Total Warfare PDF:
Page 87, Landing:
Conventional Fighters (without VSTOL), aerodyne small craft, and aerodyne DropShips: 3x15 Hexes
Conventional FIghters and Small Craft: 8 Hexes Long (5 with VSTOL) - Note that this contradicts the previous part of that paragraph.
Strategic Operations PDF:
Page 223, Aerodyne Units:
Aerodyne Dropships need 7 hexes for liftoff and 5 for landing (4 and 2 respectively for VTOL)
All other units need 7 hexes for liftoff, but only 3 for landing.
Page 392, Landing and Liftoff
Landing strips are 10" wide by 40" long for dropships, 2" x 16" for conventional fighters/small craft, and 2"x10" for fighters with VSTOL. I think these are supposed to be halved as each " is 15m.
So basically, the values contradict each other all over the place, any way I can get the actual lengths for liftoff and landing for:
Aerospace Fighter:
Aerodyne Small Craft:
Aerodyne Dropship:
Conventional Fighter:
Conventional Fighter with VSTOL:
Completely unrelated note on real world runway lengths:
F16 TO/L: 11/15
http://planes.findthebest.com/q/173/7735/How-long-of-a-runway-does-the-Lockheed-F-16-Fighting-Falcon-Jet-need-to-take-offC5A TO/L: 87/37
http://en.wikipedia.org/wiki/Lockheed_C-5_GalaxyC17 TO/L: 77/35
http://en.wikipedia.org/wiki/Boeing_C-17_Globemaster_III - I thought the C17 was known for its short runways!?!?!
F35 TO: 5 to 7 for STOVL variant
http://www.aircraftcompare.com/helicopter-airplane/Lockheed-Martin-F35-Lightning-II/171Perhaps the 15 (fighter) to 20 (dropship) is the best numbers, and a third or so for VSTOL. It was quite interesting that the larger craft only needed half the runway to land at max weight, and they don't have bottom mounted thrusters!