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MechWarrior Hall / Re: AFFS High Command, Generals and Gentlemen
« Last post by Force of Nature on Today at 22:25:34 »Checking in...
Definitely not got the exposure to the guy as a player here. His reputation reminds me a little of Claude Lemieux. So that's good but also not so good, lol...I have to agree Tom is no Claude. I will say though if Tom was on a more talented team in his career he's probably contributing more scoring department vs with his fist. I wouldn't necessarily want to see him on the ice against the Caps, but he'd have more value trading him to a contender where he'd likely benefit from a deeper roster.
Clearly, he's no Claude, though
Guardsman GND-3N
Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 60 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
5 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/D-E-E-D
Cost: 778,125 C-bills
Type: Guardsman
Technology Base: Inner Sphere (Standard)
Tonnage: 15
Battle Value: 225
Equipment Mass
Internal Structure Industrial 3
Engine 60 Fusion 1.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 10 0
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)55 3.5
Internal Armor
Structure Value
Head 3 9
Center Torso 5 8
Center Torso (rear) 2
R/L Torso 4 6
R/L Torso (rear) 2
R/L Arm 2 4
R/L Leg 3 6
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
Machine Gun CT 1 0 0.5
4 Heat Sink RT 4 - 4.0
Machine Gun RT 1 0 0.5
Machine Gun Ammo (100) RT 1 - 0.5
Machine Gun LA 1 0 0.5
4 Heat Sink LT 4 - 4.0
Machine Gun LT 1 0 0.5
Machine Gun RA 1 0 0.5