Author Topic: A Study of Capital AA  (Read 4692 times)

Jellico

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A Study of Capital AA
« on: 01 May 2016, 06:56:27 »
The following is a study of how the various weapon systems available to large space craft perform when attacking small craft. 

For the most part I will be avoiding specific weapons and will instead use imaginary weapons that do 100 points of damage for internal consistency. 

It will also be assumed they can be Bracketed to level 3 as necessary when appropriate. Of course you can’t bracket against small craft at short range.

For the most part I will use a 4 Gunner unless noted otherwise.

The target will be generating a +2 defensive modifier. This of course could be less. Also Evasion outside 12 hexes is also likely and adds a +3. 

 

Capital Weapon (NAC, NGR, NPPC)

The standard generic capital weapons they suffer a +5 against small craft. At the same time they can be bracketed to level 3 if enough weapons are available.

With no bracketing a Capital Weapon can only generate a firing solution under 12 hexes. 

Accuracy: Short 8.3%.

For comparison purposes a 3 Gunner will generate Short 16.6% and Medium 2.7%.

When comparing bracketing one needs to observe Average Damage and Accuracy because damage is reduced as accuracy increases.

Bracketing Level 3 Accuracy: Short 8.3%, Medium 16.6%, Long 2.7%

Bracketing Level 3 Damage: Short 8.3, Medium 6.6, Long 1.1

Bracketing Level 2 Accuracy: Short 8.3%, Medium 8.3%

Bracketing Level 2 Damage: Short 8.3, Medium 5

Bracketing Level 1 Accuracy: Short 8.3%, Medium 2.7%

Bracketing Level 1 Damage: Short 8.3, Medium 2.2

Clearly if your Capital Weapon can Bracket you want to take it to the highest level possible as there is no damage drop off with any realistic gunner.

 

 

Naval Laser

Basically similar to a standard generic capital weapons they suffer a +5 against small craft. At the same time they can be bracketed to level 3 if enough weapons are available. More importantly they can be put into AA Mode to improve their accuracy against small craft by -2. This has no damage penalty.

With no Bracketing or AA Mode a Capital Weapon can only generate a firing solution under 12 hexes. 

Accuracy: Short 8.3%.

For comparison purposes a 3 Gunner will generate Short 16.6% and Medium 2.7%.

When comparing Bracketing one needs to observe Average Damage and Accuracy because damage is reduced as accuracy increases.

Bracketing Level 3 Accuracy: Short 8.3%, Medium 16.6%, Long 2.7%

Bracketing Level 3 Damage: Short 8.3, Medium 6.6, Long 1.1

Bracketing Level 2 Accuracy: Short 8.3%, Medium 8.3%

Bracketing Level 2 Damage: Short 8.3, Medium 5

Bracketing Level 1 Accuracy: Short 8.3%, Medium 2.7%

Bracketing Level 1 Damage: Short 8.3, Medium 2.2

The important difference is the addition of AA Mode. 

AA Mode Accuracy: Short 27.2%, Medium 8.3%

AA Mode Damage: Short 27.7, Medium 8.3

 

The two modes make appropriate firing modes more difficult for Naval Lasers. 

If you can only Bracket to Level 2, always use AA Mode as it offers the same accuracy with greater damage.

If you can Bracket to Level 3, use Bracketing outside 25 hexes. Between 13 and 24 hexes you have a choice. Bracketing is twice as accurate, but AA Mode is more consistently damaging. At 12 hexes use AA mode. This pattern is consistent for higher gunners. 

 

 

 

Sub Capital Cannon

The standard generic sub capital weapons they suffer a +3 against small craft. At the same time they can be bracketed to level 3 if enough weapons are available.

With no bracketing a Capital Weapon can only generate a firing solution under 25 hexes. 

Accuracy: Short 27.7%, Medium 9.3%

For comparison purposes a 3 Gunner will generate Short 41.6%, Medium 16.6%, and Long 2.7%.

When comparing Bracketing one needs to observe Average Damage and Accuracy because damage is reduced as accuracy increases.

Bracketing Level 3 Accuracy: Short 27.7%, Medium 41.6%, Long 16.6%

Bracketing Level 3 Damage: Short 27.7, Medium 16.6, Long 6.6

Bracketing Level 2 Accuracy: Short 27.7%, Medium 27.7%, Long 8.3%

Bracketing Level 2 Damage: Short 27.7, Medium 16.6, Long 5

Bracketing Level 1 Accuracy: Short 27.7%, Medium 16.6%, Long 2.7%

Bracketing Level 1 Damage: Short 8.3, Medium 13.3, Long 2.2

Clearly if your Capital Weapon can Bracket you want to take it to the highest level possible as there is no damage drop off with any realistic gunner.

 

Sub Capital Laser

Similar to a standard generic sub capital weapons they suffer a +3 against small craft. At the same time they can be bracketed to level 3 if enough weapons are available. More importantly they can be put into AA Mode to improve their accuracy against small craft by -2. This has no damage penalty.

With no Bracketing or AA Mode a Capital Weapon can only generate a firing solution under 12 hexes. 

Accuracy: Short 27.7%, Medium 8.33%

For comparison purposes a 3 Gunner will generate Short 41.6%, Medium 27.7%, and Long 2.7%

When comparing Bracketing one needs to observe Average Damage and Accuracy because damage is reduced as accuracy increases.

Bracketing Level 3 Accuracy: Short 27.7%, Medium 41.6%, Long 16.6%

Bracketing Level 3 Damage: Short 27.7, Medium 16.6, Long 6.6

Bracketing Level 2 Accuracy: Short 27.7%, Medium 27.7%, Long 8.3%

Bracketing Level 2 Damage: Short 27.7, Medium 16.6, Long 5

Bracketing Level 1 Accuracy: Short 27.7%, Medium 16.6%, Long 2.7%

Bracketing Level 1 Damage: Short 8.3, Medium 13.3, Long 2.2

The important difference is the addition of AA Mode. 

AA Mode Accuracy: Short 58.3%, Medium 27.7%, Long 8.3%

AA Mode Damage: Short 58.3, Medium 27.7, Long 8.3

 

The two modes make appropriate firing modes more difficult for Naval Lasers. 

If you can only Bracket to Level 2, always use AA Mode as it offers the same accuracy with greater damage.

If you can Bracket to Level 3 you have choices. Outside 25 hexes Bracketing is twice as accurate, but AA Mode is more consistently damaging. Between 13 and 24 hexes you have a choice. Bracketing is about 50% more accurate, but AA Mode is 75% more damaging. At 12 hexes use AA mode. This pattern is consistent for higher gunners. 

 

Capital Missile (KW, WS, B, P, SR, SF, MR)

Capital Missiles and Sub Capital Missiles suffer no penalties against small craft. Barracudas are unique for their -2 accuracy advantage. For the purposes of this comparison Barracudas do 100 damage.

Accuracy: Short 72.2%, Medium 41.6%, Long 16.6%, Extreme 2.7%

Damage: Short 72.2, Medium 41.6, Long 16.6, Extreme 2.7

“Barracuda” Accuracy: Short 91.6%, Medium 72.2%, Long 41.6%, Extreme 16.6%

“Barracuda” Damage: Short 91.6, Medium 72.2, Long 41.6, Extreme 16.6

 

Not much to say here except that these are brutally accurate weapons.

 

Conventional Weapons

Basically any conventional weapon. Please remember that Extreme Range for conventional weapons corresponds to Medium Range capital weapons while Medium Range corresponds to Short Range.

 

Accuracy: Short 72.2%, Medium 41.6%, Long 16.6%, Extreme 2.7%

Damage: Short 72.2, Medium 41.6, Long 16.6, Extreme 2.7

Pulse Accuracy: Short 91.6%, Medium 72.2%, Long 41.6%

Pulse Damage: Short 91.6, Medium 72.2, Long 41.6

For interest’s sake I am going to include some Capital Weapons at their most accurate.

Capital Weapon Accuracy: Short 8.3%, Medium (Short) 8.3%, Long (Medium) 16.6%, Extreme (Medium) 16.6%, (Long) 2.7%

Capital Laser Accuracy: Short 27.2%, Medium (Short) 27.2%, Long (Medium) 16.6%, Extreme (Medium) 16.6%, (Long) 2.7%

Capital Missile Accuracy: Short 72.2%, Medium (Short) 72.2%, Long (Medium) 41.6%, Extreme (Medium) 41.6%, (Long) 16.6%, (Extreme) 2.7%

I am Belch II

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Re: A Study of Capital AA
« Reply #1 on: 01 May 2016, 06:58:41 »
Nice write up. I don't understand the bracket fire as much as I should but will try to read more
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gomiville

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Re: A Study of Capital AA
« Reply #2 on: 01 May 2016, 11:05:35 »
Don't Piranha have a fighter bonus, like the Barracuda, or has that been changed in errata?

Great write-up.

HobbesHurlbut

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Re: A Study of Capital AA
« Reply #3 on: 01 May 2016, 18:53:15 »
Don't Piranha have a fighter bonus, like the Barracuda, or has that been changed in errata?

Great write-up.
Errataed away
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Jellico

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Re: A Study of Capital AA
« Reply #4 on: 01 May 2016, 19:45:55 »
Piranhas are insanely light compared to the other missiles. The bonus was the cherry on top.

gomiville

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Re: A Study of Capital AA
« Reply #5 on: 01 May 2016, 21:08:56 »
Errataed away
Well, bother.

I should pay more attention to the errata.

Combined with the insanely low mass of the Piranha, it was maybe "too much good" in a single weapon, but still, I liked the continuity of sub-cap weapons have better small craft targeting than full capital weapons.  A "fighter targeting" Piranha was a good "mini-Barracuda," in that respect.  Ah well.

EDIT: Wait, hang on.  Searching through the errata, I see a change to the accuracy in the table on p410, but not the entry on p344.  Maybe the errata needs to be updated to be clearer.  I'll check that in the errata forum.
« Last Edit: 01 May 2016, 21:12:28 by gomiville »

SCC

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Re: A Study of Capital AA
« Reply #6 on: 06 May 2016, 17:30:21 »
What about Air-to-Air Arrows?

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Re: A Study of Capital AA
« Reply #7 on: 06 May 2016, 21:40:41 »
Only deployable by fighters, and thus thread is focusing on large craft trying to kill fighters, not fighter-on-fighter stuff.
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SCC

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Re: A Study of Capital AA
« Reply #8 on: 06 May 2016, 22:18:18 »
Internal Bomb Bay quirk is available to DS

sillybrit

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Re: A Study of Capital AA
« Reply #9 on: 07 May 2016, 01:36:20 »
Easy. Given that they're missiles with capital range, they'd have the same accuracy as capital missiles, only limited to medium range.

No matter how much tonnage you allocate to an internal bomb bay, a DropShip can still only drop 6 bombs per Turn, thus only a single AAA or 3 LAAMs given their bomb equivalence values. I assume that internal bays can be used for non-bomb munitions - I can't recall if the issues has been asked and confirmed.

SCC

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Re: A Study of Capital AA
« Reply #10 on: 07 May 2016, 04:49:17 »
Easy. Given that they're missiles with capital range, they'd have the same accuracy as capital missiles, only limited to medium range.
UM, what? I know that they've been errated to have Capital range now, but why would they be limited to medium?

No matter how much tonnage you allocate to an internal bomb bay, a DropShip can still only drop 6 bombs per Turn, thus only a single AAA or 3 LAAMs given their bomb equivalence values. I assume that internal bays can be used for non-bomb munitions - I can't recall if the issues has been asked and confirmed.
I know of no rule that says they use EO slots in determining how many bombs they may fire per turn. And given that the Quirk applies to the unit and not the bay it's kinda hard to say there's a limit on what the bay can carry as the Quirk doesn't effect it, rather what the unit can do with stuff in the bay.

sillybrit

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Re: A Study of Capital AA
« Reply #11 on: 07 May 2016, 09:30:39 »
UM, what? I know that they've been errated to have Capital range now, but why would they be limited to medium?

Because their stats say that they're limited to medium capital range? That's a good enough reason for me.

As for the use of non-bomb ordnance, if only there was a place to get an official answer. (Second big hint... which is kind of a third hint in itself)