Tooling around in SSW trying to recreate the 3050 Awesome (To mod, not use), I accidentally put in a light engine, and found that everything that made the classic Awesome an Awesome somehow fit perfectly, with fewer of the glitches of the 3050 model.
Awesome
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 14,749,650 C-Bills
Battle Value: 1,832
Chassis: Unknown Standard
Power Plant: Unknown 320 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
3 ER PPCs
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Light Fusion Engine 320 17.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 21(42) 11.00
Heat Sink Locations: 2 LT, 2 RT, 3 LA, 2 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 247 15.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 40
Center Torso (rear) 10
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
ER PPC RT 15 3 7.00
ER PPC LT 15 3 7.00
ER Small Laser HD 2 1 0.50
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 4 4 3 0 4 0 Structure: 4
Special Abilities: ENE, SRCH, ES, SEAL, SOA
A bit more tooling around got me a monstrosity that I frankly don't think my skills are up to using. On the other hand, it's one of only two inner sphere designs I can think of with three headcappers
Awesome II
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 18,971,400 C-Bills
Battle Value: 2,128
Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
3 ER PPC + PPC Capacitors
1 Small Pulse Laser
4 Coolant Pods
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: XL Fusion Engine 320 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 1 LT, 1 RT, 3 LA, 2 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA
Armor: Standard Armor AV - 247 15.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC + PPC Capacitor RA 20 3 7.00
ER PPC + PPC Capacitor RA 5* 1 1.00
ER PPC + PPC Capacitor RT 20 3 7.00
ER PPC + PPC Capacitor RT 5* 1 1.00
2 Coolant Pods RT 0 2 2.00
ER PPC + PPC Capacitor LT 20 3 7.00
ER PPC + PPC Capacitor LT 5* 1 1.00
2 Coolant Pods LT 0 2 2.00
Small Pulse Laser HD 2 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 21
4 2 2 2 0 4 1 Structure: 4
Special Abilities: ENE, SRCH, ES, SEAL, SOA
This monstrosity has a vulnerable engine, and what amounts to explosive ammo. But four times a game it can say 'screw you' and send three clan-PPC-equivalents downrange, building up only minor heat. There are a number of salvo-combos it can chose from to manage heat; if you're fighting a Locust you probably want as many chances to hit as possible, but facing an Atlas you might want to forgo steady firepower to maximize decapitation potential.
Comments, criticizing, punning and general kvetching appreciated