Author Topic: Paul  (Read 14372 times)

The Smith

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Paul
« on: 08 September 2016, 19:09:35 »
Hey all, Smith here. I got some pretty good feedback on the last segment that I posted here so I thought I'd get something else finished up. The following is the first three segments of a story I am writing about a young man named Paul who desperately wants to become a mechwarrior and his introduction to the realities of that lifestyle. This is just a first pass, and I am planning on interweaving several other characters in between the segments posted below so this is sort of a work in progress. I'll continue to post as I make progress. Thanks for reading.

Smith

Denver Arcology
Colorado System
Federated Commonwealth
June 3035

Paul ran with a mad intensity through the corridors and passageways that crisscrossed the Denver arcology, pushing past maintenance workers and off-duty miners as he homed in on his objective... The mail room.   
 
The Denver arcology was a sprawling eight-hundred-year-old complex of rusting iron beams, rotting floorboards, and dripping lime stalactites that seemed to grow from every bit of exposed ferrocrete. In fact, the ancient central heating system was city's only real attraction. A massive fusion reactor generating the kind of heat that the system's star never would. Colorado was an ice ball, with equatorial temperatures around seventeen degrees, and Denver was nowhere near equatorial. Winter temperatures  could easily hit negative sixty. It wasn't an optimal place to build a city, but it's where the Germanium was so it's where just about everyone lived. 

Paul rounded a corner and crashed into a large steel dumpster. He wavered, starting to fall, but managed to catch himself. He kept running. He rounded another corner and ducked under an exposed pipe. He could now see the small neon sign that marked the entrance to the FedComEx central office. His heart sank as he noticed the seemingly endless line of  customers waiting for service.

“Weak,” he said to no one in particular.

An elderly man turned to him “Parcel system's just not the same since unification.” he said. “Of course a kid your age probably wouldn't remember what things were like before unification.

“I remember a lot before unification,” Paul said.

“Do you now, boy,” the man said, and Paul remembered his father. Not his face, not the details of him, just his presence, just the way he used to be there and now he wasn't.

“I do,” Paul said.

“What brings a young man such as yourself to this godforsaken place on a beautiful Friday afternoon? I can't image waiting in this line if I didn't need my pension check so damned bad. A boy your age must have big plans for the weekend, am I right?”

“I'm hoping to pick up a letter from the Robinson Battle Academy,” he said.

“Robinson eh, well that's an interesting choice, why not somewhere closer to home?”

“My father went there, and they have a scholarship program for the families of veterans.”

“Huh,” the old man said. “You know, I'm a veteran. Thirty-Five years in the Forty-Second Avalon Hussars. That was during the third succession war you know. Well, most of my life was during the third succession war, but that's just how it was...” The old man trailed off, lost in the memories of another life, then suddenly he snapped back to reality, his eyes locked onto Paul like a targeting laser.
“Sorry there kid, sometimes I get a little lost. My name's Wilson. Wilson Davis” he reached out to offer his hand. Paul took it.

“I'm Paul Anderson, it's nice to meet you, sir.”

“So what kind of job are you are you looking to get with that fancy RBA degree?' he asked.

“Well I know it's what every kid my age says, but I want to become a mechwarrior” Paul responded.

“I remember being your  age. I was the same way. I had it bad you know. I read all the mechwarrior adventure comics. I built the model kits. I wanted to be a mechwarrior so badly. But, you know it was hard times back then. Seventy years ago it seemed like the Inner Sphere was crumbling apart. When I was born the Third Succession war had already been going on for a hundred years, and it just wouldn't stop. We knew our history, we understood the reasoning behind the war,but we also knew what we were losing. We all hoped that if we could just band together and win the damned war, well then maybe, just maybe, the golden age of the Star League would return. Anyway, I'm getting off topic here, and I'm probably boring you to death.”

“No. You're not boring me at all.” Paul said “We've got a long wait and I could use the distraction”

“Oh, well okay son. You see the thing is back then it was really difficult to become a mechwarrior. If your family didn't own a battlemech, it was damned near impossible to get a job driving one. But I was  determined, and I eventually managed to do it.” The old man trailed off again and Paul thought he'd finished his story when he started again.

“When I joined up, I marched myself right into a recruiting station and said 'I want to be a Mechwarrior!' The recruited didn't tell me that there were hardly any mechs to pilot. He just got out the paperwork and had me sign everything. So, I joined up as a mechwarrior. I received all the training. I was capable, and I scored well in the sims, but in that time there were three or four of us for every available machine. In fact, you were required to take on an additional MOS so they could stick you in an actual combat role. I hear some mercenaries still follow the practice today. The only real tactical benefit was that you had so many available pilots that you could run your battlemechs almost twenty-four seven. A lance would return from patrol the pilots would jump out. The ground crew would go to work re-arming, and new pilots would climb into the cockpits. Just like that, away they'd go. Sometimes they didn't even cool the reactors off. Anyway, I tried for another combat role, like on a tank crew, or even the infantry, but I got stuck working as a technician. It was hard. Long days, of grueling, dirty work. You had to know a lot, and you had to develop a lot of different skills. I remember always smelling like axle grease, which made it really hard to meet girls. Axle grease smells pretty terrible, and whenever you go out people know you're a grease monkey, but it wasn't all bad. I was close to the machines and their pilots. I learned a lot and made some friends. I knew there was a pretty high pilot attrition rate, and I thought 'if a slot opens up I'm right here ready to go'. Turns out, that was the best place to be. One night a patrol comes back in for refit, and two of our machines a Griffin and a Shadow Hawk are dragging a disabled Commando in by the feet. This thing looks almost mint except where the auto-cannon round had penetrated the cockpit. Turned the previous owner into a sticky mess, that took a long time to clean up. Anyway, the Griffin pilot was a friend of mine, and the deal was if I could get the sucker running I'd have my own ride.”

“So you were a scout pilot?”

“Well for a while I was, but I was determined to get something a bit bigger. I fixed that little bugger up and started going out on patrols with the rest of my unit. One evening while scouting out this old logging road, I see three mechs escorting a bunch of trucks. I called it in and we manage to set up an ambush a few miles down the  road. They walked right into it. I was behind them following from a safe distance when the rest of my company sprang the trap. Poor bastards didn't even know what hit em. Two of the three mechs went down instantly. The truck cabs all got raked with machine gun fire. It was a mess. They never had a chance. But this one Cappie mech manages to pop some smoke and get turned around. Well, he's turned around and he's coming right at me. We see each other and I know he's still a hell of a threat. My targeting computer starts going crazy and identifies the target as a sixty-five ton Crusader. He's pretty dinged up, but he's also got forty tons on me. We go into the merge. I fire some missiles. He fires some missiles. It was scary taking on a machine that much bigger than mine, but I managed to take him out. On my third pass; I hit the ammunition feed for his leg mounted missiles and sure enough, he went right down. I was given first dibs on the salvage, and I ended up running that old Crusader for the rest of my career. She was a great machine, I named her Alice.”

“What happened to her?”

“Well when I retired from combat duty she got sent out for a factory refit, and repainting, after that she was handed off to a young Lieutenant, who had just transferred into the unit. That was about thirty-five years ago, so I can't say I really know what happened to her. I'd like to  imagine that she saw that young woman through her entire career as well and if that's the case she's probably been patched up and painted again by now for some other young mechwarrior to use.” 

“Wow. It sure is crazy to think, that there are battlemechs out there still in use after hundreds of years of service.”

“It's a strange situation indeed. Alice was an ancient relic long before I ever blew her leg off. She dated back to Star League era production. Of course, she'd already been rebuilt so many times I doubt any one part of her was actually original. The really strange thing is that the people who built her never meant for her to serve as long as she did. I've heard that the expected service life of a battlemech in the SLDF was only ten to twenty years.” he paused for a moment then asked, “So your father is a mechwarrior?”

“He was... He died on Deshler seven years ago.”

“I'm sorry to hear that son.” The old man got that far away look in his eyes again. When he began again he did so by changing the subject “So what kind of Battlemech are you most interested in piloting?”

“I'm not sure. My father was a Marauder pilot, I guess I've always thought I would be too, but I'd be happy to pilot any mech. My friends and I spend a lot of time at the arcade playing the sim games. I really like the Rifleman and Jagermech, but I know that the real thing must be very different. Mostly I'm just hoping I get the chance. I'm really worried that my application to the Robinson Battle Academy will be rejected.” There was a pause, and Paul realized they were at the front of the line. The woman behind the counter yelled next. Wilson pushed Paul out in front of himself

“Go ahead kid, you're in more of a hurry than I am.”

Paul thanked him and walked to the counter.

“My name is Paul Anderson and I'm expecting a letter from the Robinson Battle Academy,” he said.

“Anderson eh; well give me a moment” The FedComEx woman turned and disappeared into the back room. A moment later she returned with a letter.

“Here you go mister Anderson,” she said.

Paul thanked her without looking up. He couldn't take his eye's off of the letter in his hands. He turned slowly and walked out of the post office. Outside he carelessly walked into a support beam, but even that wasn't enough to break his fixation. Paul opened the letter...

Dear Mr. Anderson

We have reviewed your application to the Robinson Battle Academy, and while we find you more than meet our requirements for incoming students, we regret to inform you, that due to financial concerns we are unable to admit you to the academy at this time. Due to budgetary cutbacks, we are unable to support our normal scholarship programs, and while we are greatly indebted to your late father by his service to the Commonwealth we simply cannot afford to admit you this fall. We are hopeful that this situation will improve over the next year and we will retain your application for future screening.

Sincerely
William T Hemsworth 
Dean of Admissions
Robinson Battle Academy 

Paul lowered the letter and sank to the floor.  That was it. He wasn't going to the Robinson Battle Academy. He wasn't going to be a mechwarrior. He'd probably end up spending the rest of his life in a Germanium mine like his mother. The weight of his own ambitions crushed him to the floor. Somewhere far away, a voice asked him if he was okay. He didn't answer, but a moment later a more familiar voice said “So how'd it go?” it was Davis.

“I didn't get in,” He said. “They've canceled their scholarship program."

“I'm sorry to hear that son, did you apply anywhere else?”

“No,  that was the only option.”

“Well, there's always another option kid.” Davis paused for a long time and Paul thought he'd drifted off again.

“I know!” The old man exclaimed “You come with me boy; they're some people we've got to talk to”

Paul was confused, and not fully reattached to reality, but he decided to follow Davis regardless. What's the worst that could happen? Paul thought as he followed Davis through the halls and corridors of the arcology, eventually stopping at the sector gamma elevator bank. They entered a car and Davis punched the button for the fist floor. Now Paul was really confused. He'd never been to the first floor. The Denver arcology was massive with over two hundred and fifty floors, and a footprint of twenty square kilometers. About a third of those floors were above ground, the rest descended deeply below the planet's cold rocky surface. The uppermost floors were reserved for plant life. The majority of people lived and worked between levels eighty, and two hundred forty. The first ten or so floors were filled with machinery; all of the equipment needed to maintain a livable environment. No one lived down there, and no one went down there. At least no one Paul knew.

Davis turned to Paul in the elevator “you're going to love this place kid! Well actually you're a bit young for it, but I'm sure they won't give us any problems” The elevator stopped suddenly and opened to reveal a world of rusty red pipes. There were lines painted on the floor that said things like “reactor room”, “waterworks”, and “heat exchange”. Davis headed down a narrow corridor towards the reactor room. As he followed, Paul noticed the temperature edging higher and higher. He rolled up the sleeves of his shirt as he went. They kept on, farther and farther into the workings of the city. At one point they had to duck down under piping that came out of the wall waist high. Finally, they came to a rusty steel hatch with a large wheel on it, and a tiny porthole window. It looked like something more at home on a spaceship than in the basement of a city. Davis knocked loudly on the port hole three times, before stepping away. Suddenly there was a face pressed against the window from the other side. A bulging eye looking at them for a long moment then the wheel started to turn. Slowly at first, then increasing in speed  until it seemed to be flying around its axis too quickly to see. There was a metallic bang, and the wheel stopped. The metal door slowly opened. It's rusty hinges screaming under the weight. His sense of hearing was suddenly drowned out, and the corridor became filled with the sound of heavy metal music.

Davis turned to Paul and said

“Welcome to The Heat Sink, it's the only mech jock bar in town.”

They entered through the hatch and found the establishment already packed with customers. It was dark and smelled of stale beer and sweat. As hot as it had been in the hall, it was even hotter inside the bar. To their left one wall was dominated by the bar itself, which seemed to be made of metal rather than wood.  The center of the room had a few tables and chairs scattered around, and to the right, there was an open area just big enough for a pool table. Against the wall on the right were two battlemech simulator pods. Paul followed Davis to the bar. He noticed that younger patrons seemed to go out of their way to make room for Davis. They sat down, and the man behind the counter said

“General Davis, what can I do for you this evening?”

“Well, Stan I'm not really sure. A funny thing happened to me today on the way to the mail room, to pick up my pension check. Seems this kid is Vince Anderson's son. People around them at the bar were suddenly quiet, and the bartender just stared at him. Without saying anything the man turned around and started pacing the bar looking for something. Paul noticed that a lot of the other people in the bar were either looking at him or watching the bartender as he searched. Suddenly he stopped his gaze fixed on something way up on the top shelf. He was a short man, and he had to use a step ladder to retrieve it. He returned to the bar with a dull, steel gray, beer stein, which he proceeded to clean, before filling it with Fed Rat Ale. Finally, he placed the full stein in front of Paul. The stein had the silhouette of a MAD-3R Marauder on it. Under that was printed Vincent “Rapier” Anderson in bold font. Paul didn't know what to do. He wasn't even old enough to drink, of course, that had never stopped him before. Everyone was watching him. Without saying a word he raised the stein and began to drink. The bar went nuts. People were cheering and patting him on the back, Paul had no idea why. He'd barely known his father, and he didn't think he'd ever been home long enough to have a bunch of friends at a secret bar on the first floor. The bartender was the first to introduce himself.

“Name's Stanley, and I run this piss poor excuse for a watering hole. It's great to finally have you back here Paul.”

“I'm sorry, but I've never been here before in my life,” Paul said.

“Well son, thing is, you actually have.” Stanley turned again, scanning the wall behind the bottles. He reached in and returned with a small photograph. He handed it to Paul. The photo was a picture of Paul's father Vince holding up an infant with one arm, and the dull gray beer stein with the other. He was smiling. “I took that picture of you and your old man the first time you ever came in here. It wasn't a long stay. Your mom showed up a bit after that. I thought she'd kill the lot of us, but she just walked in, grabbed you, gave your father a good hard slap in the face, and took you home.”

“Oh, so I guess I have. I don't remember ever having been here, was that the only time?”

“Only the one time, after that your mother would have killed him, I'm sure of that, and she could've done it too, Jessica's one heck of a tough lady.”

“Yeah she is.”

“So what brings you to our humble piss pot?” Stanley asked.

“The kid just got rejected at the RBA. I thought maybe someone here could help find a place where he could go to get his legs under him.” Davis said.     
 
“So the RBA wouldn't take the son of Vince Anderson eh? ******' ass clowns!” Stan said.

“They said I tested well enough, and they thanked me for my father's service, but they said they can't afford the scholarship program this year.”

“Figures. If those poor bastards could go more than fifteen, or twenty years without getting their school blown up by Dracs, they'd probably be better off with the bank. Well, I'm not sure what I can do for you, but I know I can do this.” As he said it, he turned and reached for something under the bar. Suddenly the music was dead and Stan was yelling over everyone for attention. “Listen up you drunk bastards! As you all saw moments ago, this kid is Vince Anderson's son. He wants to follow in his father's footsteps, but he got rejected by the RBA. He doesn't come from Sandoval money so they don't have a place for him. If anyone here can help this kid find a good school they drink free for life!”

There was murmuring in the crowd. Most of the bar's customers went back to whatever they'd been doing before Stan's announcement, but a few were talking. Phones came out of pockets as some moved to quieter areas. Paul turned back to Stanley and said,

“Thanks, I really appreciate it.”

“It's the least I can do,” Stanley responded.

Paul drank his beer.

Paul ended up hanging out at The Heat Sink for the rest of the afternoon, and into the evening. The beer was free, and Davis' war stories were the stuff of legend. He also learned a lot more about the bar. As it turned out; the Bar itself was made of a large piece of armor plating from an Archer battlemech that had belonged to Stanley's great grandfather. He found that happy hour coincided with the time when the local mining mech operators got off shift from Basantapur Fine Metals, and he got to see first hand that the sim pods at the back of the room were used as a way for customers to end disputes without resorting to violence. Davis was right, he loved this place. It was getting past nine, and Paul was on his fifth beer when he saw her. Easily the most beautiful woman he'd ever seen in his life. Tall, and thin with shoulder length hair so black it made her leather jacket look bright by comparison. He couldn't take his eyes off of her, which was how he noticed that she was walking right up to him.

“You Anderson's kid?” She asked.

“I.. I... I'm  eh. Paul. Yeah, that's it, Paul Anderson” He finally managed to say sticking out his hand.

She didn't take it. Instead, she turned to the bar and waved Stanley over. Stan saw her and headed over, grabbing a shot glass and a fifth of Capellan Vodka as he did so. He poured her a shot before asking.
“Jinx, what brings you here this evening?”

“Word on the street is that you need an in, with a battle academy, and your offering free drinks for life to anyone who can provide. That true?” She asked.

“Sure is”

“My cousin is an instructor at the Black Jack School of Combat over in Lyran space. He's got an open seat for your boy here, but it won't be cheap.”

“Black Jack eh? That schools got something of a reputation, you know.”

“What sort of reputation?” Paul asked.

'They make mercs” Jinx said.

“Paul, if you want mechwarrior training this is a great option, but let me warn you. The Commonwealth fills new officer dockets from its top tier schools first, its middle of the road schools second, and its mercenary filled, for-profit colleges, not at all. If you want a commission with the Commonwealth this isn't the way to go” Davis said.

“I wouldn't mind that. I just want to pilot battlemechs, but I don't think it would work anyway. She said it wasn't cheap. I'm not exactly rolling in C-bills, so I guess it's a life in the mines for me. Maybe they'll let me operate one of those mining mechs.”

“Not so fast kiddo. We've got a way of raising some C-bills down here that I think you're going to like.” Stan reached over and killed the music again. Then he pulled a small box from under the bar and placed it on the table.

“Listen up you sons of bitches! I've got ten thousand C-bills in this box, and I'm going to put it all on the line to help my friend Paul here get into a good school, or maybe I'll lose it to one of you ass hats. We're going to have a good old fashion battle tourney! Thousand C-bill buy in! WINNER TAKES ALL!”

The bar lite up like fireworks. People were screaming, cheering, and waving cash around. Davis turned to Stanley and said,

“Now you've done it. Every halfwit, wannabe mech jock, industrial machine operator is going to want in on this, and we're going to have to beat em all.”

“General, I thought you enjoyed a challenge.”

“I do, but this won't be one. I'm just cranky because I'm an old man and this little contest of yours is going to take me all night.”

“Well, I've got some stims if you need em?”

“Stan, I'm almost eighty years old. Do you have any idea what would happen to my heart if I started popping stims like some kind of twenty-something punk?”

“Yeah, you'd probably die... well suit yourself,” Stan said as he threw a handful of pills to the back of this throat, followed immediately with a shot of bourbon.

“You crazy bastard, that shit's going to kill you one of these days,” Davis said as reached into his pocket and grabbed out a stack of paper bills. “Here's the cash for the kid, and I,” he said, as he handed the money over to Stanley.

“Sir, I can't let you” Davis cut him off before he could finish

“You can, and you will. Kid. I'm an old man, and I've seen a lot of things, but I've really only got one great piece of advice for you. When people are trying to help you. Let em.”

“Thank you, Wilson”

“It's no problem kid, what you need to start thinking about is what you're going to run during the fight, and how you're going to win. Most of the people in this bar aren't real mechwarriors. They're industrial operators from the mines, and a bunch more are wannabes that we allow to hang out in here, but charge extra for drinks. Now a few of us are actual mech jocks, and one of those few is going to come out on top of this thing.”

“Who are the real mechwarriors here?” Paul asked

“Well there's Stan, and I to start with. You know my story already, but Stanley here was a Lieutenant in the AFFS. He also served with a mercenary lance for several years. He's easily the best Quickdraw pilot I've seen. That fat man in the far corner is Red Conlin. He's a Free Worlds League immigrant, and supposedly he was an assault mech pilot in the thirteenth Marik Militia. I don't know much about him, but if he was an assault pilot in the FWLM watch for either an Awesome or a Stalker. My money's on the Stalker because the dumpster chickens love long range missiles the way we love cannons. Okay, so you see those two playing pool? The really thin guy, and the woman with the bionic arm? That's Anton Borislav Sergeyevich and Farha Nazar. They've been lying low here for a few months now. From what I gather they're either revolutionaries from the Saint Ives Compact, or they're the kind of people who hunt down revolutionaries from the Saint Ives Compact. Either way, both seem to be trained as mechwarriors, but that's not their primary skill set. A few weeks ago we watched some ****** digger pick a fight with Anton. The poor guy ended up in the hospital, and I think he's still there. I've never seen them in the pods, but if they're Capellan trained they're most likely to run CCAF machines like the Cataphract, or the Catapult. Oh, and there's Jinx. She's young and inexperienced, but she's got good instincts. She's only a year or two out of the academy and as I understand it she hasn't found a job yet. She's dangerous; if you get a match with her, use cover to get in close. She loves long range weapons. Expect a Marauder, or a Warhammer. Anything with particle cannons. She's something of a Kerensky wannabe... but don't tell her I said that.”

“Okay, so most of the competition is going to be miners. Any idea what they'll be running” Paul asked.

Stan looked at Wilson and started to grin. Wilson started to laugh, then stopped himself.

“Well kid, they're miners. They spend all day every day, grinding rocks into dirt with giant mech sized drilling rigs. They like it up close and personal, and there's this new battlemech that they're all in love with. Have you ever heard a Hatchetmen?”

“I've heard of it. It's the first new design in decades. It was built for urban combat right?”
“Yeah, and that's about all it's any good for,” Stan said. “Just keep them out past arm's length and you'll have no problems at all.”

“So my best bet is to bring long range weapons, and maintain a good distance?”

“That will work for most of them, but you'll have problems with Conlin, and Jinx. Either way, just do your best kid, you don't have to win this thing alone.”

The bar slowly settled down as the entries came in and the brackets were established. In the first round, Paul would have to beat a miner named Quinn Connolly. He was excited, knowing this was his first chance to prove himself as a mechwarrior. Paul didn't think he would be able to win the pot, but he was hoping, he could make it for a round or two.


The Smith

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Re: Paul
« Reply #1 on: 08 September 2016, 19:11:13 »
The sim pod was at least a hundred degrees. Paul's hands slipped over the well-worn controls as he piloted the seventy-five ton Marauder battlemech across the rolling hills of a computer generated Towne. Paul noticed the way that the scattered trees swayed in the imaginary wind, and wondered how it was that this simulation was so much better than the ones from the local video arcade that he and his friends were used to.

Cresting a hill he could see a small village about three kilometers away, and instantly knew exactly where his target would be. He pushed forward on the throttle bringing the colossal war machine up to it's full speed of sixty four kilometers an hour, while simultaneously switching his targeting and tracking systems into search mode.

About three-quarters of a kilometer outside of the village he slowed his approach. Turning his machine to begin a large slow loop around the small hamlet, while at the same time using his foot pedals to turn his mech's torso. Keeping his weapons trained on the target area. The small town had only three or four buildings large enough to conceal a battlemech and it wasn't long before Paul's targeting system began bleating out a hostile contact. Paul saw the gaunt silhouette of his quarry, as it side stepped back behind one of the village's larger buildings, a fire station by the look of it. A second later his targeting system had positively identified the contact as a HCT-3F Hatchetman, which was good because Paul had planned for this fight, and he knew that the Hatchetman's class ten automatic cannon was out ranged by his class five, and paired particle cannons. As long as he kept his distance he should be able to wear the miner down with long range fire.

There were no rules of engagement for this fight, so if he wanted to burn his way through the village to get at his opponent he was free to do so, but that wasn't the best strategy here. If he overtaxed his weapons early on, the smaller machine might be able to clear the distance and attack him up close while he was too hot to retaliate. Paul was sure that Connolly would get frustrated and charge him at some point but he was hoping to do some good damage before he got the idea.

Still moving in a large loop, he once again spotted his target. This time with his weapons up and ready to go. As soon as his targeting reticule began to cross the other machine he was shooting. He started with his right arm-mounted particle cannon, followed by his automatic cannon, and he capped off his barrage with his left-hand particle cannon. The poor bastard didn't even see it coming. His mech jerked violently back and to the right as his left side shed armor plating in rivulets of molten steel that seemed to explode outwards in all directions. It was a good start, but Connolly wasn't totally inept. He managed to turn his torso towards Paul, bringing his class ten automatic cannon to bear, and fired a long burst as he punched his jump jets, rocketing out of Paul's line of fire behind another building. The incoming fire dropped into the ground about one hundred meters short of his machine. Paul smiled knowing everything was going as he'd planned.

Paul continued his leisurely stroll around the village looking for an opportunity to strike out against his opponent once again. Several seconds later he got his chance. Again he made use of his three primary weapon systems to score good hits. This time, to the Hatchetman's center torso, but the smaller machine didn't bug out. Instead, it jumped into the air on fiery plumes of plasma. The Hatchetman flew in a long ballistic arc directly at him. As it landed Connolly fired another burst from his class ten auto-cannon. This time the rounds impacted across the front of his machine destroying armor plates, and causing damage to his mech's communications array. Then the digger was charging right at him! Its right arm raised, with that giant titanium hatchet gleaming overhead; ready to strike.

Paul pulled the throttle back until it stopped, and the Marauder started a slow backpedal. He couldn't match the other mech's speed while in reverse, but he was hoping he wouldn't need to. The Hatchetman had taken a lot of damage to its left side, and center torso. Paul carefully aimed his twin particle cannons and fired both of them at the mech's damaged center of mass. Azure white light exploded from his mech's arms and crossed the distance between him and his target almost instantaneously. More armor exploded from the front of the other machine, and Paul followed up with a burst from his auto-cannon. A trio of high explosive armor piercing projectiles impacted the other mech's damaged frame and it stumbled. The Hatchetman pitched to one side and slowed somewhat, but Connolly corrected his course. Bringing his speed back up, and firing his cannon again. Again Paul's screen shook from the impacts and his displays told him that he'd lost more frontal armor. The battlemech was almost on top of him now. and within the range of his backup weapons. He fired the two medium lasers directly into the other mech's open center torso and added another volley from his cannon for good measure. There was bright flash as the ammunition bins inside of the Hatchetman's center torso exploded, throwing pieces of the machine in all directions. The entire head jumped up off the mech's shoulders and shot up into the sky like a rocket. In a strange twist, the mech's right arm mounted hatchet was thrown free of its mount, and directly into Paul's Marauder, where it crashed through the armor of his left torso, embedding itself firmly. Paul looked down at his displays; the hatchet had disabled his left side weapons and jammed the ammunition feed for his cannon. He was basically dead in the water, but that didn't really matter. He'd won, and he was going on to round two.   

The pod's hatch opened with a loud metallic clank, and light from the bar came flooding in. Paul could see a cloud of steam escaping from the pod, and immediately felt the relief of dropping temperatures. He reached up, and pulled himself out. Stepping out of the simulation felt strange. The sim pod had been his reality an instant ago, and now it wasn't. He had a strange sense of being in the wrong place now that he was back in the bar with Stan, and Wilson smiling at him. Wilson reached out and patted him on the shoulder.

“Great job son,  that was a good clean kill, and almost by the book even. I can see you've got your father's instincts. You're going to make a great mechwarrior!” he said

“It certainly was. That was some damned fine piloting kid. You might even make it to round three” Stan added.

“Thanks guys, it was exactly like you said it would be. He chose an infighter and went straight for the center of town. Then when he got frustrated he charged me.”

“Yeah, they're a predictable lot, that's for damned sure. Anyway, the next round is going to be a hell of a lot more difficult so stay focused kid” as he said it Stan handed him a fresh beer.

The rest of the first round fights went a lot like Paul's. Somehow all of the real mechwarriors ended up getting paired with a digger, and one by one, the diggers got wrecked. Highlights included, Wilson withholding the use of his long-range missiles so that he could go toe to toe with a digger Hatchetman at close range. Only to cap the poor bastard in the face with a barrage of short-range missiles fired from his Crusader's legs. This was followed by an epic gun fight between Fahra Nazar in a Cataphract, and a digger who decided to drop in a JM6-S Jagermech. He might have had a chance if he'd known how  to shoot worth a damn, but he didn't, and Fahra made quick work of him with her cannons and lasers. By far the most entertaining point was when Stan used the powerful laser array on his Quickdraw to cut the hatchet from a digger's hand. He then proceeded to pick up the hatchet and used it to utterly destroy the other machine. People actually clapped.

The number of people in the bar started to decrees after that, as almost all of the defeated miners left for the night. Paul ended up sitting around a table with the men and woman who would be going into round two. Along with Wilson, Stan, and himself, there were four others. Jinx, Fahra Nazar, Anton, Conlin, and a single miner who apparently went by the name of Bud. They used a program on a hand terminal to randomly pair everyone up for the next round, while Stan poured everyone a shot of this crazy Terran stuff with a snake's head in the bottle. Paul was paired with Jinx, and they were up first. He took the shot and walked over to the pods.

He knew he had options, but he wasn't sure which strategy to use. He could bring the Marauder again and trade particle beam fire with Jinx until one of them went down, but he knew that would probably be him. In her first match, Jinx had used a seventy ton Warhammer to disable and destroy a much larger Battlemaster, by amputating it's right leg with precision particle fire so quickly that it left her opponent's head spinning. The poor son of a bitch didn't even know what hit him. If he didn't want to trade long range fire he could try the digger's tactic and bait her in close for a short range fight. This was probably his best bet, but the MAD-3R he'd used in the last match wouldn't stand a chance against the Warhammer within knife fighting range. He ran threw everything he knew about battlemechs as he lowered himself into the pod and closed the door. His main MFD blinked slowly. It's monochrome green display read “select battlemech” he reached over and keyed the small button to the right of the message. The display flashed and new information appeared. There was a list of battlemechs and their variants for him to choose from. He casually scrolled through them, until he came to the ON1-K Orion, and he knew it was the right choice. The “poor man's Atlas” had a great variety of weapon systems that he could use from long to short range.

The simulation was a bit different this time. The gently rolling hills, and picturesque villages of Towne were gone. In their stead Paul found himself confronted with the sprawling suburban industrial zone of a colossal mega-city he couldn't identify. He was facing north, towards what appeared to be a factory complex. To his right, he could see the looming giants of skyscrapers that seemed to extend all the way to the northern and southern horizons. To his left, the industrial zone appeared to peter out into an endless expanse of farmland.

Paul was excited now. This was exactly the kind of terrain he'd been hoping for when he selected the Orion. He could work his way up the suburban zone until he made contact, then attack with his long range missiles which had good overmatch to her particle cannons. She'd have to close the gap, and when he'd drawn her in, he could bringing to bear his powerful arsenal of short range missiles, and automatic cannon. In the dim light of the pod's screens, Paul smiled. This was going to work brilliantly.       
 
Ten minutes had already come and gone as Paul slowly made his way north along the edge of the nameless digital city, but still, his target remained allusive. His synthetic aperture radar painted a detailed image of the surrounding terrain, but it wasn't helping him any, and he'd already tried almost every target detection subsystem available on his simulated battlemech. 

Some people will tell you that there's always a single right way to do a thing, and that deviation from said method is a blasphemy of the highest order, well looking for battlemechs, like skinning cats can be accomplished in a number of ways. For one, they're ****** huge. So if you keep your eye's peeled you're pretty likely to spot one. Failing that, you can turn to your own mech's data collection systems. The targeting and tracking systems of most battlemechs are highly advanced devices able to take information from a myriad of sensors and translate that data into a number of easy to understand displays. By this point Paul had already tried most of those displays, but one that he hadn't tried was also one of the most effective. 

Without removing his hands from the controls, he thumbed a hat switch to the left, and the synthetic aperture radar image displayed on his lower right-hand display was replaced with the fuzzy, almost shapeless form of feed back imaging from his mech's long range magnetic anomaly detector. A grainy image that almost but never quite approximated the local scenery with seemingly random points bright light blown out, like gateways to another dimension. These glaring points of light were objects that made a small but measurable change in the planet's magnetic field. The fusion reactor of a battlemech had a significant effect on the planet's magnetic field, so they jumped right out at you even at longer distances. All Paul had to do was, figure out which bright spots were simple things, like the ignition cylinders in nearby cars, and which spots were the reactor core in Jinx's battlemech... No problem...
   
Paul throttled back to a full stop, then slowly turned the seventy five ton machine all the way around. Scanning the horizon for changes in the planet's magnetic field as he did so. Turning towards the east his MAD display glowed brightly with an artificial aurora. There was something big over there and Paul was going to find it. He checked his navigational display, set  a course that would bring him right into the city, and throttled back up. The massive war machine kicked out with its right leg then thundered forward down a long wide boulevard. Industrial buildings flew by in his peripheral vision. Small decorative trees and lamp posts snapped and fell away as he closed in on his target. His magnetic anomaly detector glowing brighter, and brighter, as he did so.

He was within a kilometer now, and he had to be careful. He was still beyond the maximum effective range of most weapons, but he was within a range where some long range weapons could be used with slightly reduced effectiveness. He pulled back on the throttle. Reducing his speed to a gentle walk, he turned down a narrow side street, and checked his navigational display. He'd have to pilot the Orion three blocks to the north, before turning to the east, and closing the last two hundred meters. At that point, he should be right on top of her, and within the minimum range of her particle cannons.

A few seconds later he turned the corner and poured on the speed. Running the throttle all the way to its stop, the mech picked up speed, running flat out to the end of the alleyway. He exploded from the alley, directly onto the source of the magnetic disturbance and throttled back to a full stop. His MAD display was a solid mass of bright green pixels... He pulled the control stick to the right then pushed it back to the left, checking his right and left peripherals for a target, but there wasn't anything there. He was standing right at the edge of the industrial zone now. There was only one industrial complex left between him and the corporate high-rises of the city core. A large sign near the gate read “District 9 Fusion Power Station”. Paul felt like an idiot... Boom!

Paul's vision of the simulated world blurred with intense vibration. Alarms blared, and Bitching Betty politely informed him that he'd taken a critical hit to his left rear torso. Paul jammed the control stick hard left, and down, while simultaneously kicking out against the pedals under his feet. As the mech turned with its feet, its torso shot around even faster. Whatever was chewing him up from behind couldn't be given a second chance at the same spot. Coming out of his tight turn he pulled back on the stick straightening the Orion's posture and bringing his cockpit up for a clean shot at the enemy mech. As he did so he saw the fleeting silhouette of a smaller uglier battlemech. He straightened his pedals and gave his mech full throttle, widening his turn in an attempt to keep up. As he did so, she gave up on chasing his tail, and slowed to match his pace. He could see it fully now, the rough blocky outline of a HBK-4G Hunchback. Then that giant muzzle flashed, blinding him and driving him to action at the same time. His damage displays went crazy, and he fired back without really aiming, which was dumb. His cannon didn't have nearly the same short range punch that her's did, and he couldn't afford to miss his shots. Jinx was way too good for that. Of course, he did miss, watching helplessly as a stream of brightly colored tracers made their way out past the Hunchback and off into an infinitely blue simulated sky. His blind assault wasn't a total loss. One of his lasers and a flight of short-range missiles made contact with the smaller machine. It was a small victory, but it was a start. Paul pulled himself together and concentrated on his crosshairs. As he pulled his targeting reticule over her machine, his cannon finished cycling, and he pulled the trigger again. His seat vibrated under him as high explosive shells detonated across the front of his quarry. Through the smoke, he saw the flash, followed by triple beams of coherent green and red light that washed out his view of the world. All of his displays flashed violently and his primary viewport faded to black. A text message appeared in his field of view that read “You have been destroyed”. It flashed twice then read “Would you like to try again?” Paul knew what he wanted, and if there were any way to try again he'd have taken it, but this wasn't a place for second chances. He reached over and opened the pod. Light flooded in, blinding him yet again. He climbed back into the world squinting.

Jinx was standing in front of him, her pale skin covered in sweat. Her raven black hair a damp mess that fell around her face like a cowl. Her eyes were two blue laser beams cutting him apart. She was beautiful, and she was smiling, when she said,

“Nice try kid. You know, you're actually pretty good, but you better learn to look with your eyes. You spend too much time watching the northern lights, and you'll get lost every time”.

He was done. She'd defeated him, and in doing so she dashed his slim hopes of winning the tournament, but suddenly he wasn't even upset. All she had to do was smile at him and instantly he felt at peace. He felt so good. He felt dumb. He felt like nothing really mattered.

He said, “It was a stupid mistake, but I won't take my eyes off you again.”

Her smile turned into a laugh, then she turned and walked away.

Paul walked over to Stan who was waiting with Wilson, and yet another fresh beer. He reached out, grabbed the beer and drank deeply. Wilson spoke first.

“I hate to say it son, but the girl's right, you were over-reliant on the tech. There are going to be times when you don't have a choice, but whenever you can see the world for yourself, you should.”

“She outplayed you, kid, there's no shame in it. Relax, drink a beer, and enjoy the show, we're going to finish this thing for you.” Stan added.

In the rounds that followed, Stan defeated Anton in an epic laser duel that ended with the detention of Anton's Grasshopper's head mounted missile launcher, while Paul drank a beer. After that, Wilson crushed Conlin's Awesome, with a steady stream of long-range missiles, followed by a quick close range fight where he actually punched in the other machines cockpit while Paul drank another beer. Lastly, Fahra Nazar slowly and methodically picked apart Bud's Ostroc with the superior close range weapons of her Cataphract, while Paul drank two more beers... And then there were four... 

By this point, things were getting pretty fuzzy for Paul who sat silently at a table with the four final contestants of the tournament. Stan broke out the bottle of snakehead liquor and poured four more shots. Then he said

“Look, here's the deal. Wilson and I are playing on the same team. We're both looking to put this drunk kid through college. We can play two more rounds if you'd like or we can do something a little different this time around.”

“What sort of different?” Fahra asked.

“Well, I'm thinking we go two on two. Myself and Wilson here, against you two ladies. The way I see it, if either of us win, there's no point in going any further. If you two win it's up to you how you want to handle it. Fight it out, split the money, it's your call.”

“I'm down,” Jinx said.

“Yeah, I'm okay with that as well, but where are we going to get two more pods?” Fahra asked.

“I've got two more in the back room behind the bar, and four others in storage on another level. Anyway, if we're all in agreement lets get going” he turned to Paul “and you my drunk friend can hang out and watch the monitors. You've got a lot riding on this match kid.” He turned and walked back to the bar.

“Don't worry son, we've got this” Wilson added before turning to follow him.

Paul thanked them in a garbled mess of drunken speech. Movement caught his attention and he turned to see Jinx staring back at him. Those particle cannon eyes burning through him.

“You're pretty,” he said in a slurred approximation of English.

“Thanks, kid,” she said, then turned and walked over the pods where Fahra was already waiting for her. They spoke briefly but Paul couldn't hear what about. Then they were gone.

Paul watched the large screen on the wall as the simulators linked up and a map was randomly selected. It looked like Colorado, an ice ball with no vegetation, and few if any signs of life. The visibility was pretty bad, with large flakes of snow that blotted out the light gray sky. Paul's view was that of a bird flying high above the battlefield as the two pairs of battlemechs closed on a central point.

The center of the map was dominated by what appeared to be an abandoned military airfield. Stan, Wilson, and Fahra were in their customary battlemechs, while Jinx had switched back to a Warhammer. This wasn't going to be a long fight Paul thought, and almost as he did so, the two pairs were exchanging long-range fire. Forty long range missiles exploded from the launchers of Wilson's Crusader, and Stan's Quickdraw, peppering Fahra's Cataphract with explosive warheads. At the same time, Jinx began her attack with particle cannons, and Fahra returned fire with here class five automatic. Tracers, contrails, and particle beams filled the space between the four combatants, as they continued to close. As the four of them came into close range the impossibly bright, green light of medium class lasers drew lines between them, and short-range missiles corkscrewed through the air exploding against armor, tarmac, and nearby buildings. Paul watched as Fahra's Cataphract dropped first, an ammunition explosion tearing the machine apart like a tin can. She was followed by Stan's Quickdraw an instant later. His legs failing him the Quickdraw toppled over and laid sprawled on the tarmac facing up towards Paul's vantage point. It was just the two of them now Wilson with his years of combat experience against Jinx who was just a little bit older than him and fresh our of the academy. Paul watched as they broke contact. Both of them trying to put some distance between themselves and their target. Both machines were weighted towards long range use with good close range backup weapons. As they both cleared minimum range, missiles, and particle fire once again filled the air. Both mechs were showered in fire and obscured by smoke. When the smoke cleared Wilson's Crusader was in pieces on the ground, while something like half of Jinx's Warhammer was still standing. That was it. She'd won. It was all over.

Afterward, everyone met at the bar. Stan emptied the register and handed a thick stack of cash to Jinx.

“Well here you go kid, you earned it. I really didn't think you had it in you yet, but I guess you'll go out and give the black widow a run for her money after all” Stan said.

She reached out and took the hand full of C-bills. Holding it in her hands, she looked down at it for a moment, then she raised her head and stared intently into Paul's eyes. She leaned over and kissed Paul on the check. Then she handed him the cash and said,

“Here kid, you can have this. Just don't use it to get yourself killed. You owe me a drink when you're done at the academy”

And just like that she stood up and left the bar. Paul didn't even get to say goodbye. She was just gone. Fahra Nazar had left as well, and Paul sat at the bar in total shock about what had just happened. Stan patted him on the shoulder and said,

“Kid I know what your thinking, but you don't want to get too close to people with the kind of job you're looking to do. It never works out.

Paul looked down at the money in his hand then up at Stan, and over at Wilson, then he threw up on the floor.

worktroll

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Re: Paul
« Reply #2 on: 08 September 2016, 23:07:41 »
I enjoyed this. A little rough, but meets my need for escapist, larger-than-life robot fiction. Ta muchly! O0

W.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

snakespinner

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Re: Paul
« Reply #3 on: 09 September 2016, 02:43:16 »
Only minor faults with it.
An enjoyable read. O0
I wish I could get a good grip on reality, then I would choke it.
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Growing up is optional.
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BradGB

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Re: Paul
« Reply #4 on: 09 September 2016, 03:21:34 »
A good read, I like this guy Paul. he's greener than green but on his way to make a Mechwarrior  O0

Sigil

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Re: Paul
« Reply #5 on: 09 September 2016, 05:35:16 »
Enjoyed it.  I'd love to hear a tale or two about Paul's father and even a bit more about Jessica.  Interesting that his dad never mentioned the Heat Sink and it sounds like his mother was damn sure trying to keep him away from the joint.  Love the Blackjack School as a choice.  Nice to hear about something other than one of the major academies.

Sharpnel

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Re: Paul
« Reply #6 on: 09 September 2016, 07:06:56 »
I mean Black Jack is on the other side of the Inner Sphere from Colorado. That's a six month journey one way. It would have been a better choice to try and get him into Kilbourne or Point Barrow. At least they are in the Fed Suns.

Good story, even a bit of a tear jerker scene when they pulled his old man's beer stein down.
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mikecj

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Re: Paul
« Reply #7 on: 09 September 2016, 09:23:32 »
Nicely written, thanks!
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ckosacranoid

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Re: Paul
« Reply #8 on: 09 September 2016, 09:44:29 »
There is a different way to get trained also instead of the adamey. The genral should still have some pull with units and get the kid a slot in a merc unit to get him trained and up to speed in 6 months to a year instead of 6 years.

The Smith

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Re: Paul
« Reply #9 on: 09 September 2016, 11:26:38 »
Hey guys,

Thanks for all the feedback. I'm really excited to have people actually reading my work. I know Black Jack is a long way off, and travel distances and times are something that I've thought about a lot while writing BT fiction. I was thinking that Lyran space is Fedcom space and throughout the arc of Paul's life he's going to technically be a Fedcom citizen for most of it. I also liked the idea of placing him somewhere very far from home. It's a big universe and I liked the idea of throwing this kid across the stars to a somewhat alien culture. Like studying in Europe for a semester, or the kid from the farm belt who goes to school in LA or New York.

I know there are easier... well let's say other ways for him to get trained up, but I'm going to be examining those avenues with a couple of other characters. When finished this segment of the story is actually going to be broken up by scenes related to the development of at least two other characters. Sam a farmer from Bolan who was brought up hard by a father suffering from PTSD. A former infantry soldier who is very proud of his son for being accepted into a very limited class of mechwarrior trainees. I will admit fully that this arc will parallel the movie Full Metal Jacket in a lot of ways for a few good reasons I can't get into yet. I'm sort of stalled out on this one and I'm not sure if I can post it here due to very course language. I'm new here and I don't know all the rules, but I normally don't hold to the PG13 version of Battletech where the good guys are good, the bad guys are bad, and the worst thing anyone ever says is "heck" or "damn". The other character is a female Drac named Yoshimi. Her story is one about earning a place within the ranks of the DCMS while dealing with the resistance of her culture to women serving in the military.

I might try writing about Vince again at some point in the future. He came out pretty well, and I know there is a lot I could use him for, but mainly he was a plot device meant to lead into this coming of age story. There are several other fiction projects that I'd like to work on outside of this story and going back down the timeline is a lot more appealing to me than anything that takes place after the end of the fedcom civil war.  Mainly I'd like to do some more research and start writing about something set in the age of war. I was also thinking about a succession war piece about Wilson Davis, or maybe someone else in that time frame where I can cameo him in as a young man.

Again thanks for all the feedback, and thank you for reading. I'm hoping to have some more material soonish.   

DOC_Agren

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Re: Paul
« Reply #10 on: 09 September 2016, 13:40:48 »
Well done
I can't wait to read more
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Zureal

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Re: Paul
« Reply #11 on: 09 September 2016, 14:50:46 »
What a awesome story, i like it when we hear about the human side of battletech :)  O0

Phobos

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Re: Paul
« Reply #12 on: 09 September 2016, 16:59:18 »
Wrong thread. Login tab-switching misdirected me. sorry. >.>
« Last Edit: 09 September 2016, 17:51:37 by Phobos »

worktroll

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Re: Paul
« Reply #13 on: 09 September 2016, 17:17:13 »
I'm new here and I don't know all the rules, but I normally don't hold to the PG13 version of Battletech where the good guys are good, the bad guys are bad, and the worst thing anyone ever says is "heck" or "damn".

Short form: those aren't the rules, and the fiction has never restricted itself to that.

Re black and white - the BT universe & fiction is famous for shades of grey. While a character may see themselves as black and white, there's usually a counter-view character to highlight the shades. I was just re-reading "Isle of the Blessed" - that's a novel with as many shades as a Shadow Division 'Mech. Even Avitue doesn't see herself as "the bad guy", even though pretty much everyone else might. That sort of ambiguity, and exploring it, gives you a powerful storytelling dynamic. Imagine if Paul discovers at some point his father's legacy might not be so clear-cut when outside one particular old 'Mechwarrior bar ...

Let's cut to the chase - yup, Mike Stackpole did do very black-and-white. Despite his very significant contribution via his spine books for the 4th SW & Clan Invasion, his works are only a part of the universe. It's not a requirement.

Language. Bad language occurs in the novel. But - and you can check me out on this - sheer volume of profanity doesn't make your story better. Here's a simple test. Take a story, replace every adjective & swearword with the word "purple". [Hint - try this with any HP Lovecraft writing :D]. If it doesn't make sense any more, you're using it too much. There are 'cuss words' in BT fiction. What we won't accept here is gross obscenity, racial abuse, that sort of thing.

[And yes, there are "racial" issues in BT. But if you're slandering an imaginary grouping, there's wriggle room. Talking about "treacherous Capellans" is one thing, using properties like eye shape or skin colour to malign a group is really quite another. ]

Besides, BT fiction tends to melodrama - indulging in creative cussing is likely to get more interest than unleashing a torrent of abuse. "You stinkin, woman-beatin', candy-snatchin', war-startin', pig-rapin' FedRat - well, a little clunky, but you get what I mean.

Of course, it's a personal thing. But I hope these may be useful for you when you think about how you want to write for this site.

W.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Daryk

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Re: Paul
« Reply #14 on: 09 September 2016, 18:30:50 »
Also, if you check the forum rules, you'll see that there's an automatic censor.  As long as you don't try to self censor with anything less than full replacement of the word, the censortron will catch it and replace it with asterisks.

As far as Black Jack, that's my favorite single school in the entire game.  "You ain't playin' if you ain't cheatin'!"

The Smith

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Re: Paul
« Reply #15 on: 09 September 2016, 18:49:27 »
I only use course language when I feel like that's the language of the character. So for instance, Stan in the segment above uses a lot more profanity than anyone else in the same scene. That's just how I imagine him speaking. When I mentioned that it was more due to me writing a scene where one of my other characters is standing at attention in front of a screaming drill instructor. The drill instructor is filled with fiery, knife handed rang, and he's going to say all sorts of terrible things to my character so that he can be emotionally and psychologically destroyed, then rebuilt into a proper soldier.

As to the printed fiction in the BT universe, I agree that they at least get around and show other points of view, but in many, many cases the stories boil down to TEAM DAV-USA MASTERS OF THE UNIVERSE DESTROY THE ASIAN PEOPLE! USA USA USA. Now am I oversimplifying the situation? Yes, but still, it's like the people who created the universe picked a side and ran with. Victor Steiner-Davion is the best example I can think of. He's the white knight for the whole franchise. He fights in battle after battle, war after war, he always "does the right thing" and nothing ever touches him (I know Omi got killed, and he is eventually murdered in a retirement community or whatever) He should at least be missing some parts, He should at least lose a fight once and a while. Anyway, that's just me ranting. I'm going to get Hemingway drunk and pound out a few pages. Salute

worktroll

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Re: Paul
« Reply #16 on: 09 September 2016, 19:21:35 »
How far in the books have you gotten? Certainly, there's elements of "Victor & superfriends", but this tends to get well tarnished by the latter books, especially in the Dark Age novels.

(Get all of the DA novels from Scorpion Jar onwards. Some of the early ones are ... bleugh, but they pick back up. Personal opinion, but one I know shared by others.)
* No, FASA wasn't big on errata - ColBosch
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* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

The Smith

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Re: Paul
« Reply #17 on: 09 September 2016, 19:47:56 »
I read a good deal of the Clan invasion, through Fedcom Civil war books when I was younger. Around that time the DA books started coming out. I read a lot of them as they were released, but I never really cared for the DA timeline and I think I skipped a few near the end. I haven't read any of the newer 3145-3150 source books either, the entire era gives me a "we've lost our way" vibe.

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Re: Paul
« Reply #18 on: 09 September 2016, 19:55:19 »
Hey guys, I've noted the love that people here have for The Blackjack School of Conflict, and I don't want to let you down with my portrayal of the school. Does anyone here know if the academy is located in the same area as the planetary capital on the continent of Diamond, or if it's somewhere else on the planet?

Daryk

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Re: Paul
« Reply #19 on: 10 September 2016, 04:44:40 »
Here are the Sarna links on Blackjack:
http://www.sarna.net/wiki/Blackjack_(system)
http://www.sarna.net/wiki/Jade_Falcon_School_of_Conflict_on_Blackjack
http://www.sarna.net/wiki/Blackjack_Training_Battalion

Unfortunately, none specifically state where the school was, but I'd be willing to bet it's at least close to Lott's Revenge if not in it.  If you're going to learn about how things work in the real world, there needs to be a "real world" city nearby.

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Re: Paul
« Reply #20 on: 10 September 2016, 08:00:38 »
Yeah, I read all of those sources and came to the same conclusion. I know Archer Christifori uses the burnt out ruin of the school as a battleground against the Jade Falcons in Operation Audacity, but I don't remember how detailed the book is about that location. I might have to re-read it to find out. For my purposes, I'm leaning towards "the school is located on the outskirts of town a short distance from the spaceport " because that will make one of my subplots a little easier to deal wth.

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Re: Paul
« Reply #21 on: 10 September 2016, 08:12:52 »
Sounds good... and welcome to no longer having to prove you're human to the forum software!  O0

The Smith

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Re: Paul
« Reply #22 on: 10 September 2016, 08:25:57 »
Wait is that I thing? Because that program has no sense of humor. The first time it asked me if I was human, I wrote "I think so" and it was all like "NO! YOU ARE A ROBOT! DESTROY! DESTROY!" So not having to deal with that any more will be nice, also I have  a really hard time with the letters in a box thing. I don't know if it's the color blindness or what but they really mess with me, and after that, I start thinking "What if I am a robot? What if this is just some kind of elaborate Voight Kampff test being played out in the 'real' world!?!?" Yeah, I'm a little bit paranoid about the nature of my existance. Does living in an age where we can just begin to see and understand the concept of artificial intelligence lead me to believe that I might really be a series of electrical impulses in a box somewhere? Yes, yes it does.

worktroll

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Re: Paul
« Reply #23 on: 10 September 2016, 16:45:57 »
Given a box made mainly of calcium, I suggest we're all patterns of electrical impulses in a box, and the meat typing this is the peripheral ;)
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

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Re: Paul
« Reply #24 on: 10 September 2016, 19:04:44 »
With Blackjack it will need a large open area next to it or close by where it can do live training.
So my guess would be the main buildings would be close to the capital for logistical purposes facing out onto an open area.
Did you start questioning your status during your last scheduled service or before.
It could be a different brand of oil their using. :D O0
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Re: Paul
« Reply #25 on: 11 March 2017, 18:29:06 »
Okay, It's been six months, but I've got a little more to add  O0

Diamond Continent
Blackjack
Lyran Space
Federated Commonwealth
January 3036

Paul's seat bounced under him and the small porthole on the wall of his cabin glowed a fiery orange as the dropship crashed through Blackjack’s upper atmosphere. After six long months of living and working in space, he was more than ready to have solid ground under his feet again. He knew he'd traveled through space as a child but this was the first time he could actually remember, and he hadn't enjoyed it. He seemed to suffer from a rare affliction where interstellar travel convinced his guts to leave his lunch in the last system.

The trip from Colorado to Blackjack involved crossing the entirety of the Inner Sphere, and to do it Paul had to work his way from dropship to dropship; jumpship to jumpship, pitching in whichever way he could. He worked as a janitor, a cook, a repair tech; even a bus boy on a luxury liner. Slowly but surely, he'd made his way across the vast expanse of the stars, and ever closer to the next chapter of his life.

Now he was almost there, and a voice over the intercom said, “All hands prepare for touchdown, in five, four, three, two” Paul never heard him say one. The dropship's powerful fusion engine came up to full power with a roaring sound that muted out everything else, and the giant machine shuddered violently as its landing legs impacted the ground, in a sort of controlled crash. The engine noise died, and everything was silent for a second before the captain's voice came back over the intercom. “Ladies and gentleman I'd like to be the first to welcome you to Blackjack this afternoon, it's thirteen, twenty-five local time and a beautiful twenty-four degrees outside. The local season here in Lot's Revenge is midsummer so I hope you remember your bathing suits! Please feel free to unbuckle your safety harnesses. You are free to move about your cabins, but please keep out of the common areas and cargo holds while our staff goes to work disembarking the ship. Please have your baggage and other personal belongings gathered up and ready to go. A crew member will be by shortly to escort you to the port shuttle. Also, please make sure to have your passports and any necessary visas available for the customs officers when you arrive at the terminal. From all of us at Nashan Interstellar Shipping, I'd like to thank you for falling with us, and I hope you enjoyed our time together, we know you have a lot of options to choose from, and we're sincerely grateful that you chose Nashan.” There was a clicking sound as the intercom went out, and Paul was on his feet. He had work to do.

Paul made his way from the crew deck to the central lift, then down to the main cargo bay where he found his supervisor, Gage. 

“Where do you need me, sir?”

“Did you watch all of those training holos like I asked you to?” He replied.

“I did”

“So you know what you're doing then; I won't have to come rescue you?”

“No sir”

“Alright then; go over to bay thirteen and fire her up.”

“Yes, sir!” Paul couldn't keep the excitement out of his voice. Of all the jobs he'd had over the last six months, this was going to be the best. He strode quickly across the hard steel decking towards bay thirteen. When he got there she was waiting for him. Even with the bright yellow paint chipped and worn away it was still awe inspiring. The old Buster Mk. XV  industrial work mech wasn't made for battle, but it was a mech, and Paul was going to use it to unload and reload this dropship.

He hastily mounted the access ladder and made his way to the open cockpit hatch; he opened it and climbed inside. The cockpit was small and simple without the switches, buttons, and multifunction displays needed for combat. Instead, it featured a series of dial gauges to indicate ground speed, engine temperature, and fuel load. Unlike a battlemech, with its fusion power pack, the Buster was run on diesel fuel using a conventional internal combustion engine. He strapped in and donned the simplified version of a nuerohelmet that interfaced with the work mech's gyro system. He was really excited now. Reaching out he thumbed a control switch to bring the Busters auxiliary power supply online. His instrument panel lit up and the needles in several gauges jumped off their zeros. He double checked his fuel load and battery levels. Then he grabbed the ignition switch and turned it hard to the right, holding it in place as the giant twelve-cylinder engine in the mech's torso rumbled and hummed to life. Thick black smoke came streaming out of overhead exhaust pipes and the rest of his instruments lit up in bright green LEDs. He was ready to go. 

Paul slowly engaged the secondary throttle using one of the Busters stranger features to exit the storage bay. Where most mechs walked around on two, or four legs; the Buster had tracks on its feet allowing it to glide around confined spaces as if it were wearing roller skates. This was a great feature for use inside a dropship where the smallest misstep could result in serious damages. He wheeled out slowly and made his way from storage bay thirteen to a predesignated staging area where another crew member would direct him from the ground using a mix of radio communication and good old fashion gesticulation. With his mech parked safely inside a large yellow box painted on the deck, Paul waited for his ground-based loadmaster to arrive. A moment later a tiny woman in a bright orange vest arrived at his feet. She lifted her right hand to her ear, and at the same time, a voice came over the speakers in his helmet.

“Coms check, testing, one, two, three, L2 this is M2, do you copy?”

“M2, this is L2, I've got you loud and clear. Waiting for further instructions,” he responded.

“Alright L2, here's how this is going to work. I'm going to escort you to a pickup area where you will pick up a container. Once you have a container you are going to bring it to the designated drop point by following the painted lines on the tarmac outside. Do you copy”

“I copy, M2”

“Good, now let's get to work”

The tiny woman turned on her heels and started walking at a brisk pace. Paul followed about three meters behind using his tracks to glide along behind her. She walked a short distance towards the center of the cargo hold then stepped to one side, turning to look at Paul's mech as she stopped. She pointed to the pile of shipping containers with her right hand, indicating that this is where he would be picking up his first load. Then she raised both arms above her head palms out to indicate a stop. Paul throttled back and waited for more instructions.
“L2, I want you to pick up the container in front of you labeled CM35-99124-JR8 and move it to drop off point charlie using the blue line outside.”

“Copy M2, I'm on it,” he said.

One of the only computerized systems in the cockpit was small LCD screen used in conjunction with a label scanner mounted to the buster's right arm. Paul used the manipulator controls to reach out with the mech's right arm. He scanned the shipping containers in front of him, and after a couple tries, he found his mark on the top row all the way to the left of the pile. He disengaged the foot track system, pivoted himself around the stack of containers and reached out with his manipulators. The Buster's giant metal hands firmly grabbed the handholds on either side of the container. An indicator light turned from red to green, telling Paul that his grip on the container was good and that he was ready to lift. Using a mix of manipulator controls and stick imputes he lifted the container towards the blocky mech's chest while straightening his posture, and arching the machines back slightly. One of his gauges displayed the angle of his cockpit to the horizon with a needle that pointed straight up. Above the needle was a green arch with yellow, and then red on segments on either side. As he picked up the container the needle swayed to the left but remained inside the green arch. This was a load stability indicator. If Paul tried to pick up a load too quickly, or if he over corrected in some way the needle would travel into the yellow or red segments of the dial, as the mech lost stability. With a load in hand he made his way to the open exit ramp at the far end of the cargo hold; continuing on outside, he found the faded blue line painted on the tarmac in front of him and followed it for what seemed like a really long ways until he found a small pile of cargo containers inside a painted blue box labeled with a giant C, and another loadmaster waiting for him.

“L2, this is M1 do you copy?”

“This is L2, I copy. Where do you want it?”

“Next position in the stack is here,” he said as he walked over to the stack and pointed right at it before backing away.

“Roger that, Paul said as he stepped forward to lower the container into place. It appeared that re-stacking a container pile was a little bit trickier than taking one apart and Paul watch the stability indicator slip into the yellow momentarily.

“Great work L2, now go grab an outbound container from pick up point alpha and bring it back to your dropship on the white line”

“Roger that M1”

Paul turned around and found the point on the tarmac where a barely visible white line led to a full pile of cargo containers. He continued through the afternoon, and evening, moving container after container to and from the dropship. Finally, around midnight the job was done. He carefully walked the Buster back into its storage bay and shut her down. When he disembarked the ladder the two loadmasters he'd been working with were waiting for him.

“Hey Kid, what's your name?” the man who had been M1 asked

“Paul Anderson, sir” he responded.

“My names Ted Hamilton, and I'm chief loadmaster here at the municipal spaceport. My friend Lindsey here tells me that was your first time in a loader. I just can't believe that. Is it true son?”

“Yes, sir. I've spent a lot of time in arcade simulators, and I carefully studied everything they gave me before operating the Buster, but I'd never actually been in a mech before today.”

“Lindsey tells me they're leaving you here on Blackjack is that true as well?”

“It is. I'm enrolled at the academy here”

“Well, that makes a hell of a lot of sense. Listen here, kid. You're damned good at this. Most first timers fall on their ass the first time they try to pick up a load. You managed to get through the whole day without breaking yourself or anything else. I could use a guy like you on my staff, the pays okay, and I can schedule you shifts that don't get in the way of your schooling. What do you say?

“Sounds great, but I don't think they'll be letting me off campus anytime soon."

“Hm, well when do you start classes?”

"I'm supposed to report to the admissions building at the beginning of next week."

"Well, how about you work for me for the week, and once they start letting you off campus you can come back here and we'll get a schedule set up for you. Sound good?"

"Yeah, that sounds great." 
 
Paul spent the rest of the week before starting school living in a cheap motel outside the spaceport. Every day he walked to work, where he got to pilot mechs, and the best part was he was getting paid to do it! Life away from home was pretty awesome.

The Smith

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Re: Paul
« Reply #26 on: 11 March 2017, 18:30:44 »
When the following Monday rolled around he got up early, packed his possessions, and headed to the academy for the fist time. When he arrived he was greeted by a rust brown gate of wrought iron, flanked by tall walls of light brown brick. Above the gate was an ironwork sign that read “Blackjack School of Conflict” Paul adjusted his bag and headed inside. He was greeted by a boy about his age in full combat gear with heavy body armor and a rifle. The young man held up a hand to stop him, and said,

“State your business, sir.”

“My name is Paul Anderson, and it's my first day here.”

The boy lowered his hand.

“Well, then you need to get your ass over to the admissions building asap, they're going to spend the morning robbing you blind, so they can spend the afternoon, putting you in debt for the rest of your life.” he smiled and  offered his hand before continuing “ My names Jones,” he said as Paul shook his hand “The admissions building is right down the main drive about a tenth of a kilometer on the right. Good luck in there, and I'll see you on the other side cadet”

“Thanks,” Paul said as he turned to walk away. Being called “cadet” felt strange. He'd never thought of himself with a title before. He walked quickly down the long central avenue that led to the rest of the school. There were tall old trees on either side that shaded road and Paul suddenly realized how much warmer and more alive this planet was, compared to the one he'd come from. You could walk around outside without specialized cold weather gear, in fact, it was a little too warm. He would have to get himself some more appropriate clothing for this climate.

When he reached the admissions building there was already a line of other students waiting outside. He made his way over and queued up. The cadet in line ahead of him turned around as he
approached.

“Hi, I'm Dave,” he said while sticking out his hand.

Paul took his hand “My name's Paul,” he said shaking it.

“So, are you as excited to be here as I am?” Dave asked.

“I don't know, how excited are you to be here?”

“Extremely! All I've ever wanted to do is become a great mechwarrior, like Justin Allard, or Gray Norton, or Debra Fromherz. One day I'm going to be a Solaris Grand Champion just like them,” he said.   

“Well that's a lofty goal; but yeah, I think I'm about as excited to be here as you are. I did leave everything and everyone I know behind and traveled for six months across the Inner Sphere for this, so I'm really hoping it's not a disappointment ” Paul said.

“Six months? Damn man, where are you from, and why didn't you go somewhere closer to home?”

“I'm from Colorado, it's a tiny ice ball on the far side of the Federated Suns. This was sort of my only option. I had a lot of help from some friends just to get here, and this is probably my only shot at mechwarrior training, so here I am.”

“Dude, that's crazy. I'm from Waldorff, it's like a jump from here. What was it like living in space for that long?”

“The microgravity was weird, and I got sick on almost every jump, but mostly I was preoccupied with work. I had full-time jobs on every drop and jumpship between here and there. It really helped pass the time.”

“Do you follow the Solaris matches? Did you get to see the championship fight on your way here?”

“I used to watch every match growing up on Colorado. There's not much to do there, so we'd spend a lot of time either watching the holos or hanging out in the arcade playing sim games. I was working as a busboy on a cruise-liner during the champion chip match last year. It was a great fight. I really thought McCaffrey had her there at the end, but she got that last shot off and people just went nuts.”

“I was right on the edge of my seat for that one! I mean I went into it thinking 'who brings long range missiles to an arena fight' but damn! Those thunder mines are killer! I mean where do you even get them? I heard no one's made any in a couple hundred years" Dave said.

“Somehow the Solaris stables always seem to have access to the kinds of gear no one else can touch, either they've got the kind of money you need to buy them, or they're in with the R&D people from a major corporation. Either way, I doubt we'll see anything like that anytime soon. So you're most interested in a Solaris job? I'm hoping to get a solid position in the AFFC or maybe a merc gig.”

“Well, that's what I want to do, but does anyone ever really know what's going to happen in the future? Hell, I'll take any job I can get”

Paul and Dave spent the next hour chatting and geeking out about different battlemech designs that they thought were cool. As it turned out Dave also came from a family of Mechwarriors, but unlike Paul, Dave's father was still alive. A high ranking officer in the Lyran Commonwealth Armed Forces he held his children to a higher standard than the men and women under his command. Dave was the youngest of four siblings, all of whom were already through training and deployed around the Inner Sphere. Dave was the black sheep of the family, and while his oldest brother Richard had graduated with honors from the Nagelring, he'd always been the class clown. When it came time for him to apply for academies, no one really wanted him, so Black Jack was his only choice. As they talked the line grew shorter until they found themselves standing in front of a folding table manned by a couple of cadets in clean crisp black uniforms with handheld datapads.

“Name?” A tall thin blond on the right said.

“Paul Anderson,” Paul said.

She fiddled with the datapad for a moment, before looking up at him.

“Cadet Anderson, first platoon, delta company, follow the signs to barracks building twenty-one. When you get there ask for instructor Bekker”

Paul thanked her and started to walk away looking around for road signs as he did so. Dave came running up to him.

“What barracks, you get?”

“Twenty One”

“Cool, same here”

They made their way across the campus to where the impressive rows of barracks buildings looked almost like a small city, each clearly labeled with a large number on the side. As they approached the doors of building number twenty-one, Paul noticed the neatly painted sigil above their heads. A bleached white human skull with what appeared to be a bullet hole above the right eye. Peeking out above it were three playing cards. A king of hearts, the blade of his own sword thrust through his head, the jack of clubs, blood dripping from the club in his hand, and the ace of spades. Under the skull, an inscription read “twenty-one, or done.” They entered to find an open recreational area with a number of uniformed cadets milling around in small groups. The largest concentration was around a small table in the middle of the room. The seated cadets were playing cards while the rest cheered or jeered them on. There was a windowed office opposite the door and Paul made his way over to it. The tiny, bored looking cadet seated at the desk behind the window looked like he was about twelve years old.

“Can I help you?” He said. A petulant child's voice with a strange robotic twang as it came through the small metal vent in the heavy glass window.

“Um, yeah, I'm cadet Paul Anderson, and this is David Weber, we were told to report to Instructor Bekker.”

“Hum, well I guess I can call him down here for you”

“Thanks, kid,” Paul said       

“Who the ****** are you calling 'kid', ******!”

“Sorry, I...”

“You better count your lucky stars we've got this glass between us, rookie! Otherwise, I'd be out there whipping your ass with my dick and calling you Shirley!”

“Look I didn't mean anything by it, I'm not looking to start a fight here I'm just trying to find Instructor Bekker”

“Yeah, shut the ****** up, I'll get him down here”

They waited quietly until a large man in uniform walked up to them. Paul offered his hand and said, “Instructor Bekker, I presume?” The man backhanded him so hard he nearly lost his balance. The shock of the impact took his breath away, and he staggered back a step.

"I do not shake the hands of cadets! Cadets salute their instructors here!" He barked.

Both Paul, and Dave quickly snapped to attention. Improvising their best version of a salute.

"Those are some shit tier excuses for salutes, but it's a start. My name is Hauptmann, Claus Bekker, and I am the chief weapons instructor at this academy, I am also the instructor in charge of this barracks. This is my home and you are visitors here. As such you will learn and obey the rules and regulations of this barracks. Am I understood!"

"YES SIR!" They both screamed at the top of their lungs.

"Alright then, you two are in room five-thirteen. That's on the fifth floor of the barracks. Get your asses up there and get changed into something more appropriate. After that I want you back down here ready to start your orientation. Got me?"

"YES SIR!" They both said again.

"Good, now go!" He barked.

They booked it out of there towards what appeared to be a stairwell. Making their way to the fifth floor they began to look for room five-thirteen. When they found it, they found a glorified broom closet just big enough for two double bunks, with some floor space at one end for a couple of footlockers. On the far side of the room, there was a small window covered in an opaque film so only the natural light could come through. The footlockers on the right side of the room had neatly folded clothes, and a pair of black boots on top of them. Upon closer inspection, one had a small label that read 'Anderson' the other read 'Weber'.

"Well, here we are. Home, sweet home" Dave said.

"Yeah, it's um, very spartan" Paul responded.

"I'm not sure, I mean at least the Spartans had real windows. So, you want the top bunk or the bottom?"

"That depends. How much do you move around in your sleep?" Paul asked.

"How would I know that?"

"Good point, well I'm used to a bottom bunk. I gave my little brother the top bunk years ago. I can tell you that there's nothing worse than sleeping in the bunk below someone who moves around a bunch in their sleep." Paul said.

"Well, I'll try no to to move around too much."

Paul carefully packed his meager possessions into the footlocker and changed into the clothes and boots. The uniform was a very simple one. Olive drab military fatigues, with a patch on the right shoulder the insignia of the Federated Commonwealth, and another on the left the insignia of the Black Jack School of Combat. Over his right breast, another patch read Anderson.

They hurried back down the stairs to where Instructor Bekker was waiting for them. He checked his watch and looked them both over carefully.

"You two like like a couple of unkempt monkeys at the zoo," he said.

They just stood there knowing any answer would be the wrong one. He waited a moment, then said.

"We're going to start your orientation with a quick tour of the facilities. After that, I'm going to dump you with the other green recruits at an introductory lecture. When that's over, someone is going to get you set up with a course curriculum, and at some point after that, we'll start making you into halfway decent human beings capable of throwing your lives away for king and country.  Sound good?"

"Yes sir" they both responded.

"Good, now try to keep up we have a lot to see, and not a lot of time to see it in."

Bekker strode towards the doors at a breakneck speed, while Paul and Dave struggled to follow.

Outside the air was refreshingly cool in the shade of the barracks buildings. They followed Bekker's quick pace, as he walked past row after row of barracks buildings, and finally out into what looked like a large city park, but with a lot of concrete tarmac that formed a kind of central pathway wide enough to use as a highway. Turning back to them Bekker said.

"This is our parade ground. This is where you're going to learn how to walk like someone who knows how. This is where you'll be doing most of your PT, and this is where we occasionally have parades. Also, if either of you two is able to prove yourselves in your field of study this parade ground is where you'll be graduated."

He continued his speed walk, taking a diagonal course across the parade grounds towards a large old building to their left. As they reached the center of the parade grounds Bekker stopped again. This time gesturing to the large old building now in front of them.

"This is the Old Main, the central building of The Black Jack School, of Conflict, it's mostly used for administration, but it also contains a large auditorium that we use for school-wide assemblies and award ceremonies. It's also where I'm going to be dropping you two off for your introductory lecture."

He shifted to his right gesturing to a row of half a dozen large modern structures. 

"These buildings represent the majority of our campus, including the classrooms, and lecture halls, as well as the library, engineering building, and simulator lab.

He started back up with that quick walk that was almost a jog, and they passed between two of the buildings that Paul thought were the library and engineering. As they cleared the alleyway they came out into an open green space and were presented with four massive industrial buildings, that only seemed to get bigger as the approached. Each looked like an amalgamation of corrugated steel sheeting and ferrocrete, with a giant painted numeral to identify it. They didn't appear to have any doors or windows, but as they got closer Paul saw that the far right corner of each structure had a small guard house protruding from if. They came to the guard house of building three, where an armed man stepped to the side and raised his hand to salute. Bekker returned the salute and they proceeded inside.

As they entered the building, Paul was immediately confronted with an overwhelming wall of white noise. An endless mixture of mechanical sounds that could have been an automotive repair shop, or some kind of factory. The entry way was small but it quickly opened into a cavernous expanse of ferrocrete, steel gantries, and hanging wires... This was a hanger filled with battlemechs.  There must have been at least twelve machines lined up around the periphery of the structure. Each securely held in a steel gantry, and surrounded with support equipment and tools.

On one wall Paul spotted four WLF-1 Wolfhound battlemechs standing in a neat row, directly across from them was a line of mechs Paul couldn't identify, and lastly in a row perpendicular to the others stood a lance of heavy battlemechs Paul knew on sight, the so-called 'alpha lance' was a staple of modern front line units, with a single MAD-3R Marauder, WHR-6R Warhammer, ARC-2R Archer, and RFL-3N Rifleman. The alpha lance could defeat enemy units of every kind at just about any range profile.

Paul was dumbstruck. He'd never been so close to a battlemech in his life, not to mention there were so many here. He was a kid in a candy store, and he had to fight his enthusiasm to keep his composer. He had so many questions. How many mechs did the school have, what types, would he be able to pilot all of them, what was this model he didn't recognize against the wall? He needed to know, but he knew he shouldn't ask.

They followed Bekker to the center of the giant building where he stopped, turning to face them.
“This is the barn for company three. There are four barns here on campus, each holds twelve battlemechs. The vast majority of mechs here are going to to be Wolfhounds and Chameleons. These are our lead in trainers here at the Blackjack School. When you're done with your sim training these will be the first battlemechs that you learn to pilot. You'll spend a lot of time with these machines, and when you're finished basic weapons school, you'll be transitioned into some of the more combat capable machines like the ones to my right. In advanced weapons school, I'll be instructing you in the use of the most deadly weapons known to man, including automatic cannons, particle cannons, and missiles. at ranges from point blank out to a full click”

Dave was almost drooling on himself as he stared vacantly up at the heavy machines. Paul couldn't help himself. He raised his hand to ask a question.

“Question, recruit?” Bekker asked.

“Sir, I was just interested to know more about these Chameleon battlemechs, sir.” He said.

“That's a fair question recruit. Most people outside of the pilot community don't know the design, but just about every mechwarrior in the Inner Sphere does. The CHM-3 Chameleon Training Scout is one of the only battlemechs ever designed specifically for lead-in training duty. They were designed and used by the Star League Defense Force, to train new mechwarriors in basic operation, maneuvering, and weapons use. At fifty tons they sit right in the middle of the medium weight category, which allows them to move at a reasonable speed while carrying an impressive energy weapon load. The challenge with this machine is heat management, a skill every young mechwarrior needs to not just understand but master before making their way onto the battlefield. We also have a few of these machines set up with tandem seating, and controls. When you're ready to pilot a mech for the first time, it will be a stripped down Chameleon with an instructor seated behind you. Any other questions?”

“No, sir”

“Good, now that you've seen the facilities, it's time to get you two back to the lecture hall for that introductory speech. Follow me.”

Somehow Bekker managed to walk even faster than before, Paul wasn't sure if he was walking or running, but they made their way back out of the hanger and through the alley towards the central parade grounds before hanging a sharp right towards the centrally located main building. The wide marble staircase seemed to be a million steps to the door, but they eventually made it inside. Bekker directed them into a large theater where he instructed them to find seats. They saluted him, and Bekker turned to leave. Making his way to the front of the room where he took a seat with what looked like the rest of the instruction staff. 

They sat with rapt attention as an older man in a crisp black uniform approached the podium, his chest covered in shiny medals of various shapes and sizes. He tapped on the microphone a couple of times filling the theater with two loud booms, then he began to speak.

“Good afternoon ladies and gentlemen, and welcome to The Blackjack School of Conflict. My name is Hauptmann-Kommandant Robert Brotmann. I am the headmaster of this school, as well as the commander of the school's training battalion, and I am very happy to be welcoming you here today.”

He paused briefly to take a sip of water.

“This academy isn't the oldest educational institution in the Inner Sphere, nor is it the most well known. We are not the first choice of the aristocracy, nor are we the first choice for many students, but in spite of that I am here today to tell you that we do train our students very well here, and in one respect we have always been considered above average... We train survivors here... I know, I know, you thought I was going to say Warriors, or Leaders, or maybe even Noblemen. Well, let me tell you something. History is filled with dead heroes. It's filled with dead nobles, and warriors, and leaders. The life of an honorable, selfless, warrior, is filled with expectations. First among which is a life of service, and last among which is an inevitable death. The honorable warrior asks for nothing, and he receives nothing. We don't train Samurai here, you can leave that for the Dracs. This is not a place for white knights, or feudalistic loyalties, this is a school for survivors, this is a school for those with enough thought in their heads to understand their own self-worth, and the value of their skills. This is a school for those who understand a single driving principal. The principle of self-interest.”

He paused again.

“It is because of this single defining principle that we have become known as a school for the less than scrupulous. In point of fact, we've been told that we train more mercenaries here than any other school in the Inner Sphere, well that's something we are very proud of. I know that most of you are very young, I know you have a lot of ideas in your heads about what it means to be a mechwarrior, what it means to go to war, but I can assure you that the reality is a very different kind of animal. The battlefield is a cold and unrelenting place. It is a kind of hell that exists among us in the real world, filled with demons and horrors that you can't possibly imagine. Even if you survive it, that kind of hell will take things from you, and you'll spend the rest of your life trying to remember what those things were. You're probably here because you are curious about what war is, or you might be here because you want to prove to yourself, or someone else that you're brave enough to walk into that dark abyss, or maybe none of that matters to you. Maybe you're here because you know that it takes a special kind of crazy to willingly go to war and that possessing that kind of willpower gives you a value, a value you can make a good living on.”

He sipped his water.

“In a world of feudal empires, the mercenary life is the last bastion of classical liberalism. It is a life of freedom on the open ocean of the stars that can not be compared to any other life found in the Inner Sphere. It is a good life for those who will call no man master, and those understand the double-edged nature of freedom, but it can be a chaotic and dangerous life as well. It is not a life for everyone, and I can assure you that your diploma will work just as well should you set yourself to acquiring a junior offices docket with one of the major house militaries. Most of them will still take you in, and if not, you can always find a position with one of the minor states. Your time here is a transaction. You are paying us to provide you with a skill set. What you do or don't do with that skill set is up to you. That said, some of our students come here thinking this is the easiest way to become a mechwarrior, I can tell you that such beliefs are unsubstantiated, in fact, while this is not the Nagelring, we will still expect the very best from each and every one of you. The level of discipline and concentration required to complete our courses is based on the level of discipline, and concentration required to stay alive on the modern battlefield. We will not go easy on you. There's no nepotism here. Hell, we know none of you are anyone's nephews anyway. If you were you'd be somewhere else."         

 Hauptmann-Kommandant Brotmann wrapped up his speech, and the assembly was dismissed. They had to make their way out through the administration offices, where they were given data pads containing course curriculum and schedules. Eventually, they were sent to the mess hall for some lunch, where they found out they'd be working for the rest of the day. The school liked to keep the first-day students out of the way before they started classes. After a long afternoon spent cleaning and scraping burnt mac and cheese from pots and pans, they were allowed to return to their bunks for a good nights sleep.

Their first day started with PT. A couple of recruits burst into their room and woke them before five in the morning with crashing trash cans and incoherent yelling. They ran five kilometers, followed by push-ups, crunches, and leg lifts. Afterward, they were allowed to shower and change into clean uniforms. Breakfast was a five-minute affair, just enough time to grab some food, sit down, and eat it. Then they were on they way to class. Morning classes consisted of military history, economics, and physics. When they got out of physics class is was time for more PT followed by another short meal, and back to class. But this was a very different kind of classroom. They reported to one of the mech barns where they were introduced to hands on battlemech repair, which was by far the most interesting class of the day, at least until three o'clock rolled around and they made their way to the simulation laboratory. The sim lab was a large multistory building with a lecture hall, and control rooms on the third floor and two large open rooms stacked one on top of the other below. Each floor contained twenty-four full motion simulation pods. Each one an exact replica of the cockpit of a WLF-1 Wolfhound, or CHM-3 Chameleon. There were enough pods to engage in battalion-level training events, or in company level force on force battles. Of course, the first day of class wasn't about jumping directly into battle, it was about long boring safety lectures and how the sim pods can cause heat stroke if the students weren't properly hydrated before coming to class. When they got out there was a third round of PT, followed but a normal length meal, and a couple hours of free time that was filled with study for the next day's classes. That was day one, after a few weeks it became routine, after a few months, it became their lives. 

Dave Talley

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Re: Paul
« Reply #27 on: 11 March 2017, 23:50:50 »
glad to have you back
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

The Smith

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Re: Paul
« Reply #28 on: 12 March 2017, 08:14:46 »
Thank's Dave, It's good to be back. I try to write as often as I can, but somehow that only works out to about a thousand words a month. I'm also aware that there is no mecha combat in these posts, but I had some story building blocks I had to get in there. There will be simulated mecha combat and training in the next segments and with that, I should be able to get back to a good mix of story telling injected with explosive robot death.

Daryk

  • Lieutenant General
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  • The Double Deuce II/II-σ
Re: Paul
« Reply #29 on: 12 March 2017, 08:21:08 »
I like your take on Blackjack so far, and look forward to more!

As far as writing, I hear you... sometimes it's hard to maintain focus over the long haul.

 

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