Author Topic: [BF] [QS] BattleForce - QuickStrike Cards  (Read 16868 times)

Medron Pryde

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #30 on: 01 June 2011, 22:15:33 »
The QuickStrike rules ROCK IMHO.  :)
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breakdaddy

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #31 on: 02 June 2011, 07:16:42 »
I agree. I wonder how much higher the attrition rate is when using QS over the normal rules, however. It seems like QS would have a lot more casualties but I could be dead wrong here. Any insight?

Medron Pryde

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #32 on: 02 June 2011, 09:48:21 »
Units die HARD and FAST in QS.

Total weapons damage is divided by 10.

Total armor points are divided by 30 IIRC.

I've seen 'Mechs die NOW when a lance fires on them.  Not hurt, not armor penetrated and trying to get the heck out of Dodge, but DEAD RIGHT NOW.  Group fire is DEADLY in QS and the turns where you do not lose a unit are RARE.

In a lot of ways, QS is much more like post 3025 war, where large groups bash each other into smithereens.  Because getting that wounded 'Mech off the line is HARD STUFF.

In BattleTech, you have a much better chance of getting that BattleMech that is feeling a little windy off the line and gone than you do in QuickStrike.  Part of that is because there ARE no mods for YOUR movement, which means it is easier to hit in many cases.  And that is deadly too.  ;)
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breakdaddy

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #33 on: 02 June 2011, 10:00:59 »
Interesting stuff. Sounds like you actually prefer the deadly nature of QS combat to the more forgiving nature of the base Battletech ruleset  :)

Papabees

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #34 on: 02 June 2011, 18:38:46 »
Units die HARD and FAST in QS.

Total weapons damage is divided by 10.

Total armor points are divided by 30 IIRC.

I've seen 'Mechs die NOW when a lance fires on them.  Not hurt, not armor penetrated and trying to get the heck out of Dodge, but DEAD RIGHT NOW.  Group fire is DEADLY in QS and the turns where you do not lose a unit are RARE.

In a lot of ways, QS is much more like post 3025 war, where large groups bash each other into smithereens.  Because getting that wounded 'Mech off the line is HARD STUFF.

In BattleTech, you have a much better chance of getting that BattleMech that is feeling a little windy off the line and gone than you do in QuickStrike.  Part of that is because there ARE no mods for YOUR movement, which means it is easier to hit in many cases.  And that is deadly too.  ;)

Do you think it would be as fun if the armor and damage were divided equally? Meaning if I divided the armor by say 10 (maybe 20 as rarely is all a mechs armor destroyed before it goes boom) it would feel more like Battletech?
« Last Edit: 02 June 2011, 23:00:19 by Papabees »

Medron Pryde

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #35 on: 02 June 2011, 19:38:33 »
I do not know.  It might.  It might not.

And it might be good or it might be bad.  I can see arguments for either way right now.  I don't think I could say without testing it though.
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bkjohns96

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #36 on: 09 June 2011, 14:52:12 »
Hey Medron, do you have a png files that just has the pilot pics (not your awesome pilot cards)? I would like to use them for some campaign stuff.

Medron Pryde

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #37 on: 09 June 2011, 19:35:10 »
I have them in jpg and gif IIRC.  Send me a PM with your e-mail and I will send them.

I need to send to another person anyways.  ;)

Or maybe I should upload them to my website considering how many people want them...hehehe
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Weirdo

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #38 on: 02 July 2011, 14:33:35 »
First off, thanks muchly for making these cards, especially the spacecraft ones. I've long felt that BForce was the way to go if I wanted to play a large fleet game, and these cards are indispensable!

However, all your 3075 WarShips and 'Lost' 3057 ships are marked as Human Sphere designs, and thus non-canon. Do their stats differ very much from the canon ships? Also, why did you change their stats?
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Medron Pryde

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #39 on: 03 July 2011, 01:32:00 »
They are generally much less powerful than the Star League designs that replaced them.  Basically, all of the ships in those areas were either pre-Star League, fielded by peoples other than the Star League, or were Star League ships that were later upgraded into or replaced by the main Star League WarShips we know from TRO 2750.

The stats they are given in the newer TROs make them more powerful than the Star League WarShips that replaced them.

IMHO, as a point of common sense (mine which many say can be a bit off of course), I think the Star League should have the best fleet out there.  Therefore, on my table, they do, and when they upgraded ships, the upgraded ships were better than the originals.  My table, my stats, and those are the cards that I use.

I make them available for you all if you want to use them, knowing that they are not canon with what is printed.  :)

edit

And having played space battles with the new BForce...oh  yeah...the rules totally...ahem...RULE for playing that game.  It is fast, easy, and very very deadly.  And very fun.  :)  Just remember to print out a sheet with the firing arcs on it.  You will be regretting it if you don't.  Trust me...been there...done that...;)
« Last Edit: 03 July 2011, 01:36:42 by Medron Pryde »
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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #40 on: 03 July 2011, 11:15:30 »
Don't really agree, but I guess I understand.

Any chance you'll release the canon ships at some point? Pwetty pwease? [neko]
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wackrabbit

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #41 on: 03 July 2011, 14:10:57 »
I am trying to make cards for the units on the Sword and Dragon book. Has anyone already made these? Some of the data is missing from the spreadsheet, such as for Cataphract George and Grand Dragon Emory.
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Medron Pryde

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #42 on: 03 July 2011, 20:01:14 »
I probably won't make the canon ships.  It takes a certain amount of time to make each card.  That time I could use doing other stuff, and that time is valuable to me.  I just find it hard to justify spending my time making something that I will never use in any way.

As for the Sword and Dragon stuff...I don't know.  Let me check my files and see if I did any of them.  I may have.  I just can't remember.  IF I did, most of them would be in the 3050 files since they have recovered star league tech.  The black hawk would be in the 3058 of course.  Assuming I did them.  I just can't remember and I don't have the computer with those files turned on at the moment.  :)
« Last Edit: 03 July 2011, 20:02:55 by Medron Pryde »
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nckestrel

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #43 on: 05 July 2011, 07:53:30 »
I am trying to make cards for the units on the Sword and Dragon book. Has anyone already made these? Some of the data is missing from the spreadsheet, such as for Cataphract George and Grand Dragon Emory.

There are no rules for the + random heat prototype weapons.  I also could not do the prototype weapons that added a jamming chnace or increased the jamming chance (even though the precedent is that jamming has no effect on battleforce stats).  So that's why many of the S&D units were not converted in my stats sheets. 
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Medron Pryde

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #44 on: 06 July 2011, 00:10:16 »
I generated stats for those BattleMechs (the ones I was using at least, I'm not certain if I got all of them) and placed them in the archives.

I assumed average heat generation for weapons that did random heat.  In other cases, where there are random situations, I assumed the average.  These are not of course canon stats, but I think they match the idea of what those units should be.

You can find the files in the main zip files that have all of the cards I've made.  Since most of the designs are upgraded 3025 stuff, they are in the 3050 file.  Those that are upgrades of Star League stuff are all in the 2750 file.  The Black Hawk KU Albert and Benton are in the 3058 file.  I have made no pdfs that have most of those units in them.  They are in single card form in png format in the main zip files.  I hope you can have some fun using them.  :)

http://www.pryderockindustries.com/dl_game_aids.php#BFC
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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #45 on: 25 July 2011, 08:00:57 »
If anyone's interested, I made a DropShip damage conversion spreadsheet, to assist with converting those vessels to BattleForce. It will take the base damage values and adjust them for heat, as well as split the fore-side and aft-side attacks between their respective nose/side/aft arcs. Eventually, I'll expand this to allow conversion of any spacecraft, allowing you to enter the Battletech stats for a unit, and get the BattleForce space(or BattleFace, as I call it) stats with as much automation as possible.
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eilif

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #46 on: 27 March 2012, 09:43:46 »
Just discovered these, Thanks Medron!

I see that some of the clan mechs have been done, but none are in PDF form. In the last year have you converted any of these in PDF form, or have a PDF of all the clan cards made so far?

I can probably figure out how to size and print the png files, but I'm not  much good with publishing software.
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Medron Pryde

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #47 on: 27 March 2012, 19:48:03 »
I have not done the Clan stuff in PDF form.

Basically, I don't play much with the Clans so I just haven't done it.

If you want to print off sheets with them, there are ways to do it easily.  They require open office.

http://www.pryderockindustries.com/dl_game_aids.php#BFC
Under Templates, there is a file called Blank Pages.  Those pages are full of rectangular sections that are the right size to add pictures into, such as the various png card files that have been generated.  Once you have inserted the pictures in, you can print those pages and they are the right size to go into a CCG or baseball card sleeve.

Also, Catalyst has released a PDF with the card stats for the 3050 designs, which would have many of the most common Clan 'Mechs.
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eilif

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #48 on: 28 March 2012, 14:33:43 »
Thanks!

I found the Battleforce stat list in your files as well. It seems to have the most common Clan mechs.  It should give me what I need to input stats into the blank cards you've made.

A pity that many of the MWDA mechs (What I'll be using for Quick-Strike) haven't made it into BF cards yet, even from Catalyst.  The conversion system in Battleforce is quite intimidating.
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nckestrel

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #49 on: 28 March 2012, 14:52:08 »
Thanks!

I found the Battleforce stat list in your files as well. It seems to have the most common Clan mechs.  It should give me what I need to input stats into the blank cards you've made.

A pity that many of the MWDA mechs (What I'll be using for Quick-Strike) haven't made it into BF cards yet, even from Catalyst.  The conversion system in Battleforce is quite intimidating.

Do they have Battletech stats?
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Medron Pryde

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Re: [BF] [QS] BattleForce - QuickStrike Cards
« Reply #50 on: 29 March 2012, 01:03:52 »
Some do, some don't.  There was the MWDA record sheets that gave stats for some of them, and throughout MWDA there were the unique 'Mechs that had weapon and speed stats.
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