Author Topic: List of Leadership/Tactics Abilities  (Read 2673 times)

TheOldGuy

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List of Leadership/Tactics Abilities
« on: 14 February 2011, 01:19:42 »
I thought it might be a good idea to make a list of abilities that are affected by leadership/tactics.  My group has been using not only the suggested A Time of War abilities but also Tac Ops abilities to provide some real depth and flavour to having a higher leadership/tactics score.  Here's what I've got so far, and I'll add in some of the abilities from the Blake Documents tomorrow.  Any other contributions are welcome.

AToW:
Combat Intuition (unit can act last, or pre-empt all others)
Demoralizer (can demoralize a unit)
Tactical Genius (can make second initative roll, immune to out of contact rules)

TO:
Banking Initiative
Forcing the Initiative
Off-Map Movement
Overrun Combat (move/fire pre-emptively)
Communications Disruption (unit may only walk)
Zone of Control (prevent enemy movement)

As well, Tac Ops also has sharp shooter, brawler, anti-aircraft specialist, and ground attack specialist although I believe these are already covered by AToW's special abilities.

 

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