So you got an old -R60 and enough cash to turn it into something that might make an impression in 3140... But you can't get a factory to do it.
Urbanmech UM-R666
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 1 976 000 C-Bills
Battle Value: 837
Chassis: Unknown Standard
Power Plant: Unknown 60 Fusion Engine
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
1 Heavy PPC + PPC Capacitor
1 Small X-Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 51 points 3,00
Engine: Fusion Engine 60 1,50
Walking MP: 2
Running MP: 3
Jumping MP: 3 Improved
Jump Jet Locations: 1 CT, 1 LT, 1 RT 3,00
Heat Sinks: Double Heat Sink 10(20) 0,00
Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Gyro: Standard 1,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 104 6,50
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
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Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy PPC + PPC Capacitor RA 20 4 10,00
Heavy PPC + PPC Capacitor RA 5* 1 1,00
Small X-Pulse Laser LA 3 1 1,00
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 8
2/3j 1 2 1 0 1 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
New JJs, new heat sinks, new guns, and some extra armor plate. 20 points of high-energy ions out of a dark alley can be rather shocking! :))