300 kg each (Plasma Rifle)
- Advanced SRM 1s at 60 kg and an additional 10kg per missile (Missile Pod)
- Firedrake Support Needlers at 50 kg each (Burst Cannon)
- Flamer (BA) at 150 kg each (Flamer)
- Support PPCs at 240 kg each (Fusion Blaster)
Any weight not assigned to a weapon is generally set to increase the available ammunition on the weapons chosen.
My Math:
Mixed tech Clan assault chassis: 700 kg
2 Jump MP + Jump Booster 625 kg
8 points standard clan armor 200 kg
Light Tag squad support weapon 14 kg
Improved Sensors 45kg
3 Modular Weapon Mounts 30kg
pod space 386 kg