Author Topic: (Answered) Refit times for refit kits/customization  (Read 4813 times)

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(Answered) Refit times for refit kits/customization
« on: 10 May 2016, 07:31:33 »
Per page 188 of strat ops : The time required is equal to the time it would take to replace the components in the refit kit if a normal repair were
being carried out, multiplied by the value from the time multiplier column on the Refit Kit Installation Table.

This statement in confusing. For example, if you were using a refit kit that replaces a medium laser with an ER medium laser for a mech, does it take 120 minutes (replacement time for a weapon on a mech) or the repair times for weapons (100-250 minutes depending on critical hits)?

The replacement times include the time to remove the medium laser AND put the ER medium laser in place, correct?

If you are changing a mech's armor type from standard to FF, does it take 5 minutes per circle to remove the armor, plus 5 minutes to put the FF armor on, or does it take a flat 5 minutes to replace the armor entirely? (before refit class time modifiers)
« Last Edit: 16 November 2018, 20:18:29 by Xotl »

Xotl

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Re: Refit times for refit kits/customization
« Reply #1 on: 16 November 2018, 20:18:19 »
It will be replacement time, not repair time.  For your armour example, it would be the flat 5 minutes per circle.

The extra time required to do a task is dealt with via the Class-based refit modifiers, so the fact that the task only has a base time the same as just replacing regular pre-existing armour is accounted for when the time multiplier hits.  So one ton of armour would be 80 minutes (16 x 5); the fact that it's a Class C mod if you're moving from standard to FF triples this.
« Last Edit: 17 November 2018, 20:37:02 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

 

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