Author Topic: (Answered) Actuator Removal (Adding)  (Read 1844 times)

Hellraiser

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(Answered) Actuator Removal (Adding)
« on: 07 January 2014, 15:03:56 »
Hello, 

I swore I asked this in the past but I could not find the thread nor do I ever remember getting an answer.

But what refit/customization class is it to remove a Hand/Lower Arm actuator ?

What about Adding one ?

I know for Omnimechs its easy.  But for standard mechs I'm not sure if it should be D or E.  (Or a 3rd option)

D Class is for "Move a Component"
E Class is for "Change Myomer Type"

Thanks for any help you can give me here.


« Last Edit: 09 June 2014, 23:05:42 by Welshman »
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Welshman

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Re: (Researching) Actuator Removal (Adding)
« Reply #1 on: 09 June 2014, 23:05:33 »
They are Class D refits.
-Joel BC-
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Hellraiser

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Re: (Answered) Actuator Removal (Adding)
« Reply #2 on: 16 June 2014, 00:46:01 »
Thanks Welshman  O0
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo