It's adjusted accordingly now. :)
I'm a big :) fan of MML, and I just assumed that as well done as that program is that those kinds of details were taken into account. Apparently not, it seems. :(
I've used the Knight BA a couple of times now in for fun skirmish games over the weekends, and it seems to work well. I get the one-shot "LRM-like" effect from the rockets, without the extra weight and with a playable minimal loss in range. Works well enough to irritate an enemy at a reasonable range, and then fade away and use the laser in group attacks later. Jump isn't great, but it certainly comes in handy at times. Good for screwing with enemy infantry too.