While that is true Cannonshop I disagree on the thrust profile, I'm with Lagrange's assessment. I'm also for evacuating compartments of air that have high fire risk or inerting the atmosphere at all times and requiring that the crews that operate in that environment be wearing suits. Also everything should run on parallel rails during transit just in case you need to make a sudden course correction.
Just because you have a high thrust doesn't mean you need to use it and at 4-5 Cruise you can easily gas fighters or avoid lower acceleration and thus probably more heavily armed Warships. Also since you will be moving most of the time at 1 g you won't be stressing the thrusters as much as they are capable of much more if necessary which could provide maintenance savings. However burning hard and fast for long periods of time is likely to break something or harm your crew who probably should be selected for, conditioned to, and trained for g-tolerance, just like the assault dropship crews they are likely drawn from.
Most dropship crew ALSO aren't magically "Gee tolerant'. The physics doesn't change just because you want it to
really hard, nor do the tasks change. A dropship crew is like a shuttle crew-they strap down for any anticipated hard accelerations, and suffer the same severe issues I just outlined-as would any passengers aboard, and by 'passengers' I mean the soldiers they're delivering to the target.
Means those hard accelerations are RARE, but unlike a warship, you can ground a dropship to make repairs (just like with shuttles and fighters), so your crew aren't already rushing around trying to do damage mitigation under thrust.
which a warship crew likely
is doing, because they can't let it go until they land (*or dock with a mothership) and hope for the best.
There is a simple argument showing that, at least in Canon, warship/dropship crew
don't depressurize like in "The Expanse" (or most hard sci-fi).
Harjel.
One of Harjel's chief uses, is closing holes in warships to keep the air in. You don't need it to do that, if you vented the atmo already before combat.
ALL the Clan warships have it in the exterior walls for that specific purpose, per TRO 3057, Battlespace, AT2, and likely entries in the current ruleset to boot, as well as the vast majority of shipboard scenes-
nobody does it, not even people who don't have Harjel, like Word of Blake, who have
Tea Sets on their combat dropship and fine wooden paneling.
both of which, would be sincerely bad on a ship that expects to take fire, but it's THERE. (Read: "Isle of the Blessed".)
The demonstrated methodology, therefore, is that
ship crews don't do that outside of fanfiction.but then, a lot of our past writers forget that the medical impact of varying Gee forces is KNOWN. the high gees from an ejection can shorten a man by over an inch-from compressing his spine...and that's with gear designed to mitigate it.
Imagine a crewman who
Can't go have a lie-down before teh ship starts into overthrust or everybody dies. that's life on a warship, because Battletech doesn't include lots of smart robots to do those jobs instead.
well, outside of, again, the fanfiction pages.
a human being redesigned or augmented to survive (and perform ordinary shipboard tasks) under constant 3 or more gravities (which the stats indicate if you
don't account for human limits) would scarcely resemble an actual human being as you know them.
lots of injuries are not unlikely if you're trying to outrun fighter wings with your Warship, and that's even if most of the crew are secured in attire and fittings suitable to protect them from the brutality of the experience.
People forget; Space and space travel can kill you if you aren't careful, all by itself. adding in the fun of combat and it's actually a lot harder to survive than ground combat, and that's even if nothing tears a hole in your hull or compresses your atmosphere or starts a fire or bathes you in radiation.