Very basic upgrade that swaps the dropshuttle bay for a little more cargo and fifty small craft bays. For additional context, the ship is intended to carry a fleet of spheroid landing craft, each able to carry two light vehicles, a single heavy vehicle, a stupid number of infantry, or a hundred tons of cargo (or Bug mechs as cargo).
For even more context, the ship in question, Former DCS Sakura, was tasked with transporting a mixed regiment of conscript cannon fodder when it defected and fled to a periphery planet of no importance. Long story short, it ended up becoming a mining station in the local asteroid belt.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Cruiser class Cruiser Sakura
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 500,000 tons
K-F Drive System: (Unknown)
Length: 605 meters
Sail Diameter: 1,024 meters
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Standard
Armament:
48 NAC/10
24 Barracuda
12 White Shark
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Class/Model/Name: Cruiser class Cruiser Sakura
Mass: 500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 60,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 11) 226,250.00
Jump Sail: (Integrity = 4) 55.00
Structural Integrity: 75 37,500.00
Total Heat Sinks: 1,891 Single 1,500.00
Fuel & Fuel Pumps: 5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,250.00
Fire Control Computers: .00
Armor Type: Standard (348 total armor pts) 749.00
Capital Scale Armor Pts
Location: L / R
Fore: 64
Fore-Left/Right: 58/58
Aft-Left/Right: 58/58
Aft: 52
Cargo:
Bay 1: Small Craft (6) with 2 doors 1,200.00
Bay 2: Small Craft (50) with 6 doors 10,000.00
Bay 3: Cargo (1) with 1 door 38,420.00
Grav Deck #1: (100-meter diameter) 100.00
Escape Pods: 150 (7 tons each) 1,050.00
Crew and Passengers:
50 Officers (48 minimum) 500.00
150 Crew (95 minimum) 1,050.00
90 Gunners (84 minimum) 630.00
500 Steerage Passengers 2,500.00
90 Marines 450.00
280 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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6 NAC/10(60 rounds) Nose 60 60 60 -- 180 12,012.00
3 Barracuda(30 msls) Nose 6 6 6 6 30 1,170.00
3 Barracuda(30 msls) Nose 6 6 6 6 30 1,170.00
6 NAC/10(60 rounds) FL/R 60 60 60 -- 360 24,024.00
3 White Shark(30 msls) FL/R 9 9 9 9 90 3,120.00
3 White Shark(30 msls) FL/R 9 9 9 9 90 3,120.00
6 NAC/10(60 rounds) L/RBS 60 60 60 -- 360 24,024.00
3 Barracuda(30 msls) L/RBS 6 6 6 6 60 2,340.00
3 Barracuda(30 msls) L/RBS 6 6 6 6 60 2,340.00
6 NAC/10(60 rounds) AL/R 60 60 60 -- 360 24,024.00
6 NAC/10(60 rounds) Aft 60 60 60 -- 180 12,012.00
3 Barracuda(30 msls) Aft 6 6 6 6 30 1,170.00
3 Barracuda(30 msls) Aft 6 6 6 6 30 1,170.00
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TOTALS: Heat: 1,860 500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,816,714,000 C-Bills
Battle Value: 101,152
Cost per BV: 17,960.24
Weapon Value: 42,208 (Ratio = .42)
Damage Factors: SRV = 5,210; MRV = 5,210; LRV = 4,167; ERV = 1,702
Maintenance: Maintenance Point Value (MPV) = 393,848
(90,133 Structure, 140,625 Life Support, 163,090 Weapons)
Support Points (SP) = 335,370 (85% of MPV)
BattleForce2: Not applicable