Author Topic: (Answered) IF at a standstill?  (Read 2293 times)

Weirdo

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(Answered) IF at a standstill?
« on: 27 March 2015, 00:12:32 »
Using the Standstill rules (AS Companion, p. 22), units gain a -1 to-hit modifer to their shots if they stand still(or close enough). How does this apply to IF attacks, where there are two units involved in making the attack, the shooter and the spotter? A strict reading of the rules only mentions units making attacks, which implies that a spotter cannot Stand Still to help make the attack more accurate. Is this the case, or can either unit Stand Still to improve the shot? Can both Stand Still for even more accuracy?

Come to think of it, I guess the exact same question can be applied to Jumping movement modifiers(same page), and whether they can only apply to the shooter or if a spotter's jumping can also affect an IF attack.

Thanks!
« Last Edit: 27 March 2015, 09:56:03 by nckestrel »
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nckestrel

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(Answered) Re: IF at a standstill?
« Reply #1 on: 27 March 2015, 09:55:17 »
The spotter (and attacker) movement modifers do apply to IF.
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Weirdo

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Re: (Answered) IF at a standstill?
« Reply #2 on: 27 March 2015, 22:02:36 »
Double the staystill, double your fun, eh? I can work with that.

Time to track down some really el-cheapo infantry/APC teams... }:)
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

 

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