Author Topic: BattleMech Manual  (Read 291 times)

Xotl

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BattleMech Manual
« on: 22 July 2017, 20:53:43 »
This thread is for all issues and problems with the BattleMech Manual.

Product Link: http://bg.battletech.com/test/core-rulebooks/battlemech-manual/

There is no compiled errata for this product at this time.

Please remember to follow the errata report template when reporting issues.  Thanks.

EXTRA NOTE: When reporting errors on the quirk list, please bear in mind per p. 89 that the list only captures quirks that are present on every variant of that mech.  As such, if a quirk cannot be assigned to all versions of a machine, it is not listed.



The following is a corrected version of page 42, fixing the multiple errors in the chart:
https://www.dropbox.com/s/dc1z8o9j43xzqxh/BMM%20-%20Corrected%20Damage%20Flowchart%20p.%2042.pdf?dl=0
« Last Edit: 04 August 2017, 03:22:15 by Xotl »
Away until late August.  Cheers.

3028-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.

http://bg.battletech.com/forums/index.php?topic=1219.0

Xotl

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Re: BattleMech Manual
« Reply #1 on: 23 July 2017, 06:07:18 »
Table of Contents (p. 2)
Bottom left corner, under "Movement Basics": delete the "Level Change" and "Stacked Terrain" entries.

Terrain Hex Icons (p. 7)
Under "Water", change the page reference from p. 16 to p. 15.

Walking (p. 13)
Under "Triple-Strength Myomer", change the page reference from p. 115 to p. 117.

Running (p. 14)
Under "MASC", change the page reference from p. 115 to p. 116.
Under "Supercharger", change the page reference from p. 115 to p. 116.

Prone BattleMechs (p. 19)
Under "Minimum Movement", change the page reference from p. 18 to p. 16.

Movement in Water (p. 19)
In the first paragraph, change the page reference from p. 16 to p. 15.

Movement in Water (p. 20)
In the first paragraph on the page, change the page reference for Minimum Movement from p. 18 to p. 16.

Lifting Items (p. 21)
In the first paragraph, change the page reference for Triple-Strength Myomer from p. 115 to p. 117.

TAG Designation (p. 21)
Change the page reference for TAG from p. 112 to p. 113.

Damage Resolution Flow Chart (p. 42)
There are several errors here.  The all-text version of this on the previous page is correct; for correct visuals, see the link in the first post for an updated page.

Hand Actuator (p. 48)
Under "Missing Actuators", replace the entry with the following:

Some ’Mechs are designed without one or both hand actuators. The Target Number modifier for punch attacks given above still applies to such ’Mechs (i.e. whether the actuator is destroyed or merely absent is irrelevant in this case).

Shutdown (p. 52)
Under “Voluntary Shutdown”, last sentence

They may then restart the power plant in any subsequent End Phase, provided they first pass any Shutdown Avoid checks due to heat (if needed), and provided there is no damage (such as three or more Engine Shielding criticals) that prevents a restart.
Change to:
They may then restart the power plant in any subsequent End Phase, provided they first pass any Shutdown Avoid checks due to heat (if needed).

Basements (p. 66)
Second paragraph, first sentence

A ’Mech automatically falls through the floor into a basement if the combined tonnage of all ’Mechs located on Level 0 is greater than the building hex’s CF at the start of the current Movement Phase.
Change to:
A ’Mech automatically falls through the floor into a basement if it is on Level 0 and its tonnage is greater than the building hex’s CF at the start of the current Movement Phase.

Moving Into Buildings (p. 67)
If the total tonnage of ’Mechs on any single level of a building hex exceeds the hex’s current CF
Change to:
If a ’Mech’s tonnage on any single level of a building hex exceeds the hex’s current CF

Attacking ’Mechs Inside Buildings (p. 71)
Replace the first para with the following:

’Mechs inside a building hex may be attacked. An attacker must have line of sight to the building hex, as well as to the target ’Mech (remember that while a ’Mech only occupies one building level, it still rises two levels high for LOS purposes). Building hexes block LOS, but the building hex a ’Mech is in does not count (since it is not intervening terrain).

Offensive Aerospace Support (p. 76)
Change the Light Strike target number from 4 to 5.

Radius Diagram (p. 77)
Delete the Radius 3 ring: no weapon under these rules can reach that far.

Battlefield Support Table (p. 78)
Change the Light Bombing target number from 6 to 5.

Narc Missile Beacon (p. 104)
Under "Game Rules", second sentence: change the page reference for Narc-equipped missiles from p. 104 to p. 107.

Flail (p. 109)
Under "Game Rules", at the end of the entry insert the following:

Flail damage is never reduced by absent or damaged actuators.

Nemesis Pods (p. 108)
Right column, first para: change the page reference for Arrow IV Homing Missiles from p. 118 to p. 97.

Record Sheets & Tables (p. 142)
 - Battlefield Support Table: under “Heavy Air Cover”, delete the “5/6” entry in the Target Number column.
 - Battlefield Support Table: change the Light Bombing target number from 6 to 5.

BATTLEMECH QUIRK TABLE
BattleMaster: add Weak Head Armor (1)
Cobra: replace Barrel Fist (LA/RA) with Protected Actuators
Grand Crusader: add Directional Torso Mount (LT/RT)
« Last Edit: 17 August 2017, 20:23:45 by Xotl »
Away until late August.  Cheers.

3028-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.

http://bg.battletech.com/forums/index.php?topic=1219.0

assaultdoor

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Re: BattleMech Manual
« Reply #2 on: 25 July 2017, 19:13:02 »
LOCATION: BattleMech Quirk Table (p. 91)
THE ERROR: The Goliath does not have Directional Torso Mount (RT) listed as a quirk, despite the description of that quirk beginning with "A well-known feature of the original Goliath".
THE CORRECTION: Add Directional Torso Mount (RT) to the list of quirks for the Goliath.


Xotl: The quirk list only assigns quirks if every variant of that machine has it.  All runs of the Goliath other than the original abandon the turret mechanism, so DTM is not applicable.  Thanks.
« Last Edit: 27 July 2017, 05:26:24 by Xotl »

TurboCooler

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Re: BattleMech Manual
« Reply #3 on: 27 July 2017, 09:03:48 »
Page 42 - Damage Flowchart

Step 3 has no arrow for "No" for the diamond.  If no decision needs to be made it should be a box not a diamond.
Step 5 is an island.  There is no way to reach Step 5 in the flow chart.  Chart goes 4, 6, 7, etc.   Box below step 4 should go to Step 5.  Box below Step 5 should go to Step 6.


Xotl: corrected version of the page created and available for download in the first post.  Thanks a ton for reporting this.
« Last Edit: 28 July 2017, 08:04:15 by Xotl »

Hammer

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Re: BattleMech Manual
« Reply #4 on: Today at 14:22:10 »
Quirk Issue

Valkyrie (pg 95) shows the Chassis having Improved Communications only.,

In First SW book (pg 159) shows having Improved Communications and Easy to Maintain.

Unless First SW is specific to the QA chassis one would need a correction.
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