Author Topic: MrJake's Interminable Questions Thread  (Read 33273 times)

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #210 on: 14 December 2017, 02:07:07 »
Don't forget to jump and run next time!

Watching the Locust tear across the board leaving little cartoon dust clouds in its wake was pretty amusing.

Or it was, for exactly one round each game before it tore itself apart in a spectacular slow-motion disintegration. RIP you crazy Russian!

pheonixstorm

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Re: MrJake's Interminable Questions Thread
« Reply #211 on: 14 December 2017, 07:01:25 »
If you go by CO then you can have 4 per lance, 12 per company  :P

2ndAcr

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Re: MrJake's Interminable Questions Thread
« Reply #212 on: 14 December 2017, 12:35:00 »
If you go by CO then you can have 4 per lance, 12 per company  :P

 You mean my infantry? I could actually have 4 plt's in a lance and field a full battalion at a minimum instead of a company? God, tell me it is true.

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #213 on: 16 December 2017, 00:28:54 »
Reasons the Reality Depicted in MekHQ is Better Than Our Own:

Reason #1: Your pay is determined almost exclusively by your skill level.

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #214 on: 27 December 2017, 19:36:26 »
Sooo, in MegaMek, after I delete the units I don't want and add the units I do want, then go to deployment, the deleted units insist on coming back into the game.

But not always.

What's up with that?

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #215 on: 30 December 2017, 01:51:18 »
AtB: Is it kosher to accept a 2nd contract if it's with the same employer, on the same planet, with the same enemy, even if it's not labeled as a "Subcontract"?

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #216 on: 30 December 2017, 02:46:51 »
Could someone tell me what the odds of rolling a 3 five times in a row? 1 in 250K?

Random

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Re: MrJake's Interminable Questions Thread
« Reply #217 on: 30 December 2017, 03:10:59 »
If i remember my prob and stats correctly.
On 2d6 it's around 1 in 730ish  or 0.137%

I think
Maybe.......

You know I'm completely wrong......I read it as 3, 5's in a row.  Not 5 3's in a row.
5 3's in a row is much less than that.
« Last Edit: 30 December 2017, 21:00:34 by Random »

Southernskies

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Re: MrJake's Interminable Questions Thread
« Reply #218 on: 30 December 2017, 07:50:45 »
4/36 ^3 = 1/9^3 = 1/729 = 0.13%

NickAragua

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Re: MrJake's Interminable Questions Thread
« Reply #219 on: 30 December 2017, 15:13:14 »
AtB: Is it kosher to accept a 2nd contract if it's with the same employer, on the same planet, with the same enemy, even if it's not labeled as a "Subcontract"?

Absolutely. As long as you can field the required lances, anyway.

Sir Chaos

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Re: MrJake's Interminable Questions Thread
« Reply #220 on: 30 December 2017, 16:40:50 »
Could someone tell me what the odds of rolling a 3 five times in a row? 1 in 250K?

Exactly 3? 1 in 18 per roll (2+1 and 1+2 out of 36 possible combinations), to the third power, is 1 in 5832, or about 0.017%.

Which is nothing, compared to the infamous Hellbie Dice incident.  ;D
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #221 on: 30 December 2017, 20:34:02 »
Exactly 3? 1 in 18 per roll (2+1 and 1+2 out of 36 possible combinations), to the third power, is 1 in 5832, or about 0.017%.

Which is nothing, compared to the infamous Hellbie Dice incident.  ;D

Please, share.


MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #222 on: 30 December 2017, 21:11:08 »
Re: Probability

Chance of 3 (or less) on two dice is 1/12? Yes? Three possible combinations (1,1/2,1/1,2) out of 36. 3 of 36 = 1/12?

Doing it five times in a row would then be 1/12 to the fifth power? Or 1/248,832? Or <something with e> %?

Am I making a mistake somewhere?

Southernskies

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Re: MrJake's Interminable Questions Thread
« Reply #223 on: 30 December 2017, 21:17:52 »
http://tvtropes.org/pmwiki/pmwiki.php/EpicFail/TabletopGames

There is also the infamous 'windling killing a dragon with a dagger' incident playing Earthdawn at Gencon.  The incident made it into the 2nd edition "a windling with a dagger should not be able to kill a dragon in one blow... again."

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #224 on: 01 January 2018, 03:18:25 »
AtB: So, a funny thing happened to me on the way to the Star League Cache, specifically SL Cache #2.
 
After defeating the baddie, who was properly outfitted in a genuine advanced tech SL Mek, I wasn't given the option to claim the booty. I was behind (ahead?) in my salvage, so it got sucked up to make things closer to even.

My question is, even tho I wasn't eligible to receive any salvage, do I still get the replacement, non-SL Mek?

scJazz

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Re: MrJake's Interminable Questions Thread
« Reply #225 on: 01 January 2018, 11:16:22 »
AtB: So, a funny thing happened to me on the way to the Star League Cache, specifically SL Cache #2.
 
After defeating the baddie, who was properly outfitted in a genuine advanced tech SL Mek, I wasn't given the option to claim the booty. I was behind (ahead?) in my salvage, so it got sucked up to make things closer to even.

My question is, even tho I wasn't eligible to receive any salvage, do I still get the replacement, non-SL Mek?

Yes and as a strategy always stay below the limit on Salvage that way you do not miss out on something juicy.

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #226 on: 01 January 2018, 19:45:39 »
Yes and as a strategy always stay below the limit on Salvage that way you do not miss out on something juicy.

Sweet!

And, yeah, I file that in "Lessons the Universe Keeps Trying to Teach Me, But I Refuse to Listen."

What makes it doubly tragic is that the SL Mek had a fusion engine (XL, DHS) that was exactly the right size for the Mek that brought it down. It was no 300XL Super MARAUDER-DER-der-der, but is was going to be a 6/9/6 Light with max armor, a PPC, and no heat issues not even a little bit. All of that, 20 years before the vast majority of the expected OpFor would even know the tech still existed.

I'm pretty sure I saw a tear....

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #227 on: 02 January 2018, 00:37:29 »
AtB: What effect does a Contract Breach by an Employer have?

Stormforge

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Re: MrJake's Interminable Questions Thread
« Reply #228 on: 02 January 2018, 01:30:16 »
AtB: What effect does a Contract Breach by an Employer have?

+1 to your contract score if it is a minor breach from the monthly roll.
« Last Edit: 02 January 2018, 13:51:03 by Stormforge »
If the enemy is in range most likely so are you.

Terrace

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Re: MrJake's Interminable Questions Thread
« Reply #229 on: 02 January 2018, 20:30:08 »
Have a question of my own.

I've already gotten pretty good at exporting designs I've put together in Solaris Skunkwerks, but I can't figure out how to do the same from MegaMekLab.

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #230 on: 02 January 2018, 23:05:34 »
Have a question of my own.

I've already gotten pretty good at exporting designs I've put together in Solaris Skunkwerks, but I can't figure out how to do the same from MegaMekLab.

One way is to save the Mek in 'Lab, then load it in MegaMek, Save as a MUL file, then load the MUL in MekHQ.

I'm almost certain there's a better way, tho....

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #231 on: 03 January 2018, 01:36:28 »
AtB: When using Infantry deployed with the "Guard" command, are they deployed with the primary units or are they deployed as "Reinforcements," i.e. with a delay?

Stormforge

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Re: MrJake's Interminable Questions Thread
« Reply #232 on: 03 January 2018, 03:47:37 »
Have a question of my own.

I've already gotten pretty good at exporting designs I've put together in Solaris Skunkwerks, but I can't figure out how to do the same from MegaMekLab.

Export for what purpose? HTML, Text, or Clipboard: Text? Or are you looking for Export, right underneath Save As, in the File Tab?
« Last Edit: 03 January 2018, 03:55:10 by Stormforge »
If the enemy is in range most likely so are you.

Terrace

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Re: MrJake's Interminable Questions Thread
« Reply #233 on: 03 January 2018, 09:57:04 »
Export for what purpose? HTML, Text, or Clipboard: Text? Or are you looking for Export, right underneath Save As, in the File Tab?

Exporting them to MegaMek. I've tried with MegaMekLab before, but I get an error message about the file in question the moment I boot up MegaMek.

scJazz

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Re: MrJake's Interminable Questions Thread
« Reply #234 on: 03 January 2018, 12:28:36 »
Exporting them to MegaMek. I've tried with MegaMekLab before, but I get an error message about the file in question the moment I boot up MegaMek.

Attaching a copy of the file for the unit in question would be helpful. Along with perhaps the log files. Knowing which version you are using is also good.

Without this information there is literally nothing that can be done to help you.

scJazz

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Re: MrJake's Interminable Questions Thread
« Reply #235 on: 03 January 2018, 12:29:13 »
AtB: When using Infantry deployed with the "Guard" command, are they deployed with the primary units or are they deployed as "Reinforcements," i.e. with a delay?

Turn Zero deploy.

Hammer

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Re: MrJake's Interminable Questions Thread
« Reply #236 on: 03 January 2018, 12:45:37 »
Exporting them to MegaMek. I've tried with MegaMekLab before, but I get an error message about the file in question the moment I boot up MegaMek.
If you are wanting to use them for play.  You select save as, make sure the extension for Meks is mtf, and other units blk. 

Make sure in Megamek in the data\mechhfiles folder you create a folder called Customs.  Put all the new unit files in there.  Also delete the units.cache file as well. Then start Megamek and the unit should be in the selector.
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Terrace

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Re: MrJake's Interminable Questions Thread
« Reply #237 on: 03 January 2018, 17:45:32 »
If you are wanting to use them for play.  You select save as, make sure the extension for Meks is mtf, and other units blk. 

Make sure in Megamek in the data\mechhfiles folder you create a folder called Customs.  Put all the new unit files in there.  Also delete the units.cache file as well. Then start Megamek and the unit should be in the selector.

It worked! Thank you.

MrJake

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Re: MrJake's Interminable Questions Thread
« Reply #238 on: 03 January 2018, 23:23:16 »
MekHQ: Is there any way to choose which part (or which quality of part) to be used in a repair?

scJazz

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Re: MrJake's Interminable Questions Thread
« Reply #239 on: 04 January 2018, 08:08:21 »
No

 

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