I was reading the rules for Alternate Precision Ammo (Page 78) and it states:
'When an attacker using precision ammo delivers a standard weapon attack, apply no to-hit modifier to the attack, but add 1 point of damage to a successful weapon attack if the target has a Move of 10” or more.'
No to-hit modifiers at all? So even if the target was at long range (+4) with partial cover (+2) and a Move modifier (+1 and more) I just roll my basic Skill number on 2D6 to hit? If so, that seems extremely unbalanced?
Am I correct to assume it should read something similar to this:
'When an attacker using precision ammo delivers a standard weapon attack, apply no Target Movement Modifier to the to-hit roll, but add 1 point of damage to a successful weapon attack if the target has a Move of 10” or more.'
I am working on the general idea of how the ammo type works from Total Warfare here.
Can someone clarify for me please? :)