Author Topic: Davion Grasshopper  (Read 3014 times)

casperionx

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Davion Grasshopper
« on: 18 December 2017, 12:44:50 »
During the jihad NAIS had sent schematics of an updated Grasshopper that was relatively inexpensive and durable.

Qualities needed during that time frame sadly.

The brief was simple, make something that can be easily manufactured and at a decent price point. And something that could hold up to a beating.

In the end the grasshopper was chosen for those traits.

The only concession made was it had to be reasonably fast.

A oversupply of Magna 350 fusion engines allowed for the grasshopper to move 25% faster and combined with 5 jump jets gave an impressive 150metre jump capacity, thus filling that mandate. This also allowed for the use of 11 double heat sinks, thus providing roughly the same amount of heat dissipation as the standard models, except at less weight.

The weapons package was simple, yet effective. 1 Exostar ER large laser and 5 Diplan M3 medium lasers. The weapons package was tied into an NAIS Special Targeting computer.

An endo frame and ferro-fibrous hull gives it near maximum protection.

One common variant was to trade one of the medium lasers for a C3 slave computer

Quote
Grasshopper GRH-6D

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 7,858,307 C-Bills
Battle Value: 1,832

Chassis: Ming z33/7-e Endo-Steel
Power Plant: Magna 350 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Lexington Lifters
    Jump Capacity: 150 meters
Armor: Maximillian 200 Ferro-Fibrous Ferro-Fibrous
Armament:
    1 Exostar ER Large Laser
    5 Diplan M3 Medium Lasers
Manufacturer: Jalastar
    Primary Factory: Panpour
Communications System: Allet-C308
Targeting and Tracking System: NAIS Targeting Computer

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             Fusion Engine                350                      29.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 197                 11.00
    Armor Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           26       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     11           20       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
ER Large Laser                               RT        12        2         5.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
Targeting Computer                           LT        -         3         3.00
Medium Laser                                 CT        3         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5j         3       3       1       0      3     1   Structure:  6
Special Abilities: ENE, SRCH, ES, SEAL, SOA


Nightsong

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Re: Davion Grasshopper
« Reply #1 on: 18 December 2017, 13:58:30 »
Feels like an extension of the 5N (hardly a complaint, the 5N is my favorite one). A zombie flashbulb? Definitely in my roster.

packhntr

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Re: Davion Grasshopper
« Reply #2 on: 19 December 2017, 11:48:56 »
Simple, Brutal.  I like it!
If at first you don't succeed, make it worth the repairman's time!

Hellraiser

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Re: Davion Grasshopper
« Reply #3 on: 19 December 2017, 16:45:25 »
It needs a gun in the head. 
Move the ERLL in the CT like it always has been & the ML to the head.
Its not a grasshopper w/o a gun in the head.

3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Col Toda

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Re: Davion Grasshopper
« Reply #4 on: 21 December 2017, 03:16:28 »
Not bad . The date is after 3068  . I would replace the ER large with a light AC / 5 with 2 tons of precision ammo , and 3 ER med lasers instead of 5 standard ones add CASE with the ton saved on the targeting computer. This better off sets the penalty for jumping by eliminating 2 from the enemy movement penalty . Yes you lose some damage potential at long and short Range but increase it in 8-12 bracket .
At range 8 all your weapons would be at medium and range 4 short . This permits you a chance stay out og short range of SRMs.

RevenVrake

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Re: Davion Grasshopper
« Reply #5 on: 21 December 2017, 04:22:17 »
But is it a Davion mech when it doesn't have any form of autocannon? Considering the fetish that the Federated Suns have for gunpowder....

So what could you put on it for an AC...maybe a LAC-5?

Random

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Re: Davion Grasshopper
« Reply #6 on: 21 December 2017, 05:35:34 »
Center torso Large Laser......Yup
Head mounted weapon........Yup
AC for more Davionness......Yup

Code: [Select]
Grasshopper Dav
IS advanced
70 tons 
BV: 1,696
Cost: 8,404,573 C-bills

Movement: 4/6/6
Engine: 280
Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 192/217
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                  9
Right Torso                15       21
Right Torso (rear)                   6
Left Torso                 15       21
Left Torso (rear)                    6
Right Arm                  11       19
Left Arm                   11       19
Right Leg                  15       26
Left Leg                   15       26

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  CT    12
Medium Laser                    RT     3
Medium Laser                    LT     3
Medium Laser                    RA     3
Medium Laser                    LA     3
Light AC/2                      HD     1

Ammo                           Loc Shots
----------------------------------------
Precision LAC/2 Ammo            RT    22

Equipment                      Loc
----------------------------------
Targeting Computer [IS]         LT
CASE                            RT


packhntr

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Re: Davion Grasshopper
« Reply #7 on: 21 December 2017, 07:51:29 »
Interesting variant.  Very Davion.  The LAC-2 feels right at home on this thing.  Nice!
If at first you don't succeed, make it worth the repairman's time!

Hellraiser

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Re: Davion Grasshopper
« Reply #8 on: 21 December 2017, 11:38:54 »
Interesting variant.  Very Davion.  The LAC-2 feels right at home on this thing.  Nice!
Agreed, the LAC2 actually makes a solid replacement for the LRM5
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

casperionx

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Re: Davion Grasshopper
« Reply #9 on: 21 December 2017, 16:12:19 »
Davions love their AC's no argument, however they also love their TC'd energy boats as well (Saggie anyone?).

I would have had the ER Large in the CT, however, the space was not available due to the jump jet (remember its a 5/8/5 movement profile).

If I was going to do an AC variant, I dont feel it would suit considering the grasshoppers origin as an energy boat.

Sabelkatten

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Re: Davion Grasshopper
« Reply #10 on: 21 December 2017, 16:47:34 »
JJs don't have to be balanced (thought I for one prefer them to be), and the original 'Hopper mounts a LRM5 so it wasn't a pure energy boat either...

casperionx

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Re: Davion Grasshopper
« Reply #11 on: 21 December 2017, 17:04:15 »
Thats true, but for the most part it was an energy boat. The 5N, is arguably one of the best versions of the venerable 'hopper, which is where the impetus for this design came from.

Hellraiser

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Re: Davion Grasshopper
« Reply #12 on: 21 December 2017, 20:38:52 »
The 5N, is arguably one of the best versions of the venerable 'hopper,
Meh.  I prefer the 5H, C, or 6K
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

casperionx

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Re: Davion Grasshopper
« Reply #13 on: 21 December 2017, 22:02:36 »
All of which have ammo, and ammo means possible explosions, which means possible knock outs. I'd rather ammo independence.

The 6K IS nice in saying that, but for true ammunition independence, the 5N is hard to beat

Hellraiser

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Re: Davion Grasshopper
« Reply #14 on: 21 December 2017, 23:42:27 »
1 ton well protected by crit sinks isn't something I'm overly worried about, even less so if I can start with partial ammo loads.

3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Col Toda

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Re: Davion Grasshopper
« Reply #15 on: 22 December 2017, 08:14:20 »
Random's 4/6/6  Grasshopper pretty much a tactical jump only profile . The initial 5/8/5 design was far more playable if a little hot . My choice eliminated heat issues . The Clans proved 5/8 heavies are valuable and viable. A heavy going 4/6 had better be armed like the Dragon Fire

Hellraiser

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Re: Davion Grasshopper
« Reply #16 on: 22 December 2017, 13:09:00 »
XL v/s SFE is a big difference in survivability.

XL for Guns is my least favorite trade off.  (Dragonfire, Jagermech-6D?, Orion-1M, etc)

I'm much rather use an XL for Speed w/ added Armor & keep the same level of guns.

But I think we are probably a bit off topic now.

The Grasshopper excels at its roll as a jumping bodyguard that can smash you at close range & in many cases also spots for C3.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Stormforge

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Re: Davion Grasshopper
« Reply #17 on: 31 December 2017, 02:05:10 »
I have always been a huge FedSuns Fan. Grasshopper was the first mech I ever used, and still one of my favorites. Always thought the Grasshopper was a little lacking in long range and needed a little more punch. Usually end up building something similar to this, sometimes changing the load out slightly depending on tech available. 3050 based design that should have a bit of life in it. TSM is usually an option I use that I didn't include in this design.

Code: [Select]
Grasshopper GHR-7D
IS TW non-box set
70 tons 
BV: 1,678
Cost: 7,480,198 C-bills

Movement: 4/6/4
Engine: 280 SFE
Heat Sinks: 13 [26]
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 208/217
                     Internal    Armor
--------------------------------------
Center Torso               22       30
Center Torso (rear)                 13
Right Torso                15       20
Right Torso (rear)                  10
Left Torso                 15       20
Left Torso (rear)                   10
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       26
Left Leg                   15       26

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LT    12
ER Large Laser                  RT    12
Medium Pulse Laser              LA     4
Medium Pulse Laser              RA     4
Medium Pulse Laser              CT     4
Medium Pulse Laser              CT     4
TAG                             LT     0
SRM 4                           HD     3
Small Laser                     RT     1

Ammo                           Loc Shots
----------------------------------------
SRM 4 Ammo                      RT    25

Equipment                      Loc
----------------------------------
CASE                            RT
ECM Suite (Guardian)            LT
« Last Edit: 31 December 2017, 02:25:53 by Stormforge »
If the enemy is in range most likely so are you.

Black_Knyght

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Re: Davion Grasshopper
« Reply #18 on: 31 December 2017, 14:02:59 »
Something I always thought was a waste of tonnage was the LRM-5 in the head. Too small to be any real use by itself, and useless within the closer ranges the Grasshopper is intended to fight within. This version is one we came up with some time back, and it's proven to be pretty effective in several games.


==========

Grasshopper GHR-6B


Code: [Select]
Grasshopper GHR-6B
IS Heavy Battlemech
70 tons 
BV: 1,825
Cost: 16,387,207 C-bills

Movement: 5/8/5
Engine: 350 XL
Heat Sinks: 18 [36]
Cockpit: Small Cockpit
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 208/217
                     Internal    Armor
--------------------------------------
Center Torso               22       33
Center Torso (rear)                 10
Right Torso                15       24
Right Torso (rear)                   6
Left Torso                 15       24
Left Torso (rear)                    6
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       26
Left Leg                   15       26

Weapon                         Loc  Heat
----------------------------------------
Large Laser                     HD     8
Large Laser                     RA     8
Large Laser                     LA     8
Medium Laser                    RT     3
Medium Laser                    CT     3
Medium Laser                    LT     3

Equipment                      Loc
----------------------------------
ECM Suite (Guardian)            RT

packhntr

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Re: Davion Grasshopper
« Reply #19 on: 31 December 2017, 20:38:14 »
Something I always thought was a waste of tonnage was the LRM-5 in the head. Too small to be any real use by itself, and useless within the closer ranges the Grasshopper is intended to fight within. This version is one we came up with some time back, and it's proven to be pretty effective in several games.


==========

Grasshopper GHR-6B


Code: [Select]
Grasshopper GHR-6B
IS Heavy Battlemech
70 tons 
BV: 1,825
Cost: 16,387,207 C-bills

Movement: 5/8/5
Engine: 350 XL
Heat Sinks: 18 [36]
Cockpit: Small Cockpit
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 208/217
                     Internal    Armor
--------------------------------------
Center Torso               22       33
Center Torso (rear)                 10
Right Torso                15       24
Right Torso (rear)                   6
Left Torso                 15       24
Left Torso (rear)                    6
Right Arm                  11       22
Left Arm                   11       22
Right Leg                  15       26
Left Leg                   15       26

Weapon                         Loc  Heat
----------------------------------------
Large Laser                     HD     8
Large Laser                     RA     8
Large Laser                     LA     8
Medium Laser                    RT     3
Medium Laser                    CT     3
Medium Laser                    LT     3

Equipment                      Loc
----------------------------------
ECM Suite (Guardian)            RT

I like it....full energy compliment.  Nice!
If at first you don't succeed, make it worth the repairman's time!

Hellraiser

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Re: Davion Grasshopper
« Reply #20 on: 31 December 2017, 23:08:52 »
Something I always thought was a waste of tonnage was the LRM-5 in the head. Too small to be any real use by itself, and useless within the closer ranges the Grasshopper is intended to fight within.
See, I on the other had loved the LRM-5 model. 
It gives it something to shoot when its outside the range of the ML's.
Some way to contribute with the rest of the heavy mechs while still being the nasty bodyguard that it us.
It doesn't need another close in weapon because its already got perfect heat sinks for its close in weaponry.
Then there is joy that is some of the alternate ammo you can use it in like T-Aug that is always fun to play with.

3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Black_Knyght

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Re: Davion Grasshopper
« Reply #21 on: 01 January 2018, 00:58:49 »
Understandable. Everyone has their own preferences.

Mine is that I find a single LRM-5 to be an ineffective weapon when others are available. I am, however, a big fan of LRMs (LOVE Archers and Longbows!), just not singular LRM-5s. Not a major thing, but in the case of this Grasshopper it seemed the Large Laser was a better choice.

Alsadius

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Re: Davion Grasshopper
« Reply #22 on: 02 January 2018, 12:01:11 »
In 3025, there's not much to be done with the LRM-5, but in later eras you can give it something useful in that spot. A light PPC would fit the mech's ethos better, as would upgrading to an ERLL(or merging the LL and LRM into an ERPPC), or you can go MML with it. Depends how you want the unit to play, really.

 

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