Author Topic: The Crazy Hits Thread - Reborn!  (Read 218691 times)

Hammer

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Re: Skidding?!
« Reply #870 on: 22 December 2017, 22:41:01 »
<snip>

Looks like a bug to me. I've open a bug ticket for it here - https://github.com/MegaMek/megamek/issues/823
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BLOODWOLF

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Re: The Crazy Hits Thread - Reborn!
« Reply #871 on: 13 January 2018, 23:35:06 »
Nickaragua taught Princess how to use aero and bombs if anyone didnt know.

Code: [Select]
Weapons fire for Heavy Strike Fighter Meteor (CCAF)
    Dive Bomb at Hex: 2333 (Bomb)needs 6, rolls 7 : hits the intended hex 2333.
    HE Bomb incoming!
        Hex 2333: terrain takes 20 damage.
Black Lanner E (BLOODWOLF) hit for 10 damage.
        Black Lanner E (BLOODWOLF) takes 5 damage to LT.
            11 Armor remaining.
        Black Lanner E (BLOODWOLF) takes 5 damage to CT.
            20 Armor remaining.
    Dive Bomb at Hex: 2333 (Bomb)needs 6, rolls 7 : hits the intended hex 2333.
    HE Bomb incoming!
        Hex 2333: terrain takes 20 damage.
             Heavy Woods converted to Light Woods!
Black Lanner E (BLOODWOLF) hit for 10 damage.
        Black Lanner E (BLOODWOLF) takes 5 damage to LA.
            8 Armor remaining.
        Black Lanner E (BLOODWOLF) takes 5 damage to CT.
            15 Armor remaining.
    Dive Bomb at Hex: 2333 (Bomb)needs 6, rolls 9 : hits the intended hex 2333.
    HE Bomb incoming!
        Hex 2333: terrain takes 20 damage.
Black Lanner E (BLOODWOLF) hit for 10 damage.
        Black Lanner E (BLOODWOLF) takes 5 damage to RT.
            11 Armor remaining.
        Black Lanner E (BLOODWOLF) takes 5 damage to CT.
            10 Armor remaining.
    Dive Bomb at Hex: 2333 (Bomb)needs 6, rolls 3 : misses the intended hex 2333.
    HE Bomb scatters to hex 2031!
    Dive Bomb at Hex: 2333 (Bomb)needs 6, rolls 6 : hits the intended hex 2333.
    HE Bomb incoming!
        Hex 2333: terrain takes 20 damage.
Black Lanner E (BLOODWOLF) hit for 10 damage.
        Black Lanner E (BLOODWOLF) takes 5 damage to LA.
            3 Armor remaining.
        Black Lanner E (BLOODWOLF) takes 5 damage to LA.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on LA. Roll is 6; no effect.
    Dive Bomb at Hex: 2333 (Bomb)needs 6, rolls 9 : hits the intended hex 2333.
    HE Bomb incoming!
        Hex 2333: terrain takes 20 damage.
             Light Woods converted to Rough!
Black Lanner E (BLOODWOLF) hit for 10 damage.
        Black Lanner E (BLOODWOLF) takes 5 damage to RA.
            8 Armor remaining.
        Black Lanner E (BLOODWOLF) takes 5 damage to LT.
            6 Armor remaining.
    Dive Bomb at Hex: 2333 (Bomb)needs 6, rolls 9 : hits the intended hex 2333.
    HE Bomb incoming!
        Hex 2333: terrain takes 20 damage.
Black Lanner E (BLOODWOLF) hit for 10 damage.
        Black Lanner E (BLOODWOLF) takes 5 damage to CT.
            5 Armor remaining.
        Black Lanner E (BLOODWOLF) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Black Lanner E (BLOODWOLF) "Stacia Hor" takes 1 damage (1 total hits).
        Pilot of Black Lanner E (BLOODWOLF) "Stacia Hor" needs a 3 to stay conscious.  Rolls 9 : successful!
    Dive Bomb at Hex: 2333 (Bomb)needs 6, rolls 8 : hits the intended hex 2333.
    HE Bomb incoming!
        Hex 2333: terrain takes 20 damage.
Black Lanner E (BLOODWOLF) hit for 10 damage.
        Black Lanner E (BLOODWOLF) takes 5 damage to CT.
            0 Armor remaining.
        Black Lanner E (BLOODWOLF) takes 5 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Sensors.

        Pilot of Black Lanner E (BLOODWOLF) "Stacia Hor" takes 1 damage (2 total hits).
        Pilot of Black Lanner E (BLOODWOLF) "Stacia Hor" needs a 5 to stay conscious.  Rolls 9 : successful!
    Dive Bomb at Hex: 2333 (Bomb)needs 6, rolls 7 : hits the intended hex 2333.
    HE Bomb incoming!
        Hex 2333: terrain takes 20 damage.
Black Lanner E (BLOODWOLF) hit for 10 damage.
        Black Lanner E (BLOODWOLF) takes 5 damage to LA.
             2 Internal Structure remaining.
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on Standard ATM/12 Ammo (5).
            *** Standard ATM/12 Ammo EXPLODES!  120 DAMAGE! ***
                Black Lanner E (BLOODWOLF) takes 120 damage to LA.
                     SECTION DESTROYED.
                    remaining 118 damage prevented by CASE.
                    Critical hit on LA.         Roll is 9;         1 location.
                    CRITICAL HIT on ATM 12.

        Pilot of Black Lanner E (BLOODWOLF) "Stacia Hor" takes 2 damage (4 total hits).
        Pilot of Black Lanner E (BLOODWOLF) "Stacia Hor" needs a 7 to stay conscious.  Rolls 10 : successful!
        Pilot of Black Lanner E (BLOODWOLF) "Stacia Hor" needs a 10 to stay conscious.  Rolls 4 : blacks out.

        Black Lanner E (BLOODWOLF) takes 5 damage to LA.
        5 damage transfers to LT.
        Black Lanner E (BLOODWOLF) takes 5 damage to LT.
            1 Armor remaining.

Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #872 on: 20 January 2018, 14:56:20 »
Well, that was embarrassing. I have no idea why Princess decided that a Ferret should fly down the gun barrel of a Patton, but it did. And then the MG ammo went up ...

Code: [Select]
Weapons fire for Patton Tank (Standard) ID:123 (Simon)
    AC/10 at Ferret Light Scout VTOL (Armor) 'Wild Weasel' ID:111 (Sc); needs 9, rolls 10 : hits  RS
        Ferret Light Scout VTOL (Armor) 'Wild Weasel' ID:111 (Sc) takes 10 damage to RS.
            Armor destroyed.
             SECTION DESTROYED.
*** Ferret Light Scout VTOL (Armor) 'Wild Weasel' ID:111 (Sc) DESTROYED by damage! ***
            Critical hit on RS. Roll is 11; Ammunition Hit!
*** Half Machine Gun Ammo EXPLODES!  198 DAMAGE! ***
        Ferret Light Scout VTOL (Armor) 'Wild Weasel' ID:111 (Sc) takes 198 damage to RS.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Light Standard Building #1959974498 absorbs 9 points of damage.
        Hex 1007: terrain takes 9 damage.
        Hex 0909: terrain takes 9 damage.
        Hex 0908: terrain takes 9 damage.
        Patton Tank (Standard) ID:123 (Simon) is hit for 9 damage!
        Patton Tank (Standard) ID:123 (Simon) takes 5 damage to RS.
            41 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Patton Tank (Standard) ID:123 (Simon) takes 4 damage to RS (critical).
            37 Armor remaining.
            Critical hit on RS. Roll is 7; Crew stunned for 1 turns.

        Patton Tank (Standard) ID:125 (Simon) is hit for 9 damage!
        Patton Tank (Standard) ID:125 (Simon) takes 5 damage to FR.
            46 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Patton Tank (Standard) ID:125 (Simon) takes 4 damage to FR.
            42 Armor remaining.
            Chance for motive system damage. Roll is 14; (w/ +2 bonus)
             Major damage, vehicle immobile.

        End Secondary Damage Report.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #873 on: 27 January 2018, 07:36:50 »
Op successful!

Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #874 on: 07 February 2018, 20:17:32 »
Another battle, another MG ammo explosion ... although this one was slightly more expensive. If anyone's ever wondered how to take down a pretty-much pristine* Banshee in one round with a Phoenix Hawk, without DFA ...

Step 1: Knock out the (surprisingly feeble) Banshee pilot with a lucky head hit.

Code: [Select]
Weapons fire for Phoenix Hawk PXH-1 ID:8 (Sk)
    Medium Laser at Banshee BNC-3S ID:1 (Simon); needs 6, rolls 8 : hits  (using Right Side table) RT
        Banshee BNC-3S ID:1 (Simon) takes 6 damage to RT.
            24 Armor remaining.

    Medium Laser at Banshee BNC-3S ID:1 (Simon); needs 6, rolls 6 :  - Glancing Blow - hits  (using Right Side table) HD
        Banshee BNC-3S ID:1 (Simon) takes 3 damage to HD.
            6 Armor remaining.

        Pilot of Banshee BNC-3S ID:1 (Simon) "Fayza Elahi" takes 1 damage (1 total hits).
       
Pilot of Banshee BNC-3S ID:1 (Simon) "Fayza Elahi" needs a 3 to stay conscious.  Rolls 2 : blacks out.

    Machine Gun at Banshee BNC-3S ID:1 (Simon); needs 6, rolls 10 :  - Direct Blow - hits  (using Right Side table) RT
        Banshee BNC-3S ID:1 (Simon) takes 3 damage to RT.
            21 Armor remaining.

    Machine Gun at Banshee BNC-3S ID:1 (Simon); needs 6, rolls 5 : misses
        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

Step 2: Get punched straight in the ammo bin by an Archer immediately after losing all centre torso armour (in the same round).

Code: [Select]
Physical attacks for Archer ARC-2S ID:2 (Simon)
    Punch (Left Arm) at Phoenix Hawk PXH-1 ID:8 (Sk) ID:8; needs 6, rolls 6 :  - Glancing Blow - hits (using Punch table) CT
        Phoenix Hawk PXH-1 ID:8 (Sk) takes 3 damage to CT.
             6 Internal Structure remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Machine Gun Ammo (196).
            *** Machine Gun Ammo EXPLODES!  392 DAMAGE! ***
                >Phoenix Hawk PXH-1 ID:8 (Sk) suffers catastrophic damage, but the autoeject system was engaged.
           
Phoenix Hawk PXH-1 ID:8 (Sk) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : succeeds.
                    The pilot ejects safely!
        *** Phoenix Hawk PXH-1 ID:8 (Sk) DESTROYED by ejection! ***
                Phoenix Hawk PXH-1 ID:8 (Sk) takes 392 damage to CT.
                     SECTION DESTROYED.
                Phoenix Hawk PXH-1 ID:8 (Sk) has taken 5 engine hits this phase.
                Checking for engine explosion on 10, roll is 6.
                Engine safety systems remain in place.
                    Critical hit on CT.         Roll is (11+4) = 15;         3 locations.
                    CRITICAL HIT on Standard Gyro.
                    CRITICAL HIT on Engine.
                    CRITICAL HIT on Standard Gyro.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hardened Standard Building #876812154 absorbs 19 points of damage.
                Hex 0809: terrain takes 39 damage.
                Hex 0808: terrain takes 19 damage.
                Hex 0909: terrain takes 19 damage.
                Hex 0910: terrain takes 19 damage.
                Hex 0810: terrain takes 19 damage.
                Hex 0710: terrain takes 19 damage.
                Hex 0709: terrain takes 19 damage.
                Banshee BNC-3S ID:1 (Simon) is hit for 19 damage!
                Banshee BNC-3S ID:1 (Simon) takes 5 damage to HD.
                    1 Armor remaining.

                Pilot of Banshee BNC-3S ID:1 (Simon) "Fayza Elahi" takes 1 damage (2 total hits).
                Banshee BNC-3S ID:1 (Simon) takes 5 damage to HD.
                    Armor destroyed.
                     SECTION DESTROYED.
        *** Banshee BNC-3S ID:1 (Simon) DESTROYED by damage! ***
                >Banshee BNC-3S ID:1 (Simon) suffers catastrophic damage, but the autoeject system was engaged.
           
Banshee BNC-3S ID:1 (Simon) must make a piloting skill check (landing in clear terrain).
            Needs 10 [5 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 9 : fails.

                Pilot of MechWarrior Fayza Elahi ID:11 (Simon) "Fayza Elahi" takes 4 damage, killing the pilot (6 total hits).
                    Critical hit on HD.         Roll is 9;         1 location.
                    CRITICAL HIT on Life Support.

                Pilot of Banshee BNC-3S ID:1 (Simon) "Fayza Elahi" is already dead, so no damage is dealt!
                Banshee BNC-3S ID:1 (Simon) takes 5 damage to RA.
                    4 Armor remaining.
                Banshee BNC-3S ID:1 (Simon) takes 4 damage to RA.
                    0 Armor remaining.

                Archer ARC-2S ID:2 (Simon) is hit for 19 damage!
                Archer ARC-2S ID:2 (Simon) takes 5 damage to LT.
                    19 Armor remaining.
                Archer ARC-2S ID:2 (Simon) takes 5 damage to RL (critical).
                    21 Armor remaining.
                    Critical hit on RL.         Roll is 11;         2 locations.
                    CRITICAL HIT on Upper Leg.
                    CRITICAL HIT on Lower Leg.
                Archer ARC-2S ID:2 (Simon) takes 5 damage to CT.
                    28 Armor remaining.
                Archer ARC-2S ID:2 (Simon) takes 4 damage to RT.
                    20 Armor remaining.

                Rifleman RFL-3C ID:3 (Simon) is hit for 19 damage!
                Rifleman RFL-3C ID:3 (Simon) takes 5 damage to RA.
                    10 Armor remaining.
                Rifleman RFL-3C ID:3 (Simon) takes 5 damage to RL.
                    8 Armor remaining.
                Rifleman RFL-3C ID:3 (Simon) takes 5 damage to RL.
                    3 Armor remaining.
                Rifleman RFL-3C ID:3 (Simon) takes 4 damage to RT.
                Needs 7+ to destroy Searchlight, rolls 7.
                Searchlight destroyed!
                    11 Armor remaining.

                End Secondary Damage Report.

        Pilot of Phoenix Hawk PXH-1 ID:8 (Sk) "Mevlut Kan" has ejected, so no damage is dealt!

    Punch (Right Arm) at Phoenix Hawk PXH-1 ID:8 (Sk) ID:8; needs 6, rolls 10 :  - Direct Blow - hits (using Punch table) RT
        Phoenix Hawk PXH-1 ID:8 (Sk) takes 8 damage to RT.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
        3 damage transfers to CT.
            Critical hit on RT. Roll is (7+2) = 9; 1 location.
            Location is empty, so criticals transfer to CT.
            Location has no more hittable critical slots.
        Phoenix Hawk PXH-1 ID:8 (Sk) takes 3 damage to CT.

I need to kill MG-armed units from further away. The Archer survived the battle, but it did spend the rest of it limping slowly around the city.

* The only damage the Banshee had taken at this point was a bit of minimal blast damage when the Rifleman lit up a Scorpion's SRM bin in the preceding turn.
« Last Edit: 07 February 2018, 20:24:57 by Simon Landmine »
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #875 on: 13 February 2018, 15:13:47 »
I was going against some bots in a free for all to test out a mech. One bot was running a Hammerhands and another was running a Black Knight. The Hammerhands got behind the Black Knight and was pummeling it, eventually blowing off a leg.

Physical attacks for Hammerhands HMH-3D (Princess3)
    Kick (Right leg) at Black Knight BL-7-KNT (Princess2); needs 4, rolls 3 : misses.

Hammerhands HMH-3D (Princess3) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 4 : falls.
    Hammerhands HMH-3D (Princess3) falls on its left side, suffering 8 damage.
        Hammerhands HMH-3D (Princess3) takes 5 damage to LT (critical).
            10 Armor remaining.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on AC/10 Ammo (10).
            *** AC/10 Ammo EXPLODES!  100 DAMAGE! ***
                >Hammerhands HMH-3D (Princess3) suffers catastrophic damage, but the autoeject system was engaged.
            
Hammerhands HMH-3D (Princess3) must make a piloting skill check (landing in light woods).
            Needs 13 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 11 : fails.

                Pilot of Hammerhands HMH-3D (Princess3) "Lilka Kathirithamby" takes 1 damage (1 total hits).
                Pilot of Hammerhands HMH-3D (Princess3) "Lilka Kathirithamby" needs a 3 to stay conscious.  Rolls 10 : successful!
                    The pilot ejects safely!
        *** Hammerhands HMH-3D (Princess3) DESTROYED by ejection! ***
                Hammerhands HMH-3D (Princess3) takes 100 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                84 damage transfers to CT.
                    Critical hit on LT.         Roll is 12;         3 locations.
                    Location has no more hittable critical slots.
                Hammerhands HMH-3D (Princess3) takes 84 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 3;         no effect.

        Pilot of Hammerhands HMH-3D (Princess3) "Lilka Kathirithamby" has ejected, so no damage is dealt!

        Hammerhands HMH-3D (Princess3) takes 3 damage to RL.
            20 Armor remaining.

Pilot of Hammerhands HMH-3D (Princess3) "Lilka Kathirithamby" must roll 5 to avoid damage; rolls 4 : fails.
        Pilot of Hammerhands HMH-3D (Princess3) "Lilka Kathirithamby" has ejected, so no damage is dealt!

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #876 on: 14 March 2018, 12:18:47 »
It is not a crazy hit (or any hit), but still the RNG showing his love:
With 4 lances deployed 3 of them get a battle. Three of them get a Chase (Defender), three of them get it on the same day.

NickAragua

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Re: The Crazy Hits Thread - Reborn!
« Reply #877 on: 14 March 2018, 14:23:00 »
Well, at least it wasn't a Chase (Attacker).

A while back, I was on an extraction raid contract and got three "emergency extensions" in a row. Granted, I had it coming, accepting a contract for the Fed Suns vs Capellan Confederation in 3029, but still.

Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #878 on: 15 March 2018, 19:48:01 »
Well, that was embarrassing ...

Code: [Select]
Round #3

Weapons fire for Rifleman RFL-3N ID:3 (Sn)
    AC/5 at Banshee BNC-3S ID:5 (Simon); needs 9, rolls 11 : hits  HD
        Banshee BNC-3S ID:5 (Simon) takes 5 damage to HD.
            4 Armor remaining.

Round #4

Weapons fire for Rifleman RFL-3N ID:3 (Sn)
    Large Laser at Banshee BNC-3S ID:5 (Simon); needs 8, rolls 9 : hits  HD
        Banshee BNC-3S ID:5 (Simon) takes 8 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Banshee BNC-3S ID:5 (Simon) DESTROYED by damage! ***

You lost a Banshee to a what?
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Rince Wind

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  • Posts: 170
Re: The Crazy Hits Thread - Reborn!
« Reply #879 on: 19 March 2018, 08:03:01 »
Suicide by Sentinel

Code: [Select]
Weapons fire for IS Standard Battle Armor [MG] (Rince Wind Roughnecks)
    Attack Swarmed Mek at Sentinel STN-3L (Clan Ghost Bear); , the shot is an automatic hit (swarming (automatic hit)), rolls 9 :  - Direct Blow - hits  (using Swarm table) RA (critical)
        Sentinel STN-3L (Clan Ghost Bear) takes 10 damage to RA (critical).
             SECTION DESTROYED.
        8 damage transfers to RT (critical).
            Critical hit on RA. Roll is (5+2) = 7; no effect.
            Critical hit on RA. Roll is (11+2) = 13;LIMB BLOWN OFF Right Arm blown off.
        Sentinel STN-3L (Clan Ghost Bear) takes 8 damage to RT (critical).
             SECTION DESTROYED.
        1 damage transfers to CT (critical).
            Critical hit on RT. Roll is (8+2) = 10; 2 locations.
            CRITICAL HIT on Streak SRM 2.
            CRITICAL HIT on Streak SRM 2 Ammo (48).
            *** Streak SRM 2 Ammo EXPLODES!  192 DAMAGE! ***
                >Sentinel STN-3L (Clan Ghost Bear) suffers catastrophic damage, but the autoeject system was engaged.
            
Sentinel STN-3L (Clan Ghost Bear) must make a piloting skill check (landing in clear terrain).
            Needs 2 [3 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 6 : succeeds.
                    The pilot ejects safely!
        *** Sentinel STN-3L (Clan Ghost Bear) DESTROYED by ejection! ***

        IS Standard Battle Armor [MG] (Rince Wind Roughnecks) ends its swarm attack.
                Sentinel STN-3L (Clan Ghost Bear) takes 192 damage to RT.
                192 damage transfers to CT.
                Sentinel STN-3L (Clan Ghost Bear) takes 192 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 6;         no effect.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Medium Standard Building #1060504886 absorbs 9 points of damage.
                    31 CF remaining.
                Medium Standard Building #1448466291 absorbs 9 points of damage.
                    21 CF remaining.
                Medium Standard Building #313798400 absorbs 9 points of damage.
                    5 CF remaining.
                Hex 2723: terrain takes 19 damage.
                Hex 2722: terrain takes 9 damage.
                Hex 2724: terrain takes 9 damage.
                Hex 2622: terrain takes 9 damage.
                IS Standard Battle Armor [MG] (Rince Wind Roughnecks) is hit for 19 damage!
                Battle Armor hit by area-effect damage. Each trooper takes damage.
                IS Standard Battle Armor [MG] (Rince Wind Roughnecks) takes 19 damage to Trooper 1.
                    Armor destroyed.
                     TROOPER KILLED,
                IS Standard Battle Armor [MG] (Rince Wind Roughnecks) takes 19 damage to Trooper 2.
                    Armor destroyed.
                     TROOPER KILLED,
                IS Standard Battle Armor [MG] (Rince Wind Roughnecks) takes 19 damage to Trooper 3.
                    Armor destroyed.
                     TROOPER KILLED,
                IS Standard Battle Armor [MG] (Rince Wind Roughnecks) takes 19 damage to Trooper 4.
                    Armor destroyed.
                     TROOPER KILLED,
        *** IS Standard Battle Armor [MG] (Rince Wind Roughnecks) DESTROYED by damage! ***


                End Secondary Damage Report.

        Pilot of Sentinel STN-3L (Clan Ghost Bear) "Isabelle" has ejected, so no damage is dealt!

        Sentinel STN-3L (Clan Ghost Bear) takes 1 damage to CT (critical).

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #880 on: 19 March 2018, 14:29:44 »
Holy crap.  I take it the secondary effects is optional rule verse TW?
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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NickAragua

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Re: The Crazy Hits Thread - Reborn!
« Reply #881 on: 19 March 2018, 16:29:01 »
Yeah, the ammo explosion rules are found in TacOps. Let's just say that with those on, you have to be a lot more careful when playing football with some stupid little Vedette or Scorpion.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #882 on: 19 March 2018, 19:39:27 »
When Crocket get's down and evil.  >:D

Code: [Select]
Physical Attack Phase
-------------------

Physical attacks for Katana (Crockett) CRK-5003-2 (Wrangler)
    Attempting death from above on BattleMaster BLR-1G (Max); needs 1, rolls 6 : hits.
        Defender takes 26 damage  (using Rear table).
        BattleMaster BLR-1G (Max) takes 5 damage to RL.
            0 Armor remaining.
        BattleMaster BLR-1G (Max) takes 5 damage to RTR.
             6 Internal Structure remaining.
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Medium Laser.
            CRITICAL HIT on Heat Sink.
        BattleMaster BLR-1G (Max) takes 5 damage to LA.
        5 damage transfers to LTR.
        BattleMaster BLR-1G (Max) takes 5 damage to LTR.
        5 damage transfers to CTR.
        BattleMaster BLR-1G (Max) takes 5 damage to CTR.
            6 Armor remaining.
        BattleMaster BLR-1G (Max) takes 5 damage to HD.
             SECTION DESTROYED.
*** BattleMaster BLR-1G (Max) DESTROYED by damage! ***
        >BattleMaster BLR-1G (Max) suffers catastrophic damage, but the autoeject system was engaged.
    
BattleMaster BLR-1G (Max) must make a piloting skill check (landing in light woods).
    Needs 18 [4 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) + 2 (landing in light woods)], rolls 10 : fails.

        Pilot of BattleMaster BLR-1G (Max) "Heather Vance" takes 4 damage, killing the pilot (6 total hits).
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Sensors.
            CRITICAL HIT on Life Support.

        Pilot of BattleMaster BLR-1G (Max) "Heather Vance" is already dead, so no damage is dealt!
        BattleMaster BLR-1G (Max) takes 5 damage to RA.
            15 Armor remaining.
        BattleMaster BLR-1G (Max) takes 1 damage to LL.
        1 damage transfers to LTR.
        BattleMaster BLR-1G (Max) takes 1 damage to LTR.
        1 damage transfers to CTR.
        BattleMaster BLR-1G (Max) takes 1 damage to CTR.
            5 Armor remaining.
    BattleMaster BLR-1G (Max) is displaced into hex 1416.
        Attacker takes 17 damage.
        Katana (Crockett) CRK-5003-2 (Wrangler) takes 5 damage to LL.
            19 Armor remaining.
        Katana (Crockett) CRK-5003-2 (Wrangler) takes 5 damage to RL.
            19 Armor remaining.
        Katana (Crockett) CRK-5003-2 (Wrangler) takes 5 damage to RL.
            14 Armor remaining.
        Katana (Crockett) CRK-5003-2 (Wrangler) takes 2 damage to RL.
            12 Armor remaining.

    Katana (Crockett) CRK-5003-2 (Wrangler) is displaced into hex 1415.

Katana (Crockett) CRK-5003-2 (Wrangler) must make 1 piloting skill roll(s) (executed death from above).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 4 (executed death from above)); needs 8, rolls 6 : falls.
    Katana (Crockett) CRK-5003-2 (Wrangler) falls on its left side, suffering 9 damage.
        Katana (Crockett) CRK-5003-2 (Wrangler) takes 5 damage to LA (critical).
            14 Armor remaining.
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Upper Arm.
        Katana (Crockett) CRK-5003-2 (Wrangler) takes 4 damage to CT.
            27 Armor remaining.

Pilot of Katana (Crockett) CRK-5003-2 (Wrangler) "Gail Stewart" must roll 8 to avoid damage; rolls 7 : fails.
        Pilot of Katana (Crockett) CRK-5003-2 (Wrangler) "Gail Stewart" takes 1 damage (1 total hits).
        Pilot of Katana (Crockett) CRK-5003-2 (Wrangler) "Gail Stewart" needs a 3 to stay conscious.  Rolls 7 : successful!
I was the villain in this piece unfortunately, their not friendly to merc.  :P
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #883 on: 29 March 2018, 05:28:57 »
"I don't believe in bad luck." *continues painting bullseye on head.

Code: [Select]
Weapons fire for Thor (Summoner) A (Clan Ghost Bear)
    Gauss Rifle at Archer ARC-2S R #2 (Rince Wind Roughnecks); needs 6, rolls 7 : hits  HD
        Archer ARC-2S R #2 (Rince Wind Roughnecks) takes 15 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Archer ARC-2S R #2 (Rince Wind Roughnecks) DESTROYED by damage! ***
            Critical hit on HD. Roll is 4; no effect.

        Pilot of Archer ARC-2S R #2 (Rince Wind Roughnecks) "Lieutenant JG Hayley Aparcio" is already dead, so no damage is dealt!

Code: [Select]
Weapons fire for Loki (Hellbringer) B (Clan Ghost Bear)
    Gauss Rifle at Archer ARC-2S R #2 (Rince Wind Roughnecks); needs 7, rolls 11 :  - Direct Blow - hits  (using Right Side table) HD
        Archer ARC-2S R #2 (Rince Wind Roughnecks) takes 16 damage to HD.

        Pilot of Archer ARC-2S R #2 (Rince Wind Roughnecks) "Lieutenant JG Hayley Aparcio" is already dead, so no damage is dealt!

One of the Thors SRMs also hit the head, just for good measure.

Recklessfireball1

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Re: The Crazy Hits Thread - Reborn!
« Reply #884 on: 29 March 2018, 05:49:21 »
Well, they ARE the Rince Wind Roughnecks.  Not ENTIRELY surprising, when you think about it.  :))

BlueThing

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Re: The Crazy Hits Thread - Reborn!
« Reply #885 on: 31 March 2018, 14:52:41 »
One round of combat on a Chase(Defense) mission:
Code: [Select]
Weapons fire for Panther PNT-9R (Draconis Combine)
    PPC at Kintaro KTO-18-HS (Bluethings); needs 11, rolls 11 : hits  HD
        Kintaro KTO-18-HS (Bluethings) takes 10 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 11; 2 locations.
            CRITICAL HIT on Standard Cockpit.
        >Kintaro KTO-18-HS (Bluethings) suffers catastrophic damage, but the autoeject system was engaged.
    
Kintaro KTO-18-HS (Bluethings) must make a piloting skill check (landing in clear terrain).
    Needs 3 [3 (ejecting) + 1 (automatic ejection) + 1 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 6 : succeeds.
            The pilot ejects safely!

        Pilot of MechWarrior Sergeant Hasina Abboud (Bluethings) "Sergeant Hasina Abboud" takes 5 damage (5 total hits).
*** Kintaro KTO-18-HS (Bluethings) DESTROYED by ejection! ***

            CRITICAL HIT on Sensors.

        Pilot of Kintaro KTO-18-HS (Bluethings) "Sergeant Hasina Abboud" has ejected, so no damage is dealt!

Code: [Select]
Weapons fire for Panther PNT-9R #3 (Draconis Combine)
    PPC at Crab CRB-20 #2 (Bluethings); needs 7, rolls 7 : hits  HD
        Crab CRB-20 #2 (Bluethings) takes 10 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Standard Cockpit.
        >Crab CRB-20 #2 (Bluethings) suffers catastrophic damage, but the autoeject system was engaged.
    
Crab CRB-20 #2 (Bluethings) must make a piloting skill check (landing in clear terrain).
    Needs 3 [3 (ejecting) + 1 (automatic ejection) + 1 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 6 : succeeds.
            The pilot ejects safely!

        Pilot of MechWarrior Sergeant Major Joisu Ozawa (Bluethings) "Sergeant Major Joisu Ozawa" takes 5 damage (5 total hits).
*** Crab CRB-20 #2 (Bluethings) DESTROYED by ejection! ***

            CRITICAL HIT on Sensors.

        Pilot of Crab CRB-20 #2 (Bluethings) "Sergeant Major Joisu Ozawa" has ejected, so no damage is dealt!

Wow.  Just wow.  This is going to really hurt my medium lance. 

I'm glad I enabled emergency eject, as this wasn't just instant kills.  One of the mechwarriors lost her leg.  The other will probably recover.

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #886 on: 31 March 2018, 17:23:14 »
Damn those Panthers.



In the mission above, where the Archer got to gauss slugs in the head at once I later ecountered a pristine Shootist with my Vulture B. It hadn't moved (heavy urban, AI really doesn't know what to do here), but proceeded to hit with everything but the AC/20. Got a laser and an SRM to the head, and the pilot fell unconscious. Just that turn I destroyed enough to force the clanners back, so I got a shiny almost new Shootist which required almost no repairs.

Bongfu

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Re: The Crazy Hits Thread - Reborn!
« Reply #887 on: 02 April 2018, 18:20:35 »
Fighting the Clans for the first time. My commander luckily survived!  >:D


Code: [Select]
Highlander HGN-733P (Lyon's Lancers) must make a piloting skill check (landing in clear terrain).
            Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 3 : succeeds.
                    The pilot ejects safely!
        *** Highlander HGN-733P (Lyon's Lancers) DESTROYED by ejection! ***
                Highlander HGN-733P (Lyon's Lancers) takes 120 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                113 damage transfers to CT.
                    Critical hit on LT.         Roll is 7;         no effect.
                Highlander HGN-733P (Lyon's Lancers) takes 113 damage to CT.
                     SECTION DESTROYED.
                Highlander HGN-733P (Lyon's Lancers) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 11.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

                Start Secondary Damage Report.
                Fire at 0539 was started due to an engine explosion!
                    Fire started in hex 0539.
                Hex 0539: terrain takes 270 damage.
                Cataphract CTF-4C (Lyon's Lancers) is hit for 6 damage!
                Cataphract CTF-4C (Lyon's Lancers) takes 5 damage to CT.
                    21 Armor remaining.
                Cataphract CTF-4C (Lyon's Lancers) takes 1 damage to RA.
                    21 Armor remaining.

                Guillotine GLT-3L (Lyon's Lancers) is hit for 27 damage!
                Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to CT.
                Needs 7+ to destroy Searchlight, rolls 6.
                    22 Armor remaining.
                Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to LT.
                Needs 7+ to destroy Searchlight, rolls 6.
                    17 Armor remaining.
                Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to RT.
                Needs 7+ to destroy Searchlight, rolls 4.
                    17 Armor remaining.
                Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to HD.
                    4 Armor remaining.

                Pilot of Guillotine GLT-3L (Lyon's Lancers) "Lieutenant SG Yong-Suk Lyon" takes 1 damage (1 total hits).
                Pilot of Guillotine GLT-3L (Lyon's Lancers) "Lieutenant SG Yong-Suk Lyon" needs a 3 to stay conscious.  Rolls 4 : successful!
                Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to LT.
                Needs 7+ to destroy Searchlight, rolls 11.
                Searchlight destroyed!
                    12 Armor remaining.
                Guillotine GLT-3L (Lyon's Lancers) takes 2 damage to CT.
                    20 Armor remaining.

                Grasshopper GHR-5A (Lyon's Lancers) is hit for 13 damage!
                Grasshopper GHR-5A (Lyon's Lancers) takes 5 damage to CT.
                    25 Armor remaining.
                Grasshopper GHR-5A (Lyon's Lancers) takes 5 damage to RL.
                    21 Armor remaining.
                Grasshopper GHR-5A (Lyon's Lancers) takes 3 damage to RA.
                    19 Armor remaining.

                Thunderbolt TDR-5SE (Lyon's Lancers) is hit for 6 damage!
                Thunderbolt TDR-5SE (Lyon's Lancers) takes 5 damage to CT.
                    25 Armor remaining.
                Thunderbolt TDR-5SE (Lyon's Lancers) takes 1 damage to CT.
                    24 Armor remaining.

                Quickdraw QKD-5A #2 (Lyon's Lancers) is hit for 6 damage!
                Quickdraw QKD-5A #2 (Lyon's Lancers) takes 5 damage to RL.
                    3 Armor remaining.
                Quickdraw QKD-5A #2 (Lyon's Lancers) takes 1 damage to RL.
                    2 Armor remaining.

                Griffin GRF-1N (Clan Smoke Jaguar) is hit for 6 damage!
                Griffin GRF-1N (Clan Smoke Jaguar) takes 5 damage to RL.
                    13 Armor remaining.
                Griffin GRF-1N (Clan Smoke Jaguar) takes 1 damage to LT.
                    19 Armor remaining.

                Sentinel STN-3L (Clan Smoke Jaguar) is hit for 6 damage!
                Sentinel STN-3L (Clan Smoke Jaguar) takes 5 damage to LL (critical).
                    Armor destroyed.
                     6 Internal Structure remaining.
                    Critical hit on LL.         Roll is 9;         1 location.
                    CRITICAL HIT on Lower Leg.
                    Critical hit on LL.         Roll is 2;         no effect.
                Sentinel STN-3L (Clan Smoke Jaguar) takes 1 damage to HD.
                    2 Armor remaining.

                Pilot of Sentinel STN-3L (Clan Smoke Jaguar) "Fariq" takes 1 damage (3 total hits).
                Pilot of Sentinel STN-3L (Clan Smoke Jaguar) "Fariq" needs a 7 to stay conscious.  Rolls 8 : successful!

                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) is hit for 27 damage!
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to RL.
                    5 Armor remaining.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                4 damage transfers to CT.
                    Critical hit on LT.         Roll is 8;         1 location.
                    CRITICAL HIT on Jump Jet.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 4 damage to CT.
                    13 Armor remaining.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to CT.
                    8 Armor remaining.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to RL.
                    0 Armor remaining.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to CT.
                    3 Armor remaining.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 2 damage to LT.
                2 damage transfers to CT.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 2 damage to CT.
                    1 Armor remaining.

                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) is hit for 27 damage!
                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 5 damage to LTR.
                    0 Armor remaining.
                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 5 damage to RTR.
                    0 Armor remaining.
                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 5 damage to LTR.
                     6 Internal Structure remaining.
                    Critical hit on LT.         Roll is 7;         no effect.
                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 5 damage to LTR.
                     1 Internal Structure remaining.
                    Critical hit on LT.         Roll is 8;         1 location.
                    CRITICAL HIT on Jump Jet.
                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 5 damage to RL.
                5 damage transfers to RTR.
                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 5 damage to RTR.
                     6 Internal Structure remaining.
                    Critical hit on RT.         Roll is 6;         no effect.
                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 2 damage to LTR.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                1 damage transfers to CTR.
                    Critical hit on LT.         Roll is 6;         no effect.
                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 1 damage to CTR.
                    6 Armor remaining.

                Lynx LNX-9Q (Clan Smoke Jaguar) is hit for 27 damage!
                Lynx LNX-9Q (Clan Smoke Jaguar) takes 5 damage to RL.
                    21 Armor remaining.
                Lynx LNX-9Q (Clan Smoke Jaguar) takes 5 damage to CT.
                    9 Armor remaining.
                Lynx LNX-9Q (Clan Smoke Jaguar) takes 5 damage to RL.
                    16 Armor remaining.
                Lynx LNX-9Q (Clan Smoke Jaguar) takes 5 damage to RA.
                    8 Armor remaining.
                Lynx LNX-9Q (Clan Smoke Jaguar) takes 5 damage to RT (critical).
                    8 Armor remaining.
                    Critical hit on RT.         Roll is 9;         1 location.
                    CRITICAL HIT on Large Laser.
                Lynx LNX-9Q (Clan Smoke Jaguar) takes 2 damage to RA.
                    6 Armor remaining.


                End Secondary Damage Report.
                    Critical hit on CT.         Roll is 7;         no effect.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 0539: terrain takes 12 damage.
                Guillotine GLT-3L (Lyon's Lancers) is hit for 6 damage!
                Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to CT.
                    15 Armor remaining.
                Guillotine GLT-3L (Lyon's Lancers) takes 1 damage to RT.
                    16 Armor remaining.

                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) is hit for 6 damage!
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to RA.
                    Armor destroyed.
                     5 Internal Structure remaining.
                    Critical hit on RA.         Roll is 10;         2 locations.
                    CRITICAL HIT on +Machine Gun.
                    CRITICAL HIT on Lower Arm.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 1 damage to LL.
                    7 Armor remaining.

           Shadow Hawk IIC (Standard) fails to take shelter from the blast!

                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) is hit for 6 damage!
                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 5 damage to HD.
                    4 Armor remaining.

                Pilot of Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) "Nazhan" takes 1 damage (1 total hits).
                Pilot of Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) "Nazhan" needs a 3 to stay conscious.  Rolls 10 : successful!
                Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 1 damage to LL.
                    3 Armor remaining.

                Lynx LNX-9Q (Clan Smoke Jaguar) is hit for 6 damage!
                Lynx LNX-9Q (Clan Smoke Jaguar) takes 5 damage to CT.
                    4 Armor remaining.
                Lynx LNX-9Q (Clan Smoke Jaguar) takes 1 damage to RT.
                    7 Armor remaining.


                End Secondary Damage Report.

        Pilot of Highlander HGN-733P (Lyon's Lancers) "Captain Corey Lyon" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.

        Highlander HGN-733P (Lyon's Lancers) takes 2 damage to LT.
        2 damage transfers to CT.
        Highlander HGN-733P (Lyon's Lancers) takes 2 damage to CT.


Weapons fire for Rhino Fire Support Tank (Standard) (Lyon's Lancers)
    LRM 20 at Phoenix Hawk PXH-1 (Clan Smoke Jaguar); needs 7, rolls 12 : 16 missile(s) hit.

        Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to RA.
             SECTION DESTROYED.
            Critical hit on RA. Roll is 10; 2 locations.
            CRITICAL HIT on Hand.
            CRITICAL HIT on Upper Arm.

        Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to LA.
        5 damage transfers to LT.
        Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to LT.
        5 damage transfers to CT.
        Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to CT.
            Armor destroyed.
             10 Internal Structure remaining.
            Critical hit on CT. Roll is 7; no effect.

        Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to CT.
             5 Internal Structure remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.

        Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 1 damage to LT.
        1 damage transfers to CT.
        Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 1 damage to CT.
             4 Internal Structure remaining.
            Critical hit on CT. Roll is 5; no effect.


    LRM 20 at Phoenix Hawk PXH-1 (Clan Smoke Jaguar); needs 7, rolls 2 : misses


    LRM 10 at Phoenix Hawk PXH-1 (Clan Smoke Jaguar); needs 7, rolls 7 : 4 missile(s) hit.

        Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 4 damage to LA.
        4 damage transfers to LT.
        Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 4 damage to LT.
        4 damage transfers to CT.
        Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 4 damage to CT.
             SECTION DESTROYED.
        Phoenix Hawk PXH-1 (Clan Smoke Jaguar) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 12.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
*** Phoenix Hawk PXH-1 (Clan Smoke Jaguar) DESTROYED by engine explosion! ***

        Start Secondary Damage Report.
        >Phoenix Hawk PXH-1 (Clan Smoke Jaguar) suffers catastrophic damage, but the autoeject system was engaged.
    
Phoenix Hawk PXH-1 (Clan Smoke Jaguar) must make a piloting skill check (landing in clear terrain).
    Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 3 : fails.

        Fire at 0538 was started due to an engine explosion!
            Fire started in hex 0538.
        Hex 0538: terrain takes 270 damage.
        Hex 0539: terrain takes 27 damage.
        Highlander HGN-733P (Lyon's Lancers) is hit for 27 damage!
        Highlander HGN-733P (Lyon's Lancers) takes 5 damage to CT.
        Highlander HGN-733P (Lyon's Lancers) takes 5 damage to RT.
            Armor destroyed.
             17 Internal Structure remaining.
            Critical hit on RT. Roll is 5; no effect.
        Highlander HGN-733P (Lyon's Lancers) takes 5 damage to CT.
        Highlander HGN-733P (Lyon's Lancers) takes 5 damage to LT.
        5 damage transfers to CT.
        Highlander HGN-733P (Lyon's Lancers) takes 5 damage to CT.
        Highlander HGN-733P (Lyon's Lancers) takes 5 damage to LL.
            2 Armor remaining.
        Highlander HGN-733P (Lyon's Lancers) takes 2 damage to RT.
             15 Internal Structure remaining.
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Jump Jet.

        Cataphract CTF-4C (Lyon's Lancers) is hit for 6 damage!
        Cataphract CTF-4C (Lyon's Lancers) takes 5 damage to RT.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +LB 10-X AC.
        Cataphract CTF-4C (Lyon's Lancers) takes 1 damage to CT.
            20 Armor remaining.

        Guillotine GLT-3L (Lyon's Lancers) is hit for 27 damage!
        Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to LT.
            7 Armor remaining.
        Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to LA.
            15 Armor remaining.
        Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to CT.
            10 Armor remaining.
        Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to RT.
            11 Armor remaining.
        Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to RT.
            6 Armor remaining.
        Guillotine GLT-3L (Lyon's Lancers) takes 2 damage to LT.
            5 Armor remaining.

        Grasshopper GHR-5A (Lyon's Lancers) is hit for 13 damage!
        Grasshopper GHR-5A (Lyon's Lancers) takes 5 damage to RL.
            16 Armor remaining.
        Grasshopper GHR-5A (Lyon's Lancers) takes 5 damage to CT.
            20 Armor remaining.
        Grasshopper GHR-5A (Lyon's Lancers) takes 3 damage to LT.
            17 Armor remaining.

        Thunderbolt TDR-5SE (Lyon's Lancers) is hit for 6 damage!
        Thunderbolt TDR-5SE (Lyon's Lancers) takes 5 damage to LA.
            15 Armor remaining.
        Thunderbolt TDR-5SE (Lyon's Lancers) takes 1 damage to RL.
            28 Armor remaining.

        Griffin GRF-1N (Clan Smoke Jaguar) is hit for 6 damage!
        Griffin GRF-1N (Clan Smoke Jaguar) takes 5 damage to LL.
            5 Armor remaining.
        Griffin GRF-1N (Clan Smoke Jaguar) takes 1 damage to LT.
            18 Armor remaining.

        Sentinel STN-3L (Clan Smoke Jaguar) is hit for 13 damage!
        Sentinel STN-3L (Clan Smoke Jaguar) takes 5 damage to LA.
             SECTION DESTROYED.
        4 damage transfers to LT.
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on +Ultra AC/5.
        Sentinel STN-3L (Clan Smoke Jaguar) takes 4 damage to LT.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on LT. Roll is 12; 3 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Ultra AC/5 Ammo (16).
            *** Ultra AC/5 Ammo EXPLODES!  80 DAMAGE! ***
                >Sentinel STN-3L (Clan Smoke Jaguar) suffers catastrophic damage, but the autoeject system was engaged.
            
Sentinel STN-3L (Clan Smoke Jaguar) must make a piloting skill check (landing in clear terrain).
            Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 9 : succeeds.
                    The pilot ejects safely!
        *** Sentinel STN-3L (Clan Smoke Jaguar) DESTROYED by ejection! ***
                Sentinel STN-3L (Clan Smoke Jaguar) takes 80 damage to LT.
                     SECTION DESTROYED.
                73 damage transfers to CT.
                    Critical hit on LT.         Roll is 10;         2 locations.
                    Location has no more hittable critical slots.
                Sentinel STN-3L (Clan Smoke Jaguar) takes 73 damage to CT.
                     SECTION DESTROYED.
                Sentinel STN-3L (Clan Smoke Jaguar) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 10.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

                Start Secondary Damage Report.
                Fire at 0737 was started due to an engine explosion!
                    Fire started in hex 0737.
                Hex 0737: terrain takes 240 damage.
                Hex 0538: terrain takes 12 damage.
                Hex 0539: terrain takes 6 damage.
                Highlander HGN-733P (Lyon's Lancers) is hit for 6 damage!
                Highlander HGN-733P (Lyon's Lancers) takes 5 damage to RA.
                     2 Internal Structure remaining.
                    Critical hit on RA.         Roll is 10;         2 locations.
                    CRITICAL HIT on Upper Arm.
                    CRITICAL HIT on Lower Arm.
                Highlander HGN-733P (Lyon's Lancers) takes 1 damage to RT.
                     14 Internal Structure remaining.
                    Critical hit on RT.         Roll is 8;         1 location.
                    CRITICAL HIT on +Medium Laser.

                Guillotine GLT-3L (Lyon's Lancers) is hit for 12 damage!
                Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to CT.
                    5 Armor remaining.
                Guillotine GLT-3L (Lyon's Lancers) takes 5 damage to LT.
                    0 Armor remaining.
                Guillotine GLT-3L (Lyon's Lancers) takes 2 damage to RT (critical).
                    4 Armor remaining.
                    Critical hit on RT.         Roll is 7;         no effect.

                Grasshopper GHR-5A (Lyon's Lancers) is hit for 12 damage!
                Grasshopper GHR-5A (Lyon's Lancers) takes 5 damage to LTR.
                    5 Armor remaining.
                Grasshopper GHR-5A (Lyon's Lancers) takes 5 damage to CTR.
                    8 Armor remaining.
                Grasshopper GHR-5A (Lyon's Lancers) takes 2 damage to CTR.
                    6 Armor remaining.

                Thunderbolt TDR-5SE (Lyon's Lancers) is hit for 6 damage!
                Thunderbolt TDR-5SE (Lyon's Lancers) takes 5 damage to HD.
                    4 Armor remaining.

                Pilot of Thunderbolt TDR-5SE (Lyon's Lancers) "Sergeant Randy Watkins" takes 1 damage (1 total hits).
                Pilot of Thunderbolt TDR-5SE (Lyon's Lancers) "Sergeant Randy Watkins" needs a 3 to stay conscious.  Rolls 9 : successful!
                Thunderbolt TDR-5SE (Lyon's Lancers) takes 1 damage to LL.
                    28 Armor remaining.

                Griffin GRF-1N (Clan Smoke Jaguar) is hit for 12 damage!
                Griffin GRF-1N (Clan Smoke Jaguar) takes 5 damage to LA.
                    9 Armor remaining.
                Griffin GRF-1N (Clan Smoke Jaguar) takes 5 damage to RL.
                    8 Armor remaining.
                Griffin GRF-1N (Clan Smoke Jaguar) takes 2 damage to LA.
                    7 Armor remaining.

                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) is hit for 12 damage!
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to LA.
                5 damage transfers to LTR.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to LTR.
                5 damage transfers to CTR.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to CTR.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to LTR.
                5 damage transfers to CTR.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 5 damage to CTR.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 2 damage to LTR.
                2 damage transfers to CTR.
                Phoenix Hawk PXH-1 (Clan Smoke Jaguar) takes 2 damage to CTR.

                ???? (????) is hit for ???? damage!
                ???? (????) takes ???? damage to ????.
                    ???? Armor remaining.
                ???? (????) takes ???? damage to ????.
                    ???? Armor remaining.

                Lynx LNX-9Q (Clan Smoke Jaguar) is hit for 6 damage!
                Lynx LNX-9Q (Clan Smoke Jaguar) takes 5 damage to LL.
                    19 Armor remaining.
                Lynx LNX-9Q (Clan Smoke Jaguar) takes 1 damage to RL.
                    15 Armor remaining.


                End Secondary Damage Report.
                    Critical hit on CT.         Roll is 4;         no effect.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 0737: terrain takes 8 damage.

                End Secondary Damage Report.

        Pilot of Sentinel STN-3L (Clan Smoke Jaguar) "Fariq" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.
        Sentinel STN-3L (Clan Smoke Jaguar) takes 5 damage to LA.
        5 damage transfers to LT.
        Sentinel STN-3L (Clan Smoke Jaguar) takes 5 damage to LT.
        5 damage transfers to CT.
        Sentinel STN-3L (Clan Smoke Jaguar) takes 5 damage to CT.
        Sentinel STN-3L (Clan Smoke Jaguar) takes 3 damage to LA.
        3 damage transfers to LT.
        Sentinel STN-3L (Clan Smoke Jaguar) takes 3 damage to LT.
        3 damage transfers to CT.
        Sentinel STN-3L (Clan Smoke Jaguar) takes 3 damage to CT.

        Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) is hit for 13 damage!
        Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 5 damage to RA.
            7 Armor remaining.
        Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 5 damage to RTR.
             1 Internal Structure remaining.
            Critical hit on RT. Roll is 7; no effect.
        Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 3 damage to LTR.
        3 damage transfers to CTR.
        Shadow Hawk IIC (Standard) (Clan Smoke Jaguar) takes 3 damage to CTR.
            3 Armor remaining.

        Lynx LNX-9Q (Clan Smoke Jaguar) is hit for 13 damage!
        Lynx LNX-9Q (Clan Smoke Jaguar) takes 5 damage to LA.
            13 Armor remaining.
        Lynx LNX-9Q (Clan Smoke Jaguar) takes 5 damage to RT.
            2 Armor remaining.
        Lynx LNX-9Q (Clan Smoke Jaguar) takes 3 damage to CT.
            1 Armor remaining.

        Shadow Hawk IIC (Standard) #2 (Clan Smoke Jaguar) is hit for 6 damage!
        Shadow Hawk IIC (Standard) #2 (Clan Smoke Jaguar) takes 5 damage to LL.
            15 Armor remaining.
        Shadow Hawk IIC (Standard) #2 (Clan Smoke Jaguar) takes 1 damage to LA.
            11 Armor remaining.


        End Secondary Damage Report.
            Critical hit on CT. Roll is 7; no effect.
North Texas Battletech

BlueThing

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Re: The Crazy Hits Thread - Reborn!
« Reply #888 on: 03 April 2018, 08:19:35 »
I've been on a really bad luck string lately.  This is the first two attacks against me in a Base Defense:

Code: [Select]
Weapons fire for Maxim Heavy Hover Transport (SRM2) (Lyran Commonwealth Force #2)
    Machine Gun at Awesome AWS-8Q (Bluethings); needs 8, rolls 10 : hits  HD
        Awesome AWS-8Q (Bluethings) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Awesome AWS-8Q (Bluethings) "Cmd Sergeant Major Binta Evren" takes 1 damage (1 total hits).
        Pilot of Awesome AWS-8Q (Bluethings) "Cmd Sergeant Major Binta Evren" needs a 3 to stay conscious.  Rolls 7 : successful!


    Machine Gun at Awesome AWS-8Q (Bluethings); needs 8, rolls 9 : hits  HD
        Awesome AWS-8Q (Bluethings) takes 2 damage to HD.
            5 Armor remaining.

        Pilot of Awesome AWS-8Q (Bluethings) "Cmd Sergeant Major Binta Evren" takes 1 damage (2 total hits).
        Pilot of Awesome AWS-8Q (Bluethings) "Cmd Sergeant Major Binta Evren" needs a 5 to stay conscious.  Rolls 8 : successful!


BlueThing

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Re: The Crazy Hits Thread - Reborn!
« Reply #889 on: 20 April 2018, 12:47:09 »
DFA for the win!  :D

Code: [Select]
Physical attacks for Wolverine WVR-6M-Armor #2 (Bluethings)
    Attempting death from above on Crab CRB-27sl (Taurian Concordat); needs 3, rolls 8 : hits.
        Defender takes 17 damage  (using Punch table).

Code: [Select]
Crab CRB-27sl (Taurian Concordat) must make 1 piloting skill roll(s) (hit by death from above).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 2 (hit by death from above)); needs 6, rolls 5 : falls.
    Crab CRB-27sl (Taurian Concordat) falls on its rear, suffering 5 damage.
        Crab CRB-27sl (Taurian Concordat) takes 5 damage to CTR.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.

This transcript was drastically shortened for clarity.  :)


MoleMan

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Re: The Crazy Hits Thread - Reborn!
« Reply #890 on: 21 April 2018, 08:03:27 »
I once last chance saloon DFA'd someone off the edge of a cliff into a river which breached both their legs, was very proud of myself for that one.

Drewbacca

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  • What could have been...
Re: The Crazy Hits Thread - Reborn!
« Reply #891 on: 21 April 2018, 17:10:51 »
I did not save it but my infantry today caused a through armor rear torso critical that scored three but in this order: torso-mounted cockpit, standard gyro, engine. I lost a total of six troopers from three 21-man platoons and four of them were from jumping through buildings.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #892 on: 30 April 2018, 19:44:12 »
Max: Commando scanning
Wrangler: Blowing up. =D
Code: [Select]
Weapons fire for Panther PNT-10K (Max)
    ER PPC at Hunchback HBK-4G (Wrangler); needs 11, rolls 9 : misses

Weapons fire for Hunchback HBK-4G (Wrangler)
    Medium Laser at Commando COM-2D (Max); needs 10, rolls 9 : misses

    Medium Laser at Commando COM-2D (Max); needs 10, rolls 10 : hits  LA
        Commando COM-2D (Max) takes 5 damage to LA.
            1 Armor remaining.

    AC/20 at Commando COM-2D (Max); needs 10, rolls 11 : hits  CT
        Commando COM-2D (Max) takes 20 damage to CT.
            Armor destroyed.
             SECTION DESTROYED.
*** Commando COM-2D (Max) DESTROYED by damage! ***
            Critical hit on CT. Roll is 5; no effect.

Weapons fire for Panther PNT-9R (Max)
    PPC at Hunchback HBK-4G (Wrangler); needs 11, rolls 4 : misses

Weapons fire for Jenner JR7-D (Max)
    Medium Laser at Hunchback HBK-4G (Wrangler); needs 11, rolls 12 : hits  RT
        Hunchback HBK-4G (Wrangler) takes 5 damage to RT.
            15 Armor remaining.
    Medium Laser at Hunchback HBK-4G (Wrangler); needs 11, rolls 9 : misses
    Medium Laser at Hunchback HBK-4G (Wrangler); needs 11, rolls 12 : hits  LT
        Hunchback HBK-4G (Wrangler) takes 5 damage to LT.
            15 Armor remaining.

Weapons fire for Locust LCT-1V (Wrangler)
    Medium Laser at Commando COM-2D (Max); needs 11, rolls 8 : misses
<Dialog>

Wrangler: Woah! I was kidding!  How ironic!

Notes: Scanning Hunchback maybe hazardous to your health.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #893 on: 04 June 2018, 19:24:50 »
Another Op-force battle.  Wolverine who had been doing well, had gotten unfortunate hit to his's hip.

Thus situation went down hill quick with repetitive fall and knockouts  Then this happened.

Code: [Select]
Weapons fire for Hatamoto-Chi HTM-27T (Wrangler)
    SRM 6 at Wolverine WVR-7M (Max); needs 3, rolls 4 : 4 missile(s) hit (using Right Side table).

        Wolverine WVR-7M (Max) takes 2 damage to RA.
             3 Internal Structure remaining.
            Critical hit on RA. Roll is 4; no effect.

        Wolverine WVR-7M (Max) takes 2 damage to LA.
            0 Armor remaining.

        Wolverine WVR-7M (Max) takes 2 damage to LT.
            11 Armor remaining.

        Wolverine WVR-7M (Max) takes 2 damage to LA.
             7 Internal Structure remaining.
            Critical hit on LA. Roll is 6; no effect.


    SRM 6 at Wolverine WVR-7M (Max); needs 3, rolls 3 : 4 missile(s) hit (using Right Side table).
        Wolverine WVR-7M (Max) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Wolverine WVR-7M (Max) "Walter Schwarz" takes 1 damage (5 total hits).
        Pilot of Wolverine WVR-7M (Max) "Walter Schwarz" needs a 11 to stay conscious.  Rolls 7 : blacks out.

        Wolverine WVR-7M (Max) takes 2 damage to LA.
             5 Internal Structure remaining.
            Critical hit on LA. Roll is 4; no effect.
        Wolverine WVR-7M (Max) takes 2 damage to RL.
            8 Armor remaining.
        Wolverine WVR-7M (Max) takes 2 damage to RL.
            6 Armor remaining.

Weapons fire for Griffin GRF-1DS (Wrangler)
    LRM 20 at Griffin GRF-1DS (Max); needs 8, rolls 4 : misses

    Large Pulse Laser at Wolverine WVR-7M (Max); needs 6, rolls 7 : hits  (using Left Side table) LA
        Wolverine WVR-7M (Max) takes 9 damage to LA.
             SECTION DESTROYED.
        4 damage transfers to LT.
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Lower Arm.
        Wolverine WVR-7M (Max) takes 4 damage to LT.
            7 Armor remaining.

Weapons fire for Wolverine WVR-7M (Max)
    ER Large Laser at Panther PNT-9R (Wrangler); needs 11, rolls 5 : misses
    SRM 6 at Panther PNT-9R (Wrangler); needs 15, rolls 9 : misses

Weapons fire for Panther PNT-9R (Wrangler)
    PPC at Griffin GRF-1DS (Max); needs 8, rolls 11 : hits  LL
        Griffin GRF-1DS (Max) takes 10 damage to LL.
            8 Armor remaining.

Physical Attack Phase
-------------------
Physical attacks for Hatamoto-Chi HTM-27T (Wrangler)
    Kick (Left leg) at Wolverine WVR-7M (Max); needs -2, rolls 7 : hits (using Right Side table) HD
        Wolverine WVR-7M (Max) takes 16 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Wolverine WVR-7M (Max) DESTROYED by damage! ***
        >Wolverine WVR-7M (Max) suffers catastrophic damage, but the autoeject system was engaged.
   
Wolverine WVR-7M (Max) must make a piloting skill check (landing in clear terrain).
    Needs 16 [6 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 2 : fails.

        Pilot of Wolverine WVR-7M (Max) "Walter Schwarz" takes 7 damage, killing the pilot (6 total hits).
            Critical hit on HD. Roll is 4; no effect.

        Pilot of Wolverine WVR-7M (Max) "Walter Schwarz" is already dead, so no damage is dealt!
The Schwarz was not strong with this one.   :P
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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gyedid

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Re: The Crazy Hits Thread - Reborn!
« Reply #894 on: 04 June 2018, 23:36:17 »

The Schwarz was not strong with this one.   :P

And he never even saw the end coming  ;D

cheers,

Gabe
So, now I'm imagining people boxing up Overlords for loading as cargo.  "Nope, totally not a DropShip.  Everyone knows you can't fit a DropShip in a WarShip!  It's...a ten thousand ton box of marshmallows!  Yeah.  For the Heavy Guards big annual smores party."
--Arkansas Warrior, on the possibility of carrying Dropships as cargo in Warship cargo bays.

TERRAN SUPREMACY DEFENSE FORCE.  For when you want to send the SLDF, but couldn't afford the whole kit and kaboodle.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #895 on: 18 June 2018, 20:24:36 »
Tables have turned on me.  Dragon had bad case of DEATH....by knockout.

Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for Marauder MAD-5D (Max)
    ER PPC at Dragon DRG-5N (Wrangler); needs 8, rolls 12 : hits  (using Left Side table) RA
        Dragon DRG-5N (Wrangler) takes 10 damage to RA.
            0 Armor remaining.

    ER PPC at Dragon DRG-5N (Wrangler); needs 8, rolls 8 : hits  (using Left Side table) RT
        Dragon DRG-5N (Wrangler) takes 10 damage to RT.
            6 Armor remaining.

Weapons fire for Panther PNT-9R (Wrangler)
    PPC at BattleMaster BLR-1G (Max); needs 9, rolls 4 : misses
    SRM 4 at BattleMaster BLR-1G (Max); needs 11, rolls 8 : misses

Weapons fire for Marauder MAD-5D #2 (Max)
    ER PPC at Dragon DRG-5N (Wrangler); needs 6, rolls 4 : misses
    ER PPC at Dragon DRG-5N (Wrangler); needs 6, rolls 6 : hits  (using Left Side table) RA
        Dragon DRG-5N (Wrangler) takes 10 damage to RA.
             SECTION DESTROYED.
            Critical hit on RA. Roll is 6; no effect.

Weapons fire for Hatamoto-Chi HTM-27T (Wrangler)
    PPC at BattleMaster BLR-1G (Max); needs 8, rolls 8 : hits  LL
        BattleMaster BLR-1G (Max) takes 10 damage to LL.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on LL. Roll is 7; no effect.
    PPC at BattleMaster BLR-1G (Max); needs 8, rolls 9 : hits  LL
        BattleMaster BLR-1G (Max) takes 10 damage to LL.
             SECTION DESTROYED.
        1 damage transfers to LT.
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Foot.
        BattleMaster BLR-1G (Max) takes 1 damage to LT.
             12 Internal Structure remaining.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on SRM 6 Ammo (15).
            *** SRM 6 Ammo EXPLODES!  180 DAMAGE! ***
                >BattleMaster BLR-1G (Max) suffers catastrophic damage, but the autoeject system was engaged.
            
BattleMaster BLR-1G (Max) must make a piloting skill check (landing in clear terrain).
            Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
                    The pilot ejects safely!
        *** BattleMaster BLR-1G (Max) DESTROYED by ejection! ***
                BattleMaster BLR-1G (Max) takes 180 damage to LT.
                     SECTION DESTROYED.
                168 damage transfers to CT.
                    Critical hit on LT.         Roll is 8;         1 location.
                    CRITICAL HIT on SRM 6.
                BattleMaster BLR-1G (Max) takes 168 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 3;         no effect.

        Pilot of BattleMaster BLR-1G (Max) "Gerard Lange" has ejected, so no damage is dealt!

Weapons fire for Daboku DCMS-MX90-D (Max)
    LRM 10 at Dragon DRG-5N (Wrangler); needs 8, rolls 7 : misses
    AC/2 at Dragon DRG-5N (Wrangler); needs 8, rolls 10 : hits  (using Left Side table) LA (critical)
        Dragon DRG-5N (Wrangler) takes 2 damage to LA (critical).
            12 Armor remaining.
            Critical hit on LA. Roll is 5; no effect.
    AC/2 at Dragon DRG-5N (Wrangler); needs 8, rolls 4 : misses
    LRM 10 at Dragon DRG-5N (Wrangler); needs 8, rolls 8 : 8 missile(s) hit (using Left Side table).
        Dragon DRG-5N (Wrangler) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Dragon DRG-5N (Wrangler) "Brad Eddy" takes 1 damage (1 total hits).
        Pilot of Dragon DRG-5N (Wrangler) "Brad Eddy" needs a 3 to stay conscious.  Rolls 2 : blacks out.

        Dragon DRG-5N (Wrangler) takes 3 damage to LT.
             6 Internal Structure remaining.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on LRM 10 Ammo (6).
            *** LRM 10 Ammo EXPLODES!  60 DAMAGE! ***
                Dragon DRG-5N (Wrangler) takes 60 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                    remaining 54 damage prevented by CASE.
                    Critical hit on LT.         Roll is 10;         2 locations.
                    CRITICAL HIT on LRM 10 Ammo (12).
                    *** LRM 10 Ammo EXPLODES!  120 DAMAGE! ***
                        Dragon DRG-5N (Wrangler) takes 120 damage to LT.
                            remaining 120 damage prevented by CASE.

                Pilot of Dragon DRG-5N (Wrangler) "Brad Eddy" takes 2 damage (3 total hits).
                    Location has no more hittable critical slots.
        Pilot of Dragon DRG-5N (Wrangler) "Brad Eddy" takes 2 damage (5 total hits).

    AC/2 at Dragon DRG-5N (Wrangler); needs 8, rolls 11 : hits  (using Left Side table) LT
        Dragon DRG-5N (Wrangler) takes 2 damage to LT.
        2 damage transfers to CT.
        Dragon DRG-5N (Wrangler) takes 2 damage to CT.
            20 Armor remaining.
    AC/2 at Dragon DRG-5N (Wrangler); needs 8, rolls 6 : misses

Weapons fire for BattleMaster BLR-1G (Max)
    PPC at Dragon DRG-5N (Wrangler); needs 9, rolls 5 : misses

Weapons fire for Dragon DRG-5N (Wrangler)
    Ultra AC/5 at BattleMaster BLR-1G (Max); needs 8, rolls 9 : 2 shot(s) hit.
        BattleMaster BLR-1G (Max) takes 5 damage to RL.
            Armor destroyed.
             16 Internal Structure remaining.
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Upper Leg.

        BattleMaster BLR-1G (Max) takes 5 damage to RT.
             3 Internal Structure remaining.
            Critical hit on RT. Roll is 6; no effect.

    LRM 10 at BattleMaster BLR-1G (Max); needs 8, rolls 6 : misses

Dragon DRG-5N (Wrangler) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
    Dragon DRG-5N (Wrangler) falls on its right side, suffering 6 damage.
        Dragon DRG-5N (Wrangler) takes 5 damage to RT.
            1 Armor remaining.
        Dragon DRG-5N (Wrangler) takes 1 damage to LT.
        1 damage transfers to CT.
        Dragon DRG-5N (Wrangler) takes 1 damage to CT.
            19 Armor remaining.
    
Pilot of Dragon DRG-5N (Wrangler) "Brad Eddy" cannot avoid damage.
        Pilot of Dragon DRG-5N (Wrangler) "Brad Eddy" takes 1 damage, killing the pilot (6 total hits).
*** Dragon DRG-5N (Wrangler) DESTROYED by pilot death! ***
I guess Bad couldn't keep ahead of the damage.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

BLOODWOLF

  • Warrant Officer
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  • Posts: 695
Re: The Crazy Hits Thread - Reborn!
« Reply #896 on: 23 June 2018, 15:08:53 »
Code: [Select]
Physical attacks for Cicada CDA-2A (BLOODWOLF)
    Punch (Left Arm) at Wyvern WVE-5N (Comstar); needs 8, rolls 8 : hits (using Rear Punch table) CTR
        Wyvern WVE-5N (Comstar) takes 2 damage to CTR.
             1 Internal Structure remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
*** Wyvern WVE-5N (Comstar) DESTROYED by engine destruction! ***
            
Chiara Valentine has abandoned Wyvern WVE-5N (Comstar).

    Punch (Right Arm) at Wyvern WVE-5N (Comstar); needs 8, rolls 11 : hits (using Rear Punch table) HD
        Wyvern WVE-5N (Comstar) takes 2 damage to HD.
             SECTION DESTROYED.
            Critical hit on HD. Roll is 3; no effect.

        Pilot of Wyvern WVE-5N (Comstar) "Chiara Valentine" has ejected, so no damage is dealt!

"Stubs" over here is a bad ass with those little 2 dmg/punch arms lol.

Schugger

  • Master Sergeant
  • *
  • Posts: 267
Re: The Crazy Hits Thread - Reborn!
« Reply #897 on: 23 June 2018, 15:20:56 »
Ok, I had my share of Stackpoles in my campaign, but this one was crazy.
Moonless Night and for sure an Orion managed to roll a 12 to hit my ASF Transit TR-10.
So far nothing special, but the LRM15 managed to hit with all 15 missiles and each pack of five managed to score a crit.
Well, this maybe uncommon, but nothing to be noteworthy.
Sure the pilot botched her pilot check, she needs a 4. - Yeah, happens
Sure she loses 6 elevations and crashed. - Urm, dangit!
But she crashed on my Mercenary Comander, Major Janina Hernandez, causing 180 (!) points of damage on her WVR-6M, destroying (or atomizing) it.
A Miracle that she somehow survived it...
Here the Log, gents
Quote
Transit TR-10 (Hernandez Hoplites II) must make 1 control roll(s) (damage threshold exceeded).
The base target is 4 [3 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (damage threshold exceeded)].
    Roll #1, (damage threshold exceeded); needs 4, rolls 2 : out of control
 *Transit TR-10 (Hernandez Hoplites II) loses 6 elevation*    
Transit TR-10 (Hernandez Hoplites II) crashes, suffering 240 damage!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
            55 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Fire Control System Hit!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
            45 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Possibly out of control!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
            35 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Sensors Hit!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
            25 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Possibly out of control!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
            15 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Possibly out of control!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
            5 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to RWG.
            25 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Heat Sink destroyed!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
            Armor destroyed.
 2 damage transfers to the SI. 4 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 9 : Possibly out of control!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
*** Transit TR-10 (Hernandez Hoplites II) DESTROYED by Structural Integrity Collapse! ***
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Fire Control System Hit!
            Possible critical hit (SI damaged); needs 8, rolls 11 : Fire Control System Hit!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Possibly out of control!
            Possible critical hit (SI damaged); needs 8, rolls 8 : Possibly out of control!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 8 : Possibly out of control!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 8 : Fire Control System Hit!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to RWG.
            15 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to RWG.
            5 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Landing Gear Damaged!
            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Avionics System Hit!
            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to LWG.
            15 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 11 : Fire Control System Hit!
            Possible critical hit (SI damaged); needs 8, rolls 11 : Fire Control System Hit!
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to NOS.
 5 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 2 : no effect.
        Transit TR-10 (Hernandez Hoplites II) takes 10 damage to RWG.
            Armor destroyed.
 2 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
            Possible critical hit (SI damaged); needs 8, rolls 9 : Heat Sink destroyed!
    
Wolverine WVR-6M #3 (Hernandez Hoplites II) must roll a 2 or lower to avoid 120 damage, rolls a 6: hit by crash!
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RT.
            9 Armor remaining.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Wolverine WVR-6M #3 (Hernandez Hoplites II) "Major Janina Hernandez" takes 1 damage (1 total hits).
        Pilot of Wolverine WVR-6M #3 (Hernandez Hoplites II) "Major Janina Hernandez" needs a 3 to stay conscious.  Rolls 11 : successful!
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RA.
            4 Armor remaining.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to LA.
            13 Armor remaining.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RT.
            4 Armor remaining.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RT.
            Armor destroyed.
             12 Internal Structure remaining.
            Critical hit on RT. Roll is 8; no effect.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to LA.
            8 Armor remaining.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to LA.
            3 Armor remaining.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RA.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on Large Laser.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to LT.
            15 Armor remaining.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RT.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is 5; no effect.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RA.
             3 Internal Structure remaining.
            Critical hit on RA. Roll is 7; no effect.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RA.
             SECTION DESTROYED.
        2 damage transfers to RT.
            Critical hit on RA. Roll is 7; no effect.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 2 damage to RT.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Jump Jet.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RT.
             SECTION DESTROYED.
            Critical hit on RT. Roll is 7; no effect.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to LA.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on LA. Roll is 2; no effect.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to CT.
            0 Armor remaining.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 3; no effect.

        Pilot of Wolverine WVR-6M #3 (Hernandez Hoplites II) "Major Janina Hernandez" takes 1 damage (2 total hits).
        Pilot of Wolverine WVR-6M #3 (Hernandez Hoplites II) "Major Janina Hernandez" needs a 5 to stay conscious.  Rolls 8 : successful!
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to LA.
             2 Internal Structure remaining.
            Critical hit on LA. Roll is 8; no effect.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RT.
        5 damage transfers to CT.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to CT.
             13 Internal Structure remaining.
            Critical hit on CT. Roll is 2; no effect.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to CT.
             8 Internal Structure remaining.
            Critical hit on CT. Roll is 6; no effect.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RA.
        5 damage transfers to RT.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to RT.
        5 damage transfers to CT.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to CT.
             3 Internal Structure remaining.
            Critical hit on CT. Roll is 7; no effect.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to HD.
             SECTION DESTROYED.
*** Wolverine WVR-6M #3 (Hernandez Hoplites II) DESTROYED by damage! ***
        >Wolverine WVR-6M #3 (Hernandez Hoplites II) suffers catastrophic damage, but the autoeject system was engaged.
    
Wolverine WVR-6M #3 (Hernandez Hoplites II) must make a piloting skill check (landing in clear terrain).
    Needs 3 [1 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 6 : succeeds.
            The pilot ejects safely!

        Pilot of MechWarrior Major Janina Hernandez (Hernandez Hoplites II) "Major Janina Hernandez" takes 3 damage (5 total hits).
            Critical hit on HD. Roll is 7; no effect.

        Pilot of Wolverine WVR-6M #3 (Hernandez Hoplites II) "Major Janina Hernandez" has ejected, so no damage is dealt!
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to LA.
             SECTION DESTROYED.
        3 damage transfers to LT.
            Critical hit on LA. Roll is 10; 1 location.
            CRITICAL HIT on Shoulder.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 3 damage to LT.
            12 Armor remaining.
        Wolverine WVR-6M #3 (Hernandez Hoplites II) takes 5 damage to HD.

        Pilot of Wolverine WVR-6M #3 (Hernandez Hoplites II) "Major Janina Hernandez" has ejected, so no damage is dealt!
"Shit!"
"What?"
"Clanners!"
"No!"
"Yep."
"Shit!"

Rince Wind

  • Sergeant
  • *
  • Posts: 170
Re: The Crazy Hits Thread - Reborn!
« Reply #898 on: 08 July 2018, 08:56:30 »
More like the opposite of a hit:
My Thug (with 2 salvaged clan ERPPCs) needed to roll 7 to hit for the first 4 turns. He managed to not score a singe hit with them.
It was a breakthrough mission with my assault lance, so we had to kill everything, because everything was faster than our Supernova. It was daylight and the terrain wasn't terribly broken either. Only the Thug and the Supernova walked home, we had to leave a Warhammer 6Rb, a GLT 4L and a heavily modified Charger behind and count that mission as a loss.

Andras

  • Lieutenant
  • *
  • Posts: 827
Re: The Crazy Hits Thread - Reborn!
« Reply #899 on: 30 August 2018, 23:57:06 »
Trying out a couple assault designs, I throw in a couple Marauders to round out the lance.

One MAD gets whacked with an AC20 to the head. However the Pillager fails the pilot check due to damage dealt that turn, TAC's itself and takes out the AC20.

The bot fired AC20s 7 more times that game and never hit again. I took out the Pillager's other AC20 two turns later, and the Bot's Atlas never hit once with its AC20 (on its best chance it rolled a 3 when it needed a 5, lol)

The Bot's Battlemaster took two CT crits in one turn, first Engine and Gyro, second, Gyro, Engine, Engine. Wiped out the Gyro and Engine in one turn.