After a recent game, i just wanted to get some clarification on a event that came up.
If an infantry unit is riding in an APC, and the vehicle takes a crit to the cargo bay, the weapon damage is transferred to the infantry. The rules in TW give an example that if the cargo get hit with a Gauss, the infantry in the bay will take the 15 points of damage. (TW Page 194)
The Clarification i seek is this:
Does the damage from a crit still apply the infantry damage divisor?
1) Gauss TAC hits infantry bay, doing 15/10 damage, 2 dead troopers?
OR
2) Gauss TAC hits infantry bay, doing 15 damage, killing 15 troopers?
my gut tells me later, but the rules (1st printing) are not so clear. Thanks for the clarification
From what I'm reading on pp. 223-224, interpretation #2 is what apparently applies. In one sense, though, it doesn't make a whole lot of sense, because the chart on p. 223 gives mounted infantry a chance to survive the destruction of the vehicle transporting them (even Aerospace units give their infantry a 1-in-6 chance).
Personally, I would house rule it as this:
-- roll on the table on p. 223 (depending on the carrier vehicle's type), with an optional -1 modifier
-- "destroyed" means apply full damage without modifiers, "survived" means apply damage with the normal modifier
So, in this example, after getting the "Cargo Bay" result for the vehicle, you roll a 1D6; on a 1-4, the unit loses 2 troopers (15/10 for direct-fire ballistic = 1.5, rounded up to 2), on a 5 or 6 the unit loses 15 troopers. Note that the effect will vary depending on your vehicle. For example, a Heavy Tracked APC (2-platoon capacity) not only easily shrugs off the loss of 2 troopers, but is still fairly effective even if 15 troopers are lost (as it still has 41 left); a Hover APC, on the other hand, has lost a significant portion of its squad with 2 troopers, & is completely dead if it takes the full 15 points.
The only issue becomes with the burst-fire weapons listed on p. 217. Best thing I can recommend is that, for the "Destroyed" option, those weapons do
double their normal damage to the infantry unit (i.e. a Flamer would do 8D6 instead of 4D6, & even an LMG would do 2D6].