Author Topic: Binary Lasers and Light, Medium and Heavy Rifles  (Read 3033 times)

Drewbacca

  • Major
  • *
  • Posts: 3441
  • What could have been...
Binary Lasers and Light, Medium and Heavy Rifles
« on: 12 February 2018, 15:57:50 »
So does anyone use these?

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28987
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #1 on: 12 February 2018, 16:10:06 »
IMO Rifles should be used for poor planetary militia . . . where their 'good' vehicle is a Bulldog, Goblin or Vedette.  They are bulked up with local production using Support Veh rules or a mix of primitive & std construction with Rifles and RL being the main weapons.

They could also be used as technicals- Flatbed trucks carrying a Medium Rifle rather than a LRM or SRM launcher.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Empyrus

  • Lieutenant Colonel
  • *
  • Posts: 9121
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #2 on: 12 February 2018, 16:29:53 »
Binary laser has some minor use as a replacement for AC/20s in introtech machines. Anywhere else, you have better options.

Rifles are are only useful when you really can't make anything better, can't afford anything better, have tight tonnage limits and need something with OK range and capable of damaging less than stellar armor (eg WorkMech MODs or support vehicles) and don't have access to missiles or rockets.
But you're really better off with anything else usually, those things are literally primitive tech even more so than things like Primitive 'Mechs and hence worthless.

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28987
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #3 on: 12 February 2018, 16:50:19 »
Actually, IIRC it was a niche in the rules that one of the rifle sets were more effective against BA than others.  I cannot remember the specifics, but perhaps someone can.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Drewbacca

  • Major
  • *
  • Posts: 3441
  • What could have been...
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #4 on: 12 February 2018, 16:59:27 »
I was just checking the rules, and for the rifles, the -3 damage IS an issue, I was thinking something along the lines of campaign use. Sort of, oh look, you have a shortage of funds and you need to replace some weapons type of thing.

Empyrus

  • Lieutenant Colonel
  • *
  • Posts: 9121
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #5 on: 12 February 2018, 17:10:00 »
Actually, IIRC it was a niche in the rules that one of the rifle sets were more effective against BA than others.  I cannot remember the specifics, but perhaps someone can.
The Rifles do full damage vs BA, no penalty. But they're not better.

I was just checking the rules, and for the rifles, the -3 damage IS an issue, I was thinking something along the lines of campaign use. Sort of, oh look, you have a shortage of funds and you need to replace some weapons type of thing.
As a commander, i'll start thinking about just plain old surrendering if things are dire enough i'm gonna need Rifles and don't have access to LRMs, SRMs, MRMs or RLs.

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28987
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #6 on: 12 February 2018, 17:17:35 »
Yup . . . or good for stuffing a cache . . . 'Hey, evidence shows its maybe from the Star League'

30 minutes later-
"Oh . . . its a Star League cache.  From when they were converting equipment to SL standards from the Age of War . . . primitive fusion engines, armor and these guns."
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Brakiel

  • Master Sergeant
  • *
  • Posts: 230
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #7 on: 12 February 2018, 17:44:43 »
Had some fun with a Blazer used as a refit on a Hatchetman-3F. Swap out the AC10, drop one of the Medium Lasers, and load up on heat sinks and armor. Definitely need to watch the heat curve, but increase in armor and the ammo independence was worth it, IMO.

Liam's Ghost

  • Lieutenant Colonel
  • *
  • Posts: 7908
  • Miss Chitty finds your honor rules quaint.
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #8 on: 12 February 2018, 18:22:16 »
I keep tossing around the idea of a Scorpion tank equipped with a heavy rifle for dirtbag periphery groups. In my mind, it's ideal because it gives you a tiny boost in damage against hard targets and a major boost against softer targets. Sure, you only have six shots, but it's a Scorpion. One way or another, that's probably enough.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Wolf72

  • Captain
  • *
  • Posts: 3058
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #9 on: 12 February 2018, 20:32:00 »
I like the Heavy Rifle.  More accurately I like the idea of someone ignoring a HR unit, then getting popped for 6 points.  Sure it's not great, but any light mech getting hit by one should pay attention. 

I'd like to see some poor out of luck unit make do with what they can find/scavenge ... oh, hey some Rifles (skip the LR, no use 'cept v BA and PBI)
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."

Daryk

  • Lieutenant General
  • *
  • Posts: 37307
  • The Double Deuce II/II-σ
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #10 on: 12 February 2018, 21:14:26 »
I'm a bit of a Blazer fanatic... as mentioned above, they're best in a 3025 setting (where they're available).  They're a solid replacement for an AC/20, and can often replace an AC/10 (for the better).  I think they're perfectly balanced for the 3025 aesthetic, but definitely lose to the Heavy PPC when it becomes available.  The less said about clan tech the better.

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 12023
    • The Temple Grounds - My Roleplaying and History website
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #11 on: 12 February 2018, 21:52:21 »
I keep tossing around the idea of a Scorpion tank equipped with a heavy rifle for dirtbag periphery groups. In my mind, it's ideal because it gives you a tiny boost in damage against hard targets and a major boost against softer targets. Sure, you only have six shots, but it's a Scorpion. One way or another, that's probably enough.

maybe give them Industrial or primitive armor? ICE, MG's, heavy rifles, and primitive armor would be the sort of technologies most settled worlds could easily build and maintain. they'd also be largely useless against any but the lightest mechs. would be one way to resolve the issues between the size of populations allowing huge armies, and the fact a few dozen mechs were viable to conquer those worlds.

Luciora

  • Major
  • *
  • Posts: 5802
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #12 on: 12 February 2018, 23:19:09 »
Now i have a mental image of the Rifleman with paired medium rifles, which would explain alot.

Giovanni Blasini

  • Lieutenant Colonel
  • *
  • Posts: 7144
  • And I think it's gonna be a long, long time...
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #13 on: 12 February 2018, 23:29:32 »
Rifles aren't bad compared to the lighter autocannons, especially if you commonly encounter targets that don't get damage reduction against them.

Blazers...I love them in all eras, and the blazer-equipped Zeus almost makes me want to play Lyrans more. Almost.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

marauder648

  • Lieutenant Colonel
  • *
  • Posts: 8157
    • Project Zhukov Fan AU TRO's and PDFs
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #14 on: 13 February 2018, 02:54:08 »
The Blazer's a good weapon, sure with intro tech its a bit of a heat beast, but if you hit with it, so's its damage. Its why I love the MAD-4X.  A pair of Blazers and a pair of SRM-6's to fill the holes made by the big guns.
Ghost Bears: Cute and cuddly. Until you remember its a BLOODY BEAR!

Project Zhukov Fan AU TRO's and PDFs - https://thezhukovau.wordpress.com/

Frabby

  • Major
  • *
  • Posts: 4251
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #15 on: 13 February 2018, 04:45:55 »
Anothe Blazer fan here. Of all the newfangled weapons, this is the one that is sadly under-used in canonical designs.
Sarna.net BattleTechWiki Admin
Author of the BattleCorps stories Feather vs. Mountain, Rise and Shine, Proprietary, Trial of Faith & scenario Twins

mbear

  • Stood Far Back When The Gravitas Was Handed Out
  • Major
  • *
  • Posts: 4498
    • Tower of Jade
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #16 on: 13 February 2018, 06:41:16 »
I wonder if those "dirtbag" militias would find a gun trailer with a bunch of rifles useful.
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

Weirdo

  • Painter of Borth the Magic Puma
  • Catalyst Demo Team
  • Major General
  • *
  • Posts: 40822
  • We can do it. We have to.
    • Christina Dickinson Writes
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #17 on: 13 February 2018, 12:06:44 »
Rifles can be used as towed field guns... >:D
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Ice Hellion

  • Master Sergeant
  • *
  • Posts: 206
  • Part-time builder of fallen empires
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #18 on: 13 February 2018, 16:04:05 »
Rifles can be used as towed field guns... >:D

This is an idea I have been toying with for some weeks now.
In turn they tested each Clan namesake
In trial against the ice hellion's mettle.
Each chased the ice hellion, hunting it down.
All faild to match the predator's speed and grace.
Khan Cage smiled and said. "And that is how we shall be."

The Remembrance, Passage 5, Verse 3, Lines 1-5

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28987
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #19 on: 13 February 2018, 16:44:13 »
Which is actually where I think the BA advantage was mentioned.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

cray

  • Freelance Writer
  • Major
  • *
  • Posts: 6270
  • How's it sit? Pretty cunning, don't you think?
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #20 on: 13 February 2018, 17:19:12 »
So does anyone use these?

I have repeatedly installed binary lasers on PC's 'Mechs when I run 3025-ish campaigns, and the players end up hating them. Once, the 'Mech never hit anything with the binary laser - quirk of the dice - in repeated sessions, while in the other case it was loaded on a 'Mech with severe heat problems so that binary laser was always idled in favor of the 'Mech's other weapons. The players are now convinced it stinks, though the problems had nothing to do with the blazer.
Mike Miller, Materials Engineer

**"A man walks down the street in that hat, people know he's not afraid of anything." --Wash, Firefly.
**"Well, the first class name [for pocket WarShips]: 'Ship with delusions of grandeur that is going to evaporate 3.1 seconds after coming into NPPC range' tended to cause morale problems...." --Korzon77
**"Describe the Clans." "Imagine an entire civilization built out of 80’s Ric Flairs, Hulk Hogans, & Macho Man Randy Savages ruling over an entire labor force with Einstein Level Intelligence." --Jake Mikolaitis


Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

Nightsong

  • Warrant Officer
  • *
  • Posts: 556
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #21 on: 13 February 2018, 17:21:28 »
I have repeatedly installed binary lasers on PC's 'Mechs when I run 3025-ish campaigns, and the players end up hating them. Once, the 'Mech never hit anything with the binary laser - quirk of the dice - in repeated sessions, while in the other case it was loaded on a 'Mech with severe heat problems so that binary laser was always idled in favor of the 'Mech's other weapons. The players are now convinced it stinks, though the problems had nothing to do with the blazer.
Yeah, kind of why I hate Ultras outside of the Ultra/10 in very specific circumstances. I've not used UAC/2s but I've jammed UAC/5s and /20s on the first round of firing far too many times that it's become a knee-jerk reaction.

Luciora

  • Major
  • *
  • Posts: 5802
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #22 on: 18 February 2018, 16:49:50 »
I like blazers as well.  It's an ammo-less headcapper for 3025.  And you pay for it, which makes it balanced.

anastrace

  • Corporal
  • *
  • Posts: 75
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #23 on: 19 February 2018, 11:33:22 »
I have always been a fan of the blazer cannon. Sure, it's high heat and has the old guns range but it is an energy weapon that can headcap. Since the IS only has a capacitored particle cannon or the heavy particle cannon in the "weapons that can immediately get you promoted list"

Rifles are pretty awful, but for the use they are intended for they work pretty well. No self respecting house unit would use them, but a dirt poor militia unit in the ass end of nowhere might be using them to scare pirates off. (Look at the arbiter, that cannon looks mean!)
Missiles, how do they work? (Seriously, guided bottle rockets?)

BrokenMnemonic

  • Lieutenant
  • *
  • Posts: 1447
Re: Binary Lasers and Light, Medium and Heavy Rifles
« Reply #24 on: 19 February 2018, 16:12:51 »
I like the fact that the various Rifles exist, because when mixed with the support vehicle construction rules, they allow for fielding a wider range of vehicles when mocking armoured vehicles up for the Age of War, rather than everyone fighting with the same handful of canon designs published so far.

It's more interesting than optimal, and therefore better. O0 - Weirdo

 

Register