1) Character creation via the primary char. creation method (life paths) should not require a spread sheet and several hours. As it is, it pretty much does, unless you are incredibly good with numbers.
I can slap together a character in about 30-45 using modules and a notepad. Minutes when using point based.
You'll also note I've flagged it as the one thing I'd change up; even then the changes would be minor. Prob just either ditch the rebates, or math them in to the module cost. Make point based comes first, then modules get explained.
Meanwhile, I can burn as much or more time with D&D or SR chargen.
2) Lack of detail on many things (i.e. a question I asked before - please describe a heroic failure for a vehicle moving in reverse at 35 mph)
I guess I'm not catching your reference here.
way to much on others - such as the armor penetration system, etc.
I agree, it could benefit from some simplification.
There are more as well - every NPC comes from a template? I don't have the time to generate EVERY NPC! Something like a monster manual is badly! needed.
...???
You need more, despite the archetypes and templates? And despite the listing of armor kits?
What would such a "monster manual" even look like? Just more pages of archetypes, effectively?
Meanwhile, interesting NPCs is one of the few things we can (and have) added to other books as ATOW content, which avoid the strange rules bloat of prior editions.
In short, compared to MechWarrior 2E, the game book is 3x as think, takes longer to play, and has far more rules to do the same thing as 2E.
If that isn't the definition of broken, what is?
Considering that every statement there is incorrect, no.
MW2 was 224 pages, vs 410.
Once you grasp the rules, combat moves drastically faster.
And it has more rules since MW2 left enormous chunks completely uncovered; we combined the material of 3 books in to 1, saving you quite a bit of money. And covering a lot of ground that never once got print.
Could it be better? Certainly.
But every time someone has something negative to say about ATOW, it's always just the same stuff like yours. Module chargen is too complex, but you never bothered with point based, and apparently we gave you too many rules so you felt overwhelmed. The latter is not entirely unwarranted, since we could've milked out another 2-3 books easy, making the main book smaller and less complete. That's how most companies make their money.
Meanwhile, its size compares OK to other main industry RPGs (including SR), while being substantially less than D&D, which roams about 600 pages for Player+DM.
If all that combines in to "horribly broken", it applies to 99% of the RPGs on the market.
I realize absolutely nothing I type will make you feel any better about anything. Even if I were to agree with everything you said.
And I don't. You're objectively wrong about your facts. BUT, you're subjectively correct about them. Chargen felt like a pain to you. The game mechanics did as well. The book felt too big, etc. There's no debating that experience.
Paul