I also have a somewhat "wilder" variant of the Aurochs.
This one is a unique, heavily modified ship named the Pale Rider, dating from 3025.
She was rebuilt as an assault transport for a custom merc unit, the 1st Pale Horse Regiment (as refurbing an old cargo ship was significantly cheaper than getting ahold of a military vessel capable of carrying a battalion). The Pale Rider has had most of her cargo space reconfigured to hold a combined-arms battalion consisting of 22 'Mechs, 36 tanks, 24 VTOLs, 12 conventional fighters, 6 AeroSpace fighters, 9 platoons of infantry, plus artillery, AAA, logistics staff, transport trucks, security teams and their jeeps, engineers, etc. In addition, she received a generous medical bay with 10 operating theaters, a mobile HQ suite, and upgraded quarters for the unit's officers. All told, the ship carries more than 1150 souls into battle.*
For this reason, her armor and structure have been significantly reinforced (though the extra armor did no favors to her handling) and her weapons array upgraded to help smash through a defensive line. 3 AC/20s, 6 AC/10s, and 5 LRM-20s have been added, and the medium lasers have been upgraded to large lasers. Extra heat sinks were also installed to cope with the heat of the extra weapons. All the ship's original weapons save the medium lasers have remained in place.
The ship's life support system has been massively beefed-up, though it still struggles to cope with a full load of over a thousand people, so a large number of personnel are usually stationed aboard the unit's modified Invader jumpship (which has one fewer docking collars than normal thanks to an accident decades earlier, and so now has extra permanently attached habitat space).
The Pale Rider's major vulnerability is that she carries only six escort fighters, so other DropShips are needed to keep her safe when threat levels are high (usually requiring the unit to sub-contract a mercenary fighter wing).
------------------------------------------------------------------------------
Class/Model/Name: Aurochs (Pale Rider)
Mass: 25,000 tons
Year: 3025
Equipment: Mass
Power Plant, Drive & Control: 4,875.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 25 1,250.00
Total Heat Sinks: 150 Single 62.00
Fuel & Fuel Pumps: 867.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 188.00
Fire Control Computers: .00
Food & Water: (32 days supply) 200.00
Armor Type: Standard (1,180 total armor pts) 90.00
Standard Scale Armor Pts
Location: L / R
Fore: 390
Left/Right Sides: 295/295
Aft: 200
Cargo:
Bay 1: Cargo (1) with 1 door 3,236.50
Bay 2: BattleMechs (22) with 4 doors 3,300.00
Bay 3: Fighters (6) with 2 doors 900.00
Bay 4: Heavy Vehicles (51-100T) (40) with 1 door 4,000.00
Light Vehicles (to 50T) (52) 2,600.00
Bay 5: Infantry (foot) Platoons ( 8 ) 40.00
Infantry (motor) Platoons ( 9 ) 63.00
Bay 6: Cargo (Liquid) (1600) 1,600.00
Life Boats: 8 (7 tons each) 56.00
Escape Pods: 16 (7 tons each) 112.00
Crew and Passengers:
12 Officers (12 minimum) 120.00
50 Crew (0 minimum) 350.00
14 Gunners (7 minimum) 98.00
10 1st Class Passengers 100.00
35 2nd Class Passengers 245.00
1,112 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Autocannon/2(360 rounds) Nose 4 4 4 -- 2 20.00
2 Large Laser Nose 16 16 -- -- 16 10.00
4 Machine Gun(800 rounds) Nose 8 -- -- -- 0 6.00
1 Large Laser FL/R 8 8 -- -- 16 10.00
2 LRM 20(120 rounds) FL/R 24 24 24 -- 24 80.00
1 Autocannon/20(50 rounds) FL/R 20 -- -- -- 14 48.00
2 Autocannon/2(360 rounds) AL/R 34 34 4 -- 4 40.00
3 Autocannon/10(300 rounds) 18 132.00
2 Large Laser AL/R 16 16 -- -- 32 20.00
4 Machine Gun(800 rounds) AL/R 8 -- -- -- 0 12.00
1 Autocannon/20(50 rounds) Aft 20 -- -- -- 7 24.00
1 Large Laser Aft 8 8 -- -- 8 5.00
1 LRM 20(60 rounds) Aft 12 12 12 -- 6 20.00
1 Lot Spare Parts (0.78%) 196.00
1 MASH Facility (10 Theater 12.50
1 Communications Equipment 12.00
------------------------------------------------------------------------------
TOTALS: Heat: 147 25,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 707,655,200 C-Bills
Battle Value: 7,727
BattleForce2: MP: 3, Armor/Structure: 20 / 19
Damage PB/M/L: 11/8/3, Overheat: 0
Class: DL; Point Value: 77
Specials: sph, if
Quirks:
Non-Standard Parts
Difficult to Maintain
Atmospheric Instability
*It might be more appropriate to classify such a unit as a combined-arms regiment, however given that the Inner Sphere generally evaluates units based on their BattleMech strength rather than the size of the unit as a whole, and the fact that it would invite comparison to FedCom Regimental Combat Teams (which are much, much larger formations comparable to a Star League brigade), I decided it was fitting to call it a combined-arms battalion. Most of the unit's TO&E is actually logistical support (they believe strongly in the idea that an army marches on its stomach), artillery, medical staff, etc, so the "front-line" portion is much closer in scale to a typical Succession Wars merc battalion.