Author Topic: (Answered) Teams and the Command BattleMech Quirk  (Read 2819 times)

scJazz

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(Answered) Teams and the Command BattleMech Quirk
« on: 19 January 2016, 11:02:05 »
Pg 193 of SO covers the Battle Computer and Command BattleMech quirks.

Errata clears up that the crew must be conscious in order for the bonus to Init.

Question: How does this work with Team Play?

Example: If Players A has a Command BattleMech unit and Player B has a BattleComputer unit and both are on the same team is the Bonus for the Team +2? +3?

Thanks
« Last Edit: 12 April 2016, 09:36:46 by Xotl »

scJazz

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Re: Teams and the Command BattleMech Quirk
« Reply #1 on: 11 February 2016, 12:35:27 »
little early but I forgot about this post myself... BUMP

scJazz

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Re: Teams and the Command BattleMech Quirk
« Reply #2 on: 03 March 2016, 14:03:56 »
bumping for the new month

scJazz

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Re: Teams and the Command BattleMech Quirk
« Reply #3 on: 12 April 2016, 09:30:38 »
and Bumping again 3rd month

Xotl

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Re: Teams and the Command BattleMech Quirk
« Reply #4 on: 12 April 2016, 09:36:31 »
The bonus is per force that is rolling Initiative.  It never stacks within a single force, no matter how you divide it up: the bonus for Initiative will remain at +2/+1.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

scJazz

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Re: (Answered) Teams and the Command BattleMech Quirk
« Reply #5 on: 12 April 2016, 09:37:56 »
Thank you! I suspected as much but then there was nothing explicitly saying so.