Author Topic: Awesome(s)  (Read 1495 times)

Greatclub

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Awesome(s)
« on: 14 January 2018, 07:33:21 »
Tooling around in SSW trying to recreate the 3050 Awesome (To mod, not use), I accidentally put in a light engine, and found that everything that made the classic Awesome an Awesome somehow fit perfectly, with fewer of the glitches of the 3050 model.

Code: [Select]
Awesome

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 14,749,650 C-Bills
Battle Value: 1,832

Chassis: Unknown Standard
Power Plant: Unknown 320 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    3  ER PPCs
    1  ER Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Light Fusion Engine          320                      17.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             21(42)                   11.00
    Heat Sink Locations: 2 LT, 2 RT, 3 LA, 2 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 247                 15.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           40       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC                                       RA        15        3         7.00
ER PPC                                       RT        15        3         7.00
ER PPC                                       LT        15        3         7.00
ER Small Laser                               HD        2         1         0.50
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
4          4       4       3       0      4     0   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA


A bit more tooling around got me a monstrosity that I frankly don't think my skills are up to using. On the other hand, it's one of only two inner sphere designs I can think of with three headcappers

Code: [Select]
Awesome II

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 18,971,400 C-Bills
Battle Value: 2,128

Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    3  ER PPC + PPC Capacitors
    1  Small Pulse Laser
    4  Coolant Pods
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             XL Fusion Engine             320                      11.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             19(38)                    9.00
    Heat Sink Locations: 1 LT, 1 RT, 3 LA, 2 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA
Armor:              Standard Armor               AV - 247                 15.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           38       
                                 Center Torso (rear)                  12       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER PPC + PPC Capacitor                       RA        20        3         7.00
    ER PPC + PPC Capacitor                   RA        5*        1         1.00
ER PPC + PPC Capacitor                       RT        20        3         7.00
    ER PPC + PPC Capacitor                   RT        5*        1         1.00
2 Coolant Pods                               RT        0         2         2.00
ER PPC + PPC Capacitor                       LT        20        3         7.00
    ER PPC + PPC Capacitor                   LT        5*        1         1.00
2 Coolant Pods                               LT        0         2         2.00
Small Pulse Laser                            HD        2         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 21
4          2       2       2       0      4     1   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA



This monstrosity has a vulnerable engine, and what amounts to explosive ammo. But four times a game it can say 'screw you' and send three clan-PPC-equivalents downrange, building up only minor heat. There are a number of salvo-combos it can chose from to manage heat; if you're fighting a Locust you probably want as many chances to hit as possible, but facing an Atlas you might want to forgo steady firepower to maximize decapitation potential.

Comments, criticizing, punning and general kvetching appreciated

Firesprocket

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Re: Awesome(s)
« Reply #1 on: 14 January 2018, 22:33:23 »
The only thing that makes the later less practical is the fact you are going to be generating the +5 heat while holding a charge so your going to be generating a solid chunk of heat even when not firing an ER PPC.  A swap to standard PPCs easily solves the issue.  It also makes the coolant pods largely redundant.  You at that point consider dropping them or retaining less of them and installing a few weapons to cover the issue of targets getting under the minimum range.

grimlock1

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Re: Awesome(s)
« Reply #2 on: 14 January 2018, 23:37:02 »
The only thing that makes the later less practical is the fact you are going to be generating the +5 heat while holding a charge so your going to be generating a solid chunk of heat even when not firing an ER PPC.  A swap to standard PPCs easily solves the issue.  It also makes the coolant pods largely redundant.  You at that point consider dropping them or retaining less of them and installing a few weapons to cover the issue of targets getting under the minimum range.
The minimum range of a PPC isn't all that horrible. At 3 hexes, the range give you a +1.  Not a big deal.  At 2 hexes, you have a +2, aka medium range.  You've dealt with that before.  At 1 hex, there is a +3 mod.  Yeah, that's getting a bit high for my liking.  But wait!  At 1 hex away,  your target is in perfect range for a 16 point kick!
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Greatclub

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Re: Awesome(s)
« Reply #3 on: 16 January 2018, 05:28:17 »
I know that at least on PPC on each of those designs should be standard; but come on, ER PPCs are moar dakka. It's not about just winning, but winning with style.

Also, I just know that if I swap to many of them to minimum-range weapons I'll spend an entire game with a jumper in my face.

packhntr

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Re: Awesome(s)
« Reply #4 on: 16 January 2018, 09:22:48 »
60 heat and can only dissipate 38?  You REALLY hate your pilots. 
If at first you don't succeed, make it worth the repairman's time!

Sabelkatten

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Re: Awesome(s)
« Reply #5 on: 16 January 2018, 12:40:32 »
57 heat with the pods...

packhntr

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Re: Awesome(s)
« Reply #6 on: 16 January 2018, 13:10:50 »
57 heat with the pods...

one shot wonders.....then what?
If at first you don't succeed, make it worth the repairman's time!

Sabelkatten

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Re: Awesome(s)
« Reply #7 on: 16 January 2018, 13:52:46 »
Pack up and go home, I guess?

Greatclub

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Re: Awesome(s)
« Reply #8 on: 16 January 2018, 13:57:16 »
Then you salvo-fire - charge one, fire two, repeat. Or ignore the caps, and 3/2/3 pattern. Or 2/1/2 with full caps.

I admit this is the furthest thing from an alpha-baby outside the coolant turns.

packhntr

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Re: Awesome(s)
« Reply #9 on: 16 January 2018, 16:06:11 »
Radical Heat Sink?
If at first you don't succeed, make it worth the repairman's time!

Firesprocket

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Re: Awesome(s)
« Reply #10 on: 17 January 2018, 01:34:42 »
Also, I just know that if I swap to many of them to minimum-range weapons I'll spend an entire game with a jumper in my face.

I generally modify my Awesome with the ability to jump and would do so with the extra tonnage.  I did not however want to deviate largely from the base design.  The issue with the capacitors and ER PPCs though was fresh in my mind as I played an Awesome 11M a couple weeks ago and mismanaged my heat which lead to a poor outcome.

Alsadius

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Re: Awesome(s)
« Reply #11 on: 19 January 2018, 16:05:21 »
A bit of me almost wants to swap the ERPPCs for HPPCs - drop the 4 pods and the 3 capacitors, and you're 7/9 tons towards your goal. XL gyro could get you the other two, maybe. It's not as good on range, but you can get three headcaps every turn instead of needing to alternate.

(Still a very cool design, though - consider mine a variant, not a replacement)

 

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