Author Topic: Alpha strike- variable damage +MoS  (Read 1124 times)

OpacusVenatori

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Alpha strike- variable damage +MoS
« on: 03 January 2018, 14:31:56 »
Been thinking about how to "improve"  a little the variable damage rules as get low rolls can be frustrating, but the all or nothing of the standard rules also feels a little wrong.

So I concluded that maybe using the margin of success of an attack can improve the damage potentials like this:

-weapons attacks still use variable damage (each damage is one die,  rolls of 1 or 2 do no damage, minimum 1 damage ).
-but for your MoS makes one of those dice fixed damage.

Ex.
Your MoS is 0: use variable damage as normal.
Your MoS is 1: you roll one less dice of damage, as one of those became a 1 fixed damage.
Your MoS is 2: you roll two less dice is damage, as two of those became two fixed damage.
An so on...
What do you think?

Edit, Just realized that I posted this in the BattleMechs subsection of the Fan Designs and Rules. Could a Mod move the post to the normal Fan Designs and Rules? thx
« Last Edit: 03 January 2018, 16:39:11 by OpacusVenatori »
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