Author Topic: "Bella's Bolts" Merc unit.  (Read 2094 times)

atraangelis

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"Bella's Bolts" Merc unit.
« on: 30 April 2011, 22:21:50 »
Merc Lance , painted up for beginner game using 25th anniversary box units.



Tried out basing them... meh..sort of satisfied, probably need to use sand instead, looks like a toupee to me on the base.
« Last Edit: 30 April 2011, 22:24:55 by atraangelis »

willydstyle

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Re: "Bella's Bolts" Merc unit.
« Reply #1 on: 30 April 2011, 22:25:20 »
I dig it.  The Dervish is one of my favorites despite the fact that it's a horribly flawed design.

Col.Hengist

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Re: "Bella's Bolts" Merc unit.
« Reply #2 on: 30 April 2011, 23:11:55 »
wow, they really look great. nice job man.
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OverKill

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Re: "Bella's Bolts" Merc unit.
« Reply #3 on: 30 April 2011, 23:14:26 »
Dude, totally digging the detail on that hunchback!
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Saatch

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Re: "Bella's Bolts" Merc unit.
« Reply #4 on: 30 April 2011, 23:23:14 »
Those look great! Nice job!

Dave Talley

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Re: "Bella's Bolts" Merc unit.
« Reply #5 on: 30 April 2011, 23:23:37 »
looks like a toupee to me on the base.

nope definately first class all the way, no toupee,
excellent gold plating in the cockpits, marble command couches
absolutely first class
Col. D Trump
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“Toe jam in training”.
I agree. Conditionally. I have no qualms kicking the favorite faction in the crotch--repeatedly. But the fact of the matter is, I prefer to kick EVERYBODY in the crotch as often as possible, like a game of whack a mole, only here's it's whack a crotch. Because we're playing in a wargame universe, and if you're NOT getting kicked in the crotch (repeatedly), then you're not in the ****** game.
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Mecha82

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Re: "Bella's Bolts" Merc unit.
« Reply #6 on: 01 May 2011, 04:53:47 »
Very nice 8).


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jimdigris

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Re: "Bella's Bolts" Merc unit.
« Reply #7 on: 01 May 2011, 08:51:49 »
O0

Saint

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Re: "Bella's Bolts" Merc unit.
« Reply #8 on: 01 May 2011, 20:22:02 »
Great job [rockon]
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xupgrayddx

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Re: "Bella's Bolts" Merc unit.
« Reply #9 on: 01 May 2011, 20:39:42 »
Really nice work on these, the highlights are great.
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Stormlion1

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Re: "Bella's Bolts" Merc unit.
« Reply #10 on: 02 May 2011, 00:09:26 »
Bee-utiful job! :)

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FedCom4Ever

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Re: "Bella's Bolts" Merc unit.
« Reply #11 on: 02 May 2011, 02:17:54 »
Excellent paint job. Plastics right?

Now lets get down to brass tacks. The tactical composition of the unit doesn't seem very sound. You've got 2 long range mechs, one short range and one harasser. How would you play this unit?

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vectre

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Re: "Bella's Bolts" Merc unit.
« Reply #12 on: 02 May 2011, 07:53:02 »
Very very nice!!.. I like the contrast on em, it totally brings out the details..

Dave Talley

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Re: "Bella's Bolts" Merc unit.
« Reply #13 on: 02 May 2011, 11:42:07 »
Excellent paint job. Plastics right?

Now lets get down to brass tacks. The tactical composition of the unit doesn't seem very sound. You've got 2 long range mechs, one short range and one harasser. How would you play this unit?

Don't stray too far from your supply station.

it could work, the assassin can spot/recon, the hunchie is bodyguard, and the other 2 both arm LRM users with decent in close weapons, I would swap one of the dervishes SRM ammo bays to LRMs tho, who uses 2 tons for 2 srm2s?

my only worry is the hunchie is too slow for the rest of the lance, maybe a griffon of wolverine would be better suited, although not as scary :-)
« Last Edit: 02 May 2011, 12:52:55 by Dave Talley »
Resident Smartass since 1998
“Toe jam in training”.
I agree. Conditionally. I have no qualms kicking the favorite faction in the crotch--repeatedly. But the fact of the matter is, I prefer to kick EVERYBODY in the crotch as often as possible, like a game of whack a mole, only here's it's whack a crotch. Because we're playing in a wargame universe, and if you're NOT getting kicked in the crotch (repeatedly), then you're not in the ****** game.
- Herb

clansittingducks: is it wrong to want to take a baseball bat to their groin so hard their testicles fly out of their eyes upon impact?

TheMaster1955

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Re: "Bella's Bolts" Merc unit.
« Reply #14 on: 02 May 2011, 12:44:58 »
very cool 8)
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FedSunsBorn

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Re: "Bella's Bolts" Merc unit.
« Reply #15 on: 02 May 2011, 12:58:53 »
That Hunchback looks awesome, the whole group looks good....especially for plastics.
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Demon55

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Re: "Bella's Bolts" Merc unit.
« Reply #16 on: 02 May 2011, 15:10:37 »
They look good.

atraangelis

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Re: "Bella's Bolts" Merc unit.
« Reply #17 on: 02 May 2011, 15:15:11 »
it could work, the assassin can spot/recon, the hunchie is bodyguard, and the other 2 both arm LRM users with decent in close weapons, I would swap one of the dervishes SRM ammo bays to LRMs tho, who uses 2 tons for 2 srm2s?

my only worry is the hunchie is too slow for the rest of the lance, maybe a griffon of wolverine would be better suited, although not as scary :-)

I will be honest, composition was not in my mind when i did the lance. I chose what looked cool IMHO.
I suppose being a mercenary unit they would have no choice in what units they field, whatever is salvaged they use no?

But in the long run i will consider those things, i'm still to new to Btech to understand the intricacies of unit compositions compliments.

Dave Talley

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Re: "Bella's Bolts" Merc unit.
« Reply #18 on: 02 May 2011, 15:55:08 »
it can still work, especially if you use a different version of the hunch,
there is one with an ac10 so its longer ranged, or 2 lrm10s

the driver just has to hustle more, later you can drop a jumper in
as a replacement
Resident Smartass since 1998
“Toe jam in training”.
I agree. Conditionally. I have no qualms kicking the favorite faction in the crotch--repeatedly. But the fact of the matter is, I prefer to kick EVERYBODY in the crotch as often as possible, like a game of whack a mole, only here's it's whack a crotch. Because we're playing in a wargame universe, and if you're NOT getting kicked in the crotch (repeatedly), then you're not in the ****** game.
- Herb

clansittingducks: is it wrong to want to take a baseball bat to their groin so hard their testicles fly out of their eyes upon impact?

 

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