While 3055 is best known as the point when the houses stopped haphazardly slapping star league technology on their existing designs and started haphazardly slapping together all new designs out of Star League technology, it was also a period of considerable all new innovations in technology, as documented in hushed whispers in texts like the Tactical Handbook. Though a lot of these technologies would take a while to show any real payoff (because Fasa's standing policy was to not put designs with non-tournament legal equipment (once called level 3) in TROs), the text, both past and present, indicates that they were still around, and somebody was definitely testing (statistically speaking, this somebody was probably the Fed Com states).
What follows are a few battlemech refits utilizing technology that still had its new lab smell in 3055. The refits are (mostly) fairly basic, at times even pretty weak, because the point wasn't so much to build a supermech as to run a new system through its paces outside of a lab setting. Even so, they aren't all turds. Only some of them.
All fluff is my own invention. Feel free to discard as you will. Keep in mind that these designs are using equipment that wouldn't see mass production for years or even decades, so it's not like your entire army should be running around with them. At best, even if you want to ship them off for some live fire testing in the field, it's probably like no more than a lance to a regiment.
ArcherThe Archer was the obvious platform for the testing of experimental missile systems. Even the most modern variants of the time were based on one of the most ubiquitous and well understood machines in existence, meaning engineers could quickly identify any bugs that might occur between the chassis and the new experimental systems.
Two notable examples are the ELRM and Mortar equipped models of the Archer. The concept of the ELRM variant (tagged ARC-4x1) won fairly universal approval, but design and manufacturing problems with the ELRMs themselves, as well as the disruption caused by the fracturing of the FedCom alliance, kept them from being a viable battlefield system for decades. The Mortar variant, on the other hand, was far more viable from a manufacturing standpoint, but its autoloading mortars were deemed a less effective system overall against front line Clan forces. Interest and funding were thus shifted to other weapons programs, even though the Mortar system could be considered a fully developed and robust weapon system.
Archer ARC-4x1
IS experimental
70 tons
BV: 1,624
Cost: 7,420,273 C-bills
Movement: 4/6
Engine: 280
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 107 (Endo-Steel)
Armor: 216/217
Internal Armor
--------------------------------------
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
Right Torso 15 24
Right Torso (rear) 6
Left Torso 15 24
Left Torso (rear) 6
Right Arm 11 22
Left Arm 11 22
Right Leg 15 30
Left Leg 15 30
Weapon Loc Heat
----------------------------------------
Medium Laser LA 3
Medium Laser RA 3
Extended LRM 15 RT 8
Extended LRM 15 LT 8
Ammo Loc Shots
----------------------------------------
Extended LRM 15 Ammo RT 6
Extended LRM 15 Ammo RT 6
Extended LRM 15 Ammo LT 6
Extended LRM 15 Ammo LT 6
Equipment Loc
----------------------------------
CASE RT
CASE LT
Archer ARC-4x2
IS experimental
70 tons
BV: 1,241
Cost: 6,237,073 C-bills
Movement: 4/6
Engine: 280
Heat Sinks: 10 [20]
Gyro: Standard Gyro
Internal: 107 (Endo-Steel)
Armor: 216/217
Internal Armor
--------------------------------------
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
Right Torso 15 24
Right Torso (rear) 6
Left Torso 15 24
Left Torso (rear) 6
Right Arm 11 22
Left Arm 11 22
Right Leg 15 30
Left Leg 15 30
Weapon Loc Heat
----------------------------------------
Medium Laser LA 3
Medium Laser RA 3
'Mech Mortar 8 RT 10
'Mech Mortar 8 LT 10
Ammo Loc Shots
----------------------------------------
Smoke Mortar 8 Ammo RT 4
Smoke Mortar 8 Ammo LT 4
Anti-personnel Mortar 8 Ammo LT 4
Anti-personnel Mortar 8 Ammo RT 4
Airburst Mortar 8 Ammo LT 4
Airburst Mortar 8 Ammo RT 4
Shaped Charge Mortar 8 Ammo RT 4
Shaped Charge Mortar 8 Ammo LT 4
Equipment Loc
----------------------------------
CASE RT
CASE LT